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Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2003 (conf/iwec/2003)

  1. Hiroshi Kaino, Masafumi Hagiwara
    3-D virtual space creation system reflecting user's emotion by interactive evolutionary method. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  2. Penelope Sweetser, Daniel Johnson, Jane Sweetser, Janet Wiles
    Creating engaging artificial characters for games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  3. Michael A. Shapiro
    Perceived reality and media entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  4. Jorge Santiago, Luís Romero, Nuno Correia
    A mixed reality mystery game. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  5. Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara
    A computer game using galvanic skin response. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  6. Matthias Rauterberg
    Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  7. Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen
    Fitness computer game with a bodily user interface. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  8. Mary Lou Maher, Ning Gu
    Situated design of virtual worlds using rational agents. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  9. Jeanne B. Funk, Tracie Pasold, Jennifer Baumgardner
    How children experience playing video games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  10. Martin Faust
    Mixed reality gaming environment QuakeRunner. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  11. Berry Eggen, Loe M. G. Feijs, Peter Peters
    Linking physical and virtual interaction spaces. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  12. Drew Davidson
    Interactivity in Ico: initial involvement, immersion, investment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  13. Marc Cavazza, Fred Charles, Steven J. Mead
    Interactive storytelling: from AI experiment to new media. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  14. Jim Bizzocchi
    The magic window: the emergent aesthetics of high-resolution large-scale video display. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  15. Peter Vorderer, Tilo Hartmann, Christoph Klimmt
    Explaining the enjoyment of playing video games: the role of competition. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
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