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Conference of the Digital Games Research Association (digra)
2005 (conf/digra/2005)

  1. Jason Rhody
    Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron's Call. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  2. Matthew Payne
    Online Gaming as a Virtual Forum. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  3. Nora Paul, Kathleen Hansen, Matt Taylor
    Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  4. Leonard Paul
    Canadian Content in Video Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Jim Parker, Sonny Chan
    OceanQuest: A University-Based Serious Game Project. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  6. Daniel Pargman, Andreas Eriksson
    Law, order and conflicts of interest in massively multiplayer online games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  7. Bradley S. Paras, Jim Bizzocchi
    Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  8. Ron Owston, André Kushniruk, Francis Ho, Kevin Pitts
    Evaluation of Web-based Games and Simulations Using the Virtual Usability Laboratory. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  9. Nils Olson
    Cooperation, Collectivism, and Morality: rural gamer identity in Vulcan, Alberta. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  10. Michael Nitsche
    Games, Montage and the First Person Point of View. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  11. Eva Nieuwdorp
    The Pervasive Interface; Tracing the Magic Circle. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  12. Simon Niedenthal
    Shadowplay: Simulated Illumination in Game Worlds. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  13. Simon Niedenthal
    Shadowplay workshop. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  14. Celia Pearce
    Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  15. Celia Pearce, Tracy Fullerton, Janine Fron
    Game Innovation Workshop (A Weeklong Atelier). [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  16. Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
    A Game Architecture for Emergent Story-Puzzles in a Persistent World. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  17. Bart Simon
    The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  18. Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England
    Extending Soft Models to Game Design: Flow, Challenges and Conflicts. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  19. Miguel Sicart
    The Ethics of Computer Game Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  20. Abdennour El Rhalibi, Steve Costa, David England
    Game Engineering for a Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  21. Marko Siitonen
    Defining Multiplayer Computer Gaming Communities. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  22. Joost Raessens, Jos de Mul, Douglas Rushkoff
    2. Computer Games as Participatory Media Culture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  23. Michael Power, Michel-Frédérick Gagnon, Lyse Langlois
    Judge for yourself: Ethical Advisor 1.0. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  24. Debra Polson, Barbara Adkins, Marcos Caceres
    Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  25. Bernard Perron
    A Cognitive Psychological Approach to Gameplay Emotions. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  26. Caroline Pelletier
    Studying Games in School: learning and teaching about game design, play and culture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  27. Caroline Pelletier
    The things we learned on Liberty Island: designing games to help people become competent game players. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  28. Johan Peitz, Daniel Eriksson, Staffan Björk
    Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  29. Ken Newman, Robert Grigg
    Albert Goes Narrative Contracting. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  30. Nina Neulight, Yasmin B. Kafai
    What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  31. David Myers
    /hide: The aesthetics of group and solo play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  32. Anders Sundnes Løvlie
    End of story? Quest, narrative and enactment in computer games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  33. Heather Logas, Danny Muller
    Mise-en-scène Applied to Level Design: Adapting a Holistic Approach to Level Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  34. Craig A. Lindley, Mirjam Eladhari
    Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  35. Holin Lin, Chuen-Tsai Sun
    The "White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  36. Ben Lin, Jim Bizzocchi, Jim Budd
    Interface and Narrative Texture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  37. Yu-Hao Lee, Holin Lin
    An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  38. Petri Lankoski
    Building and Reconstructing Character. A Case Study of Silent Hill 3. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  39. Andreas Lange
    Digital Entertainment Culture behind the Iron Curtain. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  40. Jari Laarni, Niklas Ravaja, Timo Saari
    Presence experience in mobile gaming. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  41. Tomi Kujanpää, Tony Manninen
    Visual vs. Functional Design of 3D Models for Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  42. Tanya Krzywinska
    'Who's World is it?': Creative Play and Player Presence in World of Warcraft. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  43. Susan B. Kretchmer
