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Conferences in DBLP

Designing Pleasurable Products and Interfaces (DPPI) (dppi)
2003 (conf/dppi/2003)

  1. Anu Antikainen, Mirja Kälviäinen, Hugh Miller
    User information for designers: a visual research package. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:1-5 [Conf]
  2. Karen Reijneveld, Michiel de Looze, Frank Krause, Pieter Desmet
    Measuring the emotions elicited by office chairs. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:6-10 [Conf]
  3. Lin-Lin Chen, G. F. Wang, Kun-An Hsiao, Joseph Liang
    Affective product shapes through image morphing. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:11-16 [Conf]
  4. Daniel M. Gloyd
    Positive user experience and medical adherence. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:17-21 [Conf]
  5. Pieter Desmet, Eva Dijkhuis
    A wheelchair can be fun: a case of emotion-driven design. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:22-27 [Conf]
  6. Fiona Jane Candy
    The fabric of society: a proposal to investigate the emotional and sensory experience of wearing denim clothing. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:28-33 [Conf]
  7. David Weightman, Deana McDonagh
    People are doing it for themselves. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:34-39 [Conf]
  8. Ming-Huang Lin
    Archetypal icon and delightful design. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:40-44 [Conf]
  9. Poh Wah Khong, Jing Pu Song
    Exploring user's emotional relationships with IT products: a structural equation model. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:45-50 [Conf]
  10. Audrey Bennett
    When negative emotions effect positive change. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:51-54 [Conf]
  11. Christoph Bartneck
    Interacting with an embodied emotional character. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:55-60 [Conf]
  12. Michael R. Dickinson
    Umm and the matchbox: 'the object of desire and the desired object'. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:61-66 [Conf]
  13. Carl F. DiSalvo, Francine Gemperle
    From seduction to fulfillment: the use of anthropomorphic form in design. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:67-72 [Conf]
  14. Clay Burns, Daniel Formosa
    XM SKYFi: searching for extreme usability. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:73-76 [Conf]
  15. Martin Woolley
    horeographing obsolescence - ecodesign: the pleasure/dissatisfaction cycle. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:77-81 [Conf]
  16. Liz C. Throop
    Field of play: sensual interface. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:82-86 [Conf]
  17. Wilson Oh, Poh Wah Khong
    Competitive advantage through pleasurable products. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:87-91 [Conf]
  18. Kees Overbeeke, Stephan Wensveen
    From perception to experience, from affordances to irresistibles. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:92-97 [Conf]
  19. Esko Kurvinen
    Only when miss universe snatches me: teasing in MMS messaging. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:98-10 [Conf]
  20. Jodi Forlizzi, Francine Gemperle, Carl F. DiSalvo
    Perceptive sorting: a method for understanding responses to products. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:103-108 [Conf]
  21. Katja Battarbee
    Defining co-experience. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:109-113 [Conf]
  22. Paul Hekkert, Marc Mostert, Guido Stompff
    Dancing with a machine: a case of experience-driven design. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:114-119 [Conf]
  23. Heather L. McQuaid, Aradhana Goel, Mickey McManus
    When you can't talk to customers: using storyboards and narratives to elicit empathy for users. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:120-125 [Conf]
  24. Vesa Jääskö, Tuuli Mattelmäki
    Observing and probing. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:126-131 [Conf]
  25. Pertti Aula, Janne Pekkala, Jenni Romppainen
    Modeling the socio-cultural context. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:132-133 [Conf]
  26. Cathy Barnes, Christian Southee, Brian Henson
    The impact of affective design of product packaging upon consumer purchase decisions. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:134-135 [Conf]
  27. Mads Bødker, Martin S. Christensen, Anker Helms Jørgensen
    Understanding affective design in a late-modernity perspective. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:136-137 [Conf]
  28. Vera Damazio, Pablo Dias
    www.a.site.for.things-that.bring.back.memories. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:138-139 [Conf]
  29. Dan Högberg
    Use of characters and scenarios in gear shift design. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:140-141 [Conf]
  30. Titti Kallio
    Why we choose the more attractive looking objects: somatic markers and somaesthetics in user experience. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:142-143 [Conf]
  31. Marin Katov, Noriaki Nomura, Kuniaki Ito
    The visual information load as a parameter for designing pleasurable environment. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:144-145 [Conf]
  32. Beatriz Russo, Anamaria de Moraes
    The lack of usability in design icons: an affective case Study about Juicy Salif. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:146-147 [Conf]
  33. John Sedgwick, Brian Henson, Cathy Barnes
    Sensual surfaces: engaging consumers through surface textures. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:148-149 [Conf]
  34. Zeynep Sevener
    A semantic differential study of the influence of aesthetic properties on product pleasure. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:150-151 [Conf]
  35. John Zimmerman
    Exploring the role of emotion in the interaction design of digital music players. [Citation Graph (0, 0)][DBLP]
    DPPI, 2003, pp:152-153 [Conf]
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