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Conferences in DBLP
- Erol Gelenbe, Khaled Hussain, Varol Kaptan
Simulating Autonomous Agents with augmented Reality. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:- [Conf]
- Nathan Chia, Richard Cant, David Al-Dabass
A Review of 3_D Accelerator Technology for Games. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:5-0 [Conf]
- Yoshihiro Okada
Component Based Motion Editing Environment for 3D Game Character Design. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:12-0 [Conf]
- Casper Treijtel, Léon J. M. Rothkrantz
Stratego Expert System Shell. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:17-0 [Conf]
- Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
Directions for Future Games Development. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:22-0 [Conf]
- Fred Charles, Steven J. Mead, Marc Cavazza
Behavioural Interaction of Characters for Virtual Storytelling. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:43-0 [Conf]
- Jean-Paul van Waveren, Léon J. M. Rothkrantz
Artificial Player for Quake III Arena. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:48-0 [Conf]
- Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:56-0 [Conf]
- Cagatay Undeger, Faruk Polat, Ziya Ipekkan
Real-Time Edge Follow: A New Paradigm to Real-Time Path Search. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:63-0 [Conf]
- Carlos Calderon, Marc Cavazza
Using Games Engines to implement Intelligent Virtual Environments. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:71-0 [Conf]
- M. Shafie Abd Latiff, Marc Cavazza, Ian Palmer
Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:76-0 [Conf]
- Julian Churchill, Richard Cant, David Al-Dabass
A New Computational Approach to the Game of Go. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:81-0 [Conf]
- A. B. Meijer
A Learning Architecture for the Game of Go. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:87-0 [Conf]
- Pieter Spronck
Palm Game Design. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:95-0 [Conf]
- Yoshihiro Okada
Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:100-0 [Conf]
- Jörg R. J. Schirra
Content-Based Reckoning for Internet Games. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:107-0 [Conf]
- Nathan Chia, Richard Cant, David Al-Dabass
New Anti-Aliasing and Depth of Field Techniques for Games Graphics. [Citation Graph (0, 0)][DBLP] GAME-ON, 2001, pp:115-0 [Conf]
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