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Conferences in DBLP

2008 (conf/iticse/2008)

  1. What is web science and why is it important to CSE. [Citation Graph (, )][DBLP]

  2. Scalable apprenticeships: reconnecting students through technology. [Citation Graph (, )][DBLP]

  3. Neither rocket science nor washing machine science, but computer science. [Citation Graph (, )][DBLP]

  4. ROSE: a repository of education-friendly open-source projects. [Citation Graph (, )][DBLP]

  5. Automatic creation of indexed presentations from classroom lectures. [Citation Graph (, )][DBLP]

  6. Question answering from lecture videos based on an automatic semantic annotation. [Citation Graph (, )][DBLP]

  7. An open integrated exploratorium for database courses. [Citation Graph (, )][DBLP]

  8. Databases, non-majors and collaborative learning: a ternary relationships. [Citation Graph (, )][DBLP]

  9. Using accessible digital resources for teaching database design: towards an inclusive distance learning proposal. [Citation Graph (, )][DBLP]

  10. ClockIt: collecting quantitative data on how beginning software developers really work. [Citation Graph (, )][DBLP]

  11. Teaching an object-oriented CS1 -: with Python. [Citation Graph (, )][DBLP]

  12. Evaluating OO example programs for CS1. [Citation Graph (, )][DBLP]

  13. Reductive thinking in a quantitative perspective: the case of the algorithm course. [Citation Graph (, )][DBLP]

  14. Jenuity: a lightweight development environment for intermediate level programming courses. [Citation Graph (, )][DBLP]

  15. Teaching computer aided software engineering at the graduate level. [Citation Graph (, )][DBLP]

  16. A set of tools to teach compiler construction. [Citation Graph (, )][DBLP]

  17. Student use of the PeerWise system. [Citation Graph (, )][DBLP]

  18. Assessment and comparison of local and global SW engineering practices in a classroom setting. [Citation Graph (, )][DBLP]

  19. A tablet-based paper exam grading system. [Citation Graph (, )][DBLP]

  20. Assessing students' practice of professional values. [Citation Graph (, )][DBLP]

  21. Electronic voting on-the-fly with mobile devices. [Citation Graph (, )][DBLP]

  22. How to teach semantic web?: a project-based approach. [Citation Graph (, )][DBLP]

  23. Exploring accessibility and visibility relationships in java. [Citation Graph (, )][DBLP]

  24. A graphics-based approach to data structures. [Citation Graph (, )][DBLP]

  25. A data type to exploit online data sources. [Citation Graph (, )][DBLP]

  26. Teaching students to develop thread-safe java classes. [Citation Graph (, )][DBLP]

  27. Test-driven development in education: experiences with critical viewpoints. [Citation Graph (, )][DBLP]

  28. An environment for supporting active learning in courses on language processing. [Citation Graph (, )][DBLP]

  29. Hypertextbooks and a Hypertextbook authoring environment. [Citation Graph (, )][DBLP]

  30. VDE: an emulation environment for supporting computer networking courses. [Citation Graph (, )][DBLP]

  31. Spamulator: the Internet on a laptop. [Citation Graph (, )][DBLP]

  32. Building an economical VR system for CS education. [Citation Graph (, )][DBLP]

  33. Virtual chat in an enquiry-based team project. [Citation Graph (, )][DBLP]

  34. A development environment for distributed synchronous collaborative programming. [Citation Graph (, )][DBLP]

  35. Group work support for the BlueJ IDE. [Citation Graph (, )][DBLP]

  36. Perceived behavior control and its influence on the adoption of software tools. [Citation Graph (, )][DBLP]

  37. Sorting out sorting: the sequel. [Citation Graph (, )][DBLP]

  38. Engaging with computer science through magic shows. [Citation Graph (, )][DBLP]

  39. Cognitive dimensions questionnaire applied to exploratory algorithm design. [Citation Graph (, )][DBLP]

  40. The "instructed-teacher": a computer science online learning pedagogical pattern. [Citation Graph (, )][DBLP]

  41. Experiences with a synchronous virtual classroom in distance education. [Citation Graph (, )][DBLP]

  42. A distance learning approach to teaching eXtreme programming. [Citation Graph (, )][DBLP]

  43. Distributed application launching for high quality graphics in synchronous distance education. [Citation Graph (, )][DBLP]

