The SCEAS System
Navigation Menu

Conferences in DBLP

Conference of the Digital Games Research Association (digra)
2003 (conf/digra/2003)

  1. Matthew Weise
    How Videogames Express Ideas. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  2. Grethe Mitchell, Andy Clarke
    Videogame art: remixing, reworking and other interventions. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  3. Jane McGonigal
    A Real Little Game: The Pinocchio Effect in Pervasive Play. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  4. Michael Mateas
    Expressive AI: Games and Artificial Intelligence. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  5. Rikke Magnussen, Morten Misfeldt, Tasha Buch
    Participatory design and opposing interests in development of educational computer games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  6. Holin Lin, Chuen-Tsai Sun, Hong-Hong Tinn
    Exploring clan culture: social enclaves and cooperation in online games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  7. Maaike Lauwaert
    In search iof a "fifth dimension". [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  8. Petri Lankoski, Satu Heliö, Inger Ekman
    Characters in Computer Games: Toward Understanding Interpretation and Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  9. Sybille Lammes
    On the border: pleasure of exploration and colonial mastery in Civilization III play the world. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  10. Tomi Kujanpää, Tony Manninen
    Supporting visual elements of non-verbal communication in computer game avatars. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  11. Julian Kücklich
    The playability of texts vs. the readability of games: towards a holistic theory of fictionality. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  12. Beth E. Kolko, Alex Thayer
    Games as Technological Entry Point: A Case Study of Uzbekistan. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  13. Elina M. I. Koivisto
    Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  14. Lisbeth Klastrup
    "You can't help shouting and yelling": fun and social interaction in Super Monkey Ball. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  15. Jan H. G. Klabbers
    The gaming landscape: a taxonomy for classifying games and simulations. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  16. John Kirriemuir, Angela McFarlane
    Use of Computer and Video Games in the Classroom. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  17. Eva Kingsepp
    Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  18. Mike Molesworth
    Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  19. Sue Morris
    WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  20. Steffen P. Walz
    Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  21. Susana Pajares Tosca
    The appeal of cute monkeys. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  22. T. L. Taylor
    Power games just want to have fun?: instrumental play in a MMOG. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  23. A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut
    Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  24. Keven Schut
    Technology tells a tale: digital games and narrative. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  25. Melanie Swalwell
    "This isn't a computer game you know!": revisiting the computer games/televised war analogy. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  26. Miguel Sicart
    Family Values: Ideology, Computer Games & Sims. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  27. Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho
    Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  28. Katie Salen, Eric Zimmerman
    This is not a game: play in cultural environments. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  29. Stanislav Roudavski, François Penz
    Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  30. Iain Simons, James Newman
    All Your Base Are Belong To Us: Videogame culture and textual production online. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  31. Cindy Poremba
    Patches of Peace: Tiny Signs of Agency in Digital Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  32. Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonathan Mintz
    Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  33. Michael Nitsche, Maureen Thomas
    Stepping Back: Players as Active Participators. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  34. Peter Nikken
    Parental mediation of children's video game playing: A similar construct as television mediation. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  35. David Myers
    The attack of the backstories (and why they won't win). [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  36. Geoff King, Tanya Krzywinska
    Gamescapes: exploration and virtual presence in game-worlds. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  37. Aphra Kerr
    Women just want to have fun - a study of adult female players of digital games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  38. Darryl Charles
    Enhancing gameplay: challenges for articifical intelligence in digital games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  39. Paul Catanese
    Where have all the videogame console artists gone?. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  40. John Halloran, Yvonne Rogers, Geraldine Fitzpatrick
    From text to talk: multiplayer games and voiceover IP. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  41. Dianne Carr, Andrew Burn, Gareth Schott, David Buckingham
    Textuality in video games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  42. Anna Gunder
    As if by Magic: On Harry Potter as a Novel and Computer Game. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  43. Sara M. Grimes
    "You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  44. Jeffrey E. Brand, Scott Knight, Jakub Majewski
    The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  45. Shenja van der Graaf, David B. Nieborg
    Together we brand: America's Army. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  46. Matt Garite
    The Ideology of Interactivity (or Video Games and Taylorization of Leisure). [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  47. Staffan Björk, Sus Lundgren, Jussi Holopainen
    Game Design Patterns. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  48. Staffan Björk, Jussi Holopainen
    Describing Games: An Interaction-Centric Structural Framework. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  49. Gonzalo Frasca
    Ludologists love stories, too: notes from a debate that never took place. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  50. Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
    Uncle Roy all around you: mixing games and theatre on the city streets. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  51. Laura Ermi, Frans Mäyrä
    Power and control of games: children as the actors of game cultures. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  52. Ernest Adams
    The Construction of Ludic Space. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  53. Espen Aarseth, Solveig Marie Smedstad, Lise Sunnanå
    A multidimensional typology of games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  54. William Huber
    Ka as shomin-geki: Problematizing videogame studies. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  55. Florence Chee, Richard Smith
    Is Electronic Community an Addictive Substance? [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  56. Chiel Kattenbelt, Joost Raessens
    Computer games and the complexicity of experience. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  57. Börje Felipe Fernandes Karlsson
    Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  58. Jesper Juul
    The game, the player, the world: looking for a heart of gameness. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  59. Mirjam Eladhari, Craig A. Lindley
    Player Character Design Facilitating Emotional Depth in MMORPGs. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  60. Kristine Jørgensen
    Problem Solving: The Essence of Player Action in Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  61. Berry Eggen, Loe M. G. Feijs, Mark de Graaf, Peter Peters
    Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  62. Troels Degn Johansson
    Vertigo and verticality in Super Monkey Ball. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  63. Simon Egenfeldt-Nielsen
    Exploration in computer games - a new starting point. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  64. Simon Egenfeldt-Nielsen
    Keep the monkey rolling: eye-hand coordination in Super Monkey Ball. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  65. Tor Endestad, Leila Torgersen
    Computer games and violence: Is there really a connection? [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  66. Patrick Crogan
    Wargaming and Computer Games: Fun with the Future. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  67. Aki Järvinen
    Making and breaking games: a typology of rules. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  68. Jeroen Janz, Raynel G. Martis
    The representation of gender and ethnicity in digital interactive games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  69. Marinka Copier
    The other game researcher: participating in and watching the costruction of boundaries in game studies. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  70. Mia Consalvo
    It's no videogame: news commentary and the second gulf war. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  71. Laust Juul Christensen, Thomas Tae-Yang Jørgensen, Anker Helms Jørgensen
    Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  72. Martin Ericsson
    Enchanting reality: a vision of big experiences on small platforms. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002