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Conferences in DBLP

Computer Graphics International (cgi)
2000 (conf/cgi/2000)

  1. Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi
    To Gesture or Not to Gesture: What is the Question? [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:3-10 [Conf]
  2. Myeong Won Lee, Min-Geun Lee
    An Animation Toolkit Based on Motion Mapping. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:11-18 [Conf]
  3. Gang Huang, Dimitris N. Metaxas, Janzen Lo
    LaTex Human Motion Planning Based on Recursive Dynamics and Optimal Control Techniques. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:19-28 [Conf]
  4. Horace Ho-Shing Ip, Sam C. S. Chan, Maria S. W. Lam
    Hand Gesture Animation from Static Postures Using an Anatomy-Based Model. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:29-36 [Conf]
  5. Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thalmann
    Neural Network-based Violinist's Hand Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:37-0 [Conf]
  6. Nicholas M. Patrikalakis, Stephen L. Abrams, J. G. Bellingham, Wonjoon Cho, K. P. Mihanetzis, Allan R. Robinson, Henrik Schmidt, Pubudu C. H. Wariyapola
    The Digital Ocean. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:45-54 [Conf]
  7. Callum Galbraith, Przemyslaw Prusinkiewicz, Brian Wyvill
    Modeling Murex cabritii Sea Shell with a Structured Implicit Surface Modeler. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:55-64 [Conf]
  8. Sébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour
    Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:65-0 [Conf]
  9. S. K. B. Cheung, D. Y. L. Leung, W. Wang, J. H. W. Lee, V. Cheung
    VISJET - A Computer Ocean Outfall Modeling System. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:75-80 [Conf]
  10. Walter Oberschelp, Alexander Hornung, Horst Samulowitz
    Visualization of Eclipses and Planetary Conjunction Events: The Interplay between Model Coherence, Scaling and Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:81-0 [Conf]
  11. George Baciu, Tosiyasu L. Kunii
    Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular Spaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:89-98 [Conf]
  12. Jörg Haber, Hans-Peter Seidel
    Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:99-104 [Conf]
  13. Bernhard Geiger
    Real-Time Collision Detection and Response for Complex Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:105-0 [Conf]
  14. Kenji Ohmori, Tosiyasu L. Kunii
    A Homotopy Model for Cup Lifting. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:117-126 [Conf]
  15. Salim K. Vanak
    X_Machines + L_Systems = XL_Systems. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:127-0 [Conf]
  16. Franz-Erich Wolter, K.-I. Friese
    Local and Global Geometric Methods for Analysis Interrogation, Reconstruction, Modification and Design of Shape. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:137-152 [Conf]
  17. Stéphane Gobron, Norishige Chiba
    Crack Pattern Simulation Based on 3D Surface Cellular Automaton. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:153-162 [Conf]
  18. Benjamin F. Gregorski, Bernd Hamann, Kenneth I. Joy
    Reconstruction of B-spline Surfaces from Scattered Data Points. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:163-0 [Conf]
  19. Renato Pajarola, Jarek Rossignac
    SQUEEZE: Fast and Progressive Decompression of Triangle Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:173-182 [Conf]
  20. Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno
    Enabling Cuts on Multiresolution Representation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:183-0 [Conf]
  21. Rae A. Earnshaw
    The Challenges of Digital Media: Research Issues and Future Directions. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:195-200 [Conf]
  22. Michael Hoch, Sven Mann
    Fuzzy-Based Person Tracking in Real-Time. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:201-208 [Conf]
  23. Jiang Yu Zheng, Shigeru Suezaki, Yasuhiro Shiota
    Interactive Human Motion Acquisition from Video Sequences. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:209-0 [Conf]
  24. Nikos Grammalidis, Michael G. Strintzis
    Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:221-226 [Conf]
  25. Tsuyoshi Taki, Jun-ichi Hasegawa
    Visualization of Dominant Region in Team Games and Its Application to Teamwork Analysis. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:227-0 [Conf]
  26. Horace Ho-Shing Ip, Christy S. B. Kot, James Xia
    Simulated Patient for Orthognathic Surgery. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:239-246 [Conf]
  27. Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Chan-Jong Park
    Fast and Stable Animation of Cloth with an Approximated Implicit Method. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:247-256 [Conf]
  28. Pascal Volino, Nadia Magnenat-Thalmann
    Implementing Fast Cloth Simulation with Collision Response. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:257-0 [Conf]
  29. Michel Leblond, François Rousselle, Christophe Renaud
    Hybridization Techniques for Fast Radiosity Solvers. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:269-278 [Conf]
  30. Alexander Wilkie, Robert F. Tobler, Werner Purgathofer
    Orientation Lightmaps for Photon Tracing in Complex Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:279-286 [Conf]
  31. Waiming Kong, Masayuki Nakajima
    Hair Rendering by Jittering and Pseudo Shadow. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:287-0 [Conf]
  32. Grigore C. Burdea
    Haptics Issues in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:295-302 [Conf]
  33. Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann
    Augmented Reality for Real and Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:303-308 [Conf]
  34. Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian Palmer
    VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:309-0 [Conf]
  35. David Dagan Feng, Weidong Cai
    Visualization of Biomedical Processes: Local Quantitative Physiological Functions in Living Human Body. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:319-324 [Conf]
  36. Jürgen Döllner, Klaus Hinrichs
    Dynamic 3D Maps and Their Texture-Based Design. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:325-334 [Conf]
  37. B. Arun, V. Chandru, A. D. Ganguly, Swami Manohar
    Molecular Dynamics Visualization with XML and VRML. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:335-342 [Conf]
  38. Hussein Karam, Aboul Ella Hassanien, Masayuki Nakajima
    Visual Simulation of Texture/Non-Texture Image Synthesis. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:343-0 [Conf]
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The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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