Conferences in DBLP
Petr Vanecek , Ivana Kolingerová Multi-Path Algorithm for Triangle Strips. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:2-9 [Conf ] Guillaume Lavoué , Florent Dupont , Atilla Baskurt Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:10-17 [Conf ] Pavel Borodin , Gabriel Zachmann , Reinhard Klein Consistent Normal Orientation for Polygonal Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:18-25 [Conf ] Matthias Müller , Matthias Teschner , Markus H. Gross Physically-Based Simulation of Objects Represented by Surface Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:26-33 [Conf ] Martin Cermák , Václav Skala Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:36-43 [Conf ] Sumantro Ray , Hong Qin A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:44-51 [Conf ] Xiaohu Guo , Jing Hua , Hong Qin Point Set Surface Editing Techniques Based on Level-Sets. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:52-59 [Conf ] Paul Noble , Wen Tang Modelling and Animating Cartoon Hair with NURBS Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:60-67 [Conf ] Petr Felkel , Rainer Wegenkittl , Katja Bühler Surface Models of Tube Trees . [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:70-77 [Conf ] Callum Galbraith , Peter MacMurchy , Brian Wyvill BlobTree Trees. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:78-85 [Conf ] Roger C. Tam , Wolfgang Heidrich Computing Polygonal Surfaces from Unions of Balls. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:86-92 [Conf ] Jun Mitani , Hiromasa Suzuki Computer Aided Design for Origamic Architecture Models with Polygonal Representation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:93-99 [Conf ] Mel Slater , Jesper Mortensen , Pankaj Khanna , Insu Yu A Virtual Light Field Approach to Global Illumination. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:102-109 [Conf ] Takehiro Tawara , Karol Myszkowski , Hans-Peter Seidel Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:110-119 [Conf ] Markus Weber , Marco Milch , Karol Myszkowski , Kirill Dmitriev , Przemyslaw Rokita , Hans-Peter Seidel Spatio-Temporal Photon Density Estimation Using Bilateral Filtering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:120-127 [Conf ] R. J. García , Carlos Ureña , M. Lastra , R. Montes , J. Revelles Interactive Global Illumination for Quasi-Static Scenes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:128-131 [Conf ] Tobias Klug , Marc Alexa Bounding Volumes for Linearly Interpolated Shapes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:134-139 [Conf ] Kier Storey , Fengyun Lu , Graham Morgan Determining Collisions between Moving Spheres for Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:140-147 [Conf ] Stephen D. Laycock , A. M. Day A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:148-155 [Conf ] Stéphane Ménardais , Franck Multon , Richard Kulpa , Bruno Arnaldi Motion Blending for Real-Time Animation while Accounting for the Environment. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:156-159 [Conf ] Da Guo , Constantinos Evangelinos , Nicholas M. Patrikalakis Flow Feature Extraction in Oceanographic Visualization. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:162-173 [Conf ] Nikos Platis , Theoharis Theoharis Simplification of Vector Fields over Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:174-181 [Conf ] Stephan Mantler , Anton L. Fuhrmann Point Based Rendering for Massive Data Sets: A Case Study. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:182-187 [Conf ] Parag Chaudhuri , Rohit Khandekar , Deepak Sethi , Prem Kalra An Efficient Central Path Algorithm for Virtual Navigation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:188-195 [Conf ] Gero Müller , Jan Meseth , Reinhard Klein Fast Environmental Lighting for Local-PCA Encoded BTFs. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:198-205 [Conf ] Ravinder Namboori , Hung Chuan Teh , Zhiyong Huang An Adaptive Sampling Method for Layered Depth Image. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:206-213 [Conf ] Mario Costa Sousa , Faramarz F. Samavati , Meru Brunn Depicting Shape Features with Directional Strokes and Spotlighting. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:214-221 [Conf ] Tomoya Sato , Yoshinori Dobashi , Tsuyoshi Yamamoto , Katsumi Takao , Ken Anjyo Extracting 3D Stylized Accentuation Effects from a Painted Image. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:222-229 [Conf ] Bjarke Jakobsen , Niels Jørgen Christensen , Bent Dalgaard Larsen , Kim S. Petersen Boundary Correct Real-Time Soft Shadows. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:232-239 [Conf ] Jukka Arvo Tiled Shadow Maps. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:240-247 [Conf ] Martin Koster , Jörg Haber , Hans-Peter Seidel Real-Time Rendering of Human Hair Using Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:248-256 [Conf ] Dan Crisu , Sorin Cotofana , Stamatis Vassiliadis , Petri Liuha Efficient Hardware for Antialiasing Coverage Mask Generation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:257-264 [Conf ] Juan A. Magallon , Emilio J. Sobreviela , Francisco J. Serón , Diego Gutierrez Lighting Design in Low-Cost Immersive Systems. