Conferences in DBLP
Alan Chalmers , Kurt Debattista , Luis Paulo dos Santos Selective rendering: computing only what you see. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:9-18 [Conf ] Nadia Magnenat-Thalmann , Alessandro Enrico Foni , Nedjma Cadi-Yazli Real-time animation of ancient Roman sites. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:19-30 [Conf ] Yi Lin Efficient human motion retrieval in large databases. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:31-37 [Conf ] Anthony S. K. Chong , Alexei Sourin , Konstantin Levinski Grid-based computer animation rendering. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:39-47 [Conf ] Erik Millán , Isaac Rudomín Impostors and pseudo-instancing for GPU crowd rendering. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:49-55 [Conf ] Paul Noble , Wen Tang Automatic expressive deformations for stylizing motion. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:57-63 [Conf ] Nicolas Pronost , Georges Dumont Validating retargeted and interpolated locomotions by dynamics-based analysis. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:65-74 [Conf ] Alyssa Lees Learned deformable skeletons for motion capture based animation. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:75-77 [Conf ] Alejandra García-Rojas , Frédéric Vexo , Daniel Thalmann Individualized reaction movements for virtual humans. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:79-85 [Conf ] Hai-Yin Xu , Dan Li , Jian Wang Implicit curve oriented inbetweening for motion animation. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:87-91 [Conf ] Yi Lin 3D character animation synthesis from 2D sketches. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:93-96 [Conf ] Adolfo Muñoz , Diego Gutierrez , Francisco J. Serón Efficient physically-based simulation of non-linear media. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:97-105 [Conf ] Marcelo M. Maes , Tadahiro Fujimoto , Norishige Chiba Efficient animation of water flow on irregular terrains. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:107-115 [Conf ] Stephan Mantler , Stefan Jeschke Interactive landscape visualization using GPU ray casting. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:117-126 [Conf ] A. Bade , N. Suaib , A. M. Zin , Tengku M. T. Sembok Oriented convex polyhedra for collision detection in 3D computer animation. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:127-193 [Conf ] Abram Santilli , Ewa Huebner A global hierarchical Z space algorithm for cluster parallel graphics architectures. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:137-145 [Conf ] Ladislav Kavan , Carol O'Sullivan , Jirí Zára Efficient collision detection for spherical blend skinning. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:147-156 [Conf ] Benjamín Hernández , Isaac Rudomín Simple dynamic LOD for geometry images. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:157-163 [Conf ] Takashi Kanai , Yutaka Ohtake , Hiroaki Kawata , Kiwamu Kase GPU-based rendering of sparse low-degree implicit surfaces. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:165-171 [Conf ] Che Yinghui , Wang Jing , Liang Xiaohui Real-time deformation using modal analysis on graphics hardware. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:173-176 [Conf ] Sazilah Salam , Farah Nadia Azman , Noraswaliza Abdullah Applying memory techniques in designing a multimedia application for learning multiplication tables. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:177-181 [Conf ] Ahmad Hanif Ahmad Baharin , Romiza Md. Nor Kelembai walk: encouraging cooperative interaction via design. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:183-185 [Conf ] Sonali Patil , R. K. V. S. Raman It's a bright summer morning!: providing depth to plays using 3D graphics. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:187-190 [Conf ] Verdy Kwee , Dean Bruton , Antony Radford Visual expressiveness in educative architectural animations. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:191-194 [Conf ] Francesca Taponecco , Timothy Urness , Victoria Interrante Directional enhancement in texture-based vector field visualization. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:197-204 [Conf ] Han Xiao , De-Gui Xiao An accelerating splatting algorithm based on multi-texture mapping for volume rendering. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:205-208 [Conf ] Shalini Venkataraman , Werner Benger , Amanda Long , Byungil Jeong , Luc Renambot Visualizing Hurricane Katrina: large data management, rendering and display challenges. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:209-212 [Conf ] Jia Sheng , Ravin Balakrishnan , Karan Singh An interface for virtual 3D sculpting via physical proxy. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:213-220 [Conf ] Yasunori Yanai , Minoru Okada A study on a geometry transformation method for a geometry and scene modeler by a verbal interface. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:221-230 [Conf ] Shinichi Fukushige , Hiromasa Suzuki Interactive 3D pointing device using mirror reflections. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:231-235 [Conf ] Soh-Khim Ong , J. W. S. Chong , Andrew Y. C. Nee Methodologies for immersive robot programming in an augmented reality environment. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:237-244 [Conf ] David Lieberman Game enhanced music manuscript. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:245-498 [Conf ] Mohsen Ashourian A new mixed spatial domain watermarking of three dimensional triangle mesh. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:251-255 [Conf ] Junaidi Abdullah , Wan Noorshahida Mohd Isa Efficient point correspondence matching using motion vector for a self-calibrated augmented reality application of a single camera. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:257-260 [Conf ] Zulkifli Dol , Rosalina Abdul Salam , Zurinahni Zainol Face feature extraction using Bayesian network. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:261-264 [Conf ] Nico Ritsche Real-time shell space rendering of volumetric geometry. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:265-274 [Conf ] Daisuke Nagayasu , Fumihiko Ino , Kenichi Hagihara Two-stage compression for fast volume rendering of time-varying scalar data. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:275-284 [Conf ] Thomas Hübner , Yanci Zhang , Renato Pajarola Multi-view point splatting. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:285-294 [Conf ] Martin Spindler , Marco Bubke , Tobias Germer , Thomas Strothotte Camera textures. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:295-302 [Conf ] Gerrit Voss , Dirk Reiners Towards a flexible back-end for scenegraph-based rendering systems. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:303-309 [Conf ] Qing Xu , Lianping Xing , Wei Wang , Mateu Sbert Adaptive sampling based on fuzzy inference. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:311-317 [Conf ] Alexander Wilkie , Andrea Weidlich , Caroline Larboulette , Werner Purgathofer A reflectance model for diffuse fluorescent surfaces. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:321-331 [Conf ] Janus Egholm , Niels Jørgen Christensen Rendering compact discs and other diffractive surfaces illuminated by linear light sources. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:329-332 [Conf ] Shawn Singh The photon pipeline. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:333-340 [Conf ] Jonas Unger , Stefan Gustavson , Anders Ynnerman Densely sampled light probe sequences for spatially variant image based lighting. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:341-347 [Conf ] Francesco Banterle , Patrick Ledda , Kurt Debattista , Alan Chalmers Inverse tone mapping. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:349-356 [Conf ] Yang-Wai Chow , Ronald Pose , Matthew Regan , James Phillips Human visual perception of region warping distortions with different display and scene characteristics. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:357-365 [Conf ] Michael Cheng , Binh Pham , Dian Tjondronegoro Tracking and video surveillance activity analysis. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:367-373 [Conf ] Yanzhen Wang , Yueshan Xiong , Kai Xu , Ke Tan , Guangyou Guo A mass-spring model for surface mesh deformation based on shape matching. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:375-380 [Conf ] Andrew Nealen , Takeo Igarashi , Olga Sorkine , Marc Alexa Laplacian mesh optimization. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:381-389 [Conf ] Kai Xu , Yueshan Xiong , Yanzhen Wang , Ke Tan , Guangyou Guo A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:391-398 [Conf ] Adriano N. Raposo , Abel J. P. Gomes Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithm. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:399-406 [Conf ] Marc Fournier , Jean-Michel Dischler , Dominique Bechmann 3D distance transform adaptive filtering for smoothing and denoising triangle meshes. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:407-416 [Conf ] Ying Liu , Enhua Wu Connectivity compression for non-triangular meshes by context-based arithmetic coding. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:417-424 [Conf ] Nurazlin Zainal Azmi , Rahmita Wirza , Ramlan Mahmod Modeling expressive wrinkle on human face. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:425-427 [Conf ] Mathieu Larive , Véronique Gaildrat Wall grammar for building generation. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:429-437 [Conf ] Yuanfeng Zhou , Caiming Zhang Extending cubic Bézier curve based on geometric continuity. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:439-442 [Conf ] Stephen Ng Dellosa , Florante R. Salvador Representation of basket constructs using braid theory. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:443-451 [Conf ] António Oliveira , Luís Paulo Santos , Alberto José Proença Refinement criteria for high fidelity interactive walkthroughs. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:453-458 [Conf ] Shinichi Fukushige , Hiromasa Suzuki Voronoi diagram depth sorting for polygon visibility ordering. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:461-467 [Conf ] Ralf Sondershaus , Wolfgang Straßer Segment-based tetrahedral meshing and rendering. [Citation Graph (0, 0)][DBLP ] GRAPHITE, 2006, pp:469-477 [Conf ]