The SCEAS System
Navigation Menu

Conferences in DBLP

(aiide)
2009 (conf/aiide/2009)


  1. Prototyping Games with BIPED. [Citation Graph (, )][DBLP]


  2. Adapting Game-Playing Agents to Game Requirements. [Citation Graph (, )][DBLP]


  3. Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game. [Citation Graph (, )][DBLP]


  4. Using Semantics to Improve the Design of Game Worlds. [Citation Graph (, )][DBLP]


  5. Case-Based Reasoning for Build Order in Real-Time Strategy Games. [Citation Graph (, )][DBLP]


  6. Optimizing Motion-Constrained Pathfinding. [Citation Graph (, )][DBLP]


  7. A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario. [Citation Graph (, )][DBLP]


  8. kNN LRTA*: Simple Subgoaling for Real-Time Search. [Citation Graph (, )][DBLP]


  9. Improving Offensive Performance Through Opponent Modeling. [Citation Graph (, )][DBLP]


  10. Concepts for Interactive Digital Storytelling: From Table-top to Game-AI. [Citation Graph (, )][DBLP]


  11. IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. [Citation Graph (, )][DBLP]


  12. CamOn: A Real-Time Autonomous Camera System. [Citation Graph (, )][DBLP]


  13. Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System. [Citation Graph (, )][DBLP]


  14. Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains. [Citation Graph (, )][DBLP]


  15. Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge. [Citation Graph (, )][DBLP]


  16. Generating Story Analogues. [Citation Graph (, )][DBLP]


  17. Learning Character Behaviors Using Agent Modeling in Games. [Citation Graph (, )][DBLP]


  18. Evaluating the Authorial Leverage of Drama Management. [Citation Graph (, )][DBLP]


  19. Optimization of Platform Game Levels for Player Experience. [Citation Graph (, )][DBLP]


  20. BehaviorShop: An Intuitive Interface for Interactive Character Design. [Citation Graph (, )][DBLP]


  21. Computational Support for Play Testing Game Sketches. [Citation Graph (, )][DBLP]


  22. An Architecture for Game Behavior AI: Behavior Multi-Queues. [Citation Graph (, )][DBLP]


  23. Supporting Dialogue Generation for Story-Based Games. [Citation Graph (, )][DBLP]


  24. Self-Validated Behaviour Trees through Reflective Components. [Citation Graph (, )][DBLP]


  25. A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments. [Citation Graph (, )][DBLP]


  26. Full 3D Spatial Decomposition for the Generation of Navigation Meshes. [Citation Graph (, )][DBLP]


  27. A Real-Time PDDL-based Planning Component for Video Games. [Citation Graph (, )][DBLP]


  28. A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems. [Citation Graph (, )][DBLP]


  29. A Unified Spatial Representation for Navigation Systems. [Citation Graph (, )][DBLP]


  30. Automatically Choosing Appropriate Gestures for Jokes. [Citation Graph (, )][DBLP]


  31. Examining Extended Dynamic Scripting in a Tactical Game Framework. [Citation Graph (, )][DBLP]


  32. Dynamic Artificial Fields for Autonomous Camera Control. [Citation Graph (, )][DBLP]


  33. A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans. [Citation Graph (, )][DBLP]


  34. Constructing Game Agents from Video of Human Behavior. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002