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Conferences in DBLP

Computer Graphics International (cgi)
2004 (conf/cgi/2004)

  1. Petr Vanecek, Ivana Kolingerová
    Multi-Path Algorithm for Triangle Strips. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:2-9 [Conf]
  2. Guillaume Lavoué, Florent Dupont, Atilla Baskurt
    Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:10-17 [Conf]
  3. Pavel Borodin, Gabriel Zachmann, Reinhard Klein
    Consistent Normal Orientation for Polygonal Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:18-25 [Conf]
  4. Matthias Müller, Matthias Teschner, Markus H. Gross
    Physically-Based Simulation of Objects Represented by Surface Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:26-33 [Conf]
  5. Martin Cermák, Václav Skala
    Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:36-43 [Conf]
  6. Sumantro Ray, Hong Qin
    A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:44-51 [Conf]
  7. Xiaohu Guo, Jing Hua, Hong Qin
    Point Set Surface Editing Techniques Based on Level-Sets. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:52-59 [Conf]
  8. Paul Noble, Wen Tang
    Modelling and Animating Cartoon Hair with NURBS Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:60-67 [Conf]
  9. Petr Felkel, Rainer Wegenkittl, Katja Bühler
    Surface Models of Tube Trees . [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:70-77 [Conf]
  10. Callum Galbraith, Peter MacMurchy, Brian Wyvill
    BlobTree Trees. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:78-85 [Conf]
  11. Roger C. Tam, Wolfgang Heidrich
    Computing Polygonal Surfaces from Unions of Balls. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:86-92 [Conf]
  12. Jun Mitani, Hiromasa Suzuki
    Computer Aided Design for Origamic Architecture Models with Polygonal Representation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:93-99 [Conf]
  13. Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu
    A Virtual Light Field Approach to Global Illumination. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:102-109 [Conf]
  14. Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel
    Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:110-119 [Conf]
  15. Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel
    Spatio-Temporal Photon Density Estimation Using Bilateral Filtering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:120-127 [Conf]
  16. R. J. García, Carlos Ureña, M. Lastra, R. Montes, J. Revelles
    Interactive Global Illumination for Quasi-Static Scenes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:128-131 [Conf]
  17. Tobias Klug, Marc Alexa
    Bounding Volumes for Linearly Interpolated Shapes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:134-139 [Conf]
  18. Kier Storey, Fengyun Lu, Graham Morgan
    Determining Collisions between Moving Spheres for Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:140-147 [Conf]
  19. Stephen D. Laycock, A. M. Day
    A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:148-155 [Conf]
  20. Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi
    Motion Blending for Real-Time Animation while Accounting for the Environment. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:156-159 [Conf]
  21. Da Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis
    Flow Feature Extraction in Oceanographic Visualization. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:162-173 [Conf]
  22. Nikos Platis, Theoharis Theoharis
    Simplification of Vector Fields over Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:174-181 [Conf]
  23. Stephan Mantler, Anton L. Fuhrmann
    Point Based Rendering for Massive Data Sets: A Case Study. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:182-187 [Conf]
  24. Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra
    An Efficient Central Path Algorithm for Virtual Navigation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:188-195 [Conf]
  25. Gero Müller, Jan Meseth, Reinhard Klein
    Fast Environmental Lighting for Local-PCA Encoded BTFs. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:198-205 [Conf]
  26. Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
    An Adaptive Sampling Method for Layered Depth Image. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:206-213 [Conf]
  27. Mario Costa Sousa, Faramarz F. Samavati, Meru Brunn
    Depicting Shape Features with Directional Strokes and Spotlighting. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:214-221 [Conf]
  28. Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo
    Extracting 3D Stylized Accentuation Effects from a Painted Image. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:222-229 [Conf]
  29. Bjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen
    Boundary Correct Real-Time Soft Shadows. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:232-239 [Conf]
  30. Jukka Arvo
    Tiled Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:240-247 [Conf]
  31. Martin Koster, Jörg Haber, Hans-Peter Seidel
    Real-Time Rendering of Human Hair Using Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:248-256 [Conf]
  32. Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha
