Conferences in DBLP
(dimea) 2008 (conf/dimea/2008)
Overview of the European Commission research lines in the creative and cultural sectors in support of media content. [Citation Graph (, )][DBLP ] Computer games-based learning: research and initiatives. [Citation Graph (, )][DBLP ] Interacting with virtual and augmented worlds. [Citation Graph (, )][DBLP ] Aer()sculpture, art made out of threatened sky. [Citation Graph (, )][DBLP ] Socializing in mobile gaming. [Citation Graph (, )][DBLP ] Pervasive play, immersion and story: designing interference . [Citation Graph (, )][DBLP ] Design for coincidence: incorporating real world artifacts in location based games. [Citation Graph (, )][DBLP ] Lessons learned: game design for large public displays. [Citation Graph (, )][DBLP ] Augmented reality for games. [Citation Graph (, )][DBLP ] Social heroes: games as APIs for social interaction. [Citation Graph (, )][DBLP ] Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. [Citation Graph (, )][DBLP ] A real-time streaming games-on-demand system. [Citation Graph (, )][DBLP ] A case study of developing game edutainment: "addictive danger". [Citation Graph (, )][DBLP ] Three dimensional knowledge visualization in the theatre studies classroom. [Citation Graph (, )][DBLP ] Multiplayer role games applied to problem based learning. [Citation Graph (, )][DBLP ] Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds. [Citation Graph (, )][DBLP ] Jabberwocky: children's digital ink story writing from nonsense to sense. [Citation Graph (, )][DBLP ] Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools. [Citation Graph (, )][DBLP ] The virtual museum of sculpture. [Citation Graph (, )][DBLP ] Showing the evolution of the city of Trento across centuries. [Citation Graph (, )][DBLP ] Design of information landscapes for cultural heritage content. [Citation Graph (, )][DBLP ] Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. [Citation Graph (, )][DBLP ] Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices. [Citation Graph (, )][DBLP ] Toward accessible 3D virtual environments for the blind and visually impaired. [Citation Graph (, )][DBLP ] A cultural probes study on video sharing and social communication on the internet. [Citation Graph (, )][DBLP ] Synergy: a prototype collaborative environment to support the conceptual stages of the design process. [Citation Graph (, )][DBLP ] Digital art 2.0: art meets web 2.0 trend. [Citation Graph (, )][DBLP ] Biometric tendency recognition and classification system: an artistic approach. [Citation Graph (, )][DBLP ] Creating 3D virtual sculptures from vision and touch technologies. [Citation Graph (, )][DBLP ] The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies. [Citation Graph (, )][DBLP ] Software engineering for and with artists: a case study. [Citation Graph (, )][DBLP ] A realtime mixed reality system for seamless interaction between real and virtual objects. [Citation Graph (, )][DBLP ] Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]. [Citation Graph (, )][DBLP ] Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game. [Citation Graph (, )][DBLP ] Virtualizing a campus: a SEEU case study. [Citation Graph (, )][DBLP ] Development and evaluation of a centaur robot. [Citation Graph (, )][DBLP ] Aesthetic and auditory enhancements for multi-stream information sonification. [Citation Graph (, )][DBLP ] Designing avatars. [Citation Graph (, )][DBLP ] Web services for digital rights management and copyright protection in digital media. [Citation Graph (, )][DBLP ] Lei Feng lives on in cyberspace. [Citation Graph (, )][DBLP ] Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environments. [Citation Graph (, )][DBLP ] Interactivity dimension: media, contents, and user perception. [Citation Graph (, )][DBLP ] Handling out of domain topics by a conversational character. [Citation Graph (, )][DBLP ] A user profile-based personalization system for digital multimedia content. [Citation Graph (, )][DBLP ] Adaptive user preference modeling and its application to in-flight entertainment. [Citation Graph (, )][DBLP ] AI Model for Computer games based on Case Based Reasoning and AI Planning. [Citation Graph (, )][DBLP ] Emotionally aware automated portrait painting. [Citation