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Conferences in DBLP

(aiide)
2008 (conf/aiide/2008)


  1. Monte-Carlo Tree Search: A New Framework for Game AI. [Citation Graph (, )][DBLP]


  2. Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama. [Citation Graph (, )][DBLP]


  3. Hierarchical Petri Nets for Story Plots Featuring Virtual Humans. [Citation Graph (, )][DBLP]


  4. Intelligent Trading Agents for Massively Multi-player Game Economies. [Citation Graph (, )][DBLP]


  5. Offline Planning with Hierarchical Task Networks in Video Games. [Citation Graph (, )][DBLP]


  6. Difficulty Scaling through Incongruity. [Citation Graph (, )][DBLP]


  7. Agent Architecture in Social Games — The Implementation of Subsumption Architecture in Diplomacy. [Citation Graph (, )][DBLP]


  8. IDtension - Highly Interactive Drama. [Citation Graph (, )][DBLP]


  9. Integrating Drama Management into an Adventure Game. [Citation Graph (, )][DBLP]


  10. Talking with NPCs: Towards Dynamic Generation of Discourse Structures. [Citation Graph (, )][DBLP]


  11. PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling. [Citation Graph (, )][DBLP]


  12. Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s skate. [Citation Graph (, )][DBLP]


  13. Automatically Generating Summary Visualizations from Game Logs. [Citation Graph (, )][DBLP]


  14. Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents. [Citation Graph (, )][DBLP]


  15. Adaptive Spatial Reasoning for Turn-based Strategy Games. [Citation Graph (, )][DBLP]


  16. Simulation-Based Story Generation with a Theory of Mind. [Citation Graph (, )][DBLP]


  17. Logical Agents for Language and Action. [Citation Graph (, )][DBLP]


  18. TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games. [Citation Graph (, )][DBLP]


  19. Modeling Culturally and Emotionally Affected Behavior. [Citation Graph (, )][DBLP]


  20. Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games. [Citation Graph (, )][DBLP]


  21. An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. [Citation Graph (, )][DBLP]


  22. Learning to be a Bot: Reinforcement Learning in Shooter Games. [Citation Graph (, )][DBLP]


  23. Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds. [Citation Graph (, )][DBLP]


  24. Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games. [Citation Graph (, )][DBLP]


  25. Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games. [Citation Graph (, )][DBLP]


  26. A Cover-Based Approach to Multi-Agent Moving Target Pursuit. [Citation Graph (, )][DBLP]


  27. Dynamic Expansion of Behaviour Trees. [Citation Graph (, )][DBLP]


  28. Recombinable Game Mechanics for Automated Design Support. [Citation Graph (, )][DBLP]


  29. Learning and Playing in Wubble World. [Citation Graph (, )][DBLP]


  30. Explicit Knowledge Programming for Computer Games. [Citation Graph (, )][DBLP]


  31. Automatic Generation of Game Level Solutions as Storyboards. [Citation Graph (, )][DBLP]


  32. Stochastic Plan Optimization in Real-Time Strategy Games. [Citation Graph (, )][DBLP]


  33. A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games. [Citation Graph (, )][DBLP]


  34. Effects of Communication on the Evolution of Squad Behaviours. [Citation Graph (, )][DBLP]


  35. The Rise of Potential Fields in Real Time Strategy Bots. [Citation Graph (, )][DBLP]


  36. Direction Maps for Cooperative Pathfinding. [Citation Graph (, )][DBLP]


  37. Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game. [Citation Graph (, )][DBLP]


  38. A Framework for the Semi-Automatic Testing of Video Games. [Citation Graph (, )][DBLP]


  39. Lightweight Procedural Animation with Believable Physical Interactions. [Citation Graph (, )][DBLP]


  40. Otello: A Next-Generation Reputation System for Humans and NPCs. [Citation Graph (, )][DBLP]


  41. Constructing Complex NPC Behavior via Multi-Objective Neuroevolution. [Citation Graph (, )][DBLP]


  42. OpenNERO: A Game Platform for AI Research and Education. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002