|
Conferences in DBLP
- Jan Neumann, Cornelia Fermüller, Yiannis Aloimonos
Animated Heads: From 3D Motion Fields to Action Descriptions. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:1-11 [Conf]
- Scott A. King, Richard E. Parent, Barbara L. Olsafsky
A Muscle-based 3D Parametric Lip Model for Speech-Synchronized Facial Animation. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:12-23 [Conf]
- Sumedha Kshirsagar, Stephane Garchery, Nadia Magnenat-Thalmann
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:24-34 [Conf]
- Yong-Jin Liu, Matthew Ming-Fai Yuen, Shan Xiong
A Feature-based Deformable Model for Photo-Realistic Head Modelling. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:35-45 [Conf]
- Jens Vorsatz, Hans-Peter Seidel
Multiresolution Modeling and Interactive Deformation of Large 3D Meshes. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:46-58 [Conf]
- Johan Claes, Frank Van Reeth, Marc Ramaekers
Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:59-71 [Conf]
- Olivier Parisy, Christophe Schlick
Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:72-84 [Conf]
- Jean-Christophe Nebel
Soft Tissue Modeling from 3D Scanned Data. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:85-97 [Conf]
- Catherine Pelachaud
Contextually Embodied Agents. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:98-108 [Conf]
- Ralf Plänkers, Pascal Fua
On Implicit Modelling for Fitting Purposes. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:109-119 [Conf]
- Hyewon Seo, Frederic Cordier, Laurent Philippon, Nadia Magnenat-Thalmann
Interactive Modelling of MPEG-4 Deformable Human Body Models. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:120-131 [Conf]
- Amaury Aubel, Daniel Thalmann
Efficient Muscle Shape Deformation. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:132-142 [Conf]
- Bradley Stuart, Patrick Baker, Yiannis Aloimonos
Towards the Ultimate Motion Capture Technology. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:143-157 [Conf]
- Dong Hoon Lee, Soon Ki Jung
Delaunay Triangles Model for Image-Based Motion Retargeting. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:158-168 [Conf]
- Ik Soo Lim, Daniel Thalmann
A Vector-Space Representation of Motion Data for Example-based Motion Synthesis. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:169-179 [Conf]
- Paolo Baerlocher, Ronan Boulic
Parametrization and Range of Motion of the Ball-and-Socket Joint. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:180-190 [Conf]
- Jan M. Allbeck, Norman I. Badler
Towards Behavioral Consistency in Animated Agents. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:191-205 [Conf]
- Christophe Urban
PECS - A Reference Model for Human-Like Agents. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:206-216 [Conf]
- Angela Caicedo, Jean-Sébastien Monzani, Daniel Thalmann
Communicative Autonomous Agents. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:217-227 [Conf]
- Wolfgang Müller, Ulrike Spierling, Marc Alexa, Ido Iurgel
Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:228-239 [Conf]
- Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann
Constructing Virtual Human Life Simulations. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:240-0 [Conf]
|