    Changing Views of Commercialization in Digital Games: In-Game Advertising and Advergames as Worlds in Play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  44. Ian MacInnes
    Virtual Worlds in Asia: Business Models and Legal Issues. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  45. Carsten Magerkurth, Maral Memisoglu
    Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  46. Rikke Magnussen
    Learning Games as a Platform for Simulated Science Practice. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  47. Desmond E. Mulligan, Michael W. Dobson, Janet McCracken
    The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  48. Jacki Morie, Celia Pearce
    The Y Factor: Gender and Games (Panel/Workshop). [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  49. Markus Montola
    Designing Goals for Online Role-Players. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  50. Mike Molesworth, Janice Dengeri-Knott
    The pleasures and practices of virtualised consumption in digital spaces. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  51. Punya Mishra
    DiGRA Symposium Abstract. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  52. Eliana Medina
    Digital Games: A Motivational Perspective. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  53. Tammy McGraw, Krista Burdette, Kristine Chadwick
    The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  54. Jane McGonigal, Henry Lowood, Katherine Isbister
    Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  55. Jane McGonigal
    SuperGaming! Distributed Design for Massively Collaborative Play, or, Why I Love Bees. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  56. Michael Mateas, Andrew Stern
    Build It to Understand It: Ludology Meets Narratology in Game Design Space. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  57. Jennifer Martin
    Virtually Visual: The effects of visual technologies on online identification. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  58. Tony Manninen, Tuomo Korva
    Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  59. Lars Konzack, Thessa Lindof
    From Mass Audience to Massive Multiplayer: How Multiplayer Games Create New Media Politics. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  60. Niklas Röber, Maic Masuch
    Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  61. Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, Ming-Hung Che, Wei-Jie Chiu
    Consumer Driven Computer Game Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  62. Christopher Warnes
    Baldur's Gate and History: Race and Alignment in Digital Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  63. Steffen P. Walz
    Research Issues in ArchITectural Game Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  64. Douglas Walls
    "Just Who Wears the Tights in This Household?": Technological Dramas, Gender Trouble, and Cryptic Studio's City of Heros. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  65. Clara Fernández-Vara, Jose Zagal, Michael Mateas
    Evolution Of Space Configuration In Videogames. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  66. Laura Vallius, Tony Manninen
    Between a rock and a hard place - the role of animation design in game production. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  67. Mary H. Ulicsak, Steve Sayers, Keri Facer, Ben Williamson
    Time out? Exploring the role of reflection in the design of games for learning. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  68. Anders Tychsen
    Tales for the many: Storytelling in RPGs, LARPs and MMORPGs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  69. Julie Tolmie, Steve DiPaola, Anthony Charles
    Towards an interactive visualization of game design patterns. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  70. David Thomas, Gary Haussmann
    Cinematic Camera as Videogame Cliché: Analysis and Software Demonstration. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  71. Neal Thomas
    The Pokemon Parable. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  72. Douglas Thomas
    2, 443 Quenkers and counting, or What in us really wants to grind? Examining the grind in Star Wars Galaxies: An Empire Divided. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  73. Miguel Sicart
    On the Foundations of Evil in Computer Game Cheating. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  74. Carolyn R. Watters
    Game Genre Evolution for Educational Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  75. Carolyn R. Watters, Fengan Liu, Hadi Kharrazi, Sageev Oore, Melanie Kellar, Michael A. Shepherd
    Building Classes of Entertaining Games for Health Education. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  76. Mark Weiler
    Computer Games to Visualize Music: Using a 270-year-old Tradition to Imagine Digital Possibilities. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  77. Eric Zimmerman
    Theory is Play is Design is Theory. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  78. Quan Zhou, Beth E. Kolko
    The Localization of Digital Games: A Case Study in China. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  79. Veronica Zammitto
    The Expressions of Colours. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  80. Jose Zagal, Michael Mateas, Clara Fernández-Vara, Brian Hochhalter, Nolan Lichti
    Towards an Ontological Language for Game Analysis. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  81. Bryan-Mitchell Young
