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Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2002 (conf/iwec/2002)

  1. Marc Cavazza, Fred Charles, Steven J. Mead
    Under the influence: using natural language in interactives storytelling. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:3-11 [Conf]
  2. Donald Marinelli
    Interactivity and non-linearity: what do they really mean? [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:13-20 [Conf]
  3. Philippe Codognet
    Multi-goal path-finding for autonomous agents in virtual worlds. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:23-30 [Conf]
  4. Ho Lee, Eric Kozlowski, Scott Lenker, Sugih Jamin
    Multiplayer game cheating prevention with pipelined lockstep protocol. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:31-39 [Conf]
  5. Pieter Spronck, H. Jaap van den Herik
    Complex games and palm computers. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:41-48 [Conf]
  6. Penelope Sweetser, Simon Dennis
    Facilitating learning in a real time strategy computer game. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:49-56 [Conf]
  7. Masato Koide, Jingde Cheng
    A toolkit for developing programs of card game played on the internet. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:57-64 [Conf]
  8. Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura
    A metric for entertainment of boardgames: its implication for evolution of chess variants. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:65-72 [Conf]
  9. Reijer Grimbergen
    Threat stacks to guide pruning and search extensions in shogi. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:73-80 [Conf]
  10. Michael Buro
    The evolution of strong othello programs. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:81-88 [Conf]
  11. David Ventura, David C. Brogan
    Digital storytelling with dinah: dynamic, interactive, narrative authoring heuristic. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:91-99 [Conf]
  12. Yoshihiro Okada
    Real-time character animation using puppet metaphor. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:101-108 [Conf]
  13. Naho Inamoto, Hideo Saito
    Fly through view video generation of soccer scene. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:109-116 [Conf]
  14. Johan Sanneblad, Lars Erik Holmquist
    Prototyping mobile game applications. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:117-124 [Conf]
  15. Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto
    A method for real-time rendering of water droplets taking into account interactive depth of field effects. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:125-132 [Conf]
  16. Soichiro Iga, Fumito Higuchi
    Kirifuki: inhaling and exhaling interaction with visual objects. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:133-140 [Conf]
  17. Masataka Imura, Jun Kozuka, Koichi Minami, Yoshito Tabata, Tatsuya Shizui, Kunihiro Chihara
    Virtual horseback archery-kibakiba mushamusha. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:141-148 [Conf]
  18. Claudio S. Pinhanez
    Creating ubiquitous interactive games using everywhere display projectors. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:149-156 [Conf]
  19. Shoichiro Iwasawa, Tatsuo Yotsukura, Shigeo Morishima
    Face analysis and synthesis for interactive entertainment. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:157-164 [Conf]
  20. Atsushi Nakano, Junichi Hoshino
    Human body tracking for digital actors. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:165-172 [Conf]
  21. Masumi Kobana, Jun Ohya
    Computer vision based recognition of interactions between human and objects. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:173-180 [Conf]
  22. Shigeru Kuriyama, Yusuke Irino, Toyohisa Kaneko
    Real-time manipulation of motion-capture data with pattern generator. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:181-188 [Conf]
  23. Keiko Motoyama, Hidenori Kawamura, Masahito Yamamoto, Azuma Ohuchi
    Development of autonomous blimp robot with intelligent control. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:191-198 [Conf]
  24. Naohiro Matsunami, Kumiko Tanaka-Ishii, Ian Frank, Hitoshi Matsubara
    Lego mindstorms cheerleading robots. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:199-206 [Conf]
  25. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    Electronically enhanced board games by integrating physical and virtual spaces. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:207-214 [Conf]
  26. Eitan Mendelowitz, Jeff Burke
    A distributed control system and scripting language for "interactivity" in live performance. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:215-222 [Conf]
  27. Satoru Odo, Kiyoshi Hoshino
    Recognition of human hand gesture from a monocular image sequence for human-machine communication system. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:223-230 [Conf]
  28. Toshio Modegi
    Development of midi encoder "auto-f" for creating midi controllable general audio contents. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:233-240 [Conf]
  29. Yoichi Nagshima
    "Improvisession-II" - a performing/composing system for improvisational sessions with networks. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:241-248 [Conf]
  30. Akio Yatsui, Haruhiro Katayose
    An accomodating piano which augments intention of inexperienced players. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:249-256 [Conf]
  31. Chika Oshima, Yohei Miyagawa, Kazushi Nishimoto, Takashi Shirosaki
    Two-step input method for supporting construction of midi sequence data. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:257-264 [Conf]
  32. Tomonari Sonoda, Toshiya Ikenaga, Kanna Shimizu, Yoichi Muraoka
    A melody retrieval system on parallelized computers. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:265-272 [Conf]
