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Conferences in DBLP

(iticse)
2010 (conf/iticse/2010)


  1. Science, technology and innovation: a key driver for economic growth. [Citation Graph (, )][DBLP]


  2. Who's missing from the room. [Citation Graph (, )][DBLP]


  3. Challenges with teaching HCI early to computer students. [Citation Graph (, )][DBLP]


  4. Service learning in introductory computer science. [Citation Graph (, )][DBLP]


  5. From phenomenography study to planning teaching. [Citation Graph (, )][DBLP]


  6. The SOM family: virtual machines for teaching and research. [Citation Graph (, )][DBLP]


  7. JavaSpaces NetBeans: a linda workbench for distributed programming course. [Citation Graph (, )][DBLP]


  8. Enbug: when debuggers go bad. [Citation Graph (, )][DBLP]


  9. A sub-saharan comparative study of university students' attitudes towards computer programming. [Citation Graph (, )][DBLP]


  10. Creating digital divas: scaffolding perception change through secondary school and university alliances. [Citation Graph (, )][DBLP]


  11. Inspiring women undergraduates. [Citation Graph (, )][DBLP]


  12. Analysis of computer science related curriculum on LDA and Isomap. [Citation Graph (, )][DBLP]


  13. Individual and group seminars and workshops in the computer science curriculum. [Citation Graph (, )][DBLP]


  14. Developing verification-driven learning cases. [Citation Graph (, )][DBLP]


  15. ComTest: a tool to impart TDD and unit testing to introductory level programming. [Citation Graph (, )][DBLP]


  16. SAMtool, a tool for deducing and implementing loop patterns. [Citation Graph (, )][DBLP]


  17. PhidgetLab: crossing the border from virtual to real-world objects. [Citation Graph (, )][DBLP]


  18. LOMOLEHEA: learning object model for online learning based on the european higher education area. [Citation Graph (, )][DBLP]


  19. Online education experiences: information technologies certificate program at METU. [Citation Graph (, )][DBLP]


  20. Evaluation of automatic classroom capture for computer science education. [Citation Graph (, )][DBLP]


  21. Computer lab work on theory. [Citation Graph (, )][DBLP]


  22. Tail recursive programming by applying generalization. [Citation Graph (, )][DBLP]


  23. Mental models of recursion: investigating students' understanding of recursion. [Citation Graph (, )][DBLP]


  24. Comparison of OOP first and OOP later: first results regarding the role of comfort level. [Citation Graph (, )][DBLP]


  25. A study on student performance in first year CS courses. [Citation Graph (, )][DBLP]


  26. Self-predicted and actual performance in an introductory programming course. [Citation Graph (, )][DBLP]


  27. A framework for computational thinking across the curriculum. [Citation Graph (, )][DBLP]


  28. Helping students build a mental model of computation. [Citation Graph (, )][DBLP]


  29. File references, trees, and computational thinking. [Citation Graph (, )][DBLP]


  30. Effect of media richness on user acceptance of blogs and podcasts. [Citation Graph (, )][DBLP]


  31. SNAG: using social networking games to increase student retention in computer science. [Citation Graph (, )][DBLP]


  32. Developing tools to encourage reflection in first year students blogs. [Citation Graph (, )][DBLP]


  33. Measuring of and reacting to learners' progress in logic programming courses. [Citation Graph (, )][DBLP]


  34. Student self-assessment in a programming course using bloom's revised taxonomy. [Citation Graph (, )][DBLP]


  35. Learning (through) recursion: a multidimensional analysis of the competences achieved by CS1 students. [Citation Graph (, )][DBLP]


  36. Using alice in CS1: a quantitative experiment. [Citation Graph (, )][DBLP]


  37. An unusual CS 1 with high standards and confirming results. [Citation Graph (, )][DBLP]


  38. Teaching abstraction in introductory courses. [Citation Graph (, )][DBLP]


  39. Reflecting on online learning designs using observed behavior. [Citation Graph (, )][DBLP]


  40. Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures. [Citation Graph (, )][DBLP]


  41. e-Lectures to support blended instruction in multimedia programming course. [Citation Graph (, )][DBLP]


  42. Robotics and intelligent systems for social and behavioral science undergraduates. [Citation Graph (, )][DBLP]


  43. Creativity and intrinsic motivation in computer science education: experimenting with robots. [Citation Graph (, )][DBLP]


  44. Using personal robots in CS1: experiences, outcomes, and attitudinal influences. [Citation Graph (, )][DBLP]


  45. What did qubits ever do for me: an answer for CS2 students. [Citation Graph (, )][DBLP]


  46. Experience report: CS1 for majors with media computation. [Citation Graph (, )][DBLP]


  47. When CS 1 is biology 1: crossdisciplinary collaboration as CS context. [Citation Graph (, )][DBLP]


  48. Using scalable game design to teach computer science from middle school to graduate school. [Citation Graph (, )][DBLP]


