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Conferences in DBLP

2009 (conf/grapp/2009)

  1. Fast Spatially Controllable 2D/3D Texture Synthesis and Morphing for Multiple Input Textures. [Citation Graph (, )][DBLP]

  2. Facial Normal Map Capture using Four Lights - An Effective and Inexpensive Method of Capturing the Fine Scale Detail of Human Faces using Four Point Lights. [Citation Graph (, )][DBLP]

  3. Adaptative Cubical Grid for Isosurface Extraction. [Citation Graph (, )][DBLP]

  4. Modeling and Rendering the Growth of Speleothems in Real-time. [Citation Graph (, )][DBLP]

  5. Symmetry-based Completion. [Citation Graph (, )][DBLP]

  6. Improving 3D Shape Retrieval with SVM. [Citation Graph (, )][DBLP]

  7. Automatic Trimap Extraction for Efficient Alpha Matting based on Gradient Field Transforms. [Citation Graph (, )][DBLP]

  8. A Vectorized Traversal Algorithm for Ray Tracing. [Citation Graph (, )][DBLP]

  9. Hybrid Terrain Visualization based on Local Tessellations. [Citation Graph (, )][DBLP]

  10. Interpolatory Adaptive Subdivision for Mesh LOD Editing. [Citation Graph (, )][DBLP]

  11. Generating 3D Plants using Lindenmayer System. [Citation Graph (, )][DBLP]

  12. Tessellating Algebraic Curves and Surfaces using A-patches. [Citation Graph (, )][DBLP]

  13. A New Potential Function for Self Intersecting Gielis Curves with Rational Symmetries. [Citation Graph (, )][DBLP]

  14. Comparing GNG3D and Quadric Error Metrics Methods to Simplify 3D Meshes. [Citation Graph (, )][DBLP]

  15. Implementation of 24-ary Grid Representation for Rectangular Solid Dissections. [Citation Graph (, )][DBLP]

  16. 3D Visualization and Segmentation of Brain MRI Data. [Citation Graph (, )][DBLP]

  17. New Algorithms for GPU Stream Compaction - A Comparative Study. [Citation Graph (, )][DBLP]

  18. An Inverse Problem Approach to BRDF Modeling. [Citation Graph (, )][DBLP]

  19. Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream Compaction. [Citation Graph (, )][DBLP]

  20. Real-time Piecewise Perspective Projections. [Citation Graph (, )][DBLP]

  21. Spare Time Activity Sheets from Photo Albums. [Citation Graph (, )][DBLP]

  22. Parallel Implementation of a Global Line Monte Carlo Radiosity. [Citation Graph (, )][DBLP]

  23. Cached Multi-bounce Solution and Reconstruction for Voxel-based Global Illumination. [Citation Graph (, )][DBLP]

  24. The Pull-push Algorithm Revisited - Improvements, Computation of Point Densities, and GPU Implementation. [Citation Graph (, )][DBLP]

  25. Texture-enhanced Direct Volume Rendering. [Citation Graph (, )][DBLP]

  26. Multi-perspective Panoramas of Urban Scenes without Sampling Errors. [Citation Graph (, )][DBLP]

  27. Interactive Stereo Rendering for Non-planar Projections of 3D Virtual Environments - With a Comparison of Image - and Geometry-based Approaches. [Citation Graph (, )][DBLP]

  28. Block and Quadtree based Simplification in Tiled Blocks Terrain Algorithms. [Citation Graph (, )][DBLP]

  29. Pyramidal Multi-view PBR - A Point-based Algorithm for Multi-view Multi-resolution Rendering of Large Data Sets from Range Images. [Citation Graph (, )][DBLP]

  30. GPU-based Volume Ray-casting supporting Specular Reflection and Refraction. [Citation Graph (, )][DBLP]

  31. Remote Rendering of Large Biological Datasets. [Citation Graph (, )][DBLP]

  32. The Maskle: Automatic Weighting for Facial Animation - An Automated Approach the Problem of Facial Weighting for Animation. [Citation Graph (, )][DBLP]

  33. Interactive Jellyfish Animation using Simulation. [Citation Graph (, )][DBLP]

  34. New Closed Form Solutions for Skeletal Extraction from Motion Capture. [Citation Graph (, )][DBLP]

  35. Simple Flexible Skinning based on Manifold Modeling. [Citation Graph (, )][DBLP]

  36. Data Mining Approach for Positioning Camera in Displaying Mocap search Results. [Citation Graph (, )][DBLP]

  37. An Efficient Undo/Redo-framework for Three-dimensional Visual Simulation of Algorithms and Data Structures. [Citation Graph (, )][DBLP]

  38. Retargeting Motion of Clothing to New Characters. [Citation Graph (, )][DBLP]

  39. A Framework for H-Anim Support in NVEs. [Citation Graph (, )][DBLP]

  40. A Method for 3D Morphing using Slices. [Citation Graph (, )][DBLP]

  41. Skeleton-based Rigid Skinning for Character Animation. [Citation Graph (, )][DBLP]

  42. GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools. [Citation Graph (, )][DBLP]

  43. The Effect of Haptic Guides on Human Performance in Virtual Environments. [Citation Graph (, )][DBLP]

  44. Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services. [Citation Graph (, )][DBLP]

  45. iiBoard - Development of a Low-Cost Interactive Whiteboard using the Wiimote Controller. [Citation Graph (, )][DBLP]

  46. Augmented Reality Interaction Techniques - Design and Evaluation of the Flip-Flop Menu. [Citation Graph (, )][DBLP]

  47. EFSAT - An Exact and Efficient Triangle Intersection Test Hardware. [Citation Graph (, )][DBLP]

  48. Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication. [Citation Graph (, )][DBLP]

  49. iTILE Framework for Constructing Interactive Tiled Display Applications. [Citation Graph (, )][DBLP]

  50. Optimizing the Management and Rendering of Rain. [Citation Graph (, )][DBLP]

  51. Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. [Citation Graph (, )][DBLP]

  52. Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications. [Citation Graph (, )][DBLP]

  53. Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future? [Citation Graph (, )][DBLP]

  54. Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web Graphics. [Citation Graph (, )][DBLP]

  55. Evaluating Visualisation and Navigation Techniques for Interpretation of MRA Data. [Citation Graph (, )][DBLP]

  56. OpenGL Project Presentation Slides Interface and a Case Study. [Citation Graph (, )][DBLP]

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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002