Conferences in DBLP
Jason Rhody Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron's Call. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Matthew Payne Online Gaming as a Virtual Forum. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nora Paul , Kathleen Hansen , Matt Taylor Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Leonard Paul Canadian Content in Video Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jim Parker , Sonny Chan OceanQuest: A University-Based Serious Game Project. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Daniel Pargman , Andreas Eriksson Law, order and conflicts of interest in massively multiplayer online games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Bradley S. Paras , Jim Bizzocchi Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ron Owston , André Kushniruk , Francis Ho , Kevin Pitts Evaluation of Web-based Games and Simulations Using the Virtual Usability Laboratory. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nils Olson Cooperation, Collectivism, and Morality: rural gamer identity in Vulcan, Alberta. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Michael Nitsche Games, Montage and the First Person Point of View. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Eva Nieuwdorp The Pervasive Interface; Tracing the Magic Circle. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Simon Niedenthal Shadowplay: Simulated Illumination in Game Worlds. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Simon Niedenthal Shadowplay workshop. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Celia Pearce Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Celia Pearce , Tracy Fullerton , Janine Fron Game Innovation Workshop (A Weeklong Atelier). [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Federico Peinado , Pedro Pablo Gómez-Martín , Marco Antonio Gómez-Martín A Game Architecture for Emergent Story-Puzzles in a Persistent World. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Bart Simon The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Abdennour El Rhalibi , Martin Hanneghan , Stephen Tang , David England Extending Soft Models to Game Design: Flow, Challenges and Conflicts. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Miguel Sicart The Ethics of Computer Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Abdennour El Rhalibi , Steve Costa , David England Game Engineering for a Multiprocessor Architecture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Marko Siitonen Defining Multiplayer Computer Gaming Communities. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Joost Raessens , Jos de Mul , Douglas Rushkoff 2. Computer Games as Participatory Media Culture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Michael Power , Michel-Frédérick Gagnon , Lyse Langlois Judge for yourself: Ethical Advisor 1.0. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Debra Polson , Barbara Adkins , Marcos Caceres Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Bernard Perron A Cognitive Psychological Approach to Gameplay Emotions. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Caroline Pelletier Studying Games in School: learning and teaching about game design, play and culture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Caroline Pelletier The things we learned on Liberty Island: designing games to help people become competent game players. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Johan Peitz , Daniel Eriksson , Staffan Björk Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ken Newman , Robert Grigg Albert Goes Narrative Contracting. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nina Neulight , Yasmin B. Kafai What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] David Myers /hide: The aesthetics of group and solo play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Anders Sundnes Løvlie End of story? Quest, narrative and enactment in computer games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Heather Logas , Danny Muller Mise-en-scène Applied to Level Design: Adapting a Holistic Approach to Level Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Craig A. Lindley , Mirjam Eladhari Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Holin Lin , Chuen-Tsai Sun The "White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ben Lin , Jim Bizzocchi , Jim Budd Interface and Narrative Texture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Yu-Hao Lee , Holin Lin An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Petri Lankoski Building and Reconstructing Character. A Case Study of Silent Hill 3. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Andreas Lange Digital Entertainment Culture behind the Iron Curtain. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jari Laarni , Niklas Ravaja , Timo Saari Presence experience in mobile gaming. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Tomi Kujanpää , Tony Manninen Visual vs. Functional Design of 3D Models for Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Tanya Krzywinska 'Who's World is it?': Creative Play and Player Presence in World of Warcraft. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Susan B. Kretchmer Changing Views of Commercialization in Digital Games: In-Game Advertising and Advergames as Worlds in Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ian MacInnes Virtual Worlds in Asia: Business Models and Legal Issues. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Carsten Magerkurth , Maral Memisoglu Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Rikke Magnussen Learning Games as a Platform for Simulated Science Practice. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Desmond E. Mulligan , Michael W. Dobson , Janet McCracken The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jacki Morie , Celia Pearce The Y Factor: Gender and Games (Panel/Workshop). [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Markus Montola Designing Goals for Online Role-Players. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mike Molesworth , Janice Dengeri-Knott The pleasures and practices of virtualised consumption in digital spaces. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Punya Mishra DiGRA Symposium Abstract. