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Conferences in DBLP
(aiide) 2009 (conf/aiide/2009)
Prototyping Games with BIPED. [Citation Graph (, )][DBLP]
Adapting Game-Playing Agents to Game Requirements. [Citation Graph (, )][DBLP]
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game. [Citation Graph (, )][DBLP]
Using Semantics to Improve the Design of Game Worlds. [Citation Graph (, )][DBLP]
Case-Based Reasoning for Build Order in Real-Time Strategy Games. [Citation Graph (, )][DBLP]
Optimizing Motion-Constrained Pathfinding. [Citation Graph (, )][DBLP]
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario. [Citation Graph (, )][DBLP]
kNN LRTA*: Simple Subgoaling for Real-Time Search. [Citation Graph (, )][DBLP]
Improving Offensive Performance Through Opponent Modeling. [Citation Graph (, )][DBLP]
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI. [Citation Graph (, )][DBLP]
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. [Citation Graph (, )][DBLP]
CamOn: A Real-Time Autonomous Camera System. [Citation Graph (, )][DBLP]
Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System. [Citation Graph (, )][DBLP]
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains. [Citation Graph (, )][DBLP]
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge. [Citation Graph (, )][DBLP]
Generating Story Analogues. [Citation Graph (, )][DBLP]
Learning Character Behaviors Using Agent Modeling in Games. [Citation Graph (, )][DBLP]
Evaluating the Authorial Leverage of Drama Management. [Citation Graph (, )][DBLP]
Optimization of Platform Game Levels for Player Experience. [Citation Graph (, )][DBLP]
BehaviorShop: An Intuitive Interface for Interactive Character Design. [Citation Graph (, )][DBLP]
Computational Support for Play Testing Game Sketches. [Citation Graph (, )][DBLP]
An Architecture for Game Behavior AI: Behavior Multi-Queues. [Citation Graph (, )][DBLP]
Supporting Dialogue Generation for Story-Based Games. [Citation Graph (, )][DBLP]
Self-Validated Behaviour Trees through Reflective Components. [Citation Graph (, )][DBLP]
A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments. [Citation Graph (, )][DBLP]
Full 3D Spatial Decomposition for the Generation of Navigation Meshes. [Citation Graph (, )][DBLP]
A Real-Time PDDL-based Planning Component for Video Games. [Citation Graph (, )][DBLP]
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems. [Citation Graph (, )][DBLP]
A Unified Spatial Representation for Navigation Systems. [Citation Graph (, )][DBLP]
Automatically Choosing Appropriate Gestures for Jokes. [Citation Graph (, )][DBLP]
Examining Extended Dynamic Scripting in a Tactical Game Framework. [Citation Graph (, )][DBLP]
Dynamic Artificial Fields for Autonomous Camera Control. [Citation Graph (, )][DBLP]
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans. [Citation Graph (, )][DBLP]
Constructing Game Agents from Video of Human Behavior. [Citation Graph (, )][DBLP]
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