The aesthetics of interactive artifacts: thoughts on performative beauty. [Citation Graph (, )][DBLP]
Mixed reality classroom: learning from entertainment. [Citation Graph (, )][DBLP]
Moblogging and belonging: new mobile phone practices and young people's sense of social inclusion. [Citation Graph (, )][DBLP]
Concept and construction of an interactive folktale system. [Citation Graph (, )][DBLP]
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. [Citation Graph (, )][DBLP]
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. [Citation Graph (, )][DBLP]
Back to the Holodeck: new life for virtual reality? [Citation Graph (, )][DBLP]
Cheating in networked computer games: a review. [Citation Graph (, )][DBLP]
Design of a cheat-resistant P2P online gaming system. [Citation Graph (, )][DBLP]
Digital television, personal video recorders and convergence in the Australian home. [Citation Graph (, )][DBLP]
Designing in virtual reality (DesIRe): a gesture-based interface. [Citation Graph (, )][DBLP]
Understanding Malaysian students as gamers: experience. [Citation Graph (, )][DBLP]
Adaptive digital game-based learning framework. [Citation Graph (, )][DBLP]
Thai small and medium enterprises engagement in the emerging digital content and game industry. [Citation Graph (, )][DBLP]
Mapping resources to state functions in massively multiplayer online games. [Citation Graph (, )][DBLP]
Concept and construction of a dance robot system. [Citation Graph (, )][DBLP]
Concept and architecture of a centaur robot. [Citation Graph (, )][DBLP]
Engaging the audience in augmented reality performance. [Citation Graph (, )][DBLP]