  49. Broadening accessibility to computer science for K-12 education. [Citation Graph (, )][DBLP]


  50. Enhancing K-12 education with alice programming adventures. [Citation Graph (, )][DBLP]


  51. Evaluating the effectiveness of a pattern application support tool for novices. [Citation Graph (, )][DBLP]


  52. Experiences in software engineering courses using psychometrics with RAMSET. [Citation Graph (, )][DBLP]


  53. Modeling with Plato: the unified modeling language in a cultural context. [Citation Graph (, )][DBLP]


  54. Encouraging reading and collaboration using classroom salon. [Citation Graph (, )][DBLP]


  55. Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework. [Citation Graph (, )][DBLP]


  56. Skills and knowledge for hire: leeds source-it. [Citation Graph (, )][DBLP]


  57. Usability, engagement & development of a digital usability laboratory in a higher education environment. [Citation Graph (, )][DBLP]


  58. Online identification of learner problem solving strategies using pattern recognition methods. [Citation Graph (, )][DBLP]


  59. Undergraduate database instruction with MeTube. [Citation Graph (, )][DBLP]


  60. Hands-on approach to teaching wireless sensor networks at the undergraduate level. [Citation Graph (, )][DBLP]


  61. Integrating categories of algorithm learning objective into algorithm visualization design: a proposal. [Citation Graph (, )][DBLP]


  62. A platform for visualizing digital circuit synthesis with VHDL. [Citation Graph (, )][DBLP]


  63. Using AVs to explain NP-completeness. [Citation Graph (, )][DBLP]


  64. Motivating online collaborative learning. [Citation Graph (, )][DBLP]


  65. Sharing and discussing UML modeling exercises in a PLE. [Citation Graph (, )][DBLP]


  66. Open source widget for parson's puzzles. [Citation Graph (, )][DBLP]


  67. Serverless automatic assessment of Javascript exercises. [Citation Graph (, )][DBLP]


  68. VCache: visualization applet for processor caches. [Citation Graph (, )][DBLP]


  69. Greenroom: a teacher community for collaborative resource development. [Citation Graph (, )][DBLP]


  70. Promoting active learning through assignments. [Citation Graph (, )][DBLP]


  71. Innovative CS capstone projects on green energy applications with WSN in a box. [Citation Graph (, )][DBLP]


  72. Advantage of using web 2.0 applications in class. [Citation Graph (, )][DBLP]


  73. Assessment methods and how teachers and students view them in a computer science course at Uppsala University. [Citation Graph (, )][DBLP]


  74. Linking different programming paradigms: thoughts about instructional design. [Citation Graph (, )][DBLP]


  75. The case for error detection support during online testing. [Citation Graph (, )][DBLP]


  76. Inquiry-based active learning in introductory programming courses. [Citation Graph (, )][DBLP]


  77. Lecturing about the phenomenology of databases. [Citation Graph (, )][DBLP]


  78. Improving CS education at Wits using an online assessment and evaluation system: a case study. [Citation Graph (, )][DBLP]


  79. Support tools for graphs in computer science. [Citation Graph (, )][DBLP]


  80. Changing the learning process of the input/output topic using a game in a portable console. [Citation Graph (, )][DBLP]


  81. International sustainable exchange: student projects to teach social responsibility. [Citation Graph (, )][DBLP]


  82. Portable labs in a box for embedded system education. [Citation Graph (, )][DBLP]


  83. A mobile learning tool to deliver online questionnaires. [Citation Graph (, )][DBLP]


  84. A lecture about teaching informatics in secondary education: lecture design and first experiences. [Citation Graph (, )][DBLP]


  85. Lego NXT as a learning tool. [Citation Graph (, )][DBLP]


  86. embed4Auto: a PLE for software modelling. [Citation Graph (, )][DBLP]


  87. The effect of video tutorials on learning spreadsheets. [Citation Graph (, )][DBLP]


  88. JavaMarker: an eclipse plug-in to mark students' Java exercises. [Citation Graph (, )][DBLP]


  89. What do promising high school students think about studying computing. [Citation Graph (, )][DBLP]


  90. Student-centered design of a parser visualization tool. [Citation Graph (, )][DBLP]


  91. Starting out at university with team projects. [Citation Graph (, )][DBLP]


  92. Computer science education in Turkey. [Citation Graph (, )][DBLP]


  93. Professional associations in K-12 computer science. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002