    Gaming Mind, Gaming Bodies: Mind-Body Split For the New Millenium. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  82. Erdal Yilmaz, Kursat Cagiltay
    History of Digital Games in Turkey. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  83. Wendy Wong
    Playing with Heritage: Semiotics and cultural analysis of the online Mahjong game in the global environment. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  84. Ben Williamson, Stephen Sayers, Richard Sandford
    Racing Academy: peer-to-peer learning in a social racing game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  85. Dmitri Williams
    A Brief Social History of Game Play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  86. Mats Wiklund
    Game mediated communication: Multiplayer games as the medium for computer based communication. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  87. Leo Sang-Min Whang, Jee Yeon Kim
    The online game world as a product and the behavioral characteristics of online game consumers as role player. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  88. Matthew Weise
    The Role of Gamers in Critical Discourse.. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  89. Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva, Alissa Nicole Antle, Dale Evernden, Jim Bizzocchi
    socio-ec(h)o: Ambient Intelligence and Gameplay. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  90. Eugenie Shinkle
    'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  91. Nick Taylor
    Megamen: Masculinities at Play in a Campus Arcade. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  92. Constance Steinkuehler, Dmitri Williams
    Where Everybody Knows Your (Screen) Name: Online Games as "Third Places". [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  93. Katie Salen
    24-1: The Flashback Game Jam. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  94. Andrew Stapleton
    Research as Design-Design as Research. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  95. Javier Salazar
    On the Ontology of MMORPG Beings: A Theorethical Model for Research. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  96. Gitte Stald
    Hit the Man: Fascination of Death and Violence in Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  97. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
    Persuasive Games and Simulations for Personal Health Management. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  98. Kurt Squire, Levi Giovanetto
    The Higher Education of Gaming. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  99. Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen
    Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  100. Ulrike Spierling
    Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  101. Douglas Rushkoff
    3. Renaissance Now! The Gamers' Perspective. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  102. Olli Sotamaa
    "Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  103. Licinio Roque
    A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  104. Constance Steinkuehler
    Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  105. Katie Salen, Eric Zimmerman
    Multiplayer Play: Designing Social Interaction in Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  106. Craig Stevenson
    Affective Gaming: Using pupil dilation to determine player arousal. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  107. Philip Sharp
    Shenmue: Academia Distilled. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  108. Philip Sharp
    Game Over. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  109. José Tavares, Rui Gil, Licinio Roque
    Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  110. Kevin Schut
    Mechanized Humanity: how Digital Games Tend to Present People. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  111. Elizabeth Sweedyk, Marianne de Laet
    Games, Metaphor, and Learning. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  112. Melanie Swalwell
    Early Games Production in New Zealand. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  113. Andreas Schrader, Bernhard Jung, Darren Carlson
    Tangible Interfaces for Pervasive Gaming. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  114. Gareth Schott
    Sex in Games: Representing and Desiring the Virtual. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  115. Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer
    Interactive Story Writing in the Classroom: Using Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  116. Louise Sauvé, Villardier Louis, Wilfried Probst, Gary M. Boyd, Víctor Germán Sanchez Arias, David Kaufman
    Playing And Learning Without Borders: A Real-time Online Play Environment. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  117. Louise Sauvé, David Kaufman, Lise Renaud
    Games, Simulations and Simulation Games : theoretical underpinnings. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  118. Risto Sarvas, Marko Turpeinen, Perttu Virtanen, Herkko Hietanen, Fernando Herrera
    Legal and Organizational Issues in Collaborative User-Created Content. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  119. Jonas Heide Smith
    The problem of other players - in-game collaboration as collective action. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  120. John Carroll, David Cameron
    Machinima: digital performance and emergent authorship. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  121. Kiel Mark Gilleade, Alan J. Dix, Jennifer Allanson
    Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE). [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  122. Amanda Bolton, Gregory Fouts
    Styles of Playing Violent Video Games: An Individual Differences Research Methodology. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  123. Rui Gil, José Tavares, Licinio Roque
    Architecting Scalability for Massively Multiplayer Online Gaming Experiences. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  124. Nis Bojin
    What Do We Learn When We Change the Way We Play? Augmenting the Computer Gameplay Experience. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  125. Seth Giddings
    Playing with non-humans: digital games as technocultural form. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  126. Ian Bogost
    Frame and Metaphor in Political Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  127. Lisa Galarneau
    Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  128. Lisa Galarneau
    Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  129. Staffan Björk
    Stepping stones between design and theory. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  130. Tracy Fullerton
    The Play's the Thing: Practicing Play as Community Foundation and Design Technique. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  131. Matteo Bittanti
    "Making Sense of Manhunt" or "Why We Play: The Seductions of Violent Entertainment". [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  132. Johann Füller, Christoph Ihl, Markus Rieger
    The GameCreator: Self-Created Mobile Games on the Internet. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  133. Amanda Bolton, Gregory Fouts
    Individual Differences in Violent Video Game Play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  134. Nicholas Glean
    Growing Complex Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  135. Maude Bonenfant
    Visual sign in video games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  136. Lizzie Haines
    Why are there so few women working in games?. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  137. Diane Carr
    Contexts, pleasures and preferences: girls playing computer games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  138. Zuraida Buter
    The Gaming Body. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  139. Sara M. Grimes
    "No Fair!": Intellectual Property and Cultural Participation in Children's Online Gaming. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  140. Timothy Burke
    Matchmaker, Matchmaker, Make Me a Match: Artificial Societies vs. Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  141. Stephen Griffin
    Push. Play: An Examination of the Gameplay Button. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  142. Ross Graham, Hugh McCabe, Stephen Sheridan
    Realistic Agent Movement in Dynamic Game Environments. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  143. Jeffrey E. Brand, Scott Knight
    The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  144. Kelly Boudreau
    Role Theory: The Line Between Roles as Design and Socialization in EverQuest. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  145. Renata Gomes
    The design of narrative as an immersive simulation. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  146. Peter Border
    Dialog as a Game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  147. Joyce Goggin
    Corpus Simsi: Or Can a Body Tell a Story?. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  148. Shoaleh Bigdeli, Mahboubeh Asgari
    Computer Games and Emotional Engagement. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  149. Patrik Bergman
    A computer game used for moral education - some empirical results. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  150. Joshua Fouts, Douglas Thomas
    Public Diplomacy and Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  151. Dominic Arsenault
    Abstract of Dynamic Range: When Game Design and Narratives Unite. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  152. Nicolas Esposito
    A Short and Simple Definition of What a Videogame Is. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  153. Ariel Arbiser
    Towards the unification of intuitive and formal game concepts with applications to computer chess. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  154. Nicolas Esposito
    Immersion in Game Atmospheres for the Video Game Heritage Preservation. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  155. Avery Alix
    Beyond P-1: Who Plays Online?. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  156. Laura Ermi, Frans Mäyrä
    Fundamental Components of the Gameplay Experience: Analysing Immersion. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  157. Suellen Adams
    Information Behavior and the Formation and Maintenance of Peer Cultures: A Case Study of MMORPG'. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  158. Anders Eriksson, Kalle Grill
    Who owns my avatar? - Rights in virtual property. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  159. Daniel Eriksson, Staffan Björk, Johan Peitz
    Socially Adaptable Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  160. Espen Aarseth
    Meet Death Jr.: The culture and business of cross-media productions. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  161. Espen Aarseth
    Theorizing for design: The case for pure theory. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  162. Shanly Dixon, Bart Simon
    Boyhood Spaces: Play and Social Navigation through Video Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  163. Libero Ficocelli, David Gregg
    B.Sc. Computer Game Development ... Why not? [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  164. Mahboubeh Asgari
    A Three-factor Model of Motivation and Game Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  165. Barry Atkins
    Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  166. Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van Houten, Roy T. H. Chin, Alexander Verbraeck
    How Serious are serious games? Some lessons from Infra-games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  167. Juyun Kim
    Making Right(s) Decision: Artificial life and Rights Reconsidered. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  168. Christian Elverdam, Espen Aarseth
    Game Classification as Game Design: Construction Through Critical Analysis. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  169. Katrin Becker, Michele Jacobsen
    Games for Learning: Are Schools Ready for What's to Come?. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  170. Troels B. Folmann
    Auditory Perception in Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  171. Katrin Becker
    How Are Games Educational? Learning Theories Embodied in Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  172. Troels B. Folmann
    Game Music - learning from the Movies. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  173. Catherine Beavis
    Pretty good for a girl: gender, identity and computer games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  174. John Banks
    Opening the Production Pipeline: Unruly Creators. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  175. Mary Flanagan, Helen Nissenbaum, Daniel C. Howe
    New Design Methods for Activist Gaming. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  176. Andrew Baerg
    Consumption, Identity and the Work of Play in ESPN NFL 2K5. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  177. Mary Flanagan
    "Cinderella Was A Hacker! and Other Notes from the Edge of Game Design". [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  178. Jan Jörnmark, Ann-Sofie Axelsson, Mirko Ernkvist
    Wherever Hardware, There'll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  179. Steve Hannah
    My Document. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  180. Elina M. I. Koivisto, Christian Wenninger
    Enhancing player experience in MMORPGs with mobile features. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  181. Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä
    Designing Immersive Sound for a Pervasive Mobile Game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  182. Will Jordan
    Ascending Abstraction: Form and Content in Go and Nethack. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  183. Maia Engeli
    Playful Play with Games: Linking Level Editing to Learning in Art and Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  184. Peter Edelmann
    Framing Virtual Law. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  185. Jennifer Jenson, Suzanne de Castell
    Her Own Boss: Gender and the Pursuit of Incompetent Play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  186. Isabelle Eaton
    Narrative comprehension in computer games: Implications for literacy and learning. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  187. Darshana Jayemanne
    A Brief History of Wasted Time. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  188. Mikolaj Dymek, Thomas Lennerfors
    Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads - Race, humour and interactive ethics in Grand Theft Auto III. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  189. Darshana Jayemanne
    The Nip and the Bite. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  190. Michael W. Dobson, Dan Ha, Chad Ciavaro, Desmond E. Mulligan
    From the real-world data to game world experience: A method for developing plausible & engaging learning games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  191. A. Brady Curlew
    Liberal Sims?: Simulated Difference and the Commodity of Social Diversity. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  192. Aki Järvinen
    Introduction to Game Design Research. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  193. Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Järvinen
    The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  194. Jesper Juul
    Half-Real: The Interplay between Game Rules and Game Fiction. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  195. Linda Kao, Cathleen Galas, Yasmin B. Kafai
    "A Totally Different World": Playing and Learning in Multi-User Virtual Environments. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  196. James Kneafsey, Hugh McCabe
    CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  197. Graeme Kirkpatrick
    The reception of personal computers in cold war Europe: a small scale comparative study. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  198. Romana Khan, Jonathan Sykes
    Emotions evoked during collaborative and competitive play when players are co-located and spatially separated. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  199. Aphra Kerr, Pat Brereton, Roddy Flynn, Julian Kücklich
    Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  200. Helen W. Kennedy
    Gender, Race and Space in the Construction of Hegemonic Games Culture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  201. Melanie Kellar, Carolyn R. Watters, Jack Duffy
    A Comparison of Motivational Factors between Game Players. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  202. Paul Kearney