  44. Going SOLO to assess novice programmers. [Citation Graph (, )][DBLP]

  45. Teaching software quality assurance by encouraging student contributions to an open source web-based system for the assessment of programming assignments. [Citation Graph (, )][DBLP]

  46. Towards generic and flexible web services for e-assessment. [Citation Graph (, )][DBLP]

  47. SRec: an animation system of recursion for algorithm courses. [Citation Graph (, )][DBLP]

  48. Concurrent CS: preparing students for a multicore world. [Citation Graph (, )][DBLP]

  49. A gentle introduction to mutual recursion. [Citation Graph (, )][DBLP]

  50. An internet role-game for the laboratory of network security course. [Citation Graph (, )][DBLP]

  51. Wu's castle: teaching arrays and loops in a game. [Citation Graph (, )][DBLP]

  52. Teaching game programming using XNA. [Citation Graph (, )][DBLP]

  53. Learning through creating learning objects: experiences with a class project in a distributed systems course. [Citation Graph (, )][DBLP]

  54. Course management with TrucStudio. [Citation Graph (, )][DBLP]

  55. Improving student performance using automated testing of simulated digital logic circuits. [Citation Graph (, )][DBLP]

  56. Dangers of a fixed mindset: implications of self-theories research for computer science education. [Citation Graph (, )][DBLP]

  57. Tutoring model for promoting teaching skills of computer science prospective teachers. [Citation Graph (, )][DBLP]

  58. A taxonomy of task types in computing. [Citation Graph (, )][DBLP]

  59. Creativity as a pathway to computer science. [Citation Graph (, )][DBLP]

  60. Computer-science education as a cultural encounter: a socio-cultural framework for articulating learning difficulties. [Citation Graph (, )][DBLP]

  61. What are information technology's key qualifications? [Citation Graph (, )][DBLP]

  62. Enhancing the general background of CS students through a computing history course. [Citation Graph (, )][DBLP]

  63. Comparing capacity building frameworks for computer science education in underdeveloped countries: an Asian and African perspective. [Citation Graph (, )][DBLP]

  64. Practical tips for creating podcasts in higher education. [Citation Graph (, )][DBLP]

  65. Providing a Seminar++: innovation seminars. [Citation Graph (, )][DBLP]

  66. An introduction to problem equivalence with combinatorics. [Citation Graph (, )][DBLP]

  67. JLS: a pedagogically targeted logic design and simulation tool. [Citation Graph (, )][DBLP]

  68. Using DLSim 3: a scalable, extensible, multi-level logic simulator. [Citation Graph (, )][DBLP]

  69. Teaching push-down automata and turing machines. [Citation Graph (, )][DBLP]

  70. A tool for teaching LL and LR parsing algorithms. [Citation Graph (, )][DBLP]

  71. Eclipse as a teaching tool. [Citation Graph (, )][DBLP]

  72. A sudoku game for people with motor impairments. [Citation Graph (, )][DBLP]

  73. Java projects motivated by student interests. [Citation Graph (, )][DBLP]

  74. Using eclipse in the classroom. [Citation Graph (, )][DBLP]

  75. Cooperative learning in operating systems laboratory. [Citation Graph (, )][DBLP]

  76. Extending moodle for collaborative learning. [Citation Graph (, )][DBLP]

  77. Digital CS1 study pack based on Moodle and Python. [Citation Graph (, )][DBLP]

  78. A python graphics package for the first day and beyond. [Citation Graph (, )][DBLP]

  79. Greenfoot: a highly graphical ide for learning object-oriented programming. [Citation Graph (, )][DBLP]

  80. Web-CAT: automatically grading programming assignments. [Citation Graph (, )][DBLP]

  81. Digital topology java applet. [Citation Graph (, )][DBLP]

  82. The future of ITiCSE. [Citation Graph (, )][DBLP]

  83. Scrambling for students: our graduates are sexier than yours. [Citation Graph (, )][DBLP]

  84. The use of role play to simulate a tethered swarm of robots for urban search and rescue (USAR). [Citation Graph (, )][DBLP]

