Conferences in DBLP
Saul Greenberg Rapid Prototyping of Physical User Interfaces. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:- [Conf ] Stefan Jeschke , Michael Wimmer , Heidrun Schumann Layered Environment-Map Impostors for Arbitrary Scenes. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:1-8 [Conf ] Oleg Veryovka Animation with Threshold Textures. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:9-16 [Conf ] Karan Singh A Fresh Perspective. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:17-24 [Conf ] Ken Xu , James Stewart , Eugene Fiume Constraint-Based Automatic Placement for Scene Composition. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:25-34 [Conf ] Michael J. McGuffin , Nicholas Burtnyk , Gordon Kurtenbach FaST Sliders: Integrating Marking Menus and the Adjustment. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:35-42 [Conf ] Carl Gutwin Traces: Visualizing the Immediate Past to Support Group Interaction. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:43-50 [Conf ] Stéphane Grabli , François X. Sillion , Stephen R. Marschner , Jerome Edward Lengyel Image-Based Hair Capture by Inverse Lighting. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:51-58 [Conf ] Eric Paquette , Pierre Poulin , George Drettakis The Simulation of Paint Cracking and Peeling. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:59-68 [Conf ] Brendan Lane , Przemyslaw Prusinkiewicz Generating Spatial Distributions for Multilevel Models of Plant Communities. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:69-80 [Conf ] Hendrik Kueck , Christian Vogelgsang , Günther Greiner Simulation and Rendering of Liquid Foams. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:81-88 [Conf ] Marco Tarini , Hitoshi Yamauchi , Jörg Haber , Hans-Peter Seidel Texturing Faces. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:89-98 [Conf ] John McDonald , Karen Alkoby , Roymieco Carter , Juliet Christopher , Mary Jo Davidson , Dan Ethridge , Jacob Furst , Damien Hinkle , Glenn Lancaster , Lori Smallwood , Nedjla Ougouag-Tiouririne , Jorge Toro , Shuang Xu , Rosalee Wolfe A Direct Method for Positioning the Arms of a Human Model. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:99-106 [Conf ] Victor Ng-Thow-Hing , Eugene Fiume Application-Specific Muscle Representations. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:107-116 [Conf ] I. Scott MacKenzie , R. William Soukoreff A Model of Two-Thumb Text Entry. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:117-124 [Conf ] Robert Jagnow , Julie Dorsey Virtual Sculpting with Haptic Displacement Maps. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:125-132 [Conf ] Sageev Oore , Demetri Terzopoulos , Geoffrey E. Hinton A Desktop Input Device and Interface for Interactive 3D Character Animation. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:133-140 [Conf ] Ji-Young Oh , Wolfgang Stürzlinger Laser Pointers as Collaborative Pointing Devices. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:141-150 [Conf ] Yefei He , James F. Cremer , Yiannis E. Papelis Real-Time Extendible-Resolution Display of On-line Dynamic Terrain. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:151-160 [Conf ] Martin Isenburg Compressing Polygon Mesh Connectivity with Degree Duality Prediction. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:161-170 [Conf ] Kevin Moule , Michael D. McCool Efficient Bounded Adaptive Tessellation of Displacement Maps. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:171-180 [Conf ] Won-Ki Jeong , Kolja Kähler , Jörg Haber , Hans-Peter Seidel Automatic Generation of Subdivision Surface Head Models from Point Cloud Data. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:181-188 [Conf ] Harold B. Westlund , Gary W. Meyer A BRDF Database Employing the Beard-Maxwell Reflection Model. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:189-201 [Conf ] Jean-Michel Dischler , Karl Maritaud , Djamchid Ghazanfarpour Coherent Bump Map Recovery from a Single Texture Image. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:201-208 [Conf ] Michael Meißner , Stefan Guthe , Wolfgang Straßer Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:209-218 [Conf ] Stefan Brabec , Hans-Peter Seidel Single Sample Soft Shadows Using Depth Maps. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2002, pp:219-228 [Conf ]