    Efficient Hardware for Antialiasing Coverage Mask Generation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:257-264 [Conf]
  33. Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez
    Lighting Design in Low-Cost Immersive Systems. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:266-269 [Conf]
  34. Václav Skala
    A New Line Clipping Algorithm with Hardware Acceleration. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:270-273 [Conf]
  35. Karsten Hilbert, Guido Brunnett
    A Hybrid LOD Based Rendering Approach for Dynamic Scenes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:274-277 [Conf]
  36. Hidekuni Annaka, Tsukasa Matsuoka
    Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle Strips. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:278-281 [Conf]
  37. The Duy Bui, Dirk Heylen, Anton Nijholt
    Combination of Facial Movements on a 3D Talking Head. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:284-291 [Conf]
  38. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    PCA-Based Walking Engine Using Motion Capture Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:292-298 [Conf]
  39. Christoph Niederberger, Dejan Radovic, Markus H. Gross
    Generic Path Planning for Real-Time Applications. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:299-306 [Conf]
  40. Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada
    Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:307-310 [Conf]
  41. Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross
    A Versatile and Robust Model for Geometrically Complex Deformable Solids. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:312-319 [Conf]
  42. Alexis Angelidis, Geoff Wyvill
    Animated Sweepers: Keyframed Swept Deformations. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:320-326 [Conf]
  43. Julien Lenoir, Sylvère Fonteneau
    Mixing Deformable and Rigid-Body Mechanics Simulation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:327-334 [Conf]
  44. Kwok-Leung Tam, Rynson W. H. Lau, Chong-Wah Ngo
    Deformable Object Model Matching by Topological and Geometric Similarity. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:335-342 [Conf]
  45. Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita
    Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:344-348 [Conf]
  46. Francisco J. Serón, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo
    Visualizing Sunsets through Inhomogeneous Atmospheres. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:349-356 [Conf]
  47. Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama
    Physically Based Simulation of Cracks on Drying 3D Solids. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:357-364 [Conf]
  48. Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara
    Updating Building Layouts of Time-Varying Virtual Cities. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:365-368 [Conf]
  49. Pavol Novotný, Leonid I. Dimitrov, Milos Srámek
    CSG Operations with Voxelized Solids. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:370-373 [Conf]
  50. Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis
    Efficient Hardware Voxelization. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:374-377 [Conf]
  51. Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis
    Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:378-381 [Conf]
  52. Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu
    P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:382-385 [Conf]
  53. Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima
    Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:388-394 [Conf]
  54. Hyosun Kim, Dieter W. Fellner
    Interaction with Hand Gesture for a Back-Projection Wall. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:395-402 [Conf]
  55. Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein
    Visual-Fidelity? Dataglove Calibration. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:403-410 [Conf]
  56. Bernd Schwald, Helmut Seibert, Michael Schnaider
    Composing 6 DOF Tracking Systems for VR/AR. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:411-418 [Conf]
  57. Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth
    Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:420-427 [Conf]
  58. I. Macía, A. Susperregui, E. Carrasco, M. T. Linaza, L. Mihalic, A. Stork
    Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:428-435 [Conf]
  59. Luis Hernández, Javier Taibo, Antonio Seoane, Rubén López, Rocío López
    The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:436-443 [Conf]
  60. Daniel F. Abawi, Ralf Dörner
    Creating Mixed Reality Content: Problems, Concepts and Solutions. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:444-451 [Conf]
  61. Joachim Diepstraten, Martin Görke, Thomas Ertl
    Remote Line Rendering for Mobile Devices. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:454-461 [Conf]
  62. HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
    Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:462-469 [Conf]
  63. Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung
    Adaptive Strip Compression for Panorama Video Streaming. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:470-475 [Conf]
  64. Hiroaki Tobita, Jun Rekimoto
    Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:476-479 [Conf]
  65. Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda
    Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:482-489 [Conf]
  66. Hamid Laga, Hiroki Takahashi, Masayuki Nakajima
    Geometry Image Matching for Similarity Estimation of 3D Shape. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:490-496 [Conf]
  67. Qinglian Guo, Kyoko Kato, Yiwei He
    Iconographical Virtual Polyhedrons for Constructing Graphical User Interface. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:497-504 [Conf]
  68. Laura Chiappini, Rossella Cossu, Marco Di Lorenzo
    Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented Implementation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:505-508 [Conf]
  69. David Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas
    Combining Sampling and Autoregression for Motion Synthesis. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:510-513 [Conf]
  70. Mirko Sattler, Ralf Sarlette, Reinhard Klein
    Probabilistic Motion Sequence Generation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:514-517 [Conf]
  71. Yu Zhang, Terence Sim, Chew Lim Tan
    Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:518-521 [Conf]
  72. Caroline Larboulette, Marie-Paule Cani
    Real-Time Dynamic Wrinkles. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:522-525 [Conf]
  73. Mikio Shinya
    Stabilizing Explicit Methods in Spring-Mass Simulation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:528-531 [Conf]
  74. Mateu Sbert, Francesc Castro, John H. Halton
    Reuse of Paths in Light Source Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:532-535 [Conf]
  75. Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa
    Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:536-539 [Conf]
  76. Etienne de Sevin, Daniel Thalmann
    The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:540-543 [Conf]
  77. Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman
    Range Image Registration via Probability Field. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:546-552 [Conf]
  78. Ioannis A. Kakadiaris, Lixin Shen, Manos Papadakis, I. Konstantinidis, Donald Kouri, David Hoffman
    Surface Denoising Using a Tight Frame. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:553-560 [Conf]
  79. Won-Sook Lee, Kyung-Ah Sohn
    Face Recognition Using Computer-Generated Database. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:561-568 [Conf]
  80. Manolis I. A. Lourakis, Antonis A. Argyros
    Vision-Based Camera Motion Recovery for Augmented Reality. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:569-576 [Conf]
  81. Benjamín Hernández, Isaac Rudomín
    Hair Paint. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:578-581 [Conf]
  82. Andrew Nealen, Marc Alexa
    Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:582-585 [Conf]
  83. R. G. Laycock, A. M. Day
    Automatic Techniques for Texture Mapping in Virtual Urban Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:586-589 [Conf]
  84. Mohsen Ashourian, Reza Enteshari, Jeonghee Jeon
    Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:590-593 [Conf]
  85. Andrei Sharf, Ariel Shamir
    Feature-Sensitive 3D Shape Matching. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:596-599 [Conf]
  86. Ulrich Clarenz, Martin Rumpf, Alexandru Telea
    Fairing of Point Based Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:600-603 [Conf]
  87. Daniel Weiskopf, Manfred Weiler, Thomas Ertl
    Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:604-607 [Conf]
  88. Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo
    Sketch Interface Based Expressive Hairstyle Modelling and Rendering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:608-611 [Conf]
  89. Geoff Wyvill, Dimitri Anson
    Extracting Measurements from Existing Photographs of Ancient Pottery. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:614-617 [Conf]
  90. Francisco Albert Gil, José María Gomis, José Miguel Valiente
    Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:618-621 [Conf]
  91. Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard
    ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:622-625 [Conf]
  92. Inmaculada García, Ramón Mollá Vayá, Pedro Morillo
    From Continuous to Discrete Games. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:626-629 [Conf]
  93. Igor Potucek, Stanislav Sumec
    Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:632-635 [Conf]
  94. Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney Fels, Kellogg S. Booth
    Exploring Collaboration with Group Pointer Interaction. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:636-639 [Conf]
  95. Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth
    Real-Time Watercolor Painting on a Distributed Paper Model. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:640-643 [Conf]
  96. Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis
    Ontology Based Interactive Graphic Environment for Product Presentation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:644-647 [Conf]
NOTICE1
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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