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Eliana Medina Digital Games: A Motivational Perspective. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Tammy McGraw , Krista Burdette , Kristine Chadwick The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jane McGonigal , Henry Lowood , Katherine Isbister Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jane McGonigal SuperGaming! Distributed Design for Massively Collaborative Play, or, Why I Love Bees. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Michael Mateas , Andrew Stern Build It to Understand It: Ludology Meets Narratology in Game Design Space. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jennifer Martin Virtually Visual: The effects of visual technologies on online identification. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Tony Manninen , Tuomo Korva Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Lars Konzack , Thessa Lindof From Mass Audience to Massive Multiplayer: How Multiplayer Games Create New Media Politics. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Niklas Röber , Maic Masuch Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Charles V. Trappey , Claire Chang , Teng-Tai Hsiao , Ming-Hung Che , Wei-Jie Chiu Consumer Driven Computer Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Christopher Warnes Baldur's Gate and History: Race and Alignment in Digital Role-Playing Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Steffen P. Walz Research Issues in ArchITectural Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Douglas Walls "Just Who Wears the Tights in This Household?": Technological Dramas, Gender Trouble, and Cryptic Studio's City of Heros. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Clara Fernández-Vara , Jose Zagal , Michael Mateas Evolution Of Space Configuration In Videogames. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Laura Vallius , Tony Manninen Between a rock and a hard place - the role of animation design in game production. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mary H. Ulicsak , Steve Sayers , Keri Facer , Ben Williamson Time out? Exploring the role of reflection in the design of games for learning. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Anders Tychsen Tales for the many: Storytelling in RPGs, LARPs and MMORPGs. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Julie Tolmie , Steve DiPaola , Anthony Charles Towards an interactive visualization of game design patterns. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] David Thomas , Gary Haussmann Cinematic Camera as Videogame Cliché: Analysis and Software Demonstration. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Neal Thomas The Pokemon Parable. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Douglas Thomas 2, 443 Quenkers and counting, or What in us really wants to grind? Examining the grind in Star Wars Galaxies: An Empire Divided. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Miguel Sicart On the Foundations of Evil in Computer Game Cheating. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Carolyn R. Watters Game Genre Evolution for Educational Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Carolyn R. Watters , Fengan Liu , Hadi Kharrazi , Sageev Oore , Melanie Kellar , Michael A. Shepherd Building Classes of Entertaining Games for Health Education. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mark Weiler Computer Games to Visualize Music: Using a 270-year-old Tradition to Imagine Digital Possibilities. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Eric Zimmerman Theory is Play is Design is Theory. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Quan Zhou , Beth E. Kolko The Localization of Digital Games: A Case Study in China. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Veronica Zammitto The Expressions of Colours. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jose Zagal , Michael Mateas , Clara Fernández-Vara , Brian Hochhalter , Nolan Lichti Towards an Ontological Language for Game Analysis. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Bryan-Mitchell Young Gaming Mind, Gaming Bodies: Mind-Body Split For the New Millenium. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Erdal Yilmaz , Kursat Cagiltay History of Digital Games in Turkey. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Wendy Wong Playing with Heritage: Semiotics and cultural analysis of the online Mahjong game in the global environment. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ben Williamson , Stephen Sayers , Richard Sandford Racing Academy: peer-to-peer learning in a social racing game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Dmitri Williams A Brief Social History of Game Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mats Wiklund Game mediated communication: Multiplayer games as the medium for computer based communication. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Leo Sang-Min Whang , Jee Yeon Kim The online game world as a product and the behavioral characteristics of online game consumers as role player. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Matthew Weise The Role of Gamers in Critical Discourse.. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ron Wakkary , Marek Hatala , Robb Lovell , Milena Droumeva , Alissa Nicole Antle , Dale Evernden , Jim Bizzocchi socio-ec(h)o: Ambient Intelligence and Gameplay. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Eugenie Shinkle 'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nick Taylor Megamen: Masculinities at Play in a Campus Arcade. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Constance Steinkuehler , Dmitri Williams Where Everybody Knows Your (Screen) Name: Online Games as "Third Places". [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Katie Salen 24-1: The Flashback Game Jam. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Andrew Stapleton Research as Design-Design as Research. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Javier Salazar On the Ontology of MMORPG Beings: A Theorethical Model for Research. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Gitte Stald Hit the Man: Fascination of Death and Violence in Computer Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Timo Saari , Niklas Ravaja , Jari Laarni , Marko Turpeinen Persuasive Games and Simulations for Personal Health Management. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Kurt Squire , Levi Giovanetto The Higher Education of Gaming. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Timo Saari , Niklas Ravaja , Jari Laarni , Marko Turpeinen Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ulrike Spierling Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Douglas Rushkoff 3. Renaissance Now! The Gamers' Perspective. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Olli Sotamaa "Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Licinio Roque A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Constance Steinkuehler Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Katie Salen , Eric Zimmerman Multiplayer Play: Designing Social Interaction in Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Craig Stevenson Affective Gaming: Using pupil dilation to determine player arousal. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Philip Sharp Shenmue: Academia Distilled. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Philip Sharp Game Over. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] José Tavares , Rui Gil , Licinio Roque Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Kevin Schut Mechanized Humanity: how Digital Games Tend to Present People. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Elizabeth Sweedyk , Marianne de Laet Games, Metaphor, and Learning. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Melanie Swalwell Early Games Production in New Zealand. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Andreas Schrader , Bernhard Jung , Darren Carlson Tangible Interfaces for Pervasive Gaming. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Gareth Schott Sex in Games: Representing and Desiring the Virtual. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jonathan Schaeffer , Mike Carbonaro , Duane Szafron , Maria Cutumisu , Matthew McNaughton , Curtis Onuczko , Thomas Roy , Stephanie Gillis , Sabrina Kratchmer Interactive Story Writing in the Classroom: Using Computer Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Louise Sauvé , Villardier Louis , Wilfried Probst , Gary M. Boyd , Víctor Germán Sanchez Arias , David Kaufman Playing And Learning Without Borders: A Real-time Online Play Environment. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Louise Sauvé , David Kaufman , Lise Renaud Games, Simulations and Simulation Games : theoretical underpinnings. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Risto Sarvas , Marko Turpeinen , Perttu Virtanen , Herkko Hietanen , Fernando Herrera Legal and Organizational Issues in Collaborative User-Created Content. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jonas Heide Smith The problem of other players - in-game collaboration as collective action. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] John Carroll , David Cameron Machinima: digital performance and emergent authorship. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Kiel Mark Gilleade , Alan J. Dix , Jennifer Allanson Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE). [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Amanda Bolton , Gregory Fouts Styles of Playing Violent Video Games: An Individual Differences Research Methodology. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Rui Gil , José Tavares , Licinio Roque Architecting Scalability for Massively Multiplayer Online Gaming Experiences. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nis Bojin What Do We Learn When We Change the Way We Play? Augmenting the Computer Gameplay Experience. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Seth Giddings Playing with non-humans: digital games as technocultural form. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ian Bogost Frame and Metaphor in Political Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Lisa Galarneau Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Lisa Galarneau Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Staffan Björk Stepping stones between design and theory. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Tracy Fullerton The Play's the Thing: Practicing Play as Community Foundation and Design Technique. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Matteo Bittanti "Making Sense of Manhunt" or "Why We Play: The Seductions of Violent Entertainment". [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Johann Füller , Christoph Ihl , Markus Rieger The GameCreator: Self-Created Mobile Games on the Internet. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Amanda Bolton , Gregory Fouts Individual Differences in Violent Video Game Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nicholas Glean Growing Complex Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Maude Bonenfant Visual sign in video games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Lizzie Haines Why are there so few women working in games?. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Diane Carr Contexts, pleasures and preferences: girls playing computer games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Zuraida Buter The Gaming Body. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Sara M. Grimes "No Fair!": Intellectual Property and Cultural Participation in Children's Online Gaming. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Timothy Burke Matchmaker, Matchmaker, Make Me a Match: Artificial Societies vs. Virtual Worlds. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Stephen Griffin Push. Play: An Examination of the Gameplay Button. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ross Graham , Hugh McCabe , Stephen Sheridan Realistic Agent Movement in Dynamic Game Environments. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jeffrey E. Brand , Scott Knight The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Kelly Boudreau Role Theory: The Line Between Roles as Design and Socialization in EverQuest. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Renata Gomes The design of narrative as an immersive simulation. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Peter Border Dialog as a Game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Joyce Goggin Corpus Simsi: Or Can a Body Tell a Story?. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Shoaleh Bigdeli , Mahboubeh Asgari Computer Games and Emotional Engagement. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Patrik Bergman A computer game used for moral education - some empirical results. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Joshua Fouts , Douglas Thomas Public Diplomacy and Virtual Worlds. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Dominic Arsenault Abstract of Dynamic Range: When Game Design and Narratives Unite. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nicolas Esposito A Short and Simple Definition of What a Videogame Is. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ariel Arbiser Towards the unification of intuitive and formal game concepts with applications to computer chess. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nicolas Esposito Immersion in Game Atmospheres for the Video Game Heritage Preservation. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Avery Alix Beyond P-1: Who Plays Online?. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Laura Ermi , Frans Mäyrä Fundamental Components of the Gameplay Experience: Analysing Immersion. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Suellen Adams Information Behavior and the Formation and Maintenance of Peer Cultures: A Case Study of MMORPG'. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Anders Eriksson , Kalle Grill Who owns my avatar? - Rights in virtual property. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Daniel Eriksson , Staffan Björk , Johan Peitz Socially Adaptable Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Espen Aarseth Meet Death Jr.: The culture and business of cross-media productions. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Espen Aarseth Theorizing for design: The case for pure theory. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Shanly Dixon , Bart Simon Boyhood Spaces: Play and Social Navigation through Video Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Libero Ficocelli , David Gregg B.Sc. Computer Game Development ... Why not? [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mahboubeh Asgari A Three-factor Model of Motivation and Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Barry Atkins Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Geertje Bekebrede , Igor Mayer , Stijn-Pieter A. van Houten , Roy T. H. Chin , Alexander Verbraeck How Serious are serious games? Some lessons from Infra-games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Juyun Kim Making Right(s) Decision: Artificial life and Rights Reconsidered. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Christian Elverdam , Espen Aarseth Game Classification as Game Design: Construction Through Critical Analysis. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Katrin Becker , Michele Jacobsen Games for Learning: Are Schools Ready for What's to Come?. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Troels B. Folmann Auditory Perception in Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Katrin Becker How Are Games Educational? Learning Theories Embodied in Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Troels B. Folmann Game Music - learning from the Movies. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Catherine Beavis Pretty good for a girl: gender, identity and computer games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] John Banks Opening the Production Pipeline: Unruly Creators. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mary Flanagan , Helen Nissenbaum , Daniel C. Howe New Design Methods for Activist Gaming. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Andrew Baerg Consumption, Identity and the Work of Play in ESPN NFL 2K5. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mary Flanagan "Cinderella Was A Hacker! and Other Notes from the Edge of Game Design". [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jan Jörnmark , Ann-Sofie Axelsson , Mirko Ernkvist Wherever Hardware, There'll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Steve Hannah My Document. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Elina M. I. Koivisto , Christian Wenninger Enhancing player experience in MMORPGs with mobile features. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Inger Ekman , Jussi Lahti , Jani Nummela , Petri Lankoski , Frans Mäyrä Designing Immersive Sound for a Pervasive Mobile Game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Will Jordan Ascending Abstraction: Form and Content in Go and Nethack. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Maia Engeli Playful Play with Games: Linking Level Editing to Learning in Art and Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Peter Edelmann Framing Virtual Law. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jennifer Jenson , Suzanne de Castell Her Own Boss: Gender and the Pursuit of Incompetent Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Isabelle Eaton Narrative comprehension in computer games: Implications for literacy and learning. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Darshana Jayemanne A Brief History of Wasted Time. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mikolaj Dymek , Thomas Lennerfors Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads - Race, humour and interactive ethics in Grand Theft Auto III. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Darshana Jayemanne The Nip and the Bite. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Michael W. Dobson , Dan Ha , Chad Ciavaro , Desmond E. Mulligan From the real-world data to game world experience: A method for developing plausible & engaging learning games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] A. Brady Curlew Liberal Sims?: Simulated Difference and the Commodity of Social Diversity. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Aki Järvinen Introduction to Game Design Research. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Niklas Ravaja , Timo Saari , Jari Laarni , Kari Kallinen , Mikko Salminen , Jussi Holopainen , Aki Järvinen The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jesper Juul Half-Real: The Interplay between Game Rules and Game Fiction. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Linda Kao , Cathleen Galas , Yasmin B. Kafai "A Totally Different World": Playing and Learning in Multi-User Virtual Environments. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] James Kneafsey , Hugh McCabe CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Graeme Kirkpatrick The reception of personal computers in cold war Europe: a small scale comparative study. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Romana Khan , Jonathan Sykes Emotions evoked during collaborative and competitive play when players are co-located and spatially separated. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Aphra Kerr , Pat Brereton , Roddy Flynn , Julian Kücklich Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Helen W. Kennedy Gender, Race and Space in the Construction of Hegemonic Games Culture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Melanie Kellar , Carolyn R. Watters , Jack Duffy A Comparison of Motivational Factors between Game Players. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Paul Kearney Playing in the Sandbox: Developing games for children with disabilities.. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Paul Kearney Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities?. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] David Kaufman , David Chandross , Anthony Gurr Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Michael Katchabaw , Ryan Hanna Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Michael Katchabaw , Derek Elliott , Stephen Danton Neomancer: An Exercise in Interdisciplinary Academic Game Development. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Michael Katchabaw , Stephen Danton , Leif Gruenwoldt A Realistic Reaction System for Modern Video Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Patrick Crogan Playing Through: the Future of Alternative and Critical Game Projects. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Aki Järvinen Theory as Game: Designing the Game Game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Greg Costikyan Game Styles, Innovation, and New Audiences: An Historical View. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Florence Chee Understanding Korean experiences of online game hype, identity, and the menace of the "Wang-tta".. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Rumiko Hoshino , Kiyoshi Shin , Akira Baba The Dawn of Game Studies in Japan: What Held Japanese Game Studies Back? [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Darryl Charles , Aphra Kerr , Moira McAlister , Michael McNeill , Julian Kücklich , Michaela M. Black , Adrian Moore , Karl Stringer Player-Centred Game Design: Adaptive Digital Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Holin Lin (Gendered) Gaming Experience in Different Social Environments: From Home to Cyber Cafés. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] David Deal The Ability of Online Branded Games to Build Brand Equity: An Exploratory Study. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Geun-Young Chang , Leo Sang-Min Whang The Study on the Gamers' Lifestyles in On-line Game World: The Emergence of Cyber-Behavior Patterns in two Different Cultural Context of Korea and Japan. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Cher Hill x. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Erik Champion Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Lyn Henderson Video games: A significant cognitive artifact of contemporary youth culture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jason Chambers The Sponsored Avatar: Examining the Present Reality and Future Possibilites of Advertising in Digital Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Satu Heliö Simulating the Storytelling Qualities of Life: Telling Stories with the Sims. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Elisabeth Hayes Learning and Literacies in the Social World of Tony Hawk Underground 2. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] William Huber Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mark Chen Addressing social dilemmas and fostering cooperation through computer games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nina Huntemann When Games and Media Collide: A Political Economic Analysis of the Digital Games Industry. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Marinka Copier Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Peter Jakobsson , Daniel Pargman Configuring the player - subversive behaviour in Project Entropia. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Sara Mosberg Iversen Challenge Balance and Diversity: Playing TheSims and TheSims2. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mia Consalvo Gaining Advantage: How Videogame Players Define and Negotiate Cheating. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Kenji Ito Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Game Designers in Japan. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Katherine Isbister A Social Psychological Approach to Games Research. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Chad D. Ciavarro , Jim Bizzocchi , Nori Bradley , Ian Williamson , Bradley S. Paras , David Goodman Implementation of a 'karma' factor affects behaviour in a sports-action game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Nicholas K. Yee Motivations of Play in MMORPGs. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Sara Diamond , Tom Donaldson , Anita Johnston Global Heart Rate. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jos de Mul 1. The Game of Life: Narrative and Ludic Identity Formation in Computer Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jill Denner , Steven Bean , Linda L. Werner Girls Creating Games: Challenging Existing Assumptions about Game Content. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Mark Chen , Beth E. Kolko , Elizabeth Cuddihy , Eliana Medina Modeling and Measuring Engagement in Computer Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Gianna Cassidy , Raymond MacDonald , Jon Sykes The Effects of Aggressive and Relaxing Popular Music on Driving Game Performance and Evaluation. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ]