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Conferences in DBLP
(aiide) 2008 (conf/aiide/2008)
Monte-Carlo Tree Search: A New Framework for Game AI. [Citation Graph (, )][DBLP]
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama. [Citation Graph (, )][DBLP]
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans. [Citation Graph (, )][DBLP]
Intelligent Trading Agents for Massively Multi-player Game Economies. [Citation Graph (, )][DBLP]
Offline Planning with Hierarchical Task Networks in Video Games. [Citation Graph (, )][DBLP]
Difficulty Scaling through Incongruity. [Citation Graph (, )][DBLP]
Agent Architecture in Social Games The Implementation of Subsumption Architecture in Diplomacy. [Citation Graph (, )][DBLP]
IDtension - Highly Interactive Drama. [Citation Graph (, )][DBLP]
Integrating Drama Management into an Adventure Game. [Citation Graph (, )][DBLP]
Talking with NPCs: Towards Dynamic Generation of Discourse Structures. [Citation Graph (, )][DBLP]
PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling. [Citation Graph (, )][DBLP]
Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EAs skate. [Citation Graph (, )][DBLP]
Automatically Generating Summary Visualizations from Game Logs. [Citation Graph (, )][DBLP]
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents. [Citation Graph (, )][DBLP]
Adaptive Spatial Reasoning for Turn-based Strategy Games. [Citation Graph (, )][DBLP]
Simulation-Based Story Generation with a Theory of Mind. [Citation Graph (, )][DBLP]
Logical Agents for Language and Action. [Citation Graph (, )][DBLP]
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games. [Citation Graph (, )][DBLP]
Modeling Culturally and Emotionally Affected Behavior. [Citation Graph (, )][DBLP]
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games. [Citation Graph (, )][DBLP]
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. [Citation Graph (, )][DBLP]
Learning to be a Bot: Reinforcement Learning in Shooter Games. [Citation Graph (, )][DBLP]
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds. [Citation Graph (, )][DBLP]
Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games. [Citation Graph (, )][DBLP]
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games. [Citation Graph (, )][DBLP]
A Cover-Based Approach to Multi-Agent Moving Target Pursuit. [Citation Graph (, )][DBLP]
Dynamic Expansion of Behaviour Trees. [Citation Graph (, )][DBLP]
Recombinable Game Mechanics for Automated Design Support. [Citation Graph (, )][DBLP]
Learning and Playing in Wubble World. [Citation Graph (, )][DBLP]
Explicit Knowledge Programming for Computer Games. [Citation Graph (, )][DBLP]
Automatic Generation of Game Level Solutions as Storyboards. [Citation Graph (, )][DBLP]
Stochastic Plan Optimization in Real-Time Strategy Games. [Citation Graph (, )][DBLP]
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games. [Citation Graph (, )][DBLP]
Effects of Communication on the Evolution of Squad Behaviours. [Citation Graph (, )][DBLP]
The Rise of Potential Fields in Real Time Strategy Bots. [Citation Graph (, )][DBLP]
Direction Maps for Cooperative Pathfinding. [Citation Graph (, )][DBLP]
Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game. [Citation Graph (, )][DBLP]
A Framework for the Semi-Automatic Testing of Video Games. [Citation Graph (, )][DBLP]
Lightweight Procedural Animation with Believable Physical Interactions. [Citation Graph (, )][DBLP]
Otello: A Next-Generation Reputation System for Humans and NPCs. [Citation Graph (, )][DBLP]
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution. [Citation Graph (, )][DBLP]
OpenNERO: A Game Platform for AI Research and Education. [Citation Graph (, )][DBLP]
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