The SCEAS System
Navigation Menu

Conferences in DBLP

(iticse)
2008 (conf/iticse/2008)


  1. What is web science and why is it important to CSE. [Citation Graph (, )][DBLP]


  2. Scalable apprenticeships: reconnecting students through technology. [Citation Graph (, )][DBLP]


  3. Neither rocket science nor washing machine science, but computer science. [Citation Graph (, )][DBLP]


  4. ROSE: a repository of education-friendly open-source projects. [Citation Graph (, )][DBLP]


  5. Automatic creation of indexed presentations from classroom lectures. [Citation Graph (, )][DBLP]


  6. Question answering from lecture videos based on an automatic semantic annotation. [Citation Graph (, )][DBLP]


  7. An open integrated exploratorium for database courses. [Citation Graph (, )][DBLP]


  8. Databases, non-majors and collaborative learning: a ternary relationships. [Citation Graph (, )][DBLP]


  9. Using accessible digital resources for teaching database design: towards an inclusive distance learning proposal. [Citation Graph (, )][DBLP]


  10. ClockIt: collecting quantitative data on how beginning software developers really work. [Citation Graph (, )][DBLP]


  11. Teaching an object-oriented CS1 -: with Python. [Citation Graph (, )][DBLP]


  12. Evaluating OO example programs for CS1. [Citation Graph (, )][DBLP]


  13. Reductive thinking in a quantitative perspective: the case of the algorithm course. [Citation Graph (, )][DBLP]


  14. Jenuity: a lightweight development environment for intermediate level programming courses. [Citation Graph (, )][DBLP]


  15. Teaching computer aided software engineering at the graduate level. [Citation Graph (, )][DBLP]


  16. A set of tools to teach compiler construction. [Citation Graph (, )][DBLP]


  17. Student use of the PeerWise system. [Citation Graph (, )][DBLP]


  18. Assessment and comparison of local and global SW engineering practices in a classroom setting. [Citation Graph (, )][DBLP]


  19. A tablet-based paper exam grading system. [Citation Graph (, )][DBLP]


  20. Assessing students' practice of professional values. [Citation Graph (, )][DBLP]


  21. Electronic voting on-the-fly with mobile devices. [Citation Graph (, )][DBLP]


  22. How to teach semantic web?: a project-based approach. [Citation Graph (, )][DBLP]


  23. Exploring accessibility and visibility relationships in java. [Citation Graph (, )][DBLP]


  24. A graphics-based approach to data structures. [Citation Graph (, )][DBLP]


  25. A data type to exploit online data sources. [Citation Graph (, )][DBLP]


  26. Teaching students to develop thread-safe java classes. [Citation Graph (, )][DBLP]


  27. Test-driven development in education: experiences with critical viewpoints. [Citation Graph (, )][DBLP]


  28. An environment for supporting active learning in courses on language processing. [Citation Graph (, )][DBLP]


  29. Hypertextbooks and a Hypertextbook authoring environment. [Citation Graph (, )][DBLP]


  30. VDE: an emulation environment for supporting computer networking courses. [Citation Graph (, )][DBLP]


  31. Spamulator: the Internet on a laptop. [Citation Graph (, )][DBLP]


  32. Building an economical VR system for CS education. [Citation Graph (, )][DBLP]


  33. Virtual chat in an enquiry-based team project. [Citation Graph (, )][DBLP]


  34. A development environment for distributed synchronous collaborative programming. [Citation Graph (, )][DBLP]


  35. Group work support for the BlueJ IDE. [Citation Graph (, )][DBLP]


  36. Perceived behavior control and its influence on the adoption of software tools. [Citation Graph (, )][DBLP]


  37. Sorting out sorting: the sequel. [Citation Graph (, )][DBLP]


  38. Engaging with computer science through magic shows. [Citation Graph (, )][DBLP]


  39. Cognitive dimensions questionnaire applied to exploratory algorithm design. [Citation Graph (, )][DBLP]


  40. The "instructed-teacher": a computer science online learning pedagogical pattern. [Citation Graph (, )][DBLP]


  41. Experiences with a synchronous virtual classroom in distance education. [Citation Graph (, )][DBLP]


  42. A distance learning approach to teaching eXtreme programming. [Citation Graph (, )][DBLP]


  43. Distributed application launching for high quality graphics in synchronous distance education. [Citation Graph (, )][DBLP]


