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Conferences in DBLP

(mig)
2009 (conf/mig/2009)


  1. Collision Avoidance between Avatars of Real and Virtual Individuals. [Citation Graph (, )][DBLP]


  2. CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. [Citation Graph (, )][DBLP]


  3. Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. [Citation Graph (, )][DBLP]


  4. A Predictive Collision Avoidance Model for Pedestrian Simulation. [Citation Graph (, )][DBLP]


  5. Applying Affect Recognition in Serious Games: The PlayMancer Project. [Citation Graph (, )][DBLP]


  6. A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. [Citation Graph (, )][DBLP]


  7. Data Driven Evaluation of Crowds. [Citation Graph (, )][DBLP]


  8. Variety Is the Spice of (Virtual) Life. [Citation Graph (, )][DBLP]


  9. Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. [Citation Graph (, )][DBLP]


  10. A Velocity-Curvature Space Approach for Walking Motions Analysis. [Citation Graph (, )][DBLP]


  11. Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. [Citation Graph (, )][DBLP]


  12. Real-Time Character Control for Wrestling Games. [Citation Graph (, )][DBLP]


  13. Motion Planning and Synthesis of Human-Like Characters in Constrained Environments. [Citation Graph (, )][DBLP]


  14. A Semantic Navigation Model for Video Games. [Citation Graph (, )][DBLP]


  15. An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms. [Citation Graph (, )][DBLP]


  16. Data Based Steering of Virtual Human Using a Velocity-Space Approach. [Citation Graph (, )][DBLP]


  17. Path Abstraction for Combined Navigation and Animation. [Citation Graph (, )][DBLP]


  18. Camera Planning in Virtual Environments Using the Corridor Map Method. [Citation Graph (, )][DBLP]


  19. Adaptive Physics-Inspired Facial Animation. [Citation Graph (, )][DBLP]


  20. Evolved Controllers for Simulated Locomotion. [Citation Graph (, )][DBLP]


  21. Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. [Citation Graph (, )][DBLP]


  22. Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments. [Citation Graph (, )][DBLP]


  23. Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. [Citation Graph (, )][DBLP]

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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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