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Conferences in DBLP

(iticse)
2009 (conf/iticse/2009)


  1. Analyzing CS competencies using the SOLO taxonomy. [Citation Graph (, )][DBLP]


  2. Useful sharing. [Citation Graph (, )][DBLP]


  3. The bologna process in European education. [Citation Graph (, )][DBLP]


  4. ILE-idol. [Citation Graph (, )][DBLP]


  5. An instructional approach to drive computer science courses through virtual learning environments. [Citation Graph (, )][DBLP]


  6. Coverage of course topics in a student generated MCQ repository. [Citation Graph (, )][DBLP]


  7. Using a groupware system in CS1 to engage introverted students. [Citation Graph (, )][DBLP]


  8. Freedom of choice as motivational factor for active learning. [Citation Graph (, )][DBLP]


  9. The student view on online peer reviews. [Citation Graph (, )][DBLP]


  10. Learning from and with peers: the different roles of student peer reviewing. [Citation Graph (, )][DBLP]


  11. Democracy in the classroom: an exercise for the first days of CS1. [Citation Graph (, )][DBLP]


  12. An academic kit for integrating mobile devices into the CS curriculum. [Citation Graph (, )][DBLP]


  13. A course on algorithms and data structures using on-line judging. [Citation Graph (, )][DBLP]


  14. Engaging students in specification and reasoning: "hands-on" experimentation and evaluation. [Citation Graph (, )][DBLP]


  15. Software reuse and plagiarism: a code of practice. [Citation Graph (, )][DBLP]


  16. A story-telling approach for a software engineering course design. [Citation Graph (, )][DBLP]


  17. A "communication skills for computer scientists" course. [Citation Graph (, )][DBLP]


  18. Free technology academy: a European initiative for distance education about free software and open standards. [Citation Graph (, )][DBLP]


  19. Relating research and teaching: learning from experiences and beliefs. [Citation Graph (, )][DBLP]


  20. The use of a controlled wireless testbed in courses. [Citation Graph (, )][DBLP]


  21. 802.11 wireless experiments in a virtual world. [Citation Graph (, )][DBLP]


  22. Database and database application security. [Citation Graph (, )][DBLP]


  23. Enthusing & inspiring with reusable kinaesthetic activities. [Citation Graph (, )][DBLP]


  24. The effect of CS unplugged on middle-school students' views of CS. [Citation Graph (, )][DBLP]


  25. Using game creation for teaching computer programming to high school students and teachers. [Citation Graph (, )][DBLP]


  26. Interleaved pattern composition and scaffolded learning. [Citation Graph (, )][DBLP]


  27. Exposure to research through replication of research: a case in complex networks. [Citation Graph (, )][DBLP]


  28. Active learning of greedy algorithms by means of interactive experimentation. [Citation Graph (, )][DBLP]


  29. Curing recursion aversion. [Citation Graph (, )][DBLP]


  30. Differences in beliefs and attitudes about computer science among students and faculty of the bachelor program. [Citation Graph (, )][DBLP]


  31. What were they thinking? [Citation Graph (, )][DBLP]


  32. Undergraduate research in CS: a global perspective. [Citation Graph (, )][DBLP]


  33. Anchor garden: an interactive workbenchfor basic data concept learningin object oriented programming languages. [Citation Graph (, )][DBLP]


  34. Extending moodle to better support computing education. [Citation Graph (, )][DBLP]


  35. Developing programming skills by using interactive learning objects. [Citation Graph (, )][DBLP]


  36. Affective and behavioral predictors of novice programmer achievement. [Citation Graph (, )][DBLP]


  37. Further evidence of a relationship between explaining, tracing and writing skills in introductory programming. [Citation Graph (, )][DBLP]


  38. Improving the mental models held by novice programmers using cognitive conflict and jeliot visualisations. [Citation Graph (, )][DBLP]


  39. The academic enhancement program: encouraging students to learn about learning as part of their computing science courses. [Citation Graph (, )][DBLP]


  40. Need to consider variations within demographic groups when evaluating educational interventions. [Citation Graph (, )][DBLP]


  41. Computer science student transformations: changes and causes. [Citation Graph (, )][DBLP]


  42. Adaptation of team-based learning on a first term programming class. [Citation Graph (, )][DBLP]


  43. The professor on your PC: a virtual CS1 course. [Citation Graph (, )][DBLP]


  44. Introducing abstraction and decomposition to novice programmers. [Citation Graph (, )][DBLP]


  45. Computational thinking (CT): on weaving it in. [Citation Graph (, )][DBLP]


  46. Virtual machines: abstraction and implementation. [Citation Graph (, )][DBLP]


  47. Blackjack-playing agents in an advanced AI course. [Citation Graph (, )][DBLP]


  48. Hybrid and custom data structures: evolution of the data structures course. [Citation Graph (, )][DBLP]


  49. Paired professional development: a methodology for continued professional development in computer science. [Citation Graph (, )][DBLP]


