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Conferences in DBLP

2001 (conf/iticse/2001)

  1. Event-driven programming is simple enough for CS1. [Citation Graph (, )][DBLP]

  2. Applying software engineering methods for hypermedia systems. [Citation Graph (, )][DBLP]

  3. Teaching HCI with scenario-based design: the constructivist's synthesis. [Citation Graph (, )][DBLP]

  4. A student project in software evaluation. [Citation Graph (, )][DBLP]

  5. Use of collaborative multimedia in computer science classes. [Citation Graph (, )][DBLP]

  6. The cognitive flexibility theory0: an approach for teaching Hypermedia Engineering. [Citation Graph (, )][DBLP]

  7. Problems in comprehending recursion and suggested solutions. [Citation Graph (, )][DBLP]

  8. Flexible delivery of information systems as a core MBA subject. [Citation Graph (, )][DBLP]

  9. Guidelines for teaching object orientation with Java. [Citation Graph (, )][DBLP]

  10. Teacing breadth-first depth-first. [Citation Graph (, )][DBLP]

  11. Activating “black boxes” instead of opening “zipper” - a method of teaching novices basic CS concepts. [Citation Graph (, )][DBLP]

  12. Learning the interaction between pointers and scope in C++. [Citation Graph (, )][DBLP]

  13. The effect of student attributes on success in programming. [Citation Graph (, )][DBLP]

  14. The motivation of students of programming. [Citation Graph (, )][DBLP]

  15. Towards an error free plagarism detection process. [Citation Graph (, )][DBLP]

  16. Is it okay to cheat? - the views of postgraduate students. [Citation Graph (, )][DBLP]

  17. Requirements for an educational software development process. [Citation Graph (, )][DBLP]

  18. Interaction factors in software development performance in distributed student teams in computer science. [Citation Graph (, )][DBLP]

  19. Using personality inventories to help form teams for software engineering class projects. [Citation Graph (, )][DBLP]

  20. Experiences teaching software engineering for the first time. [Citation Graph (, )][DBLP]

  21. Metacognitive awareness utilized for learning control elements in algorithmic problem solving. [Citation Graph (, )][DBLP]

  22. Scaffolding learning in virtual environments. [Citation Graph (, )][DBLP]

  23. Hybrid learning - a safe route into web-based open and distance learning for the computer science teacher. [Citation Graph (, )][DBLP]

  24. Characteristics of programming exercises that lead to poor learning tendencies: Part II. [Citation Graph (, )][DBLP]

  25. Using animation of state space algorithms to overcome student learning difficulties. [Citation Graph (, )][DBLP]

  26. EVEGA: an educational visulalization environment for graph algorithms. [Citation Graph (, )][DBLP]

  27. Versatile concept map viewing on the Web. [Citation Graph (, )][DBLP]

  28. Using visualization to teach novices recursion. [Citation Graph (, )][DBLP]

  29. Accreditation and student assessment in distance education: why we all need to pay attention. [Citation Graph (, )][DBLP]

  30. Observational studies of student errors in a distance learning environment using a remote recording and replay tool. [Citation Graph (, )][DBLP]

  31. A cyber-icebreaker for an effective virtual group? [Citation Graph (, )][DBLP]

  32. An international common project: implementation phase. [Citation Graph (, )][DBLP]

  33. Identifying topics for instructional improvement through on-line tracking of programming assignments. [Citation Graph (, )][DBLP]

  34. Fully automatic assessment of programming exercises. [Citation Graph (, )][DBLP]

  35. A system for program visualization and problem-solving path assessment of novice programmers. [Citation Graph (, )][DBLP]

