The SCEAS System
Navigation Menu

Conferences in DBLP

(grapp)
2009 (conf/grapp/2009)


  1. Fast Spatially Controllable 2D/3D Texture Synthesis and Morphing for Multiple Input Textures. [Citation Graph (, )][DBLP]


  2. Facial Normal Map Capture using Four Lights - An Effective and Inexpensive Method of Capturing the Fine Scale Detail of Human Faces using Four Point Lights. [Citation Graph (, )][DBLP]


  3. Adaptative Cubical Grid for Isosurface Extraction. [Citation Graph (, )][DBLP]


  4. Modeling and Rendering the Growth of Speleothems in Real-time. [Citation Graph (, )][DBLP]


  5. Symmetry-based Completion. [Citation Graph (, )][DBLP]


  6. Improving 3D Shape Retrieval with SVM. [Citation Graph (, )][DBLP]


  7. Automatic Trimap Extraction for Efficient Alpha Matting based on Gradient Field Transforms. [Citation Graph (, )][DBLP]


  8. A Vectorized Traversal Algorithm for Ray Tracing. [Citation Graph (, )][DBLP]


  9. Hybrid Terrain Visualization based on Local Tessellations. [Citation Graph (, )][DBLP]


  10. Interpolatory Adaptive Subdivision for Mesh LOD Editing. [Citation Graph (, )][DBLP]


  11. Generating 3D Plants using Lindenmayer System. [Citation Graph (, )][DBLP]


  12. Tessellating Algebraic Curves and Surfaces using A-patches. [Citation Graph (, )][DBLP]


  13. A New Potential Function for Self Intersecting Gielis Curves with Rational Symmetries. [Citation Graph (, )][DBLP]


  14. Comparing GNG3D and Quadric Error Metrics Methods to Simplify 3D Meshes. [Citation Graph (, )][DBLP]


  15. Implementation of 24-ary Grid Representation for Rectangular Solid Dissections. [Citation Graph (, )][DBLP]


  16. 3D Visualization and Segmentation of Brain MRI Data. [Citation Graph (, )][DBLP]


  17. New Algorithms for GPU Stream Compaction - A Comparative Study. [Citation Graph (, )][DBLP]


  18. An Inverse Problem Approach to BRDF Modeling. [Citation Graph (, )][DBLP]


  19. Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream Compaction. [Citation Graph (, )][DBLP]


  20. Real-time Piecewise Perspective Projections. [Citation Graph (, )][DBLP]


  21. Spare Time Activity Sheets from Photo Albums. [Citation Graph (, )][DBLP]


  22. Parallel Implementation of a Global Line Monte Carlo Radiosity. [Citation Graph (, )][DBLP]


  23. Cached Multi-bounce Solution and Reconstruction for Voxel-based Global Illumination. [Citation Graph (, )][DBLP]


  24. The Pull-push Algorithm Revisited - Improvements, Computation of Point Densities, and GPU Implementation. [Citation Graph (, )][DBLP]


  25. Texture-enhanced Direct Volume Rendering. [Citation Graph (, )][DBLP]


  26. Multi-perspective Panoramas of Urban Scenes without Sampling Errors. [Citation Graph (, )][DBLP]


  27. Interactive Stereo Rendering for Non-planar Projections of 3D Virtual Environments - With a Comparison of Image - and Geometry-based Approaches. [Citation Graph (, )][DBLP]


  28. Block and Quadtree based Simplification in Tiled Blocks Terrain Algorithms. [Citation Graph (, )][DBLP]


  29. Pyramidal Multi-view PBR - A Point-based Algorithm for Multi-view Multi-resolution Rendering of Large Data Sets from Range Images. [Citation Graph (, )][DBLP]


  30. GPU-based Volume Ray-casting supporting Specular Reflection and Refraction. [Citation Graph (, )][DBLP]


  31. Remote Rendering of Large Biological Datasets. [Citation Graph (, )][DBLP]


  32. The Maskle: Automatic Weighting for Facial Animation - An Automated Approach the Problem of Facial Weighting for Animation. [Citation Graph (, )][DBLP]


  33. Interactive Jellyfish Animation using Simulation. [Citation Graph (, )][DBLP]


  34. New Closed Form Solutions for Skeletal Extraction from Motion Capture. [Citation Graph (, )][DBLP]


  35. Simple Flexible Skinning based on Manifold Modeling. [Citation Graph (, )][DBLP]


  36. Data Mining Approach for Positioning Camera in Displaying Mocap search Results. [Citation Graph (, )][DBLP]


  37. An Efficient Undo/Redo-framework for Three-dimensional Visual Simulation of Algorithms and Data Structures. [Citation Graph (, )][DBLP]


  38. Retargeting Motion of Clothing to New Characters. [Citation Graph (, )][DBLP]


  39. A Framework for H-Anim Support in NVEs. [Citation Graph (, )][DBLP]


  40. A Method for 3D Morphing using Slices. [Citation Graph (, )][DBLP]


  41. Skeleton-based Rigid Skinning for Character Animation. [Citation Graph (, )][DBLP]


  42. GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools. [Citation Graph (, )][DBLP]


  43. The Effect of Haptic Guides on Human Performance in Virtual Environments. [Citation Graph (, )][DBLP]


  44. Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services. [Citation Graph (, )][DBLP]


  45. iiBoard - Development of a Low-Cost Interactive Whiteboard using the Wiimote Controller. [Citation Graph (, )][DBLP]


  46. Augmented Reality Interaction Techniques - Design and Evaluation of the Flip-Flop Menu. [Citation Graph (, )][DBLP]


  47. EFSAT - An Exact and Efficient Triangle Intersection Test Hardware. [Citation Graph (, )][DBLP]


  48. Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication. [Citation Graph (, )][DBLP]


  49. iTILE Framework for Constructing Interactive Tiled Display Applications. [Citation Graph (, )][DBLP]


  50. Optimizing the Management and Rendering of Rain. [Citation Graph (, )][DBLP]


  51. Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. [Citation Graph (, )][DBLP]


  52. Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications. [Citation Graph (, )][DBLP]


  53. Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future? [Citation Graph (, )][DBLP]


  54. Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web Graphics. [Citation Graph (, )][DBLP]


  55. Evaluating Visualisation and Navigation Techniques for Interpretation of MRA Data. [Citation Graph (, )][DBLP]


  56. OpenGL Project Presentation Slides Interface and a Case Study. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002