  85. Webreg: an online system for registration and grade distribution. [Citation Graph (, )][DBLP]

  86. Computing research methods multi-perspective digital library: a call for participation. [Citation Graph (, )][DBLP]

  87. Designing offline computer science activities for the korean elementary school curriculum. [Citation Graph (, )][DBLP]

  88. Learning object oriented programming: unique visualizations of individuals learning styles, activities and the programs produced. [Citation Graph (, )][DBLP]

  89. Teaching SQL: a case study. [Citation Graph (, )][DBLP]

  90. What is masters level education in informatics? [Citation Graph (, )][DBLP]

  91. Evaluating the extent to which sociability and social presence affects learning performance. [Citation Graph (, )][DBLP]

  92. Adopting pen-based technology to facilitate active learning in the classroom: is it right for you? [Citation Graph (, )][DBLP]

  93. What students say about gender in hiring software professionals. [Citation Graph (, )][DBLP]

  94. Complecto mutatio: teaching software design best practices using multi-platform development. [Citation Graph (, )][DBLP]

  95. A software development course for CC2001: the third time is charming. [Citation Graph (, )][DBLP]

  96. A computer-based test to raise awareness of disability issues. [Citation Graph (, )][DBLP]

  97. A method for analyzing reading comprehension in computer science courses. [Citation Graph (, )][DBLP]

  98. Development of a new MOODLE module for a basic course on computer architecture. [Citation Graph (, )][DBLP]

  99. Computer science and information technology associate-level curricular guidelines. [Citation Graph (, )][DBLP]

  100. Teaching query writing: an informed instruction approach. [Citation Graph (, )][DBLP]

  101. Learning for mastery in an introductory programming course. [Citation Graph (, )][DBLP]

  102. How do 7th graders solve algorithmic problems?: a tool-based analysis. [Citation Graph (, )][DBLP]

  103. Four roles of instructor in software engineering projects. [Citation Graph (, )][DBLP]

  104. Reevaluating and refining the engagement taxonomy. [Citation Graph (, )][DBLP]

  105. Analysis of ABET accreditation as a software process. [Citation Graph (, )][DBLP]

  106. An interoperable assessment language proposal. [Citation Graph (, )][DBLP]

  107. A multidisciplinary computer science master program. [Citation Graph (, )][DBLP]

  108. Games developed in Java for teaching "Combinatorial Game Theory". [Citation Graph (, )][DBLP]

  109. Branches of professional organizations a way to enrich student's scientific and personal skills. [Citation Graph (, )][DBLP]

  110. Program animation activities in Moodle. [Citation Graph (, )][DBLP]

  111. Drawing the line: teaching the semantics of binary class associations. [Citation Graph (, )][DBLP]

  112. WebTasks: online programming exercises made easy. [Citation Graph (, )][DBLP]

  113. Toward a definition of the competences for global requirements elicitation. [Citation Graph (, )][DBLP]

  114. Students' perceptions of python as a first programming language at wits. [Citation Graph (, )][DBLP]

  115. Multidisciplinary projects for first year engineering courses. [Citation Graph (, )][DBLP]

  116. Characteristics and dimensions of a competence model of theoretical computer science in secondary education. [Citation Graph (, )][DBLP]

  117. Motivation of the students in game development projects. [Citation Graph (, )][DBLP]

  118. An experience of detecting plagiarized source codes in competitive programming contests. [Citation Graph (, )][DBLP]

  119. A tool for teaching interactions between design patterns. [Citation Graph (, )][DBLP]

  120. Self-organized maps in scientific data analysis. [Citation Graph (, )][DBLP]

  121. Evolutionary approaches for curriculum sequencing. [Citation Graph (, )][DBLP]

  122. Potential benefits of corrected-errors in AVBL. [Citation Graph (, )][DBLP]

  123. Web-based dynamic learning through lexical chaining: a step forward towards knowledge-driven education. [Citation Graph (, )][DBLP]

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