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Conferences in DBLP

2004 (conf/iticse/2004)

  1. Teaching about natural systems, the next generation of computers, and the generation after that? [Citation Graph (, )][DBLP]

  2. Back to the future? [Citation Graph (, )][DBLP]

  3. Teaching post-classical computation: (extended abstract). [Citation Graph (, )][DBLP]

  4. Using XML in a compiler course. [Citation Graph (, )][DBLP]

  5. Didactic strategies for promoting significant learning in formal languages and automata theory. [Citation Graph (, )][DBLP]

  6. Investigating wired and wireless networks using a java-based programmable sniffer. [Citation Graph (, )][DBLP]

  7. On the achievements of high school students studying computational models. [Citation Graph (, )][DBLP]

  8. Design and evolution of an undergraduate course on web application development. [Citation Graph (, )][DBLP]

  9. Supporting active database learning and training through interactive multimedia. [Citation Graph (, )][DBLP]

  10. The backwash effect on SQL skills grading. [Citation Graph (, )][DBLP]

  11. Electronic learning communities: strategies for establishment and management. [Citation Graph (, )][DBLP]

  12. If diversity is a problem could e-learning be part of the solution?: a case study. [Citation Graph (, )][DBLP]

  13. Evaluating the effectiveness of ICT to support globally distributed PBL teams. [Citation Graph (, )][DBLP]

  14. Roles of variables as seen by CS educators. [Citation Graph (, )][DBLP]

  15. Teaching roles of variables in elementary programming courses. [Citation Graph (, )][DBLP]

  16. Embedding instructive assertions in program design. [Citation Graph (, )][DBLP]

  17. An experimental analysis of GAME: a generic automated marking environment. [Citation Graph (, )][DBLP]

  18. Accommodating field-dependence: a cross-over study. [Citation Graph (, )][DBLP]

  19. Generation as method for explorative learning in computer science education. [Citation Graph (, )][DBLP]

  20. Do senior CS students capitalize on recursion? [Citation Graph (, )][DBLP]

  21. Project oriented student work: learning & examination. [Citation Graph (, )][DBLP]

  22. The dimensions of variation in the teaching of data structures. [Citation Graph (, )][DBLP]

  23. Using narrative as a motivating device to teach binary arithmetic and logic gates. [Citation Graph (, )][DBLP]

  24. (An almost) pedagogical pattern for pattern-based problem-solving instruction. [Citation Graph (, )][DBLP]

  25. Age of computers: game-based teaching of computer fundamentals. [Citation Graph (, )][DBLP]

  26. Teaching operating systems administration with user mode linux. [Citation Graph (, )][DBLP]

  27. Mass production of individual feedback. [Citation Graph (, )][DBLP]

  28. Effective peer assessment for learning computer programming. [Citation Graph (, )][DBLP]

  29. COMPASS: a CS program assessment project. [Citation Graph (, )][DBLP]

  30. Extending e-books with annotation, online support and assessment mechanisms to increase efficiency of learning. [Citation Graph (, )][DBLP]

  31. Automated assessment of GUI programs using JEWL. [Citation Graph (, )][DBLP]

  32. Frameworks: putting design patterns into perspective. [Citation Graph (, )][DBLP]

  33. Curve and surface interpolation and approximation: knowledge unit and software tool. [Citation Graph (, )][DBLP]

  34. Experiences with teaching design patterns. [Citation Graph (, )][DBLP]

  35. An approach to teaching design patterns using musical composition. [Citation Graph (, )][DBLP]

  36. Use of large databases for group projects at the nexus of teaching and research. [Citation Graph (, )][DBLP]

  37. Constructivist or instructivist: pedagogical concepts practically applied to a computer learning environment. [Citation Graph (, )][DBLP]

  38. Self-efficacy and mental models in learning to program. [Citation Graph (, )][DBLP]

  39. Program quality with pair programming in CS1. [Citation Graph (, )][DBLP]

  40. Emergence of automated assignment conceptions in a functional programming course. [Citation Graph (, )][DBLP]

  41. What is lacking in curriculum schemes for computing/informatics? [Citation Graph (, )][DBLP]

  42. Community-oriented pedagogy for in-service CS teacher training. [Citation Graph (, )][DBLP]

  43. Moving to CC2001 at a small college. [Citation Graph (, )][DBLP]

  44. Providing curricular assistance to a third world university computer science department. [Citation Graph (, )][DBLP]

  45. Using interactive technology in a short java course: an experience report. [Citation Graph (, )][DBLP]

  46. Teaching computer networking with the help of personal computer networks. [Citation Graph (, )][DBLP]

  47. Preliminary experiences with a tablet PC based system to support active learning in computer science courses. [Citation Graph (, )][DBLP]

