Conferences in DBLP
Monssef Alsweis , Oliver Deussen Wang-Tiles for the Simulation and Visualization of Plant Competition. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:1-11 [Conf ] Jin Wan Park , Kyung-Hyun Yoon , Seung Taek Ryoo Multi-layered Stack Mosaic with Rotatable Objects. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:12-23 [Conf ] Chunxia Xiao , Wenting Zheng , Yongwei Miao , Yong Zhao , Qunsheng Peng Appearance and Geometry Completion with Constrained Texture Synthesis. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:24-35 [Conf ] Fabian Di Fiore , Frank Van Reeth , John Patterson , Philip Willis Highly Stylised Drawn Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:36-53 [Conf ] Dong Xu , Hongxin Zhang , Hujun Bao Non-uniform Differential Mesh Deformation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:54-65 [Conf ] Han-Bing Yan , Shi-Min Hu , Ralph Martin Skeleton-Based Shape Deformation Using Simplex Transformations. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:66-77 [Conf ] Yen-Tuo Chang , Bing-Yu Chen , Wan-Chi Luo , Jian-Bin Huang Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:78-89 [Conf ] Juncong Lin , Xiaogang Jin , Charlie C. L. Wang Sketch Based Mesh Fusion. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:90-101 [Conf ] Kei Iwasaki , Yoshinori Dobashi , Fujiichi Yoshimoto , Tomoyuki Nishita Real-Time Rendering of Point Based Water Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:102-114 [Conf ] Byung-Seok Roh , Chang-Hun Kim Controllable Multi-phase Smoke with Lagrangian Particles. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:115-123 [Conf ] Yi Gong , Wei Chen , Long Zhang , Yun Zeng , Qunsheng Peng An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:124-135 [Conf ] Baoquan Liu , Enhua Wu , Xuehui Liu Interactively Rendering Dynamic Caustics on GPU. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:136-147 [Conf ] Qing Xu , Mateu Sbert , Zhigeng Pan , Wei Wang , Lianping Xing Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:148-159 [Conf ] Lei Zhang , Ligang Liu , Zhongping Ji , Guojin Wang Manifold Parameterization. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:160-171 [Conf ] Rong Liu , Varun Jain , Hao Zhang 0002 Sub-sampling for Efficient Spectral Mesh Processing. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:172-184 [Conf ] Kyungha Min , Dimitris N. Metaxas , Moon-Ryul Jung Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:185-196 [Conf ] Chunxia Xiao , Shu Liu , Qunsheng Peng , A. Robin Forrest A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:197-208 [Conf ] Zhanchuan Cai , Wei Sun , Dongxu Qi Matching 2D Shapes Using U Descriptors. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:209-220 [Conf ] Yujie Liu , Zongmin Li , Hua Li Electric Field Force Features-Harmonic Representation for 3D Shape Similarity. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:221-230 [Conf ] Chung-Hsien Chang , Chung-Ming Wang , Yuan-Yu Tsai , Yu-Ming Cheng A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:231-241 [Conf ] Wolfram von Funck , Holger Theisel , Hans-Peter Seidel Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:242-253 [Conf ] Dae Hyun Kim , Myoung-Jun Kim Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:254-264 [Conf ] Pengcheng Xi , Won-Sook Lee , Gustavo Frederico , Chris Joslin , Lihong Zhou Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:265-276 [Conf ] Mingli Song , Zicheng Liu , Baining Guo Real-Time Facial Expression Mapping for High Resolution 3D Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:277-287 [Conf ] Lionel Dominjon , Anatole Lécuyer , Jean-Marie Burkhardt , Simon Richir A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:288-299 [Conf ] Zhenhua Zhu , Shuming Gao , Huagen Wan , Wenzhen Yang Trajectory-Based Grasp Interaction for Virtual Environments. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:300-311 [Conf ] Feng Tian , Tiegang Cheng , Hongan Wang , Guozhong Dai Research on User-Centered Design and Recognition Pen Gestures. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:312-323 [Conf ] Fábio Dapper , Edson Prestes e Silva Jr. , Marco Aurélio Pires Idiart , Luciana Porcher Nedel Simulating Pedestrian Behavior with Potential Fields. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:324-335 [Conf ] Pedro Morillo , W. Moncho , Juan M. Orduña , José Duato Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:336-347 [Conf ] Dengming Zhu , Zhaoqi Wang , Shihong Xia Motion Editing with the State Feedback Dynamic Model. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:348-359 [Conf ] Yan Gao , Lizhuang Ma , Yiqiang Chen , Junfa Liu Content-Based Human Motion Retrieval with Automatic Transition. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:360-371 [Conf ] Ming-Yuen Chan , Yingcai Wu , Huamin Qu , Albert C. S. Chung , Wilbur C. K. Wong MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:372-384 [Conf ] Jin Wang , Yiting Ying , Yanwen Guo , Qunsheng Peng Automatic Foreground Extraction of Head Shoulder Images. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:385-396 [Conf ] Min Hu , Wei Chen , Tao Zhang , Qunsheng Peng Direct Volume Rendering of Volumetric Protein Data. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:397-403 [Conf ] Fuhua (Frank) Cheng , Gang Chen , Jun-Hai Yong Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:404-416 [Conf ] Abdulwahed Abbas , Ahmad H. Nasri , Weiyin Ma An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:417-429 [Conf ] Qinggang Meng , Baihua Li , Horst Holstein Adaptive Point-Cloud Surface Interpretation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:430-441 [Conf ] Huanxi Zhao , Ping Xiao An Accurate Vertex Normal Computation Scheme. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:442-451 [Conf ] Jeongjin Lee , Moon Koo Kang , Yeong-Gil Shin A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:452-459 [Conf ] Kai Tang , Yong-Jin Liu Dynamic Medial Axes of Planar Shapes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:460-468 [Conf ] Yuan-Yu Tsai , Chung-Ming Wang , Yu-Ming Cheng , Chung-Hsien Chang , Peng-Cheng Wang Steganography on 3D Models Using a Spatial Subdivision Technique. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:469-476 [Conf ] Qingping Lin , Liang Zhang , Norman Neo , Irma Kusuma Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:477-485 [Conf ] Ruisong Ye , Jian Ma , Hui-liang Li Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:486-493 [Conf ] Jun Xiao , Yueting Zhuang , Tao Yang , Fei Wu An Efficient Keyframe Extraction from Motion Capture Data. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:494-501 [Conf ] Hee-Jeong Jin , Hwan-Gue Cho Visualization of Whole Genome Alignment with LOD Representation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:502-509 [Conf ] Yu-Ming Cheng , Chung-Ming Wang , Yuan-Yu Tsai , Chung-Hsien Chang , Peng-Cheng Wang Steganography for Three-Dimensional Models. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:510-517 [Conf ] Sungyul Choe , Minsu Ahn , Seungyong Lee Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:518-529 [Conf ] Bing Tang , Zhigeng Pan , Le Zheng , Mingmin Zhang Simulating Reactive Motions for Motion Capture Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:530-537 [Conf ] Min Tang , Jinxiang Dong , Shang-Ching Chou Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:538-545 [Conf ] Li Zhang , Ling Li Human Animation from 2D Correspondence Based on Motion Trend Prediction. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:546-553 [Conf ] Hsien-Hsi Hsieh , Wen-Kai Tai A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:554-561 [Conf ] Shuhua Lai , Fuhua (Frank) Cheng Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:562-569 [Conf ] Kexiang Wang , Ying He , Xiaohu Guo , Hong Qin Spline Thin-Shell Simulation of Manifold Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:570-577 [Conf ] Shengjun Liu , Xiaogang Jin , Charlie C. L. Wang Target Shape Controlled Cloud Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:578-585 [Conf ] Guillaume Nicolas , Franck Multon , Gilles Berillon , Francois Marchal Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:586-593 [Conf ] Kartik Chandra , Neeharika Adabala , Kentaro Toyama Aerial Image Relighting: Simulating Time of Day Variations. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:594-605 [Conf ] Rachida Amjoun , Ralf Sondershaus , Wolfgang Straßer Compression of Complex Animated Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:606-613 [Conf ] Rongrong Wang , Xianjie Qiu , Zhaoqi Wang , Shihong Xia A Video-Driven Approach to Continuous Human Motion Synthesis. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:614-621 [Conf ] Qiyue Fong , Foo Meng Ng , Zhiyong Huang Spatio-temporal Visualization of Battlefield Entities and Events. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:622-629 [Conf ] Kyung Ho Jang , Soon Ki Jung 3D City Model Generation from Ground Images. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:630-638 [Conf ] Jong-Hyuk Kim , Jung-Ju Choi , Hyun Joon Shin , In-Kwon Lee Anticipation Effect Generation for Character Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:639-646 [Conf ] Changbo Wang , Zhangye Wang , Qi Zhou , Zhidong Jin , Qunsheng Peng Real-Time Simulation of Dynamic Mirage Scenes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:647-654 [Conf ] Jorge Flórez , Mateu Sbert , Miguel Ángel Sainz , Josep Vehí Improving the Interval Ray Tracing of Implicit Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:655-664 [Conf ] Mingkui Song , Richard R. Eckert , David A. Goldman Algorithms for Vector Graphic Optimization and Compression. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:665-672 [Conf ] Yongwei Miao , Jieqing Feng , Chunxia Xiao , Hui Li , Qunsheng Peng Detail-Preserving Local Editing for Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:673-681 [Conf ] Vidya Setlur , Stephen Wilkinson Automatic Stained Glass Rendering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:682-691 [Conf ] Timothy S. Y. Gan , Tom Drummond Vision-Based Augmented Reality Visual Guidance with Keyframes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:692-701 [Conf ] Rajeev Gupta , Melanie Montagnol , Pascal Volino , Nadia Magnenat-Thalmann Optimized Framework for Real Time Hair Simulation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:702-710 [Conf ] Koen Beets , Johan Claes , Frank Van Reeth Optimizing Mesh Construction for Quad/Triangle Schemes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:711-718 [Conf ] Weiming Dong Rendering Optical Effects Based on Spectra Representation in Complex Scenes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:719-726 [Conf ] Shaorong Wang , Hua Li GVF-Based Transfer Functions for Volume Rendering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:727-734 [Conf ] Long Zhang , Chengfang Song , Qifeng Tan , Wei Chen , Qunsheng Peng Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:735-742 [Conf ] Nailiang Zhao , Weiyin Ma Properties of G1 Continuity Conditions Between Two B-Spline Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:743-752 [Conf ] Jeffrey Huang , Neha Maheshwari , Shiaofen Fang Automated Face Identification Using Volume-Based Facial Models. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:753-760 [Conf ] Ahmad H. Nasri , Malcolm A. Sabin , R. Abu Zaki , N. Nassiri , R. Santina Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2006, pp:761-768 [Conf ]