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Conferences in DBLP

(iticse)
2003 (conf/iticse/2003)


  1. Mythematics: storytelling in the teaching of computer science and mathematics. [Citation Graph (, )][DBLP]


  2. Bottom-up education. [Citation Graph (, )][DBLP]


  3. Cognitive and social aspects of software engineering: a course framework. [Citation Graph (, )][DBLP]


  4. Systematic testing should not be a topic in the computer science curriculum! [Citation Graph (, )][DBLP]


  5. Introducing unit testing with BlueJ. [Citation Graph (, )][DBLP]


  6. Using lab exams to ensure programming practice in an introductory programming course. [Citation Graph (, )][DBLP]


  7. MUSE studio lab and innovative software engineering capstone project experience. [Citation Graph (, )][DBLP]


  8. Providing process for projects in capstone courses. [Citation Graph (, )][DBLP]


  9. A service-learning program for computer science and software engineering. [Citation Graph (, )][DBLP]


  10. Integrating a simulation-visualisation environment in a basic distributed systems course: a case study using LYDIAN. [Citation Graph (, )][DBLP]


  11. Measuring effectiveness of constructivist and behaviourist assignments in CS102. [Citation Graph (, )][DBLP]


  12. Influences on cheating practice of graduate students in IT courses: what are the factors? [Citation Graph (, )][DBLP]


  13. The evaluation of electronic marking of examinations. [Citation Graph (, )][DBLP]


  14. Equilibriating instructional media for cognitive styles. [Citation Graph (, )][DBLP]


  15. Experimenting with pair programming in the classroom. [Citation Graph (, )][DBLP]


  16. Making connections: using classroom assessment to elicit students' prior knowledge and construction of concepts. [Citation Graph (, )][DBLP]


  17. The winds of change: students' comfort level in different learning environments. [Citation Graph (, )][DBLP]


  18. Incorporating quality assurance processes into requirements analysis education. [Citation Graph (, )][DBLP]


  19. Capturing collaborative designs to assist the pedagogical process. [Citation Graph (, )][DBLP]


  20. Objects: visualization of behavior and state. [Citation Graph (, )][DBLP]


  21. Embryonic object versus mature object: object-oriented style and pedagogical theme. [Citation Graph (, )][DBLP]


  22. Teaching objects early and design patterns in Java using case studies. [Citation Graph (, )][DBLP]


  23. Classroom discussions: policies and responsibilities of Internet Service Providers. [Citation Graph (, )][DBLP]


  24. A media computation course for non-majors. [Citation Graph (, )][DBLP]


  25. Teaching programming to liberal arts students: a narrative media approach. [Citation Graph (, )][DBLP]


  26. Teaching undergraduate software design in a liberal arts environment using RoboCup. [Citation Graph (, )][DBLP]


  27. Repositories for CS courses: an evolutionary tale. [Citation Graph (, )][DBLP]


  28. Making program execution comprehensible one level above the machine language. [Citation Graph (, )][DBLP]


  29. Studying program correctness by constructing contracts. [Citation Graph (, )][DBLP]


  30. A companion technology approach to CS1: handheld computers with concept visualization software. [Citation Graph (, )][DBLP]


  31. Trends in the evolution of the database curriculum. [Citation Graph (, )][DBLP]


  32. Action research as a tool for promoting teacher awareness of students' conceptual understanding. [Citation Graph (, )][DBLP]


  33. Structuring CSed research studies: connecting the pieces. [Citation Graph (, )][DBLP]


  34. The novice programmers' syndrome of design-by-keyword. [Citation Graph (, )][DBLP]


  35. Web-based discussion forums: the staff perspective. [Citation Graph (, )][DBLP]


  36. A tool to develop electronic course books based on WWW technologies, resources and usability criteria. [Citation Graph (, )][DBLP]


  37. Tools and techniques for large scale grading using Web-based commercial off-the-shelf software. [Citation Graph (, )][DBLP]


  38. Peer-to-peer learning with open-ended writable Web. [Citation Graph (, )][DBLP]


  39. Computer science students' conception of the relationship between reward (grade) and cooperation. [Citation Graph (, )][DBLP]


  40. A phenomenographic study of students' attitudes toward the use of multiple media for learning. [Citation Graph (, )][DBLP]


  41. Using departmental surveys to assess computing culture: quantifying gender differences in the classroom. [Citation Graph (, )][DBLP]


  42. Still a stranger here: attitudes among secondary school students towards computer science. [Citation Graph (, )][DBLP]


  43. HTTPExplorer: exploring the hypertext transfer protocol. [Citation Graph (, )][DBLP]


  44. Integrating usability engineering into the computer science curriculum: a proposal. [Citation Graph (, )][DBLP]


  45. An undergraduate track in computer security. [Citation Graph (, )][DBLP]


  46. Incorporating bioinformatics in an algorithms course. [Citation Graph (, )][DBLP]


  47. Experiences with IDEs and Java teaching: what works and what doesn't. [Citation Graph (, )][DBLP]


  48. IEEE-CS/ACM computing curricula: software engineering volume. [Citation Graph (, )][DBLP]


  49. Challenges in teaching capstone courses. [Citation Graph (, )][DBLP]


  50. Computer engineering curriculum development. [Citation Graph (, )][DBLP]


  51. Curricular projects of the ACM two-year college education committee. [Citation Graph (, )][DBLP]


  52. Growing a GUI from an XML tree. [Citation Graph (, )][DBLP]


  53. A multi-level distance learning-based course for high-school computer science leading-teachers. [Citation Graph (, )][DBLP]