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:266-269 [Conf ] Václav Skala A New Line Clipping Algorithm with Hardware Acceleration. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:270-273 [Conf ] Karsten Hilbert , Guido Brunnett A Hybrid LOD Based Rendering Approach for Dynamic Scenes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:274-277 [Conf ] Hidekuni Annaka , Tsukasa Matsuoka Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle Strips. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:278-281 [Conf ] The Duy Bui , Dirk Heylen , Anton Nijholt Combination of Facial Movements on a 3D Talking Head. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:284-291 [Conf ] Pascal Glardon , Ronan Boulic , Daniel Thalmann PCA-Based Walking Engine Using Motion Capture Data. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:292-298 [Conf ] Christoph Niederberger , Dejan Radovic , Markus H. Gross Generic Path Planning for Real-Time Applications. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:299-306 [Conf ] Amalia Ortiz , David Oyarzun , Iker Aizpurua , Jorge Posada Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:307-310 [Conf ] Matthias Teschner , Bruno Heidelberger , Matthias Müller , Markus H. Gross A Versatile and Robust Model for Geometrically Complex Deformable Solids. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:312-319 [Conf ] Alexis Angelidis , Geoff Wyvill Animated Sweepers: Keyframed Swept Deformations. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:320-326 [Conf ] Julien Lenoir , Sylvère Fonteneau Mixing Deformable and Rigid-Body Mechanics Simulation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:327-334 [Conf ] Kwok-Leung Tam , Rynson W. H. Lau , Chong-Wah Ngo Deformable Object Model Matching by Topological and Geometric Similarity. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:335-342 [Conf ] Kei Iwasaki , Keichi Matsuzawa , Tomoyuki Nishita Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:344-348 [Conf ] Francisco J. Serón , Diego Gutierrez , Guillermo Gutierrez , Eva Cerezo Visualizing Sunsets through Inhomogeneous Atmospheres. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:349-356 [Conf ] Kimiya Aoki , Ngo Hai Dong , Toyohisa Kaneko , Shigeru Kuriyama Physically Based Simulation of Cracks on Drying 3D Solids. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:357-364 [Conf ] Masanobu Honda , Kazunori Mizuno , Yukio Fukui , Seiichi Nishihara Updating Building Layouts of Time-Varying Virtual Cities. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:365-368 [Conf ] Pavol Novotný , Leonid I. Dimitrov , Milos Srámek CSG Operations with Voxelized Solids. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:370-373 [Conf ] Georgios Passalis , Ioannis A. Kakadiaris , Theoharis Theoharis Efficient Hardware Voxelization. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:374-377 [Conf ] Vasiliki Stamati , Ioannis Fudos , Sofia Theodoridou , Christina Edipidi , Dimitris Avramidis Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:378-381 [Conf ] Junfeng Ji , Sheng Li , Xuehui Liu , Enhua Wu P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:382-385 [Conf ] Salvador Barrera , Hiroki Takahashi , Masayuki Nakajima Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:388-394 [Conf ] Hyosun Kim , Dieter W. Fellner Interaction with Hand Gesture for a Back-Projection Wall. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:395-402 [Conf ] Ferenc Kahlesz , Gabriel Zachmann , Reinhard Klein Visual-Fidelity? Dataglove Calibration. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:403-410 [Conf ] Bernd Schwald , Helmut Seibert , Michael Schnaider Composing 6 DOF Tracking Systems for VR/AR. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:411-418 [Conf ] Colin Swindells , Barry A. Po , Ima Hajshirmohammadi , Brian Corrie , John C. Dill , Brian D. Fisher , Kellogg S. Booth Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:420-427 [Conf ] I. Macía , A. Susperregui , E. Carrasco , M. T. Linaza , L. Mihalic , A. Stork Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:428-435 [Conf ] Luis Hernández , Javier Taibo , Antonio Seoane , Rubén López , Rocío López The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:436-443 [Conf ] Daniel F. Abawi , Ralf Dörner Creating Mixed Reality Content: Problems, Concepts and Solutions. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:444-451 [Conf ] Joachim Diepstraten , Martin Görke , Thomas Ertl Remote Line Rendering for Mobile Devices. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:454-461 [Conf ] HyungSeok Kim , Chris Joslin , Thomas Di Giacomo , Stephane Garchery , Nadia Magnenat-Thalmann Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:462-469 [Conf ] Bo Youn Kim , Kyung Ho Jang , Soon Ki Jung Adaptive Strip Compression for Panorama Video Streaming. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:470-475 [Conf ] Hiroaki Tobita , Jun Rekimoto Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:476-479 [Conf ] Pei-Jeng Kuo , Terumasa Aoki , Hiroshi Yasuda Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:482-489 [Conf ] Hamid Laga , Hiroki Takahashi , Masayuki Nakajima Geometry Image Matching for Similarity Estimation of 3D Shape. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:490-496 [Conf ] Qinglian Guo , Kyoko Kato , Yiwei He Iconographical Virtual Polyhedrons for Constructing Graphical User Interface. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:497-504 [Conf ] Laura Chiappini , Rossella Cossu , Marco Di Lorenzo Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented Implementation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:505-508 [Conf ] David Oziem , Neill W. Campbell , Colin J. Dalton , David P. Gibson , Barry T. Thomas Combining Sampling and Autoregression for Motion Synthesis. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:510-513 [Conf ] Mirko Sattler , Ralf Sarlette , Reinhard Klein Probabilistic Motion Sequence Generation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:514-517 [Conf ] Yu Zhang , Terence Sim , Chew Lim Tan Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:518-521 [Conf ] Caroline Larboulette , Marie-Paule Cani Real-Time Dynamic Wrinkles. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:522-525 [Conf ] Mikio Shinya Stabilizing Explicit Methods in Spring-Mass Simulation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:528-531 [Conf ] Mateu Sbert , Francesc Castro , John H. Halton Reuse of Paths in Light Source Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:532-535 [Conf ] Tokuo Tsuji , Hongbin Zha , Ryo Kurazume , Tsutomu Hasegawa Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:536-539 [Conf ] Etienne de Sevin , Daniel Thalmann The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:540-543 [Conf ] Haitao Zhang , Olaf A. Hall-Holt , Arie E. Kaufman Range Image Registration via Probability Field. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:546-552 [Conf ] Ioannis A. Kakadiaris , Lixin Shen , Manos Papadakis , I. Konstantinidis , Donald Kouri , David Hoffman Surface Denoising Using a Tight Frame. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:553-560 [Conf ] Won-Sook Lee , Kyung-Ah Sohn Face Recognition Using Computer-Generated Database. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:561-568 [Conf ] Manolis I. A. Lourakis , Antonis A. Argyros Vision-Based Camera Motion Recovery for Augmented Reality. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:569-576 [Conf ] Benjamín Hernández , Isaac Rudomín Hair Paint. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:578-581 [Conf ] Andrew Nealen , Marc Alexa Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:582-585 [Conf ] R. G. Laycock , A. M. Day Automatic Techniques for Texture Mapping in Virtual Urban Environments. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:586-589 [Conf ] Mohsen Ashourian , Reza Enteshari , Jeonghee Jeon Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:590-593 [Conf ] Andrei Sharf , Ariel Shamir Feature-Sensitive 3D Shape Matching. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:596-599 [Conf ] Ulrich Clarenz , Martin Rumpf , Alexandru Telea Fairing of Point Based Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:600-603 [Conf ] Daniel Weiskopf , Manfred Weiler , Thomas Ertl Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:604-607 [Conf ] Xiaoyang Mao , Hiroki Kato , Atsumi Imamiya , Ken Anjyo Sketch Interface Based Expressive Hairstyle Modelling and Rendering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:608-611 [Conf ] Geoff Wyvill , Dimitri Anson Extracting Measurements from Existing Photographs of Ancient Pottery. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:614-617 [Conf ] Francisco Albert Gil , José María Gomis , José Miguel Valiente Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:618-621 [Conf ] Martin White , Nicholaos Mourkoussis , Joe Darcy , Panos Petridis , Fotis Liarokapis , Paul F. Lister , Krzysztof Walczak , Rafal Wojciechowski , Wojciech Cellary , Jacek Chmielewski , Miroslaw Stawniak , Wojciech Wiza , Manjula Patel , James Stevenson , John Manley , Fabrizio Giorgini , Patrick Sayd , François Gaspard ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:622-625 [Conf ] Inmaculada García , Ramón Mollá Vayá , Pedro Morillo From Continuous to Discrete Games. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:626-629 [Conf ] Igor Potucek , Stanislav Sumec Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:632-635 [Conf ] Florian Vogt , Justin Wong , Barry A. Po , Ritchie Argue , Sidney Fels , Kellogg S. Booth Exploring Collaboration with Group Pointer Interaction. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:636-639 [Conf ] Tom Van Laerhoven , Jori Liesenborgs , Frank Van Reeth Real-Time Watercolor Painting on a Distributed Paper Model. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:640-643 [Conf ] Ioannis Tsampoulatidis , Georgios Nikolakis , Dimitrios Tzovaras , Michael G. Strintzis Ontology Based Interactive Graphic Environment for Product Presentation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2004, pp:644-647 [Conf ]