  50. Learning styles: novices decide. [Citation Graph (, )][DBLP]


  51. The effect of visualizing roles of variables on student performance in an introductory programming course. [Citation Graph (, )][DBLP]


  52. Why are we still here?: experiences of successful women in computing. [Citation Graph (, )][DBLP]


  53. INSPIRED broadening participation: first year experience and lessons learned. [Citation Graph (, )][DBLP]


  54. Exploring technologies for building collaborative learning communities among diverse student populations. [Citation Graph (, )][DBLP]


  55. A music context for teaching introductory computing. [Citation Graph (, )][DBLP]


  56. A unified approach to introductory computer science: can one size fit all? [Citation Graph (, )][DBLP]


  57. Influence of the familiarization with "scratch" on future teachers' opinions and attitudes about programming and ICT in education. [Citation Graph (, )][DBLP]


  58. Evaluating student experiences in developing software for humanity. [Citation Graph (, )][DBLP]


  59. Teaching design patterns using a family of games. [Citation Graph (, )][DBLP]


  60. Evaluation of a software engineering course by reflection. [Citation Graph (, )][DBLP]


  61. Computer science issues in high school: gender and more.... [Citation Graph (, )][DBLP]


  62. The development and implementation of a context-based curricular framework for computer science education in high schools. [Citation Graph (, )][DBLP]


  63. Bridging ICT and CS: educational standards for computer science in lower secondary education. [Citation Graph (, )][DBLP]


  64. Xen worlds: leveraging virtualization in distance education. [Citation Graph (, )][DBLP]


  65. First experiences with a classroom recording system. [Citation Graph (, )][DBLP]


  66. Virtualizing office hours in CS 50. [Citation Graph (, )][DBLP]


  67. "Mailing it in": email-centric automated assessment. [Citation Graph (, )][DBLP]


  68. Estimating programming knowledge with Bayesian knowledge tracing. [Citation Graph (, )][DBLP]


  69. Generalised diagram revision tools with automatic marking. [Citation Graph (, )][DBLP]


  70. WriteOn1.0: a tablet PC-based tool for effective classroom instruction. [Citation Graph (, )][DBLP]


  71. A visualisation tool for the programming process. [Citation Graph (, )][DBLP]


  72. Analyzing the use of a rubric-based grading tool. [Citation Graph (, )][DBLP]


  73. A visual proof of amortised-linear resizable arrays. [Citation Graph (, )][DBLP]


  74. Interactive visualization of recursion with SRec. [Citation Graph (, )][DBLP]


  75. Video courseware for teaching operating systems with Windows. [Citation Graph (, )][DBLP]


  76. Design patterns to support teaching of automata theory. [Citation Graph (, )][DBLP]


  77. VAST: a visualization-based educational tool for language processors courses. [Citation Graph (, )][DBLP]


  78. Cooperative learning to support the lacks of PBL. [Citation Graph (, )][DBLP]


  79. Peer assessments using the moodle workshop tool. [Citation Graph (, )][DBLP]


  80. Alice first: 3D interactive game programming. [Citation Graph (, )][DBLP]


  81. Progressive assignment in CS1. [Citation Graph (, )][DBLP]


  82. Running a programming contest in an introductory computer science course. [Citation Graph (, )][DBLP]


  83. Rich content plug-ins for the teaching machine. [Citation Graph (, )][DBLP]


  84. Unit testing in Java. [Citation Graph (, )][DBLP]


  85. Two novel prolog assignments. [Citation Graph (, )][DBLP]


  86. Tool support for teaching responsibility-driven design. [Citation Graph (, )][DBLP]


  87. The role of collective efficacy and collaborative learning behavior in learning computer science through CSCL. [Citation Graph (, )][DBLP]


  88. Computing science: what do pupils think? [Citation Graph (, )][DBLP]


  89. Automatically identifying learners' problem solving strategies in-process solving algorithmic problems. [Citation Graph (, )][DBLP]


  90. Ensemble: enriching communities and collections to support education in computing. [Citation Graph (, )][DBLP]


  91. How to teach programming in secondary education: first results of a PhD project. [Citation Graph (, )][DBLP]


  92. The attributes of task difficulty in informatics in secondary education: first results of an empirical study. [Citation Graph (, )][DBLP]