  54. Development of a MLE by students for students using extreme programming techniques. [Citation Graph (, )][DBLP]


  55. Extending CRC cards into a complete design process. [Citation Graph (, )][DBLP]


  56. Mobile computing in education. [Citation Graph (, )][DBLP]


  57. Learning to develop GUIs in Java using closed labs. [Citation Graph (, )][DBLP]


  58. The stepping stones project. [Citation Graph (, )][DBLP]


  59. Software engineering concepts for multimedia development. [Citation Graph (, )][DBLP]


  60. Introducing non-computer science undergraduates to Web development: results of an investigative study on student teachers. [Citation Graph (, )][DBLP]


  61. Using semiotics to analyze the efficiency of a model in teaching. [Citation Graph (, )][DBLP]


  62. objectKarel: a didactic microworld for teaching object-oriented programming. [Citation Graph (, )][DBLP]


  63. Putting ITiCSE into practice through NSF funding programs. [Citation Graph (, )][DBLP]


  64. The role of two-year colleges in educating the cyber-security workforce. [Citation Graph (, )][DBLP]


  65. Automatically creating personalised exercises based on student profiles. [Citation Graph (, )][DBLP]


  66. Enriching online learning resources with "explanograms". [Citation Graph (, )][DBLP]


  67. Classroom presentation from the tablet PC. [Citation Graph (, )][DBLP]


  68. Preparing students for distributed teamwork. [Citation Graph (, )][DBLP]


  69. Designing and evaluating learning objects for introductory programming education. [Citation Graph (, )][DBLP]


  70. Analysis of typical misconceptions in a theoretical CS course, and how to address them in e-learning. [Citation Graph (, )][DBLP]


  71. The effect of institutional characteristics on participation of women in computer science bachelors degree programs. [Citation Graph (, )][DBLP]


  72. Teaching IT in secondary education through problem-based learning could be really beneficial. [Citation Graph (, )][DBLP]


  73. High-tech dishonesty: cheating, plagiarism and detection. [Citation Graph (, )][DBLP]


  74. Consolidating Ed-tech co-design best practices through the TRAILS project. [Citation Graph (, )][DBLP]


  75. Using the NSDL and CITIDEL to enhance teaching. [Citation Graph (, )][DBLP]


  76. Difficulties learning computer architecture. [Citation Graph (, )][DBLP]


  77. Observations from using two modes of teaching undergraduate computer architecture. [Citation Graph (, )][DBLP]


  78. CRCD in machine learning at the University of Central Florida preliminary experiences. [Citation Graph (, )][DBLP]


  79. A multiple intelligences approach to teaching number systems. [Citation Graph (, )][DBLP]


  80. Students' understanding of object orientation. [Citation Graph (, )][DBLP]


  81. Computer science and the arts: some multi-disciplinary teaching collaborations. [Citation Graph (, )][DBLP]


  82. Grading programming assignments using rubrics. [Citation Graph (, )][DBLP]


  83. Teaching graphical interface programming in Java with the game of wari. [Citation Graph (, )][DBLP]


  84. Using CITIDEL resources to support documenting objectives and outcomes. [Citation Graph (, )][DBLP]


  85. Teaching algorithm efficiency in a CS1 course SBTa different approach. [Citation Graph (, )][DBLP]


  86. Student status monitoring tool (SSM): proxy for the real world expert in online course delivery. [Citation Graph (, )][DBLP]


  87. Why project courses sometimes widen the experience gap among students. [Citation Graph (, )][DBLP]


  88. The DUPLEX project. [Citation Graph (, )][DBLP]


  89. Using an education oriented digital library to organize and present classes in computing and information. [Citation Graph (, )][DBLP]


  90. Learning computer graphics by programming: linking theory and practice. [Citation Graph (, )][DBLP]


  91. Studying program correctness in ProVIDE. [Citation Graph (, )][DBLP]


  92. Animations in PDF. [Citation Graph (, )][DBLP]


  93. A customized learning objects approach to teaching programming. [Citation Graph (, )][DBLP]


  94. Rapid evaluation using multiple choice tests and TeX. [Citation Graph (, )][DBLP]


  95. Codewitz: producing interactive elearning material for beginners in programming. [Citation Graph (, )][DBLP]


  96. A visualization of the primal simplex algorithm for the assignment problem. [Citation Graph (, )][DBLP]


  97. SysRel: an interactive application for training. [Citation Graph (, )][DBLP]


  98. Increasing assignment motivation using a game Al tournament. [Citation Graph (, )][DBLP]


  99. Student empowerment in a survey course. [Citation Graph (, )][DBLP]


  100. Assignments that meet the needs of exceptional students without disadvantaging the average. [Citation Graph (, )][DBLP]


  101. "Magic numbers" approach to introducing binary number representation in CSO. [Citation Graph (, )][DBLP]


  102. Teaching Java: using an object-oriented database and the BlueJ IDE. [Citation Graph (, )][DBLP]


  103. Peer evaluation in an algorithms course. [Citation Graph (, )][DBLP]


  104. Interactive teaching materials in PDF using JavaScript. [Citation Graph (, )][DBLP]


  105. Creating learning environments that support interaction. [Citation Graph (, )][DBLP]


  106. Using ToolBook authoring tool to facilitate the teaching of algorithms. [Citation Graph (, )][DBLP]

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NOTICE2
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