Conferences in DBLP
Rafal Jaroszkiewicz , Michael D. McCool Fast Extraction of BRDFs and Material Maps from Images. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:1-10 [Conf ] Pierre Poulin , Marc Stamminger , François Duranleau , Marie-Claude Frasson , George Drettakis Interactive Point-based Modeling of Complex Objects from Images. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:11-20 [Conf ] Jinho Lee , Baback Moghaddam , Hanspeter Pfister , Raghu Machiraju Silhouette-Based 3D Face Shape Recovery. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:21-30 [Conf ] Olivier Génevaux , Arash Habibi , Jean-Michel Dischler Simulating Fluid-Solid Interaction. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:31-38 [Conf ] Wendy A. Schafer , Doug A. Bowman A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:39-46 [Conf ] Amy Skopik , Carl Gutwin Finding Things In Fisheyes: Memorability in Distorted Spaces. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:47-56 [Conf ] Melanie Tory , Colin Swindells Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:57-64 [Conf ] Ming Li , Marcus A. Magnor , Hans-Peter Seidel Hardware-Accelerated Visual Hull Reconstruction and Rendering. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:65-72 [Conf ] Dave Knott , Dinesh K. Pai CInDeR: Collision and Interference Detection in Real-time using graphics hardware. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:73-80 [Conf ] Wei Li , Arie E. Kaufman Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:81-88 [Conf ] R. William Soukoreff , I. Scott MacKenzie Input-based Language Modelling in the Design of High Performance Text Input Techniques. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:89-96 [Conf ] Andriy Pavlovych , Wolfgang Stürzlinger Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:97-104 [Conf ] Carl Gutwin , Jeff Dyck , Chris Fedak The Effects of Dynamic Transparency on Targeting Performance. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:105-112 [Conf ] Geoffrey Draper , Parris K. Egbert A Gestural Interface to Free-Form Deformation. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:113-120 [Conf ] Matthieu Cunzi , Joëlle Thollot , Sylvain Paris , Gilles Debunne , Jean-Dominique Gascuel , Frédo Durand Dynamic Canvas for Non-Photorealistic Walkthroughs. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:121-130 [Conf ] Jennifer Fung , Oleg Veryovka Pen-and-ink textures for real-time rendering. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:131-138 [Conf ] Michael Wand , Wolfgang Straßer Multi-Resolution Point-Sample Raytracing. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:139-148 [Conf ] Jaume Rigau , Miquel Feixas , Mateu Sbert Entropy-based Adaptive Sampling. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:149-158 [Conf ] Itiro Siio , Jim Rowan , Noyuri Mima , Elizabeth D. Mynatt Digital Decor: Augmented Everyday Things. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:159-166 [Conf ] Ronald A. Metoyer , Lanyue Xu , Madhusudhanan Srinivasan A Tangible Interface for High-Level Direction of Multiple Animated Characters. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:167-176 [Conf ] Eric Neufeld , Haruna Popoola , David Callele , David Mould Mixed Initiative Interactive Edge Detection. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:177-184 [Conf ] Jianhua Wu , Leif Kobbelt A Stream Algorithm for the Decimation of Massive Meshes. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:185-192 [Conf ] Rick Leung , Stephen Mann Distortion minimization and continuity preservation in surface pasting. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:193-200 [Conf ] Bradley P. Kram , Christopher D. Shaw Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:201-208 [Conf ] James Fogarty , Jodi Forlizzi , Scott E. Hudson Portrait: Generating Personal Presentations. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:209-216 [Conf ] Ronald Baecker , Eric Smith Modularity and Hierarchical Structure in the Digital Video Lifecycle. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:217-224 [Conf ] Charlotte Tang , Gregor McEwan , Saul Greenberg A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:225-236 [Conf ] Jeff Dyck , David Pinelle , Barry Brown , Carl Gutwin Learning from Games: HCI Design Innovations in Entertainment Software. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:237-246 [Conf ] Kris Hauser , Chen Shen , James F. O'Brien Interactive Deformation Using Modal Analysis with Constraints. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:247-256 [Conf ] Christoph Fünfzig , Dieter W. Fellner Easy Realignment of k-DOP Bounding Volumes. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:257-264 [Conf ] Jochen Lang , Dinesh K. Pai , Hans-Peter Seidel Scanning Large-Scale Articulated Deformations. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:265-272 [Conf ] Matt LeDuc , Shahram Payandeh , John Dill Toward Modeling of a Suturing Task. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:273-279 [Conf ]