Conferences in DBLP
Hiroshi Kaino , Masafumi Hagiwara 3-D virtual space creation system reflecting user's emotion by interactive evolutionary method. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Penelope Sweetser , Daniel Johnson , Jane Sweetser , Janet Wiles Creating engaging artificial characters for games. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Michael A. Shapiro Perceived reality and media entertainment. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Jorge Santiago , Luís Romero , Nuno Correia A mixed reality mystery game. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Shigeru Sakurazawa , Naofumi Yoshida , Nagisa Munekata , Asmi Omi , Hideki Takeshima , Hiromi Koto , Kaori Gentsu , Keita Kimura , Kiyhiro Kawamura , Masaki Miyamoto , Ryota Arima , Taiki Mori , Tetsuya SekIya , Toru Furukawa , Yusuke Hashimoto , Hiroshi Numata , Junichi Akita , Yasuo Tsukahara , Hitoshi Matsubara A computer game using galvanic skin response. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Matthias Rauterberg Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Sari Mokka , Antti Väätänen , Juhani Heinilä , Pasi Välkkynen Fitness computer game with a bodily user interface. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Mary Lou Maher , Ning Gu Situated design of virtual worlds using rational agents. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Jeanne B. Funk , Tracie Pasold , Jennifer Baumgardner How children experience playing video games. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Martin Faust Mixed reality gaming environment QuakeRunner. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Berry Eggen , Loe M. G. Feijs , Peter Peters Linking physical and virtual interaction spaces. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Drew Davidson Interactivity in Ico: initial involvement, immersion, investment. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Interactive storytelling: from AI experiment to new media. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Jim Bizzocchi The magic window: the emergent aesthetics of high-resolution large-scale video display. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Peter Vorderer , Tilo Hartmann , Christoph Klimmt Explaining the enjoyment of playing video games: the role of competition. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ]