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Conferences in DBLP

2009 (conf/iticse/2009)

  1. Analyzing CS competencies using the SOLO taxonomy. [Citation Graph (, )][DBLP]

  2. Useful sharing. [Citation Graph (, )][DBLP]

  3. The bologna process in European education. [Citation Graph (, )][DBLP]

  4. ILE-idol. [Citation Graph (, )][DBLP]

  5. An instructional approach to drive computer science courses through virtual learning environments. [Citation Graph (, )][DBLP]

  6. Coverage of course topics in a student generated MCQ repository. [Citation Graph (, )][DBLP]

  7. Using a groupware system in CS1 to engage introverted students. [Citation Graph (, )][DBLP]

  8. Freedom of choice as motivational factor for active learning. [Citation Graph (, )][DBLP]

  9. The student view on online peer reviews. [Citation Graph (, )][DBLP]

  10. Learning from and with peers: the different roles of student peer reviewing. [Citation Graph (, )][DBLP]

  11. Democracy in the classroom: an exercise for the first days of CS1. [Citation Graph (, )][DBLP]

  12. An academic kit for integrating mobile devices into the CS curriculum. [Citation Graph (, )][DBLP]

  13. A course on algorithms and data structures using on-line judging. [Citation Graph (, )][DBLP]

  14. Engaging students in specification and reasoning: "hands-on" experimentation and evaluation. [Citation Graph (, )][DBLP]

  15. Software reuse and plagiarism: a code of practice. [Citation Graph (, )][DBLP]

  16. A story-telling approach for a software engineering course design. [Citation Graph (, )][DBLP]

  17. A "communication skills for computer scientists" course. [Citation Graph (, )][DBLP]

  18. Free technology academy: a European initiative for distance education about free software and open standards. [Citation Graph (, )][DBLP]

  19. Relating research and teaching: learning from experiences and beliefs. [Citation Graph (, )][DBLP]

  20. The use of a controlled wireless testbed in courses. [Citation Graph (, )][DBLP]

  21. 802.11 wireless experiments in a virtual world. [Citation Graph (, )][DBLP]

  22. Database and database application security. [Citation Graph (, )][DBLP]

  23. Enthusing & inspiring with reusable kinaesthetic activities. [Citation Graph (, )][DBLP]

  24. The effect of CS unplugged on middle-school students' views of CS. [Citation Graph (, )][DBLP]

  25. Using game creation for teaching computer programming to high school students and teachers. [Citation Graph (, )][DBLP]

  26. Interleaved pattern composition and scaffolded learning. [Citation Graph (, )][DBLP]

  27. Exposure to research through replication of research: a case in complex networks. [Citation Graph (, )][DBLP]

  28. Active learning of greedy algorithms by means of interactive experimentation. [Citation Graph (, )][DBLP]

  29. Curing recursion aversion. [Citation Graph (, )][DBLP]

  30. Differences in beliefs and attitudes about computer science among students and faculty of the bachelor program. [Citation Graph (, )][DBLP]

  31. What were they thinking? [Citation Graph (, )][DBLP]

  32. Undergraduate research in CS: a global perspective. [Citation Graph (, )][DBLP]

  33. Anchor garden: an interactive workbenchfor basic data concept learningin object oriented programming languages. [Citation Graph (, )][DBLP]

  34. Extending moodle to better support computing education. [Citation Graph (, )][DBLP]

  35. Developing programming skills by using interactive learning objects. [Citation Graph (, )][DBLP]

  36. Affective and behavioral predictors of novice programmer achievement. [Citation Graph (, )][DBLP]

  37. Further evidence of a relationship between explaining, tracing and writing skills in introductory programming. [Citation Graph (, )][DBLP]

  38. Improving the mental models held by novice programmers using cognitive conflict and jeliot visualisations. [Citation Graph (, )][DBLP]

  39. The academic enhancement program: encouraging students to learn about learning as part of their computing science courses. [Citation Graph (, )][DBLP]

  40. Need to consider variations within demographic groups when evaluating educational interventions. [Citation Graph (, )][DBLP]

  41. Computer science student transformations: changes and causes. [Citation Graph (, )][DBLP]

  42. Adaptation of team-based learning on a first term programming class. [Citation Graph (, )][DBLP]

  43. The professor on your PC: a virtual CS1 course. [Citation Graph (, )][DBLP]

  44. Introducing abstraction and decomposition to novice programmers. [Citation Graph (, )][DBLP]

  45. Computational thinking (CT): on weaving it in. [Citation Graph (, )][DBLP]

  46. Virtual machines: abstraction and implementation. [Citation Graph (, )][DBLP]

  47. Blackjack-playing agents in an advanced AI course. [Citation Graph (, )][DBLP]

  48. Hybrid and custom data structures: evolution of the data structures course. [Citation Graph (, )][DBLP]

  49. Paired professional development: a methodology for continued professional development in computer science. [Citation Graph (, )][DBLP]