  48. Enhancing classroom lectures with digital sliding blackboards. [Citation Graph (, )][DBLP]

  49. SQLator: an online SQL learning workbench. [Citation Graph (, )][DBLP]

  50. The relationship between CS education research and the SIGCSE community. [Citation Graph (, )][DBLP]

  51. What do we mean by theoretically sound research in computer science education? [Citation Graph (, )][DBLP]

  52. Introducing assistive technology in an HCI course. [Citation Graph (, )][DBLP]

  53. SimSE: an educational simulation game for teaching the Software engineering process. [Citation Graph (, )][DBLP]

  54. Sharing the wealth: publishing electronic resources. [Citation Graph (, )][DBLP]

  55. Promoting undergraduate research: a classroom model. [Citation Graph (, )][DBLP]

  56. A refreshing approach to an academic seminar course. [Citation Graph (, )][DBLP]

  57. Learning O-O concepts in CS I using game projects. [Citation Graph (, )][DBLP]

  58. Using history to enhance computing courses. [Citation Graph (, )][DBLP]

  59. A virtual reality simulator of the ENIAC. [Citation Graph (, )][DBLP]

  60. Teaching certificate in computer science: didactics workshop. [Citation Graph (, )][DBLP]

  61. IT4PS: information technology for problem solving. [Citation Graph (, )][DBLP]

  62. Dyslexia and learning computer programming. [Citation Graph (, )][DBLP]

  63. Determinants affecting organizations' intent to adopt e-tailing: a study based on innovation theories. [Citation Graph (, )][DBLP]

  64. Interaction support in large-scale lectures. [Citation Graph (, )][DBLP]

  65. Student-oriented examination in a computer architecture course. [Citation Graph (, )][DBLP]

  66. Can students improve their undergraduate schievements and get accepted to graduate school? [Citation Graph (, )][DBLP]

  67. In the realm of si piuh. [Citation Graph (, )][DBLP]

  68. Common environment for undergraduate computer programming. [Citation Graph (, )][DBLP]

  69. Managing the programming tail. [Citation Graph (, )][DBLP]

  70. Design of MCQ test. [Citation Graph (, )][DBLP]

  71. A suite of tools for teaching concurrency. [Citation Graph (, )][DBLP]

  72. Teaching OOP: experimental studies. [Citation Graph (, )][DBLP]

  73. eL-CID: communicating iterative program design. [Citation Graph (, )][DBLP]

  74. Using the synergies between the object-oriented paradigm and mathematics in joint mathematics/computer science programs. [Citation Graph (, )][DBLP]

  75. OOP via C++, C#...? [Citation Graph (, )][DBLP]

  76. Approaches to object persistence in java projects. [Citation Graph (, )][DBLP]

  77. Addressing professional issues at postgraduate level. [Citation Graph (, )][DBLP]

  78. The US national science foundation and the ITiCSE effort. [Citation Graph (, )][DBLP]

  79. Treemap visualizations for CS2. [Citation Graph (, )][DBLP]

  80. Service based framework for knowledge portals. [Citation Graph (, )][DBLP]

  81. A classroom experiment for teaching automata. [Citation Graph (, )][DBLP]

  82. Graduate students learning strategies through research collaboration. [Citation Graph (, )][DBLP]

  83. Introducing undergraduates to programming using robots in the general education curriculum. [Citation Graph (, )][DBLP]

  84. Technology infrastructure supporting a medical & bioinformatics masters degree. [Citation Graph (, )][DBLP]

  85. Program animation in jeliot 3. [Citation Graph (, )][DBLP]

  86. Web-based tutors for learning programming in C++/Java. [Citation Graph (, )][DBLP]

  87. Learning problem solving with spreadsheet and database tools. [Citation Graph (, )][DBLP]

  88. A learning object generator for programming. [Citation Graph (, )][DBLP]

  89. COMPASS: a CS program assessment project. [Citation Graph (, )][DBLP]

  90. Using CITIDEL to develop and share class plans. [Citation Graph (, )][DBLP]

  91. A single CASE environment for teaching and learning. [Citation Graph (, )][DBLP]

  92. Enhancing student learning through collaboration. [Citation Graph (, )][DBLP]

  93. An assistive technology project for an HCI course. [Citation Graph (, )][DBLP]

  94. A simple implementation of a queue with a circularly linked list. [Citation Graph (, )][DBLP]

  95. Interesting basic problems for CS1. [Citation Graph (, )][DBLP]

  96. Introducing undecidability. [Citation Graph (, )][DBLP]

  97. The use of a code restructuring tool in the learning of programming. [Citation Graph (, )][DBLP]

  98. EMMA: a web-based report system for programming course--automated verification and enhanced feedback. [Citation Graph (, )][DBLP]

  99. A proposed design patterns extension for the blueJ IDE. [Citation Graph (, )][DBLP]

  100. Reductive thinking: how to teach it? [Citation Graph (, )][DBLP]

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