  93. Using coding patterns in a model-driven approach to teaching object oriented programming. [Citation Graph (, )][DBLP]


  94. AARTIC: development of an intelligent environment for human learning. [Citation Graph (, )][DBLP]


  95. Working across time zones in cross-cultural student teams. [Citation Graph (, )][DBLP]


  96. The two states of the mind to teach UML. [Citation Graph (, )][DBLP]


  97. Guided learning via diagnostic feedback to question responses. [Citation Graph (, )][DBLP]


  98. Long-term software projects development: the affect of students' self-appreciation and initial expectations. [Citation Graph (, )][DBLP]


  99. Introducing the interactive whiteboard in computer science teaching: a high school experience. [Citation Graph (, )][DBLP]


  100. Use of intuitive tools to enhance student learning and user experience. [Citation Graph (, )][DBLP]


  101. Masters degrees in computing. [Citation Graph (, )][DBLP]


  102. Teach real-time embedded system online with real hands-on labs. [Citation Graph (, )][DBLP]


  103. A collaborative ubiquitous learning platform for computer science education. [Citation Graph (, )][DBLP]


  104. Automatic E-learning contents composition by using gap analysis techniques. [Citation Graph (, )][DBLP]


  105. Graduate attributes and performance measures: refinements in assessing programs. [Citation Graph (, )][DBLP]


  106. Evaluating students' programs using automated assessment: a case study. [Citation Graph (, )][DBLP]


  107. Learning method based on collaborative assessment performed by the students: an application to computer science. [Citation Graph (, )][DBLP]


  108. Developing classification criteria for programming tasks. [Citation Graph (, )][DBLP]


  109. Revised associate-level curricular guidelines in computer science. [Citation Graph (, )][DBLP]


  110. Object-oriented design with trace modeler and Trace4J. [Citation Graph (, )][DBLP]


  111. Visualizing compression algorithms on-the-fly. [Citation Graph (, )][DBLP]


  112. Rubyric: an online assessment tool for effortless authoring of personalized feedback. [Citation Graph (, )][DBLP]


  113. Inducing student interaction in a virtual environment. [Citation Graph (, )][DBLP]


  114. Towards automatic syllabi matching. [Citation Graph (, )][DBLP]


  115. Blended learning for teaching operating systems with Windows. [Citation Graph (, )][DBLP]


  116. Musicomputation: a pilot course exploring a pre-college computer science curriculum. [Citation Graph (, )][DBLP]


  117. CPATH: distributed expertise - collaborating with other disciplines. [Citation Graph (, )][DBLP]


  118. WAPPEN: a web-based application framework for programming and its bison/flex plug-in. [Citation Graph (, )][DBLP]


  119. Social engineering: a serious underestimated problem. [Citation Graph (, )][DBLP]


  120. Teaching software architectures and aspect-oriented software development using open-source projects. [Citation Graph (, )][DBLP]


  121. Fine arts perspective in user interface design. [Citation Graph (, )][DBLP]


  122. Dzver: a visual computer science learning environment. [Citation Graph (, )][DBLP]


  123. Technology infrastructure in support of a medical & bioinformatics masters degree. [Citation Graph (, )][DBLP]


  124. GraphPad: a graph creation tool for CS2/CS7. [Citation Graph (, )][DBLP]


  125. Replacing introductory programming courses with a broader perspective on computing. [Citation Graph (, )][DBLP]


  126. The positive effects of explanation after CE in AVBL. [Citation Graph (, )][DBLP]


  127. Extending parameterized problem-tracing questions for Java with personalized guidance. [Citation Graph (, )][DBLP]


  128. APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom. [Citation Graph (, )][DBLP]


  129. Tail recursion by using function generalization. [Citation Graph (, )][DBLP]


  130. A system for integral efficiency analysis of sustainable technologies. [Citation Graph (, )][DBLP]


  131. The use of MUVE technology in teaching AI algorithms. [Citation Graph (, )][DBLP]


  132. Mental models of recursive computations vs. recursive analysis in the problem domain. [Citation Graph (, )][DBLP]


  133. Keeping the pace in CS-1 through the use of CMS. [Citation Graph (, )][DBLP]


  134. Use of mobile phone technologies in learning. [Citation Graph (, )][DBLP]


  135. Visual examples of recursion. [Citation Graph (, )][DBLP]


  136. Making the case for mobile game development. [Citation Graph (, )][DBLP]


  137. Concurrency and parallelism in the computing ontology. [Citation Graph (, )][DBLP]


  138. How do robots foster the learning of basic concepts in informatics? [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002