The SCEAS System
Navigation Menu

Conferences in DBLP

(acmidc)
2009 (conf/acmidc/2009)


  1. Children's programming, reconsidered: settings, stuff, and surfaces. [Citation Graph (, )][DBLP]


  2. EduWear: smart textiles as ways of relating computing technology to everyday life. [Citation Graph (, )][DBLP]


  3. Designing wiimprovisation for mediation in group music therapy with children suffering from behavioral disorders. [Citation Graph (, )][DBLP]


  4. Designing a story-based platform for HIV and AIDS counseling with Tanzanian children. [Citation Graph (, )][DBLP]


  5. An investigation of purpose built netbooks for primary school education. [Citation Graph (, )][DBLP]


  6. Interactive storytelling in pre-school: a case-study. [Citation Graph (, )][DBLP]


  7. Ten design lessons from the literature on child development and children's use of technology. [Citation Graph (, )][DBLP]


  8. Out of the box: exploring the richness of children's use of an interactive table. [Citation Graph (, )][DBLP]


  9. The fantasy table. [Citation Graph (, )][DBLP]


  10. Hands on what?: comparing children's mouse-based and tangible-based interaction. [Citation Graph (, )][DBLP]


  11. How children search the internet with keyword interfaces. [Citation Graph (, )][DBLP]


  12. Developing a media space for remote synchronous parent-child interaction. [Citation Graph (, )][DBLP]


  13. Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions. [Citation Graph (, )][DBLP]


  14. Putting interference to work in the design of a whole-class learning activity. [Citation Graph (, )][DBLP]


  15. Designing for spatial competence. [Citation Graph (, )][DBLP]


  16. A novel approach to interactive playgrounds: the interactive slide project. [Citation Graph (, )][DBLP]


  17. Identifying embodied metaphors in children's sound-action mappings. [Citation Graph (, )][DBLP]


  18. A team of presentation agents for edutainment. [Citation Graph (, )][DBLP]


  19. Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog. [Citation Graph (, )][DBLP]


  20. Virtual sandbox: adding groupware abilities to Scratch. [Citation Graph (, )][DBLP]


  21. SyCo: a collaborative learning tool for generating ideas in private and in public. [Citation Graph (, )][DBLP]


  22. MunchCrunch: a game to learn healthy-eating heuristics. [Citation Graph (, )][DBLP]


  23. State machines are child's play: observing children ages 9 to 11 playing Escape Machine. [Citation Graph (, )][DBLP]


  24. Lali: exploring a tangible interface for augmented play for preschoolers. [Citation Graph (, )][DBLP]


  25. First steps in distributed tangible technologies: a virtual tug of war. [Citation Graph (, )][DBLP]


  26. Increasing children's social competence through games, an exploratory study. [Citation Graph (, )][DBLP]


  27. Sniff: designing characterful interaction in a tangible toy. [Citation Graph (, )][DBLP]


  28. User-oriented design and tangible interaction for kindergarten children. [Citation Graph (, )][DBLP]


  29. Designing for physical-digital correspondence in tangible learning environments. [Citation Graph (, )][DBLP]


  30. Drama prototyping for the design of urban interactive systems for children. [Citation Graph (, )][DBLP]


  31. Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning. [Citation Graph (, )][DBLP]


  32. Bubble Letters: a child-centric interface for virtual and real world experience. [Citation Graph (, )][DBLP]


  33. Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. [Citation Graph (, )][DBLP]


  34. GENTORO: a system for supporting children's storytelling using handheld projectors and a robot. [Citation Graph (, )][DBLP]


  35. StoryTime: a new way for children to write. [Citation Graph (, )][DBLP]


  36. LEGS system in a zoo: use of mobile phones to enhance observation of animals. [Citation Graph (, )][DBLP]


  37. WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones. [Citation Graph (, )][DBLP]


  38. "Playing with" museum exhibits: designing educational games mediated by mobile technology. [Citation Graph (, )][DBLP]


  39. Learning abstract concepts through bodily engagement: a comparative, qualitative study. [Citation Graph (, )][DBLP]


  40. Materiality, practice, body. [Citation Graph (, )][DBLP]


  41. Awakening to maker methodology: the metamorphosis of a curious caterpillar. [Citation Graph (, )][DBLP]


  42. "It has to be a group work!": co-design with children. [Citation Graph (, )][DBLP]


  43. Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games. [Citation Graph (, )][DBLP]


  44. Computer game design and the imaginative play of young children. [Citation Graph (, )][DBLP]


  45. Designing the 'record' button: using children's understanding of icons to inform the design of a musical interface. [Citation Graph (, )][DBLP]


  46. Exploring children's investigation of data outliers. [Citation Graph (, )][DBLP]


  47. Experience it, draw it, rate it: capture children's experiences with their drawings. [Citation Graph (, )][DBLP]


  48. Enhancing user experience while gaming in archaeological parks with cellular phones. [Citation Graph (, )][DBLP]


  49. Game as life --- life as game. [Citation Graph (, )][DBLP]


  50. Petimo: safe social networking robot for children. [Citation Graph (, )][DBLP]


  51. FearNot!: providing children with strategies to cope with bullying. [Citation Graph (, )][DBLP]


  52. Tangible optical chess: a laser strategy game on an interactive tabletop. [Citation Graph (, )][DBLP]


  53. Human-robot interactions to promote play and learning. [Citation Graph (, )][DBLP]


  54. A museum mobile game for children using QR-codes. [Citation Graph (, )][DBLP]


  55. Jots: reflective learning in scratch. [Citation Graph (, )][DBLP]


  56. Pendaphonics: an engaging tangible pendulum-based sonic interaction experience. [Citation Graph (, )][DBLP]


  57. Simple tangible language elements for young children. [Citation Graph (, )][DBLP]


  58. Huggy pajama: a parent and child hugging communication system. [Citation Graph (, )][DBLP]


  59. TOFU: a socially expressive robot character for child interaction. [Citation Graph (, )][DBLP]


  60. Cultural coding and de-coding as ways of participation: digital media for marginalized young people. [Citation Graph (, )][DBLP]


  61. Fostering inclusion in Portuguese schools: key lessons from ICT projects. [Citation Graph (, )][DBLP]


  62. Voices beyond walls: the role of digital storytelling for empowering marginalized youth in refugee camps. [Citation Graph (, )][DBLP]


  63. Children and embodied interaction: seeking common ground. [Citation Graph (, )][DBLP]


  64. Stimulating physical and social activity through open-ended play. [Citation Graph (, )][DBLP]


  65. Creative interactive play for disabled children. [Citation Graph (, )][DBLP]


  66. The huggable: a platform for research in robotic companions for pediatric care. [Citation Graph (, )][DBLP]


  67. Family communication: phone conversations with children. [Citation Graph (, )][DBLP]


  68. Designing intergenerational mobile storytelling. [Citation Graph (, )][DBLP]


  69. Designing and testing mobile interfaces for children. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002