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Conferences in DBLP
- Andreas Junghanns, Jonathan Schaeffer
Relevance Cuts: Localizing the Search. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:1-14 [Conf]
- Yngvi Björnsson, T. Anthony Marsland
Multi-cut Pruning in Alpha-Beta Search. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:15-24 [Conf]
- Dennis M. Breuker, H. Jaap van den Herik, Jos W. H. M. Uiterwijk, L. Victor Allis
A Solution to the GHI Problem for Best-First Search. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:25-49 [Conf]
- Ian Frank, David A. Basin
Optimal Play against Best Defence: Complexity and Heuristics. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:50-73 [Conf]
- Xinbo Gao, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik
A Speculative Strategy. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:74-92 [Conf]
- Steven Willmott, Julian Richardson, Alan Bundy, John Levine
An Adversarial Planning Approach to Go. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:93-112 [Conf]
- Donald F. Beal, Martin C. Smith
First Results from Using Temporal Difference Learning in Shogi. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:113-125 [Conf]
- Michael Buro
From Simple Features to Sophisticated Evaluation Functions. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:126-145 [Conf]
- Takuya Kojima, Atsushi Yoshikawa
A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:146-166 [Conf]
- Nobusuke Sasaki, Yasuji Sawada, Jin Yoshimura
A Neural Network Program of Tsume-Go. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:167-182 [Conf]
- J. Ignacio Giráldez, Daniel Borrajo
Distributed Decision Making in Checkers. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:183-194 [Conf]
- Wim Pijls, Arie de Bruin
Game Tree Algorithms and Solution Trees. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:195-204 [Conf]
- Aviezri S. Fraenkel, Dmitri Zusman
A New Heap Game. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:205-211 [Conf]
- Aviezri S. Fraenkel, Ofer Rahat
Infinite Cyclic Impartial Games. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:212-221 [Conf]
- Marcel Crâsmaru
On the Complexity of Tsume-Go. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:222-231 [Conf]
- William L. Spight
Extended Thermography for Multiple Kos in Go. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:232-251 [Conf]
- Martin Müller 0003
Computer Go: A Research Agenda. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:252-264 [Conf]
- Morihiko Tajima, Noriaki Sanechika
Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:265-281 [Conf]
- Atsushi Yoshikawa, Takuya Kojima, Yasuki Saito
Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:282-299 [Conf]
- Reijer Grimbergen
A Survey of Tsume-Shogi Programs Using Variable-Depth Search. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:300-317 [Conf]
- Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. [Citation Graph (0, 0)][DBLP] Computers and Games, 1998, pp:318-335 [Conf]
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