  50. Learning styles: novices decide. [Citation Graph (, )][DBLP]

  51. The effect of visualizing roles of variables on student performance in an introductory programming course. [Citation Graph (, )][DBLP]

  52. Why are we still here?: experiences of successful women in computing. [Citation Graph (, )][DBLP]

  53. INSPIRED broadening participation: first year experience and lessons learned. [Citation Graph (, )][DBLP]

  54. Exploring technologies for building collaborative learning communities among diverse student populations. [Citation Graph (, )][DBLP]

  55. A music context for teaching introductory computing. [Citation Graph (, )][DBLP]

  56. A unified approach to introductory computer science: can one size fit all? [Citation Graph (, )][DBLP]

  57. Influence of the familiarization with "scratch" on future teachers' opinions and attitudes about programming and ICT in education. [Citation Graph (, )][DBLP]

  58. Evaluating student experiences in developing software for humanity. [Citation Graph (, )][DBLP]

  59. Teaching design patterns using a family of games. [Citation Graph (, )][DBLP]

  60. Evaluation of a software engineering course by reflection. [Citation Graph (, )][DBLP]

  61. Computer science issues in high school: gender and more.... [Citation Graph (, )][DBLP]

  62. The development and implementation of a context-based curricular framework for computer science education in high schools. [Citation Graph (, )][DBLP]

  63. Bridging ICT and CS: educational standards for computer science in lower secondary education. [Citation Graph (, )][DBLP]

  64. Xen worlds: leveraging virtualization in distance education. [Citation Graph (, )][DBLP]

  65. First experiences with a classroom recording system. [Citation Graph (, )][DBLP]

  66. Virtualizing office hours in CS 50. [Citation Graph (, )][DBLP]

  67. "Mailing it in": email-centric automated assessment. [Citation Graph (, )][DBLP]

  68. Estimating programming knowledge with Bayesian knowledge tracing. [Citation Graph (, )][DBLP]

  69. Generalised diagram revision tools with automatic marking. [Citation Graph (, )][DBLP]

  70. WriteOn1.0: a tablet PC-based tool for effective classroom instruction. [Citation Graph (, )][DBLP]

  71. A visualisation tool for the programming process. [Citation Graph (, )][DBLP]

  72. Analyzing the use of a rubric-based grading tool. [Citation Graph (, )][DBLP]

  73. A visual proof of amortised-linear resizable arrays. [Citation Graph (, )][DBLP]

  74. Interactive visualization of recursion with SRec. [Citation Graph (, )][DBLP]

  75. Video courseware for teaching operating systems with Windows. [Citation Graph (, )][DBLP]

  76. Design patterns to support teaching of automata theory. [Citation Graph (, )][DBLP]

  77. VAST: a visualization-based educational tool for language processors courses. [Citation Graph (, )][DBLP]

  78. Cooperative learning to support the lacks of PBL. [Citation Graph (, )][DBLP]

  79. Peer assessments using the moodle workshop tool. [Citation Graph (, )][DBLP]

  80. Alice first: 3D interactive game programming. [Citation Graph (, )][DBLP]

  81. Progressive assignment in CS1. [Citation Graph (, )][DBLP]

  82. Running a programming contest in an introductory computer science course. [Citation Graph (, )][DBLP]

  83. Rich content plug-ins for the teaching machine. [Citation Graph (, )][DBLP]

  84. Unit testing in Java. [Citation Graph (, )][DBLP]

  85. Two novel prolog assignments. [Citation Graph (, )][DBLP]

  86. Tool support for teaching responsibility-driven design. [Citation Graph (, )][DBLP]

  87. The role of collective efficacy and collaborative learning behavior in learning computer science through CSCL. [Citation Graph (, )][DBLP]

  88. Computing science: what do pupils think? [Citation Graph (, )][DBLP]

  89. Automatically identifying learners' problem solving strategies in-process solving algorithmic problems. [Citation Graph (, )][DBLP]

  90. Ensemble: enriching communities and collections to support education in computing. [Citation Graph (, )][DBLP]

  91. How to teach programming in secondary education: first results of a PhD project. [Citation Graph (, )][DBLP]

  92. The attributes of task difficulty in informatics in secondary education: first results of an empirical study. [Citation Graph (, )][DBLP]