  44. Going SOLO to assess novice programmers. [Citation Graph (, )][DBLP]


  45. Teaching software quality assurance by encouraging student contributions to an open source web-based system for the assessment of programming assignments. [Citation Graph (, )][DBLP]


  46. Towards generic and flexible web services for e-assessment. [Citation Graph (, )][DBLP]


  47. SRec: an animation system of recursion for algorithm courses. [Citation Graph (, )][DBLP]


  48. Concurrent CS: preparing students for a multicore world. [Citation Graph (, )][DBLP]


  49. A gentle introduction to mutual recursion. [Citation Graph (, )][DBLP]


  50. An internet role-game for the laboratory of network security course. [Citation Graph (, )][DBLP]


  51. Wu's castle: teaching arrays and loops in a game. [Citation Graph (, )][DBLP]


  52. Teaching game programming using XNA. [Citation Graph (, )][DBLP]


  53. Learning through creating learning objects: experiences with a class project in a distributed systems course. [Citation Graph (, )][DBLP]


  54. Course management with TrucStudio. [Citation Graph (, )][DBLP]


  55. Improving student performance using automated testing of simulated digital logic circuits. [Citation Graph (, )][DBLP]


  56. Dangers of a fixed mindset: implications of self-theories research for computer science education. [Citation Graph (, )][DBLP]


  57. Tutoring model for promoting teaching skills of computer science prospective teachers. [Citation Graph (, )][DBLP]


  58. A taxonomy of task types in computing. [Citation Graph (, )][DBLP]


  59. Creativity as a pathway to computer science. [Citation Graph (, )][DBLP]


  60. Computer-science education as a cultural encounter: a socio-cultural framework for articulating learning difficulties. [Citation Graph (, )][DBLP]


  61. What are information technology's key qualifications? [Citation Graph (, )][DBLP]


  62. Enhancing the general background of CS students through a computing history course. [Citation Graph (, )][DBLP]


  63. Comparing capacity building frameworks for computer science education in underdeveloped countries: an Asian and African perspective. [Citation Graph (, )][DBLP]


  64. Practical tips for creating podcasts in higher education. [Citation Graph (, )][DBLP]


  65. Providing a Seminar++: innovation seminars. [Citation Graph (, )][DBLP]


  66. An introduction to problem equivalence with combinatorics. [Citation Graph (, )][DBLP]


  67. JLS: a pedagogically targeted logic design and simulation tool. [Citation Graph (, )][DBLP]


  68. Using DLSim 3: a scalable, extensible, multi-level logic simulator. [Citation Graph (, )][DBLP]


  69. Teaching push-down automata and turing machines. [Citation Graph (, )][DBLP]


  70. A tool for teaching LL and LR parsing algorithms. [Citation Graph (, )][DBLP]


  71. Eclipse as a teaching tool. [Citation Graph (, )][DBLP]


  72. A sudoku game for people with motor impairments. [Citation Graph (, )][DBLP]


  73. Java projects motivated by student interests. [Citation Graph (, )][DBLP]


  74. Using eclipse in the classroom. [Citation Graph (, )][DBLP]


  75. Cooperative learning in operating systems laboratory. [Citation Graph (, )][DBLP]


  76. Extending moodle for collaborative learning. [Citation Graph (, )][DBLP]


  77. Digital CS1 study pack based on Moodle and Python. [Citation Graph (, )][DBLP]


  78. A python graphics package for the first day and beyond. [Citation Graph (, )][DBLP]


  79. Greenfoot: a highly graphical ide for learning object-oriented programming. [Citation Graph (, )][DBLP]


  80. Web-CAT: automatically grading programming assignments. [Citation Graph (, )][DBLP]


  81. Digital topology java applet. [Citation Graph (, )][DBLP]


  82. The future of ITiCSE. [Citation Graph (, )][DBLP]


  83. Scrambling for students: our graduates are sexier than yours. [Citation Graph (, )][DBLP]


  84. The use of role play to simulate a tethered swarm of robots for urban search and rescue (USAR). [Citation Graph (, )][DBLP]


