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Conferences in DBLP

(grapp)
2008 (conf/visapp/BobbittCFHHHKLOPPP08)


  1. Mesh Simplification Using Distance Labels for View-Independent Silhouette Preservation. [Citation Graph (, )][DBLP]


  2. Experimental Study of Bounding Box Algorithms. [Citation Graph (, )][DBLP]


  3. Surface-Surface Intersection by Hermite Interpolation. [Citation Graph (, )][DBLP]


  4. Efficient Face-Based Non-Split Connectivity Compression for Quad and Triangle-Quad Meshes. [Citation Graph (, )][DBLP]


  5. Approximate G1 Cubic Surfaces for Data Approximation. [Citation Graph (, )][DBLP]


  6. Control Polygon Based Texture Synthesis on Biquadratic Bézier Rational Surfaces. [Citation Graph (, )][DBLP]


  7. HAPCO: Real Time Simulation of Interaction between Deformable Objects with Haptic Feedback for Solving Friction Multiple Contacts. [Citation Graph (, )][DBLP]


  8. GPU-Based Normal Map Generation. [Citation Graph (, )][DBLP]


  9. Voronoi Diagram and its Application to Spatial Calibration for Gamma Camera Images. [Citation Graph (, )][DBLP]


  10. Quality Perception of Simplified Models: NSA vs. QSLIM. [Citation Graph (, )][DBLP]


  11. The Grounded Heightmap Tree - A New Data Structure for Terrain Representation. [Citation Graph (, )][DBLP]


  12. A Hierarchical Spatial Index for Triangulated Surfaces. [Citation Graph (, )][DBLP]


  13. Image-Based 3D Torso Body Modeling - 3D Female Body Modeling for Breast Surgery Simulation. [Citation Graph (, )][DBLP]


  14. Analysis of Point Clouds - Using Conformal Geometric Algebra. [Citation Graph (, )][DBLP]


  15. Geometric Algorithms on CUDA. [Citation Graph (, )][DBLP]


  16. Geometrical Degeneracy Removal by Virtual Disturbances - An Application to Surface Reconstruction from Point Slice Samples. [Citation Graph (, )][DBLP]


  17. A Pen and Paper Metaphor for Orchid Modeling. [Citation Graph (, )][DBLP]


  18. Corner Detection on Curves. [Citation Graph (, )][DBLP]


  19. Detection of Faces in Wire-Frame Polyhedra - Interactive Modelling of Uniform Polyhedra. [Citation Graph (, )][DBLP]


  20. Visualizing Multiple Scalar Fields on a Surface. [Citation Graph (, )][DBLP]


  21. An Extension to the Bezier Sub-Division Method to Completely Approximate Curves and Surfaces. [Citation Graph (, )][DBLP]


  22. Beyond Graphics: Information - An Overview of Infovis Practices in the Field of the Architectural Heritage. [Citation Graph (, )][DBLP]


  23. Quasi-Convolution Pyramidal Blurring. [Citation Graph (, )][DBLP]


  24. A Generalization Approach for 3D Viewing Deformations of Single-Center Projections. [Citation Graph (, )][DBLP]


  25. Suggestive Contours Over Point-Set Implicits. [Citation Graph (, )][DBLP]


  26. Displacement Patches for GPU-Oriented View-Dependent Rendering. [Citation Graph (, )][DBLP]


  27. Generic BRDF Sampling - A Sampling Method for Global Illumination. [Citation Graph (, )][DBLP]


  28. A Direct Volume Rendering Framework for the Interactive Exploration of Higher-Order and Multifield Data. [Citation Graph (, )][DBLP]


  29. A Psychophysical Study of Foveal Gradient Based Selective Rendering. [Citation Graph (, )][DBLP]


  30. From Volume Splatting to Raycasting - A Smooth Transition. [Citation Graph (, )][DBLP]


  31. Time-Varying Multimodal Volume Rendering with 3D Textures. [Citation Graph (, )][DBLP]


  32. Real-Time View-Dependent Visualization of Real World Glossy Surfaces. [Citation Graph (, )][DBLP]


  33. Objective Quality Selection for Hybrid LOD Models. [Citation Graph (, )][DBLP]


  34. Real-Time Mixed Reality with GPU Techniques. [Citation Graph (, )][DBLP]


  35. Realistic Rain Rendering. [Citation Graph (, )][DBLP]


  36. DTW-Curve for Classification of Logically Similar Motions. [Citation Graph (, )][DBLP]


  37. Ray-Traced Collision Detection for Deformable Bodies. [Citation Graph (, )][DBLP]


  38. Efficient Inverse Kinematics Algorithm Based on Conformal Geometric Algebra - Using Reconfigurable Hardware. [Citation Graph (, )][DBLP]


  39. Interactive Reconstruction and Visualization of Dynamic 3D Ultrasound Data Sets. [Citation Graph (, )][DBLP]


  40. Directable and Stylized Hair Simulation. [Citation Graph (, )][DBLP]


  41. Automatic Composition of Dramatic Movement - Analysis and Algorithm for Creating Contemporary Dance Sequences. [Citation Graph (, )][DBLP]


  42. Simulation of Construction Processes Within Virtual Environments. [Citation Graph (, )][DBLP]


  43. Modeling and Simulating Mobile Robot Environments. [Citation Graph (, )][DBLP]


  44. A Fully GPU-Implemented Rigid Body Simulator. [Citation Graph (, )][DBLP]


  45. Animating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animation of Virtual Characters. [Citation Graph (, )][DBLP]


  46. A SIP Spatial Audio Server for the EVE Platform. [Citation Graph (, )][DBLP]


  47. A Framework for 4-D Biomedical Image Processing, Visualization and Analysis. [Citation Graph (, )][DBLP]


  48. An Interactive 3D Visualization Model by Live Streaming for Remote Scientific Visualization. [Citation Graph (, )][DBLP]


  49. A Science of Interaction - A Multidimensional Canvas. [Citation Graph (, )][DBLP]


  50. The Future of Parallel Computing: GPU vs Cell - General Purpose Planning against Fast Graphical Computation Architectures, which is the Best Solution for General Purposes Computation? [Citation Graph (, )][DBLP]


  51. Registration Approaches for Augmented Reality - A Crucial Aspect for Successful Industrial Application. [Citation Graph (, )][DBLP]


  52. Localization in an Interactive System. [Citation Graph (, )][DBLP]


  53. Image Quality in Image-Based Representations of Real-World Environments - Perceived Smoothness of Viewpoint Transitions. [Citation Graph (, )][DBLP]


  54. A Multi-Camera Framework for Interactive Video Games. [Citation Graph (, )][DBLP]


  55. A 3D Simulation of a Game of Billiards Using a Haptic Device. [Citation Graph (, )][DBLP]


  56. Splitting the Scene Graph - Using Spatial Relationship Graphs Instead of Scene Graphs in Augmented Reality. [Citation Graph (, )][DBLP]


  57. A Review of Collaborative Virtual Environment (CVE) Evaluation Methodologies. [Citation Graph (, )][DBLP]


  58. A Model for Wireless Sensor Networks Supported Cooperative Work. [Citation Graph (, )][DBLP]


  59. Presenting Interactive Multimedia Documents within Virtual Environments. [Citation Graph (, )][DBLP]


  60. Development of the Virtual ELA-House. [Citation Graph (, )][DBLP]


  61. Embedding Multimedia Content Within Virtual Environments - The OGRE Approach. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002