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Conferences in DBLP
(mig) 2008 (conf/mig/2008)
Texture Synthesis Based Simulation of Secondary Agents. [Citation Graph (, )][DBLP]
Using the Corridor Map Method for Path Planning for a Large Number of Characters. [Citation Graph (, )][DBLP]
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. [Citation Graph (, )][DBLP]
Populate Your Game Scene. [Citation Graph (, )][DBLP]
Hierarchical Path Planning for Virtual Crowds. [Citation Graph (, )][DBLP]
Towards Embodied and Situated Virtual Humans. [Citation Graph (, )][DBLP]
Adaptive Body, Motion and Cloth. [Citation Graph (, )][DBLP]
From Motion Capture to Real-Time Character Animation. [Citation Graph (, )][DBLP]
More Motion Capture in Games - Can We Make Example-Based Approaches Scale?. [Citation Graph (, )][DBLP]
Simulating Interactions of Characters. [Citation Graph (, )][DBLP]
Motion Prediction for Online Gaming. [Citation Graph (, )][DBLP]
Two-Character Motion Control: Challenge and Promise. [Citation Graph (, )][DBLP]
Motion Modeling: Can We Get Rid of Motion Capture?. [Citation Graph (, )][DBLP]
Informed Use of Motion Synthesis Methods. [Citation Graph (, )][DBLP]
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. [Citation Graph (, )][DBLP]
An Immersive Motion Interface with Edutainment Contents for Elderly People. [Citation Graph (, )][DBLP]
Design of Experience and Flow in Movement-Based Interaction. [Citation Graph (, )][DBLP]
Relaxed Steering towards Oriented Region Goals. [Citation Graph (, )][DBLP]
Opening Doors in Motion Analysis Research. [Citation Graph (, )][DBLP]
Watch Out! A Framework for Evaluating Steering Behaviors. [Citation Graph (, )][DBLP]
Whole-Body Locomotion, Manipulation and Reaching for Humanoids. [Citation Graph (, )][DBLP]
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. [Citation Graph (, )][DBLP]
Animating Speech in Games. [Citation Graph (, )][DBLP]
Autonomous Digital Actors. [Citation Graph (, )][DBLP]
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