Conferences in DBLP
Norman I. Badler , Monica Costa , Liwei Zhao , Diane M. Chi To Gesture or Not to Gesture: What is the Question? [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:3-10 [Conf ] Myeong Won Lee , Min-Geun Lee An Animation Toolkit Based on Motion Mapping. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:11-18 [Conf ] Gang Huang , Dimitris N. Metaxas , Janzen Lo LaTex Human Motion Planning Based on Recursive Dynamics and Optimal Control Techniques. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:19-28 [Conf ] Horace Ho-Shing Ip , Sam C. S. Chan , Maria S. W. Lam Hand Gesture Animation from Static Postures Using an Anatomy-Based Model. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:29-36 [Conf ] Junhwan Kim , Frederic Cordier , Nadia Magnenat-Thalmann Neural Network-based Violinist's Hand Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:37-0 [Conf ] Nicholas M. Patrikalakis , Stephen L. Abrams , J. G. Bellingham , Wonjoon Cho , K. P. Mihanetzis , Allan R. Robinson , Henrik Schmidt , Pubudu C. H. Wariyapola The Digital Ocean. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:45-54 [Conf ] Callum Galbraith , Przemyslaw Prusinkiewicz , Brian Wyvill Modeling Murex cabritii Sea Shell with a Structured Implicit Surface Modeler. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:55-64 [Conf ] Sébastien Thon , Jean-Michel Dischler , Djamchid Ghazanfarpour Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:65-0 [Conf ] S. K. B. Cheung , D. Y. L. Leung , W. Wang , J. H. W. Lee , V. Cheung VISJET - A Computer Ocean Outfall Modeling System. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:75-80 [Conf ] Walter Oberschelp , Alexander Hornung , Horst Samulowitz Visualization of Eclipses and Planetary Conjunction Events: The Interplay between Model Coherence, Scaling and Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:81-0 [Conf ] George Baciu , Tosiyasu L. Kunii Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular Spaces. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:89-98 [Conf ] Jörg Haber , Hans-Peter Seidel Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:99-104 [Conf ] Bernhard Geiger Real-Time Collision Detection and Response for Complex Environments. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:105-0 [Conf ] Kenji Ohmori , Tosiyasu L. Kunii A Homotopy Model for Cup Lifting. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:117-126 [Conf ] Salim K. Vanak X_Machines + L_Systems = XL_Systems. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:127-0 [Conf ] Franz-Erich Wolter , K.-I. Friese Local and Global Geometric Methods for Analysis Interrogation, Reconstruction, Modification and Design of Shape. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:137-152 [Conf ] Stéphane Gobron , Norishige Chiba Crack Pattern Simulation Based on 3D Surface Cellular Automaton. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:153-162 [Conf ] Benjamin F. Gregorski , Bernd Hamann , Kenneth I. Joy Reconstruction of B-spline Surfaces from Scattered Data Points. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:163-0 [Conf ] Renato Pajarola , Jarek Rossignac SQUEEZE: Fast and Progressive Decompression of Triangle Meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:173-182 [Conf ] Fabio Ganovelli , Paolo Cignoni , Claudio Montani , Roberto Scopigno Enabling Cuts on Multiresolution Representation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:183-0 [Conf ] Rae A. Earnshaw The Challenges of Digital Media: Research Issues and Future Directions. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:195-200 [Conf ] Michael Hoch , Sven Mann Fuzzy-Based Person Tracking in Real-Time. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:201-208 [Conf ] Jiang Yu Zheng , Shigeru Suezaki , Yasuhiro Shiota Interactive Human Motion Acquisition from Video Sequences. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:209-0 [Conf ] Nikos Grammalidis , Michael G. Strintzis Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:221-226 [Conf ] Tsuyoshi Taki , Jun-ichi Hasegawa Visualization of Dominant Region in Team Games and Its Application to Teamwork Analysis. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:227-0 [Conf ] Horace Ho-Shing Ip , Christy S. B. Kot , James Xia Simulated Patient for Orthognathic Surgery. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:239-246 [Conf ] Young-Min Kang , Jeong-Hyeon Choi , Hwan-Gue Cho , Chan-Jong Park Fast and Stable Animation of Cloth with an Approximated Implicit Method. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:247-256 [Conf ] Pascal Volino , Nadia Magnenat-Thalmann Implementing Fast Cloth Simulation with Collision Response. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:257-0 [Conf ] Michel Leblond , François Rousselle , Christophe Renaud Hybridization Techniques for Fast Radiosity Solvers. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:269-278 [Conf ] Alexander Wilkie , Robert F. Tobler , Werner Purgathofer Orientation Lightmaps for Photon Tracing in Complex Environments. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:279-286 [Conf ] Waiming Kong , Masayuki Nakajima Hair Rendering by Jittering and Pseudo Shadow. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:287-0 [Conf ] Grigore C. Burdea Haptics Issues in Virtual Environments. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:295-302 [Conf ] Selim Balcisoy , Remy Torre , Michal Ponder , Pascal Fua , Daniel Thalmann Augmented Reality for Real and Virtual Humans. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:303-308 [Conf ] Hyewon Seo , Chris Joslin , Uwe Berner , Nadia Magnenat-Thalmann , Maja Jovovic , Joaquim Esmerado , Daniel Thalmann , Ian Palmer VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:309-0 [Conf ] David Dagan Feng , Weidong Cai Visualization of Biomedical Processes: Local Quantitative Physiological Functions in Living Human Body. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:319-324 [Conf ] Jürgen Döllner , Klaus Hinrichs Dynamic 3D Maps and Their Texture-Based Design. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:325-334 [Conf ] B. Arun , V. Chandru , A. D. Ganguly , Swami Manohar Molecular Dynamics Visualization with XML and VRML. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:335-342 [Conf ] Hussein Karam , Aboul Ella Hassanien , Masayuki Nakajima Visual Simulation of Texture/Non-Texture Image Synthesis. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:343-0 [Conf ]