  93. Using coding patterns in a model-driven approach to teaching object oriented programming. [Citation Graph (, )][DBLP]

  94. AARTIC: development of an intelligent environment for human learning. [Citation Graph (, )][DBLP]

  95. Working across time zones in cross-cultural student teams. [Citation Graph (, )][DBLP]

  96. The two states of the mind to teach UML. [Citation Graph (, )][DBLP]

  97. Guided learning via diagnostic feedback to question responses. [Citation Graph (, )][DBLP]

  98. Long-term software projects development: the affect of students' self-appreciation and initial expectations. [Citation Graph (, )][DBLP]

  99. Introducing the interactive whiteboard in computer science teaching: a high school experience. [Citation Graph (, )][DBLP]

  100. Use of intuitive tools to enhance student learning and user experience. [Citation Graph (, )][DBLP]

  101. Masters degrees in computing. [Citation Graph (, )][DBLP]

  102. Teach real-time embedded system online with real hands-on labs. [Citation Graph (, )][DBLP]

  103. A collaborative ubiquitous learning platform for computer science education. [Citation Graph (, )][DBLP]

  104. Automatic E-learning contents composition by using gap analysis techniques. [Citation Graph (, )][DBLP]

  105. Graduate attributes and performance measures: refinements in assessing programs. [Citation Graph (, )][DBLP]

  106. Evaluating students' programs using automated assessment: a case study. [Citation Graph (, )][DBLP]

  107. Learning method based on collaborative assessment performed by the students: an application to computer science. [Citation Graph (, )][DBLP]

  108. Developing classification criteria for programming tasks. [Citation Graph (, )][DBLP]

  109. Revised associate-level curricular guidelines in computer science. [Citation Graph (, )][DBLP]

  110. Object-oriented design with trace modeler and Trace4J. [Citation Graph (, )][DBLP]

  111. Visualizing compression algorithms on-the-fly. [Citation Graph (, )][DBLP]

  112. Rubyric: an online assessment tool for effortless authoring of personalized feedback. [Citation Graph (, )][DBLP]

  113. Inducing student interaction in a virtual environment. [Citation Graph (, )][DBLP]

  114. Towards automatic syllabi matching. [Citation Graph (, )][DBLP]

  115. Blended learning for teaching operating systems with Windows. [Citation Graph (, )][DBLP]

  116. Musicomputation: a pilot course exploring a pre-college computer science curriculum. [Citation Graph (, )][DBLP]

  117. CPATH: distributed expertise - collaborating with other disciplines. [Citation Graph (, )][DBLP]

  118. WAPPEN: a web-based application framework for programming and its bison/flex plug-in. [Citation Graph (, )][DBLP]

  119. Social engineering: a serious underestimated problem. [Citation Graph (, )][DBLP]

  120. Teaching software architectures and aspect-oriented software development using open-source projects. [Citation Graph (, )][DBLP]

  121. Fine arts perspective in user interface design. [Citation Graph (, )][DBLP]

  122. Dzver: a visual computer science learning environment. [Citation Graph (, )][DBLP]

  123. Technology infrastructure in support of a medical & bioinformatics masters degree. [Citation Graph (, )][DBLP]

  124. GraphPad: a graph creation tool for CS2/CS7. [Citation Graph (, )][DBLP]

  125. Replacing introductory programming courses with a broader perspective on computing. [Citation Graph (, )][DBLP]

  126. The positive effects of explanation after CE in AVBL. [Citation Graph (, )][DBLP]

  127. Extending parameterized problem-tracing questions for Java with personalized guidance. [Citation Graph (, )][DBLP]

  128. APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom. [Citation Graph (, )][DBLP]

  129. Tail recursion by using function generalization. [Citation Graph (, )][DBLP]

  130. A system for integral efficiency analysis of sustainable technologies. [Citation Graph (, )][DBLP]

  131. The use of MUVE technology in teaching AI algorithms. [Citation Graph (, )][DBLP]

  132. Mental models of recursive computations vs. recursive analysis in the problem domain. [Citation Graph (, )][DBLP]

  133. Keeping the pace in CS-1 through the use of CMS. [Citation Graph (, )][DBLP]

  134. Use of mobile phone technologies in learning. [Citation Graph (, )][DBLP]

  135. Visual examples of recursion. [Citation Graph (, )][DBLP]

  136. Making the case for mobile game development. [Citation Graph (, )][DBLP]

  137. Concurrency and parallelism in the computing ontology. [Citation Graph (, )][DBLP]

  138. How do robots foster the learning of basic concepts in informatics? [Citation Graph (, )][DBLP]

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