  36. Using qualitative research software for CS education research. [Citation Graph (, )][DBLP]

  37. An open source laboratory for operating systems projects. [Citation Graph (, )][DBLP]

  38. Using actors in an interactive animation in a graduate course on distributed system. [Citation Graph (, )][DBLP]

  39. The NetWire emulator: a tool for teaching and understanding networks. [Citation Graph (, )][DBLP]

  40. Enhancing the computer networking curriculum. [Citation Graph (, )][DBLP]

  41. EXercita: automatic web publishing of programming exercises. [Citation Graph (, )][DBLP]

  42. Using a familiar package to demonstrate a difficult concept: using an excel spreadsheet model to explain the concepts of neural networks to undergraduates. [Citation Graph (, )][DBLP]

  43. Teaching theory of computation using pen-based computers and an electronic whiteboard. [Citation Graph (, )][DBLP]

  44. Are computing educators and researchers different from the rest? [Citation Graph (, )][DBLP]

  45. Gender differences in programming? [Citation Graph (, )][DBLP]

  46. Motivation = value x expectancy. [Citation Graph (, )][DBLP]

  47. Innovative teaching practices in computing education: the TLA project. [Citation Graph (, )][DBLP]

  48. The learning and teaching support network promoting best practice in the information and computer science academic community. [Citation Graph (, )][DBLP]

  49. Picture program execution. [Citation Graph (, )][DBLP]

  50. Using interactive multimedia for teaching and learning object oriented software design. [Citation Graph (, )][DBLP]

  51. JEWL: GUI programming for complete beginners. [Citation Graph (, )][DBLP]

  52. The PASS project: group research into parameters affecting student success. [Citation Graph (, )][DBLP]

  53. The coach supporting students as they learn to program. [Citation Graph (, )][DBLP]

  54. On-line dynamic interviews (ODIN): a means of overcoming distance in student-teacher relations. [Citation Graph (, )][DBLP]

  55. CIMEL: constructive, collaborative inquiry-based multimedia E-learning. [Citation Graph (, )][DBLP]

  56. An international model for curriculum adaptation and implementation. [Citation Graph (, )][DBLP]

  57. Matrix - concept animation and algorithm simulation system. [Citation Graph (, )][DBLP]

  58. Software process improvement education: a European experiment. [Citation Graph (, )][DBLP]

  59. Web-based CALL using prolog. [Citation Graph (, )][DBLP]

  60. International master's program in information processing and telecommunications. [Citation Graph (, )][DBLP]

  61. Electronic discussion boards: their use in post graduate computing courses. [Citation Graph (, )][DBLP]

  62. XML and browser development activities in CS2. [Citation Graph (, )][DBLP]

  63. Events robots and programming using legos in CS1. [Citation Graph (, )][DBLP]

  64. e-IMC: an authoring tool for humanistic teachers aimed to develop and distribute customized instructional courseware. [Citation Graph (, )][DBLP]

  65. A "frequently asked questions" management system that supports voting, built for student evaluation and optimization purposes. [Citation Graph (, )][DBLP]

  66. The logic tutor. [Citation Graph (, )][DBLP]

  67. Real and virtual computing museums. [Citation Graph (, )][DBLP]

  68. On integration of learning and technology. [Citation Graph (, )][DBLP]

  69. Evaluation technique of software configuration management. [Citation Graph (, )][DBLP]

  70. Smart instructional component based course content organization and delivery. [Citation Graph (, )][DBLP]

  71. A first problem for the algorithms course. [Citation Graph (, )][DBLP]

  72. Reading summaries: relating class to student's problems with the current reading assignment. [Citation Graph (, )][DBLP]

  73. Treating computer science as science as: An experiment with sorting. [Citation Graph (, )][DBLP]

  74. Sneaking in extra material (panel session). [Citation Graph (, )][DBLP]

  75. Teaching abstraction explicitly. [Citation Graph (, )][DBLP]

  76. Use petri nets to improve your concurrent programming course. [Citation Graph (, )][DBLP]

  77. Prelude to the Java event model. [Citation Graph (, )][DBLP]

  78. Exploring recursion in Hilbert curves. [Citation Graph (, )][DBLP]

  79. Reality check: an informal feedback tool. [Citation Graph (, )][DBLP]

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