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Conferences in DBLP

1997 (conf/iticse/1997)

  1. Teaching via the Internet: the impact of the Internet as a communication medium on distance learning introductory computing students. [Citation Graph (, )][DBLP]

  2. Using multimedia communication technologies in distance learning. [Citation Graph (, )][DBLP]

  3. The use of the WWW to support distance learning through NTU. [Citation Graph (, )][DBLP]

  4. Teaching C++ on the WWW. [Citation Graph (, )][DBLP]

  5. Improving discrete mathematics and algorithms curricula with LINK. [Citation Graph (, )][DBLP]

  6. An interactive learning system visualizing computer graphics algorithms. [Citation Graph (, )][DBLP]

  7. Excel as an algorithm animation environment. [Citation Graph (, )][DBLP]

  8. A genetic algorithms tutorial tool for numerical function optimisation. [Citation Graph (, )][DBLP]

  9. A modelfor the creation of online courseware. [Citation Graph (, )][DBLP]

  10. Monitoring and evaluating a redesigned first year programming course. [Citation Graph (, )][DBLP]

  11. Instructional software for closed laboratories in CS1. [Citation Graph (, )][DBLP]

  12. Integrating design and simulation into a computer architecture course. [Citation Graph (, )][DBLP]

  13. Cost effective multimedia courseware development. [Citation Graph (, )][DBLP]

  14. Teaching software engineering and project management to 300 participants without drain of quality or intensity. [Citation Graph (, )][DBLP]

  15. A pedagogical pattern for bringing service into the curriculum via the web. [Citation Graph (, )][DBLP]

  16. Visual programming with Java; an alternative approach to introductory programming. [Citation Graph (, )][DBLP]

  17. Algorithm visualization on the World Wide Web - the difference Java makes! [Citation Graph (, )][DBLP]

  18. Distributed algorithms in Java. [Citation Graph (, )][DBLP]

  19. Design and realization of an interactive multimedia server in education. [Citation Graph (, )][DBLP]

  20. Using a network simulation package to teach the client-server model. [Citation Graph (, )][DBLP]

  21. Recursion and grammars for CS2. [Citation Graph (, )][DBLP]

  22. Concurrent programming CAN be introduced into the lower-level undergraduate curriculum. [Citation Graph (, )][DBLP]

  23. Using online seminars to demonstrate the social psychological impacts of computer-mediated communication systems. [Citation Graph (, )][DBLP]

  24. International initiative. [Citation Graph (, )][DBLP]

  25. Use of computer conferencing to teach a course on humans and computers. [Citation Graph (, )][DBLP]

  26. Ethics, programming, and virtual environments. [Citation Graph (, )][DBLP]

  27. Teaching programming through paperless assignments: an empirical evaluation of instructor feedback. [Citation Graph (, )][DBLP]

  28. Computer managed, open question, open book assessment. [Citation Graph (, )][DBLP]

  29. Multi-media integrated into CS 2: an interactive children's story as a unifying class project. [Citation Graph (, )][DBLP]

  30. VIBDaST: a virtual interactive book as a data structures teaching aid. [Citation Graph (, )][DBLP]

  31. A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it. [Citation Graph (, )][DBLP]

  32. CLAP: teaching data structures in a creative way. [Citation Graph (, )][DBLP]

  33. CS student research experience applied to developing instructional technology. [Citation Graph (, )][DBLP]

  34. WebCT and first year: student reaction to and use of a Web-based resource in first year computer science. [Citation Graph (, )][DBLP]

  35. Does collaborative hypertext support better engagement in learning of the basics in informatics? [Citation Graph (, )][DBLP]

  36. OBOA model of explanation module in intelligent tutoring shell. [Citation Graph (, )][DBLP]

  37. Distance learning of the management of software projects. [Citation Graph (, )][DBLP]

  38. Changing computer science curricula (panel): planning for the future. [Citation Graph (, )][DBLP]

  39. You learned all you need to design educational software design in kindergarten (panel). [Citation Graph (, )][DBLP]

  40. Using Java in computer science education (panel). [Citation Graph (, )][DBLP]

  41. Using the WWW as the delivery mechanism for interactive, visualization-based instructional modules (panel). [Citation Graph (, )][DBLP]

  42. Designing laboratory materials for computing courses (panel). [Citation Graph (, )][DBLP]

  43. Using IT to integrate societal and ethical issues in the CS/IS curriculum (panel). [Citation Graph (, )][DBLP]

  44. The Web and distance learning (panel): what is appropriate and what is not. [Citation Graph (, )][DBLP]

  45. Computer mediated communication in collaborative educational settings (panel). [Citation Graph (, )][DBLP]

  46. Harnessing technology for effective inter/intra-institutional collaboration (panel). [Citation Graph (, )][DBLP]

  47. Perspectives on innovations in the computing curriculum (panel). [Citation Graph (, )][DBLP]

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