Conferences in DBLP
Marc Cavazza , Fred Charles , Steven J. Mead Under the influence: using natural language in interactives storytelling. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:3-11 [Conf ] Donald Marinelli Interactivity and non-linearity: what do they really mean? [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:13-20 [Conf ] Philippe Codognet Multi-goal path-finding for autonomous agents in virtual worlds. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:23-30 [Conf ] Ho Lee , Eric Kozlowski , Scott Lenker , Sugih Jamin Multiplayer game cheating prevention with pipelined lockstep protocol. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:31-39 [Conf ] Pieter Spronck , H. Jaap van den Herik Complex games and palm computers. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:41-48 [Conf ] Penelope Sweetser , Simon Dennis Facilitating learning in a real time strategy computer game. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:49-56 [Conf ] Masato Koide , Jingde Cheng A toolkit for developing programs of card game played on the internet. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:57-64 [Conf ] Hiroyuki Iida , Nobuo Takeshita , Jin Yoshimura A metric for entertainment of boardgames: its implication for evolution of chess variants. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:65-72 [Conf ] Reijer Grimbergen Threat stacks to guide pruning and search extensions in shogi. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:73-80 [Conf ] Michael Buro The evolution of strong othello programs. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:81-88 [Conf ] David Ventura , David C. Brogan Digital storytelling with dinah: dynamic, interactive, narrative authoring heuristic. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:91-99 [Conf ] Yoshihiro Okada Real-time character animation using puppet metaphor. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:101-108 [Conf ] Naho Inamoto , Hideo Saito Fly through view video generation of soccer scene. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:109-116 [Conf ] Johan Sanneblad , Lars Erik Holmquist Prototyping mobile game applications. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:117-124 [Conf ] Tomoya Sato , Yoshinori Dobashi , Tsuyoshi Yamamoto A method for real-time rendering of water droplets taking into account interactive depth of field effects. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:125-132 [Conf ] Soichiro Iga , Fumito Higuchi Kirifuki: inhaling and exhaling interaction with visual objects. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:133-140 [Conf ] Masataka Imura , Jun Kozuka , Koichi Minami , Yoshito Tabata , Tatsuya Shizui , Kunihiro Chihara Virtual horseback archery-kibakiba mushamusha. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:141-148 [Conf ] Claudio S. Pinhanez Creating ubiquitous interactive games using everywhere display projectors. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:149-156 [Conf ] Shoichiro Iwasawa , Tatsuo Yotsukura , Shigeo Morishima Face analysis and synthesis for interactive entertainment. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:157-164 [Conf ] Atsushi Nakano , Junichi Hoshino Human body tracking for digital actors. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:165-172 [Conf ] Masumi Kobana , Jun Ohya Computer vision based recognition of interactions between human and objects. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:173-180 [Conf ] Shigeru Kuriyama , Yusuke Irino , Toyohisa Kaneko Real-time manipulation of motion-capture data with pattern generator. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:181-188 [Conf ] Keiko Motoyama , Hidenori Kawamura , Masahito Yamamoto , Azuma Ohuchi Development of autonomous blimp robot with intelligent control. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:191-198 [Conf ] Naohiro Matsunami , Kumiko Tanaka-Ishii , Ian Frank , Hitoshi Matsubara Lego mindstorms cheerleading robots. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:199-206 [Conf ] Fusako Kusunoki , Masanori Sugimoto , Hiromichi Hashizume Electronically enhanced board games by integrating physical and virtual spaces. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:207-214 [Conf ] Eitan Mendelowitz , Jeff Burke A distributed control system and scripting language for "interactivity" in live performance. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:215-222 [Conf ] Satoru Odo , Kiyoshi Hoshino Recognition of human hand gesture from a monocular image sequence for human-machine communication system. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:223-230 [Conf ] Toshio Modegi Development of midi encoder "auto-f" for creating midi controllable general audio contents. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:233-240 [Conf ] Yoichi Nagshima "Improvisession-II" - a performing/composing system for improvisational sessions with networks. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:241-248 [Conf ] Akio Yatsui , Haruhiro Katayose An accomodating piano which augments intention of inexperienced players. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:249-256 [Conf ] Chika Oshima , Yohei Miyagawa , Kazushi Nishimoto , Takashi Shirosaki Two-step input method for supporting construction of midi sequence data. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:257-264 [Conf ] Tomonari Sonoda , Toshiya Ikenaga , Kanna Shimizu , Yoichi Muraoka A melody retrieval system on parallelized computers. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:265-272 [Conf ] Hidenobu Nagata , Naoko Kosugi , Ryoji Kataoka , Takashi Honishi Sound compassTM - a fast query-by-humming system using multi-dimensional feature vectors. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:273-280 [Conf ] Atsuhiro Takasu , Teruhito Kanazawa , Jun Adachi Statistical phrase extraction and indexing for music retrieval. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:281-288 [Conf ] Tsutomu Terada , Masahiko Tsukamoto , Shojiro Nishio A portable electronic bass using two pads. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:289-296 [Conf ] Toshiyuki Masui Music composition by onomatopoeia. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:297-304 [Conf ] Matteo Bittanti The technoludic film: images of video games in movies (1973-2001). [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:307-312 [Conf ] Matthias Rauterberg Determinantes for collaboration in networked multi-user games. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:313-321 [Conf ] Nicklas Lundblad , Anders Frank Politics in motion - some reflections on political bias in simulation gaming. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:323-330 [Conf ] Kazuyuki Saitoh , Tomoko Yonezawa , Kenji Mase Awareness communications by entertaining toy doll agents. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:331-338 [Conf ] Kiyoshi Hoshino CGA synthesizer interpolating and extrapolating motion data. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:339-346 [Conf ] Gonzalo Grasca Leaving fantasy behind in videogames: the limits of the narrative paradigm. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:347-354 [Conf ] Sidney Fels , James Gauthier , Patricia Smith Responses in light, sound and scent: a therapeutic interactive yoga system. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:355-362 [Conf ] Anders Frank , Nicklas Lundblad The new role of gaming - how games move outside entertainment. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:363-369 [Conf ] Daniel Johnson , John A. Gardner , Janet Wiles , Penelope Sweetser , Kelly Hollingsworth The inherent appeal of physically controlled peripherals. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:371-378 [Conf ] Yue Li , Adrian David Cheok A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:381-388 [Conf ] Kazuhiko Kobayashi , Shinobu Ishigame , Hideo Kato Skill training system of manual arc welding. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:389-396 [Conf ] Kenji Oka , Imari Sato , Yasuto Nakanishi , Yoichi Sato , Hideki Koike Interaction for entertainment contents based on direct manipulation with bare hands. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:397-404 [Conf ] Ralf Dörner , Christian Geiger , Michael Haller , Volker Paelke Authoring mixed reality - a component and framework-based approach. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:405-413 [Conf ] Makoto Sato , Yasuharu Koike Playing rubik's cube in mixed reality. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:415-422 [Conf ] Rodney Berry , Ivan Poupyrev , Makoto Tadenuma , Nobuji Tetsutani Inside the score: music and augmented reality. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:423-429 [Conf ] Zhiying Zhou , Farzam Farbiz , Xiangdong Chen , Adrian David Cheok , Lin Wei Magic music desk: a multi-modal embodied interactive desk. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:431-438 [Conf ] Alok Nandi , Xavier Marichal Senses of spaces through transfiction. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:439-446 [Conf ] Akihiko Shirai , Shoichi Hasegawa , Yasuharu Koike , Makoto Sato Penguin hockey: a virtual reality game system for children. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:447-454 [Conf ] Bruce H. Thomas , Nicholas Krul , Benjamin Close , Wayne Piekarski Usability and playability issues for arquake. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:455-462 [Conf ] Wang Weihua , Xubo Yang , Adrian David Cheok , Mark Billinghurst , Hirokazu Kato Touch space: an embodied computing mixed reality game space. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:463-470 [Conf ] Blair MacIntyre , Brendan Hannigan Using augmented reality for entertainment. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:471-477 [Conf ] Jörg Stöcklein Rapid prototyping of mixed reality applications that entertain and inform. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:479-486 [Conf ] Scott S. Fisher An authoring toolkit for mixed reality experiences. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:487-494 [Conf ] Koichi Minami , Tomi Korpipää , Masataka Imura , Yoshihiro Yasumuro , Tomohiro Kuroda , Yoshitsugu Manabe , Kunihiro Chihara A distributed mr transporter for networked collaboration. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:495-502 [Conf ] Simon Prince , Adrian David Cheok , Farzam Farbiz , Todd Williamson , Nikolas Johnson , Mark Billinghurst , Hirokazu Kato 3D live humans in mixed reality entertainment. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:503-510 [Conf ] John Wright , Frank Hartman , Brian Cooper Immersive environment technologies for planetary exploration with applications for mixed reality. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:511-518 [Conf ] Martin Kurze Content management in mixed reality systems considerations from an applied science perspective. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:519-526 [Conf ] A. B. Martínez , J. P. Arboleda , E. X. Martín , C. Torrens Mixed reality in traffic scenes. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:527-534 [Conf ]