|
Conferences in DBLP
(acmidc) 2009 (conf/acmidc/2009)
Children's programming, reconsidered: settings, stuff, and surfaces. [Citation Graph (, )][DBLP]
EduWear: smart textiles as ways of relating computing technology to everyday life. [Citation Graph (, )][DBLP]
Designing wiimprovisation for mediation in group music therapy with children suffering from behavioral disorders. [Citation Graph (, )][DBLP]
Designing a story-based platform for HIV and AIDS counseling with Tanzanian children. [Citation Graph (, )][DBLP]
An investigation of purpose built netbooks for primary school education. [Citation Graph (, )][DBLP]
Interactive storytelling in pre-school: a case-study. [Citation Graph (, )][DBLP]
Ten design lessons from the literature on child development and children's use of technology. [Citation Graph (, )][DBLP]
Out of the box: exploring the richness of children's use of an interactive table. [Citation Graph (, )][DBLP]
The fantasy table. [Citation Graph (, )][DBLP]
Hands on what?: comparing children's mouse-based and tangible-based interaction. [Citation Graph (, )][DBLP]
How children search the internet with keyword interfaces. [Citation Graph (, )][DBLP]
Developing a media space for remote synchronous parent-child interaction. [Citation Graph (, )][DBLP]
Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions. [Citation Graph (, )][DBLP]
Putting interference to work in the design of a whole-class learning activity. [Citation Graph (, )][DBLP]
Designing for spatial competence. [Citation Graph (, )][DBLP]
A novel approach to interactive playgrounds: the interactive slide project. [Citation Graph (, )][DBLP]
Identifying embodied metaphors in children's sound-action mappings. [Citation Graph (, )][DBLP]
A team of presentation agents for edutainment. [Citation Graph (, )][DBLP]
Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog. [Citation Graph (, )][DBLP]
Virtual sandbox: adding groupware abilities to Scratch. [Citation Graph (, )][DBLP]
SyCo: a collaborative learning tool for generating ideas in private and in public. [Citation Graph (, )][DBLP]
MunchCrunch: a game to learn healthy-eating heuristics. [Citation Graph (, )][DBLP]
State machines are child's play: observing children ages 9 to 11 playing Escape Machine. [Citation Graph (, )][DBLP]
Lali: exploring a tangible interface for augmented play for preschoolers. [Citation Graph (, )][DBLP]
First steps in distributed tangible technologies: a virtual tug of war. [Citation Graph (, )][DBLP]
Increasing children's social competence through games, an exploratory study. [Citation Graph (, )][DBLP]
Sniff: designing characterful interaction in a tangible toy. [Citation Graph (, )][DBLP]
User-oriented design and tangible interaction for kindergarten children. [Citation Graph (, )][DBLP]
Designing for physical-digital correspondence in tangible learning environments. [Citation Graph (, )][DBLP]
Drama prototyping for the design of urban interactive systems for children. [Citation Graph (, )][DBLP]
Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning. [Citation Graph (, )][DBLP]
Bubble Letters: a child-centric interface for virtual and real world experience. [Citation Graph (, )][DBLP]
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. [Citation Graph (, )][DBLP]
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot. [Citation Graph (, )][DBLP]
StoryTime: a new way for children to write. [Citation Graph (, )][DBLP]
LEGS system in a zoo: use of mobile phones to enhance observation of animals. [Citation Graph (, )][DBLP]
WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones. [Citation Graph (, )][DBLP]
"Playing with" museum exhibits: designing educational games mediated by mobile technology. [Citation Graph (, )][DBLP]
Learning abstract concepts through bodily engagement: a comparative, qualitative study. [Citation Graph (, )][DBLP]
Materiality, practice, body. [Citation Graph (, )][DBLP]
Awakening to maker methodology: the metamorphosis of a curious caterpillar. [Citation Graph (, )][DBLP]
"It has to be a group work!": co-design with children. [Citation Graph (, )][DBLP]
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games. [Citation Graph (, )][DBLP]
Computer game design and the imaginative play of young children. [Citation Graph (, )][DBLP]
Designing the 'record' button: using children's understanding of icons to inform the design of a musical interface. [Citation Graph (, )][DBLP]
Exploring children's investigation of data outliers. [Citation Graph (, )][DBLP]
Experience it, draw it, rate it: capture children's experiences with their drawings. [Citation Graph (, )][DBLP]
Enhancing user experience while gaming in archaeological parks with cellular phones. [Citation Graph (, )][DBLP]
Game as life --- life as game. [Citation Graph (, )][DBLP]
Petimo: safe social networking robot for children. [Citation Graph (, )][DBLP]
FearNot!: providing children with strategies to cope with bullying. [Citation Graph (, )][DBLP]
Tangible optical chess: a laser strategy game on an interactive tabletop. [Citation Graph (, )][DBLP]
Human-robot interactions to promote play and learning. [Citation Graph (, )][DBLP]
A museum mobile game for children using QR-codes. [Citation Graph (, )][DBLP]
Jots: reflective learning in scratch. [Citation Graph (, )][DBLP]
Pendaphonics: an engaging tangible pendulum-based sonic interaction experience. [Citation Graph (, )][DBLP]
Simple tangible language elements for young children. [Citation Graph (, )][DBLP]
Huggy pajama: a parent and child hugging communication system. [Citation Graph (, )][DBLP]
TOFU: a socially expressive robot character for child interaction. [Citation Graph (, )][DBLP]
Cultural coding and de-coding as ways of participation: digital media for marginalized young people. [Citation Graph (, )][DBLP]
Fostering inclusion in Portuguese schools: key lessons from ICT projects. [Citation Graph (, )][DBLP]
Voices beyond walls: the role of digital storytelling for empowering marginalized youth in refugee camps. [Citation Graph (, )][DBLP]
Children and embodied interaction: seeking common ground. [Citation Graph (, )][DBLP]
Stimulating physical and social activity through open-ended play. [Citation Graph (, )][DBLP]
Creative interactive play for disabled children. [Citation Graph (, )][DBLP]
The huggable: a platform for research in robotic companions for pediatric care. [Citation Graph (, )][DBLP]
Family communication: phone conversations with children. [Citation Graph (, )][DBLP]
Designing intergenerational mobile storytelling. [Citation Graph (, )][DBLP]
Designing and testing mobile interfaces for children. [Citation Graph (, )][DBLP]
|