  33. Hidenobu Nagata, Naoko Kosugi, Ryoji Kataoka, Takashi Honishi
    Sound compassTM - a fast query-by-humming system using multi-dimensional feature vectors. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:273-280 [Conf]
  34. Atsuhiro Takasu, Teruhito Kanazawa, Jun Adachi
    Statistical phrase extraction and indexing for music retrieval. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:281-288 [Conf]
  35. Tsutomu Terada, Masahiko Tsukamoto, Shojiro Nishio
    A portable electronic bass using two pads. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:289-296 [Conf]
  36. Toshiyuki Masui
    Music composition by onomatopoeia. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:297-304 [Conf]
  37. Matteo Bittanti
    The technoludic film: images of video games in movies (1973-2001). [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:307-312 [Conf]
  38. Matthias Rauterberg
    Determinantes for collaboration in networked multi-user games. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:313-321 [Conf]
  39. Nicklas Lundblad, Anders Frank
    Politics in motion - some reflections on political bias in simulation gaming. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:323-330 [Conf]
  40. Kazuyuki Saitoh, Tomoko Yonezawa, Kenji Mase
    Awareness communications by entertaining toy doll agents. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:331-338 [Conf]
  41. Kiyoshi Hoshino
    CGA synthesizer interpolating and extrapolating motion data. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:339-346 [Conf]
  42. Gonzalo Grasca
    Leaving fantasy behind in videogames: the limits of the narrative paradigm. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:347-354 [Conf]
  43. Sidney Fels, James Gauthier, Patricia Smith
    Responses in light, sound and scent: a therapeutic interactive yoga system. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:355-362 [Conf]
  44. Anders Frank, Nicklas Lundblad
    The new role of gaming - how games move outside entertainment. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:363-369 [Conf]
  45. Daniel Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth
    The inherent appeal of physically controlled peripherals. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:371-378 [Conf]
  46. Yue Li, Adrian David Cheok
    A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:381-388 [Conf]
  47. Kazuhiko Kobayashi, Shinobu Ishigame, Hideo Kato
    Skill training system of manual arc welding. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:389-396 [Conf]
  48. Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike
    Interaction for entertainment contents based on direct manipulation with bare hands. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:397-404 [Conf]
  49. Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke
    Authoring mixed reality - a component and framework-based approach. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:405-413 [Conf]
  50. Makoto Sato, Yasuharu Koike
    Playing rubik's cube in mixed reality. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:415-422 [Conf]
  51. Rodney Berry, Ivan Poupyrev, Makoto Tadenuma, Nobuji Tetsutani
    Inside the score: music and augmented reality. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:423-429 [Conf]
  52. Zhiying Zhou, Farzam Farbiz, Xiangdong Chen, Adrian David Cheok, Lin Wei
    Magic music desk: a multi-modal embodied interactive desk. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:431-438 [Conf]
  53. Alok Nandi, Xavier Marichal
    Senses of spaces through transfiction. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:439-446 [Conf]
  54. Akihiko Shirai, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato
    Penguin hockey: a virtual reality game system for children. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:447-454 [Conf]
  55. Bruce H. Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski
    Usability and playability issues for arquake. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:455-462 [Conf]
  56. Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato
    Touch space: an embodied computing mixed reality game space. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:463-470 [Conf]
  57. Blair MacIntyre, Brendan Hannigan
    Using augmented reality for entertainment. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:471-477 [Conf]
  58. Jörg Stöcklein
    Rapid prototyping of mixed reality applications that entertain and inform. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:479-486 [Conf]
  59. Scott S. Fisher
    An authoring toolkit for mixed reality experiences. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:487-494 [Conf]
  60. Koichi Minami, Tomi Korpipää, Masataka Imura, Yoshihiro Yasumuro, Tomohiro Kuroda, Yoshitsugu Manabe, Kunihiro Chihara
    A distributed mr transporter for networked collaboration. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:495-502 [Conf]
  61. Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato
    3D live humans in mixed reality entertainment. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:503-510 [Conf]
  62. John Wright, Frank Hartman, Brian Cooper
    Immersive environment technologies for planetary exploration with applications for mixed reality. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:511-518 [Conf]
  63. Martin Kurze
    Content management in mixed reality systems considerations from an applied science perspective. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:519-526 [Conf]
  64. A. B. Martínez, J. P. Arboleda, E. X. Martín, C. Torrens
    Mixed reality in traffic scenes. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:527-534 [Conf]
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System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002