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Conferences in DBLP

GAME-ON (gameon)
2001 (conf/gameon/2001)

  1. Erol Gelenbe, Khaled Hussain, Varol Kaptan
    Simulating Autonomous Agents with augmented Reality. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:- [Conf]
  2. Nathan Chia, Richard Cant, David Al-Dabass
    A Review of 3_D Accelerator Technology for Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:5-0 [Conf]
  3. Yoshihiro Okada
    Component Based Motion Editing Environment for 3D Game Character Design. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:12-0 [Conf]
  4. Casper Treijtel, Léon J. M. Rothkrantz
    Stratego Expert System Shell. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:17-0 [Conf]
  5. Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    Directions for Future Games Development. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:22-0 [Conf]
  6. Fred Charles, Steven J. Mead, Marc Cavazza
    Behavioural Interaction of Characters for Virtual Storytelling. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:43-0 [Conf]
  7. Jean-Paul van Waveren, Léon J. M. Rothkrantz
    Artificial Player for Quake III Arena. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:48-0 [Conf]
  8. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:56-0 [Conf]
  9. Cagatay Undeger, Faruk Polat, Ziya Ipekkan
    Real-Time Edge Follow: A New Paradigm to Real-Time Path Search. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:63-0 [Conf]
  10. Carlos Calderon, Marc Cavazza
    Using Games Engines to implement Intelligent Virtual Environments. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:71-0 [Conf]
  11. M. Shafie Abd Latiff, Marc Cavazza, Ian Palmer
    Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:76-0 [Conf]
  12. Julian Churchill, Richard Cant, David Al-Dabass
    A New Computational Approach to the Game of Go. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:81-0 [Conf]
  13. A. B. Meijer
    A Learning Architecture for the Game of Go. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:87-0 [Conf]
  14. Pieter Spronck
    Palm Game Design. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:95-0 [Conf]
  15. Yoshihiro Okada
    Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:100-0 [Conf]
  16. Jörg R. J. Schirra
    Content-Based Reckoning for Internet Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:107-0 [Conf]
  17. Nathan Chia, Richard Cant, David Al-Dabass
    New Anti-Aliasing and Depth of Field Techniques for Games Graphics. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:115-0 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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