  85. Webreg: an online system for registration and grade distribution. [Citation Graph (, )][DBLP]


  86. Computing research methods multi-perspective digital library: a call for participation. [Citation Graph (, )][DBLP]


  87. Designing offline computer science activities for the korean elementary school curriculum. [Citation Graph (, )][DBLP]


  88. Learning object oriented programming: unique visualizations of individuals learning styles, activities and the programs produced. [Citation Graph (, )][DBLP]


  89. Teaching SQL: a case study. [Citation Graph (, )][DBLP]


  90. What is masters level education in informatics? [Citation Graph (, )][DBLP]


  91. Evaluating the extent to which sociability and social presence affects learning performance. [Citation Graph (, )][DBLP]


  92. Adopting pen-based technology to facilitate active learning in the classroom: is it right for you? [Citation Graph (, )][DBLP]


  93. What students say about gender in hiring software professionals. [Citation Graph (, )][DBLP]


  94. Complecto mutatio: teaching software design best practices using multi-platform development. [Citation Graph (, )][DBLP]


  95. A software development course for CC2001: the third time is charming. [Citation Graph (, )][DBLP]


  96. A computer-based test to raise awareness of disability issues. [Citation Graph (, )][DBLP]


  97. A method for analyzing reading comprehension in computer science courses. [Citation Graph (, )][DBLP]


  98. Development of a new MOODLE module for a basic course on computer architecture. [Citation Graph (, )][DBLP]


  99. Computer science and information technology associate-level curricular guidelines. [Citation Graph (, )][DBLP]


  100. Teaching query writing: an informed instruction approach. [Citation Graph (, )][DBLP]


  101. Learning for mastery in an introductory programming course. [Citation Graph (, )][DBLP]


  102. How do 7th graders solve algorithmic problems?: a tool-based analysis. [Citation Graph (, )][DBLP]


  103. Four roles of instructor in software engineering projects. [Citation Graph (, )][DBLP]


  104. Reevaluating and refining the engagement taxonomy. [Citation Graph (, )][DBLP]


  105. Analysis of ABET accreditation as a software process. [Citation Graph (, )][DBLP]


  106. An interoperable assessment language proposal. [Citation Graph (, )][DBLP]


  107. A multidisciplinary computer science master program. [Citation Graph (, )][DBLP]


  108. Games developed in Java for teaching "Combinatorial Game Theory". [Citation Graph (, )][DBLP]


  109. Branches of professional organizations a way to enrich student's scientific and personal skills. [Citation Graph (, )][DBLP]


  110. Program animation activities in Moodle. [Citation Graph (, )][DBLP]


  111. Drawing the line: teaching the semantics of binary class associations. [Citation Graph (, )][DBLP]


  112. WebTasks: online programming exercises made easy. [Citation Graph (, )][DBLP]


  113. Toward a definition of the competences for global requirements elicitation. [Citation Graph (, )][DBLP]


  114. Students' perceptions of python as a first programming language at wits. [Citation Graph (, )][DBLP]


  115. Multidisciplinary projects for first year engineering courses. [Citation Graph (, )][DBLP]


  116. Characteristics and dimensions of a competence model of theoretical computer science in secondary education. [Citation Graph (, )][DBLP]


  117. Motivation of the students in game development projects. [Citation Graph (, )][DBLP]


  118. An experience of detecting plagiarized source codes in competitive programming contests. [Citation Graph (, )][DBLP]


  119. A tool for teaching interactions between design patterns. [Citation Graph (, )][DBLP]


  120. Self-organized maps in scientific data analysis. [Citation Graph (, )][DBLP]


  121. Evolutionary approaches for curriculum sequencing. [Citation Graph (, )][DBLP]


  122. Potential benefits of corrected-errors in AVBL. [Citation Graph (, )][DBLP]


  123. Web-based dynamic learning through lexical chaining: a step forward towards knowledge-driven education. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002