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Conferences in DBLP
(mig) 2009 (conf/mig/2009)
Collision Avoidance between Avatars of Real and Virtual Individuals. [Citation Graph (, )][DBLP]
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. [Citation Graph (, )][DBLP]
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. [Citation Graph (, )][DBLP]
A Predictive Collision Avoidance Model for Pedestrian Simulation. [Citation Graph (, )][DBLP]
Applying Affect Recognition in Serious Games: The PlayMancer Project. [Citation Graph (, )][DBLP]
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. [Citation Graph (, )][DBLP]
Data Driven Evaluation of Crowds. [Citation Graph (, )][DBLP]
Variety Is the Spice of (Virtual) Life. [Citation Graph (, )][DBLP]
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. [Citation Graph (, )][DBLP]
A Velocity-Curvature Space Approach for Walking Motions Analysis. [Citation Graph (, )][DBLP]
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. [Citation Graph (, )][DBLP]
Real-Time Character Control for Wrestling Games. [Citation Graph (, )][DBLP]
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments. [Citation Graph (, )][DBLP]
A Semantic Navigation Model for Video Games. [Citation Graph (, )][DBLP]
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms. [Citation Graph (, )][DBLP]
Data Based Steering of Virtual Human Using a Velocity-Space Approach. [Citation Graph (, )][DBLP]
Path Abstraction for Combined Navigation and Animation. [Citation Graph (, )][DBLP]
Camera Planning in Virtual Environments Using the Corridor Map Method. [Citation Graph (, )][DBLP]
Adaptive Physics-Inspired Facial Animation. [Citation Graph (, )][DBLP]
Evolved Controllers for Simulated Locomotion. [Citation Graph (, )][DBLP]
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. [Citation Graph (, )][DBLP]
Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments. [Citation Graph (, )][DBLP]
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. [Citation Graph (, )][DBLP]
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