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Conferences in DBLP

Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (graphite)
2006 (conf/graphite/2006)

  1. Alan Chalmers, Kurt Debattista, Luis Paulo dos Santos
    Selective rendering: computing only what you see. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:9-18 [Conf]
  2. Nadia Magnenat-Thalmann, Alessandro Enrico Foni, Nedjma Cadi-Yazli
    Real-time animation of ancient Roman sites. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:19-30 [Conf]
  3. Yi Lin
    Efficient human motion retrieval in large databases. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:31-37 [Conf]
  4. Anthony S. K. Chong, Alexei Sourin, Konstantin Levinski
    Grid-based computer animation rendering. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:39-47 [Conf]
  5. Erik Millán, Isaac Rudomín
    Impostors and pseudo-instancing for GPU crowd rendering. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:49-55 [Conf]
  6. Paul Noble, Wen Tang
    Automatic expressive deformations for stylizing motion. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:57-63 [Conf]
  7. Nicolas Pronost, Georges Dumont
    Validating retargeted and interpolated locomotions by dynamics-based analysis. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:65-74 [Conf]
  8. Alyssa Lees
    Learned deformable skeletons for motion capture based animation. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:75-77 [Conf]
  9. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann
    Individualized reaction movements for virtual humans. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:79-85 [Conf]
  10. Hai-Yin Xu, Dan Li, Jian Wang
    Implicit curve oriented inbetweening for motion animation. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:87-91 [Conf]
  11. Yi Lin
    3D character animation synthesis from 2D sketches. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:93-96 [Conf]
  12. Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón
    Efficient physically-based simulation of non-linear media. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:97-105 [Conf]
  13. Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chiba
    Efficient animation of water flow on irregular terrains. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:107-115 [Conf]
  14. Stephan Mantler, Stefan Jeschke
    Interactive landscape visualization using GPU ray casting. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:117-126 [Conf]
  15. A. Bade, N. Suaib, A. M. Zin, Tengku M. T. Sembok
    Oriented convex polyhedra for collision detection in 3D computer animation. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:127-193 [Conf]
  16. Abram Santilli, Ewa Huebner
    A global hierarchical Z space algorithm for cluster parallel graphics architectures. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:137-145 [Conf]
  17. Ladislav Kavan, Carol O'Sullivan, Jirí Zára
    Efficient collision detection for spherical blend skinning. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:147-156 [Conf]
  18. Benjamín Hernández, Isaac Rudomín
    Simple dynamic LOD for geometry images. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:157-163 [Conf]
  19. Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase
    GPU-based rendering of sparse low-degree implicit surfaces. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:165-171 [Conf]
  20. Che Yinghui, Wang Jing, Liang Xiaohui
    Real-time deformation using modal analysis on graphics hardware. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:173-176 [Conf]
  21. Sazilah Salam, Farah Nadia Azman, Noraswaliza Abdullah
    Applying memory techniques in designing a multimedia application for learning multiplication tables. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:177-181 [Conf]
  22. Ahmad Hanif Ahmad Baharin, Romiza Md. Nor
    Kelembai walk: encouraging cooperative interaction via design. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:183-185 [Conf]
  23. Sonali Patil, R. K. V. S. Raman
    It's a bright summer morning!: providing depth to plays using 3D graphics. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:187-190 [Conf]
  24. Verdy Kwee, Dean Bruton, Antony Radford
    Visual expressiveness in educative architectural animations. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:191-194 [Conf]
  25. Francesca Taponecco, Timothy Urness, Victoria Interrante
    Directional enhancement in texture-based vector field visualization. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:197-204 [Conf]
  26. Han Xiao, De-Gui Xiao
    An accelerating splatting algorithm based on multi-texture mapping for volume rendering. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:205-208 [Conf]
  27. Shalini Venkataraman, Werner Benger, Amanda Long, Byungil Jeong, Luc Renambot
    Visualizing Hurricane Katrina: large data management, rendering and display challenges. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:209-212 [Conf]
  28. Jia Sheng, Ravin Balakrishnan, Karan Singh
    An interface for virtual 3D sculpting via physical proxy. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:213-220 [Conf]
  29. Yasunori Yanai, Minoru Okada
    A study on a geometry transformation method for a geometry and scene modeler by a verbal interface. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:221-230 [Conf]
  30. Shinichi Fukushige, Hiromasa Suzuki
    Interactive 3D pointing device using mirror reflections. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:231-235 [Conf]
  31. Soh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee
    Methodologies for immersive robot programming in an augmented reality environment. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:237-244 [Conf]
  32. David Lieberman
    Game enhanced music manuscript. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:245-498 [Conf]
  33. Mohsen Ashourian
    A new mixed spatial domain watermarking of three dimensional triangle mesh. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:251-255 [Conf]
  34. Junaidi Abdullah, Wan Noorshahida Mohd Isa
    Efficient point correspondence matching using motion vector for a self-calibrated augmented reality application of a single camera. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:257-260 [Conf]
  35. Zulkifli Dol, Rosalina Abdul Salam, Zurinahni Zainol
    Face feature extraction using Bayesian network. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:261-264 [Conf]
  36. Nico Ritsche
    Real-time shell space rendering of volumetric geometry. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:265-274 [Conf]
  37. Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
    Two-stage compression for fast volume rendering of time-varying scalar data. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:275-284 [Conf]
  38. Thomas Hübner, Yanci Zhang, Renato Pajarola
    Multi-view point splatting. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:285-294 [Conf]
  39. Martin Spindler, Marco Bubke, Tobias Germer, Thomas Strothotte
    Camera textures. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:295-302 [Conf]
  40. Gerrit Voss, Dirk Reiners
    Towards a flexible back-end for scenegraph-based rendering systems. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:303-309 [Conf]
  41. Qing Xu, Lianping Xing, Wei Wang, Mateu Sbert
    Adaptive sampling based on fuzzy inference. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:311-317 [Conf]
  42. Alexander Wilkie, Andrea Weidlich, Caroline Larboulette, Werner Purgathofer
    A reflectance model for diffuse fluorescent surfaces. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:321-331 [Conf]
  43. Janus Egholm, Niels Jørgen Christensen
    Rendering compact discs and other diffractive surfaces illuminated by linear light sources. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:329-332 [Conf]
  44. Shawn Singh
    The photon pipeline. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:333-340 [Conf]
  45. Jonas Unger, Stefan Gustavson, Anders Ynnerman
    Densely sampled light probe sequences for spatially variant image based lighting. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:341-347 [Conf]
  46. Francesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers
    Inverse tone mapping. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:349-356 [Conf]
  47. Yang-Wai Chow, Ronald Pose, Matthew Regan, James Phillips
    Human visual perception of region warping distortions with different display and scene characteristics. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:357-365 [Conf]
  48. Michael Cheng, Binh Pham, Dian Tjondronegoro
    Tracking and video surveillance activity analysis. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:367-373 [Conf]
  49. Yanzhen Wang, Yueshan Xiong, Kai Xu, Ke Tan, Guangyou Guo
    A mass-spring model for surface mesh deformation based on shape matching. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:375-380 [Conf]
  50. Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa
    Laplacian mesh optimization. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:381-389 [Conf]
  51. Kai Xu, Yueshan Xiong, Yanzhen Wang, Ke Tan, Guangyou Guo
    A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:391-398 [Conf]
  52. Adriano N. Raposo, Abel J. P. Gomes
    Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithm. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:399-406 [Conf]
  53. Marc Fournier, Jean-Michel Dischler, Dominique Bechmann
    3D distance transform adaptive filtering for smoothing and denoising triangle meshes. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:407-416 [Conf]
  54. Ying Liu, Enhua Wu
    Connectivity compression for non-triangular meshes by context-based arithmetic coding. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:417-424 [Conf]
  55. Nurazlin Zainal Azmi, Rahmita Wirza, Ramlan Mahmod
    Modeling expressive wrinkle on human face. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:425-427 [Conf]
  56. Mathieu Larive, Véronique Gaildrat
    Wall grammar for building generation. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:429-437 [Conf]
  57. Yuanfeng Zhou, Caiming Zhang
    Extending cubic Bézier curve based on geometric continuity. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:439-442 [Conf]
  58. Stephen Ng Dellosa, Florante R. Salvador
    Representation of basket constructs using braid theory. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:443-451 [Conf]
  59. António Oliveira, Luís Paulo Santos, Alberto José Proença
    Refinement criteria for high fidelity interactive walkthroughs. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:453-458 [Conf]
  60. Shinichi Fukushige, Hiromasa Suzuki
    Voronoi diagram depth sorting for polygon visibility ordering. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:461-467 [Conf]
  61. Ralf Sondershaus, Wolfgang Straßer
    Segment-based tetrahedral meshing and rendering. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:469-477 [Conf]
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