    Playing in the Sandbox: Developing games for children with disabilities.. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  203. Paul Kearney
    Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities?. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  204. David Kaufman, David Chandross, Anthony Gurr
    Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  205. Michael Katchabaw, Ryan Hanna
    Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  206. Michael Katchabaw, Derek Elliott, Stephen Danton
    Neomancer: An Exercise in Interdisciplinary Academic Game Development. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  207. Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
    A Realistic Reaction System for Modern Video Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  208. Patrick Crogan
    Playing Through: the Future of Alternative and Critical Game Projects. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  209. Aki Järvinen
    Theory as Game: Designing the Game Game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  210. Greg Costikyan
    Game Styles, Innovation, and New Audiences: An Historical View. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  211. Florence Chee
    Understanding Korean experiences of online game hype, identity, and the menace of the "Wang-tta".. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  212. Rumiko Hoshino, Kiyoshi Shin, Akira Baba
    The Dawn of Game Studies in Japan: What Held Japanese Game Studies Back? [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  213. Darryl Charles, Aphra Kerr, Moira McAlister, Michael McNeill, Julian Kücklich, Michaela M. Black, Adrian Moore, Karl Stringer
    Player-Centred Game Design: Adaptive Digital Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  214. Holin Lin
    (Gendered) Gaming Experience in Different Social Environments: From Home to Cyber Cafés. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  215. David Deal
    The Ability of Online Branded Games to Build Brand Equity: An Exploratory Study. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  216. Geun-Young Chang, Leo Sang-Min Whang
    The Study on the Gamers' Lifestyles in On-line Game World: The Emergence of Cyber-Behavior Patterns in two Different Cultural Context of Korea and Japan. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  217. Cher Hill
    x. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  218. Erik Champion
    Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  219. Lyn Henderson
    Video games: A significant cognitive artifact of contemporary youth culture. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  220. Jason Chambers
    The Sponsored Avatar: Examining the Present Reality and Future Possibilites of Advertising in Digital Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  221. Satu Heliö
    Simulating the Storytelling Qualities of Life: Telling Stories with the Sims. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  222. Elisabeth Hayes
    Learning and Literacies in the Social World of Tony Hawk Underground 2. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  223. William Huber
    Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  224. Mark Chen
    Addressing social dilemmas and fostering cooperation through computer games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  225. Nina Huntemann
    When Games and Media Collide: A Political Economic Analysis of the Digital Games Industry. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  226. Marinka Copier
    Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  227. Peter Jakobsson, Daniel Pargman
    Configuring the player - subversive behaviour in Project Entropia. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  228. Sara Mosberg Iversen
    Challenge Balance and Diversity: Playing TheSims and TheSims2. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  229. Mia Consalvo
    Gaining Advantage: How Videogame Players Define and Negotiate Cheating. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  230. Kenji Ito
    Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  231. Katherine Isbister
    A Social Psychological Approach to Games Research. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  232. Chad D. Ciavarro, Jim Bizzocchi, Nori Bradley, Ian Williamson, Bradley S. Paras, David Goodman
    Implementation of a 'karma' factor affects behaviour in a sports-action game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  233. Nicholas K. Yee
    Motivations of Play in MMORPGs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  234. Sara Diamond, Tom Donaldson, Anita Johnston
    Global Heart Rate. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  235. Jos de Mul
    1. The Game of Life: Narrative and Ludic Identity Formation in Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  236. Jill Denner, Steven Bean, Linda L. Werner
    Girls Creating Games: Challenging Existing Assumptions about Game Content. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  237. Mark Chen, Beth E. Kolko, Elizabeth Cuddihy, Eliana Medina
    Modeling and Measuring Engagement in Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  238. Gianna Cassidy, Raymond MacDonald, Jon Sykes
    The Effects of Aggressive and Relaxing Popular Music on Driving Game Performance and Evaluation. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
NOTICE1
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NOTICE2
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