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Conferences in DBLP

(dux)
2007 (conf/dux/2007)


  1. AnyPhone: mobile applications for everyone. [Citation Graph (, )][DBLP]


  2. Bipolar laddering (BLA): a participatory subjective exploration method on user experience. [Citation Graph (, )][DBLP]


  3. SpiderCrab and the emergent object: designing for the twenty-first century. [Citation Graph (, )][DBLP]


  4. Happy coincidences in designing for social connectedness and play through opportunistic image capture. [Citation Graph (, )][DBLP]


  5. Engaging stakeholders: mobile diaries for social design. [Citation Graph (, )][DBLP]


  6. 180 x 120: designing alternate location systems. [Citation Graph (, )][DBLP]


  7. Communication mapping: understanding anyone's social network in 60 minutes. [Citation Graph (, )][DBLP]


  8. Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience. [Citation Graph (, )][DBLP]


  9. Qualities of perceived aesthetic in data visualization. [Citation Graph (, )][DBLP]


  10. TILTle: exploring dynamic balance. [Citation Graph (, )][DBLP]


  11. Designing for persistent audio conversations in the enterprise. [Citation Graph (, )][DBLP]


  12. Zync: the design of synchronized video sharing. [Citation Graph (, )][DBLP]


  13. Context-aware classification of continuous video from wearables. [Citation Graph (, )][DBLP]


  14. Experientializing home appliances to empower the aging population for autonomous living. [Citation Graph (, )][DBLP]


  15. Shared moments: opportunities for mobile phones in religious participation. [Citation Graph (, )][DBLP]


  16. The social web: global village or private cliques? [Citation Graph (, )][DBLP]


  17. Bowl: token-based media for children. [Citation Graph (, )][DBLP]


  18. The projects: towards a sociable architecture for virtual worlds. [Citation Graph (, )][DBLP]


  19. Being Mondrian: the public installation for interactive drawing with tangible interface. [Citation Graph (, )][DBLP]


  20. Peephole experiences: field experiments with mixed reality hydroscopes in a marine center. [Citation Graph (, )][DBLP]


  21. Avoiding the prisoner's dilemma of the web. [Citation Graph (, )][DBLP]


  22. Lessons from failure: re-conceiving blogging as personal change support. [Citation Graph (, )][DBLP]


  23. After the match: mobility and first dates. [Citation Graph (, )][DBLP]


  24. The open architecture network: a web-based workspace for global architectural collaboration. [Citation Graph (, )][DBLP]


  25. Responsibilities and implications: further thoughts on ethnography and design. [Citation Graph (, )][DBLP]


  26. Professor Tanda: greener gaming & pervasive play. [Citation Graph (, )][DBLP]


  27. Increasing recycling behaviors through user-centered design. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002