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Conferences in DBLP

(ozchi)
2008 (conf/ozchi/2008)


  1. Energy aware dwelling: a critical survey of interaction design for eco-visualizations. [Citation Graph (, )][DBLP]


  2. Smart metering demand management programs: challenging the comfort and cleanliness habitus of households. [Citation Graph (, )][DBLP]


  3. Touch to access the mobile internet. [Citation Graph (, )][DBLP]


  4. Investigating touch interactions for an augmented world. [Citation Graph (, )][DBLP]


  5. Design considerations for community portals in master-planned developments in Australia and Mexico. [Citation Graph (, )][DBLP]


  6. "This might be stupid, but...": participatory design with community displays and postcards. [Citation Graph (, )][DBLP]


  7. Are you bored?: Maybe an interface agent can help! [Citation Graph (, )][DBLP]


  8. Mobile phone usage of young adults: the impact of motivational factors. [Citation Graph (, )][DBLP]


  9. Training and process change: a collaborative telehealth case study. [Citation Graph (, )][DBLP]


  10. Multidisciplinary medical team meetings: a field study of collaboration in health care. [Citation Graph (, )][DBLP]


  11. Inventing and devising movement in the design of movement-based interactive systems. [Citation Graph (, )][DBLP]


  12. Kinesthetic interaction: revealing the bodily potential in interaction design. [Citation Graph (, )][DBLP]


  13. Is digital technology urban?: Understanding intermetropolitan digital divides in South Africa. [Citation Graph (, )][DBLP]


  14. Do you need general principles or concrete heuristics?: a model for categorizing usability criteria. [Citation Graph (, )][DBLP]


  15. Novel interface for first person shooting games on PDAs. [Citation Graph (, )][DBLP]


  16. Location-based storytelling in the urban environment. [Citation Graph (, )][DBLP]


  17. Participation, collaboration and spectatorship in an alternate reality game. [Citation Graph (, )][DBLP]


  18. Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls. [Citation Graph (, )][DBLP]


  19. Rural encounters: cultural translations through video. [Citation Graph (, )][DBLP]


  20. Mobile service audio notifications: intuitive semantics and noises. [Citation Graph (, )][DBLP]


  21. Design of mobile wellness applications: identifying cross-cultural factors. [Citation Graph (, )][DBLP]


  22. Designing technology for sensitive contexts: supporting end-of-life decision making. [Citation Graph (, )][DBLP]


  23. An analysis of building habitat with networked tools. [Citation Graph (, )][DBLP]


  24. Do the blocks rock: a tangible interface for play and exploration. [Citation Graph (, )][DBLP]


  25. A collaborative multimodal handwriting training environment for visually impaired students. [Citation Graph (, )][DBLP]


  26. Interface design strategies for computer-assisted speech transcription. [Citation Graph (, )][DBLP]


  27. Voice art: a novel mode for creating visual art. [Citation Graph (, )][DBLP]


  28. Towards a design space explorer for media facades. [Citation Graph (, )][DBLP]


  29. Supporting gardeners to plan domestic watering: a case study of designing an 'everyday simulation'. [Citation Graph (, )][DBLP]


  30. Playing urban sustainability: the ecology of a simulation game. [Citation Graph (, )][DBLP]


  31. It's the thought that counts: content vs. contact. [Citation Graph (, )][DBLP]


  32. Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market. [Citation Graph (, )][DBLP]


  33. Suburban nostalgia: the community building potential of urban screens. [Citation Graph (, )][DBLP]


  34. ExternalEyes: evaluating the visual abstraction of human emotion on a public wearable display device. [Citation Graph (, )][DBLP]


  35. To search or to explore -- that is the question: a study in mindful engagement. [Citation Graph (, )][DBLP]


  36. Using an action research approach to design a telemedicine system for critical care: a reflection. [Citation Graph (, )][DBLP]


  37. The hipdiskettes: learning (through) wearables. [Citation Graph (, )][DBLP]


  38. Taxonomy of exertion games. [Citation Graph (, )][DBLP]


  39. Social tools and social capital: reading mobile phone usage in rural indigenous communities. [Citation Graph (, )][DBLP]


  40. Low-cost, low-bandwidth online meetings between farmers and scientists. [Citation Graph (, )][DBLP]


  41. The rise of middle and upper middle class in emerging markets: product and service opportunities. [Citation Graph (, )][DBLP]


  42. Reflections on the role of seeding in social design. [Citation Graph (, )][DBLP]


  43. Vision labs: seeing UCD as a relational practice. [Citation Graph (, )][DBLP]


  44. A bush encroachment decision support system's metamorphosis. [Citation Graph (, )][DBLP]


  45. The reflective practitioner: in creation of PEGASYS. [Citation Graph (, )][DBLP]


  46. Staging life stories on the web: the Small Histories project and performances of reconstruction. [Citation Graph (, )][DBLP]


  47. Investigation into the feasibility of using tactons to provide navigation cues in pedestrian situations. [Citation Graph (, )][DBLP]


  48. Real-time anaesthesia diagnosis display system with multi-modal alarms. [Citation Graph (, )][DBLP]


  49. Evaluating visual search performance with a multi layer display. [Citation Graph (, )][DBLP]


  50. Telling my baby's stories: family communication and narrative practices of young mothers living abroad. [Citation Graph (, )][DBLP]


  51. Night shifts: some situated dimensions of student technology use. [Citation Graph (, )][DBLP]


  52. Towards social connection for young people with cancer. [Citation Graph (, )][DBLP]


  53. Designing social tools for the bees, the buzz and the beehive. [Citation Graph (, )][DBLP]


  54. Teaching multimedia by using multimedia: remote hands-on teaching. [Citation Graph (, )][DBLP]


  55. Understanding engagement with tangible user interfaces. [Citation Graph (, )][DBLP]


  56. Think before you talk: an empirical study of relationship between speech pauses and cognitive load. [Citation Graph (, )][DBLP]


  57. Resolving ambiguity of scope in remote collaboration: a study in film scoring. [Citation Graph (, )][DBLP]


  58. The distributed studio: towards a theory of virtual place for creative collaboration. [Citation Graph (, )][DBLP]


  59. Inscription of information behaviour to communities of practice on an organisational intranet. [Citation Graph (, )][DBLP]

NOTICE1
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002