Graph (, )][DBLP ] The rhetoric of interactive art works. [Citation Graph (, )][DBLP ] Interactive Antarctica: a museum installation based on an augmented reality system. [Citation Graph (, )][DBLP ] Hierarchical triangular patches for terrain rendering with their matching blocks. [Citation Graph (, )][DBLP ] An interactive sketching method for 3D object modeling. [Citation Graph (, )][DBLP ] Embodiment in data sculpture: a model of the physical visualization of information. [Citation Graph (, )][DBLP ] HERON: a zournas digital virtual musical instrument. [Citation Graph (, )][DBLP ] Iscore: a system for writing interaction. [Citation Graph (, )][DBLP ] Distributed collective practices in collaborative music performance. [Citation Graph (, )][DBLP ] Social active listening and making of expressive music: the interactive piece the bow is bent and drawn . [Citation Graph (, )][DBLP ] Towards minimalism and expressiveness in interactive drama. [Citation Graph (, )][DBLP ] Authoring interactive narratives with hypersections. [Citation Graph (, )][DBLP ] Mobile video stories. [Citation Graph (, )][DBLP ] System architecture and interactivity model for mobile TV applications. [Citation Graph (, )][DBLP ] Analysis of Japanese folktales for the purpose of story generation. [Citation Graph (, )][DBLP ] Content strategies of the future: between games and stories -- crossroads for the video game industry. [Citation Graph (, )][DBLP ] Conciliating coherence and high responsiveness in interactive storytelling. [Citation Graph (, )][DBLP ] Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE. [Citation Graph (, )][DBLP ] User centric media in the future internet: trends and challenges. [Citation Graph (, )][DBLP ] An advanced direct searching technique applied on compressed video content repositories. [Citation Graph (, )][DBLP ] A game-engine based virtual museum authoring and presentation system. [Citation Graph (, )][DBLP ] Person tracking for ambient camera selection in complex sports environments. [Citation Graph (, )][DBLP ] Sydewynder: rapid prototyping for mobile mixed-reality games. [Citation Graph (, )][DBLP ] Mobility and social interaction as core gameplay elements in multi-player augmented reality. [Citation Graph (, )][DBLP ] The magic lens box: simplifying the development of mixed reality games. [Citation Graph (, )][DBLP ] Achieving pervasive awareness through artwork. [Citation Graph (, )][DBLP ] Designing GUI for the user configuration of pervasive awareness applications. [Citation Graph (, )][DBLP ] Mii & you. [Citation Graph (, )][DBLP ] Pervasive awareness applications: aesthetic and ludic aspects. [Citation Graph (, )][DBLP ] Interfacing intimacy: spatializing ubiquitous technologies for dwelling places. [Citation Graph (, )][DBLP ] The next step in social networking software: the global coffee machine. [Citation Graph (, )][DBLP ] Ludic aspects of the generative audiovisual narrative system. [Citation Graph (, )][DBLP ] The ludic aspect of interaction during a pervasive game activity. [Citation Graph (, )][DBLP ] Motion2Sound. [Citation Graph (, )][DBLP ] A 3D J2ME game utilizing autonomous moving agents. [Citation Graph (, )][DBLP ] An online artistic game: the 12 labors of the internet user. [Citation Graph (, )][DBLP ] Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system". [Citation Graph (, )][DBLP ] Educational game Europe 2045. [Citation Graph (, )][DBLP ] Butterfly dress. [Citation Graph (, )][DBLP ] Create a mobile video story. [Citation Graph (, )][DBLP ] CIL3D: a content-based 3D model search engine. [Citation Graph (, )][DBLP ] Massh!: a web-based collective music mashup system. [Citation Graph (, )][DBLP ] Touch the invisibles. [Citation Graph (, )][DBLP ] Office Diva. [Citation Graph (, )][DBLP ] Designing interaction and animation in YS-3: multi-layered interactive animation device. [Citation Graph (, )][DBLP ] Roll your own city. [Citation Graph (, )][DBLP ] Direct searching of multimedia content based on video characteristics extracted from compressed domain. [Citation Graph (, )][DBLP ] Crossed lines. [Citation Graph (, )][DBLP ] The mutiny: an interactive drama on IDtension. [Citation Graph (, )][DBLP ] Interacting with virtual and augmented worlds. [Citation Graph (, )][DBLP ]