Conferences in DBLP
Matthew Weise How Videogames Express Ideas. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Grethe Mitchell , Andy Clarke Videogame art: remixing, reworking and other interventions. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Jane McGonigal A Real Little Game: The Pinocchio Effect in Pervasive Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Michael Mateas Expressive AI: Games and Artificial Intelligence. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Rikke Magnussen , Morten Misfeldt , Tasha Buch Participatory design and opposing interests in development of educational computer games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Holin Lin , Chuen-Tsai Sun , Hong-Hong Tinn Exploring clan culture: social enclaves and cooperation in online games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Maaike Lauwaert In search iof a "fifth dimension". [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Petri Lankoski , Satu Heliö , Inger Ekman Characters in Computer Games: Toward Understanding Interpretation and Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Sybille Lammes On the border: pleasure of exploration and colonial mastery in Civilization III play the world. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Tomi Kujanpää , Tony Manninen Supporting visual elements of non-verbal communication in computer game avatars. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Julian Kücklich The playability of texts vs. the readability of games: towards a holistic theory of fictionality. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Beth E. Kolko , Alex Thayer Games as Technological Entry Point: A Case Study of Uzbekistan. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Elina M. I. Koivisto Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Lisbeth Klastrup "You can't help shouting and yelling": fun and social interaction in Super Monkey Ball. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Jan H. G. Klabbers The gaming landscape: a taxonomy for classifying games and simulations. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] John Kirriemuir , Angela McFarlane Use of Computer and Video Games in the Classroom. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Eva Kingsepp Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Mike Molesworth Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Sue Morris WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Steffen P. Walz Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Susana Pajares Tosca The appeal of cute monkeys. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] T. L. Taylor Power games just want to have fun?: instrumental play in a MMOG. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] A. Fleming Seay , William J. Jerome , Kevin Sang Lee , Robert E. Kraut Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Keven Schut Technology tells a tale: digital games and narrative. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Melanie Swalwell "This isn't a computer game you know!": revisiting the computer games/televised war analogy. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Miguel Sicart Family Values: Ideology, Computer Games & Sims. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Chuen-Tsai Sun , Holin Lin , Cheng-Hong Ho Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Katie Salen , Eric Zimmerman This is not a game: play in cultural environments. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Stanislav Roudavski , François Penz Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Iain Simons , James Newman All Your Base Are Belong To Us: Videogame culture and textual production online. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Cindy Poremba Patches of Peace: Tiny Signs of Agency in Digital Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Ralph Noble , Kathleen Ruiz , Marc Destefano , Jonathan Mintz Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Michael Nitsche , Maureen Thomas Stepping Back: Players as Active Participators. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Peter Nikken Parental mediation of children's video game playing: A similar construct as television mediation. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] David Myers The attack of the backstories (and why they won't win). [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Geoff King , Tanya Krzywinska Gamescapes: exploration and virtual presence in game-worlds. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Aphra Kerr Women just want to have fun - a study of adult female players of digital games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Darryl Charles Enhancing gameplay: challenges for articifical intelligence in digital games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Paul Catanese Where have all the videogame console artists gone?. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] John Halloran , Yvonne Rogers , Geraldine Fitzpatrick From text to talk: multiplayer games and voiceover IP. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Dianne Carr , Andrew Burn , Gareth Schott , David Buckingham Textuality in video games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Anna Gunder As if by Magic: On Harry Potter as a Novel and Computer Game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Sara M. Grimes "You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Jeffrey E. Brand , Scott Knight , Jakub Majewski The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Shenja van der Graaf , David B. Nieborg Together we brand: America's Army. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Matt Garite The Ideology of Interactivity (or Video Games and Taylorization of Leisure). [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Staffan Björk , Sus Lundgren , Jussi Holopainen Game Design Patterns. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Staffan Björk , Jussi Holopainen Describing Games: An Interaction-Centric Structural Framework. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Gonzalo Frasca Ludologists love stories, too: notes from a debate that never took place. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Martin Flintham , Rob Anastasi , Steve Benford , Adam Drozd , James Mathrick , Duncan Rowland , Amanda Oldroyd , Jon Sutton , Nick Tandavanitj , Matt Adams , Ju Row-Farr Uncle Roy all around you: mixing games and theatre on the city streets. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Laura Ermi , Frans Mäyrä Power and control of games: children as the actors of game cultures. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Ernest Adams The Construction of Ludic Space. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Espen Aarseth , Solveig Marie Smedstad , Lise Sunnanå A multidimensional typology of games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] William Huber Ka as shomin-geki: Problematizing videogame studies. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Florence Chee , Richard Smith Is Electronic Community an Addictive Substance? [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Chiel Kattenbelt , Joost Raessens Computer games and the complexicity of experience. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Börje Felipe Fernandes Karlsson Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Jesper Juul The game, the player, the world: looking for a heart of gameness. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Mirjam Eladhari , Craig A. Lindley Player Character Design Facilitating Emotional Depth in MMORPGs. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Kristine Jørgensen Problem Solving: The Essence of Player Action in Computer Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Berry Eggen , Loe M. G. Feijs , Mark de Graaf , Peter Peters Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Troels Degn Johansson Vertigo and verticality in Super Monkey Ball. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Simon Egenfeldt-Nielsen Exploration in computer games - a new starting point. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Simon Egenfeldt-Nielsen Keep the monkey rolling: eye-hand coordination in Super Monkey Ball. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Tor Endestad , Leila Torgersen Computer games and violence: Is there really a connection? [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Patrick Crogan Wargaming and Computer Games: Fun with the Future. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Aki Järvinen Making and breaking games: a typology of rules. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Jeroen Janz , Raynel G. Martis The representation of gender and ethnicity in digital interactive games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Marinka Copier The other game researcher: participating in and watching the costruction of boundaries in game studies. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Mia Consalvo It's no videogame: news commentary and the second gulf war. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Laust Juul Christensen , Thomas Tae-Yang Jørgensen , Anker Helms Jørgensen Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ] Martin Ericsson Enchanting reality: a vision of big experiences on small platforms. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2003, pp:- [Conf ]