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Conferences in DBLP

International Conference/Workshop on Entertainment Computing (iwec)
2004 (conf/iwec/2004)

  1. Craig A. Lindley
    Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:3-13 [Conf]
  2. Takenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu
    Realization of Tai-Chi Motion Using a Humanoid Robot. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:14-19 [Conf]
  3. William R. Swartout
    Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:20- [Conf]
  4. Marion Bönsch-Kauke
    Game Intelligence: From Animal Play Behavior to Entertainment Computing. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:21- [Conf]
  5. Brad Bushman
    Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:22- [Conf]
  6. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras
    New Behavioural Approaches for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:23-31 [Conf]
  7. Kazuya Adachi, Michael Cohen, Uresh Chanaka Duminduwardena, Kayoko Kanno
    "Kuru-kuru Pitcher": A Game for the Schaire Internet Chair. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:35-45 [Conf]
  8. Wijnand IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants
    Fun and Sports: Enhancing the Home Fitness Experience. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:46-56 [Conf]
  9. Sejin Oh, Woontack Woo
    Manipulating Multimedia Contents with Tangible Media Control System. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:57-67 [Conf]
  10. Marco Vala, Ana Paiva, Rui Prada
    "Tangible Influence": Towards a New Interaction Paradigm for Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:68-79 [Conf]
  11. Volker Wulf, Eckehard F. Moritz, Christian Henneke, Kanan Al-Zubaidi, Gunnar Stevens
    Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:80-89 [Conf]
  12. Zoran Zivkovic
    Optical-Flow-Driven Gadgets for Gaming User Interface. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:90-100 [Conf]
  13. Andrew J. Cowell, Richard May, Nick Cramer
    The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:101-107 [Conf]
  14. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Game-Driven Intelligent Tutoring Systems. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:108-113 [Conf]
  15. Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame
    Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:114-119 [Conf]
  16. Rodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki
    The Bush Telegraph: Networked Cooperative Music-Making. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:120-123 [Conf]
  17. Jennica Falk, Glorianna Davenport
    Live Role-Playing Games: Implications for Pervasive Gaming. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:127-138 [Conf]
  18. Hannes Högni Vilhjálmsson
    Animating Conversation in Online Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:139-150 [Conf]
  19. Timothy Roden, Ian Parberry
    From Artistry to Automation: A Structured Methodology for Procedural Content Creation. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:151-156 [Conf]
  20. Ben Salem
    Commedia Virtuale: Theatre Inspiration for Expressive Avatars. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:157-162 [Conf]
  21. Miguel Sicart
    Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:163-167 [Conf]
  22. Valentijn Visch
    Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:168-171 [Conf]
  23. Tony A. Meyer, Chris H. Messom
    Improvisation in Theatre Rehearsals for Synthetic Actors. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:172-175 [Conf]
  24. Matthias Rauterberg
    Enjoyment and Entertainment in East and West. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:176-181 [Conf]
  25. Wolfgang Broll, Stefan Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker, Jan Ohlenburg, Michael Wittkämper
    Interactive Props and Choreography Planning with the Mixed Reality Stage. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:185-192 [Conf]
  26. André Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg
    The Interactive and Multi-protagonist Film: A Hypermovie on DVD. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:193-203 [Conf]
  27. Larry Shi, Weiyun Huang
    Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:204-215 [Conf]
  28. Richard Wages, Stefan Grünvogel, Benno Grützmacher
    How Realistic is Realism? Considerations on the Aesthetics of Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:216-225 [Conf]
  29. Ivo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens
    Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:226-234 [Conf]
  30. Victor Bayon
    Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:235-240 [Conf]
  31. Yongjoo Cho, Kyoung Shin Park, Thomas G. Moher, Andrew E. Johnson, Juno Chang, Min Cheol Whang, Joa Sang Lim, Dae Woong Rhee, Kang Ryoung Park, Hung Kook Park
    CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:241-247 [Conf]
  32. Julián Flórez, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga, Jesús Colet, Xabier Zubiaur
    SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:248-253 [Conf]
  33. Ja Yong Park, Jong Weon Lee
    Tangible Augmented Reality Modeling. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:254-259 [Conf]
  34. Jong Seung Park, Sang-Rak Lee
    Human Body Tracking for Human Computer Intelligent Interaction. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:260-265 [Conf]
  35. Uwe Berner, Norbert Braun, Sofia Kolebinova
    A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:266-269 [Conf]
  36. Sander Bakkes, Pieter Spronck, Eric O. Postma
    TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:273-282 [Conf]
  37. Loe M. G. Feijs, Peter Peters, Berry Eggen
    Size Variation and Flow Experience of Physical Game Support Objects. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:283-295 [Conf]
  38. Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
    Enhancing the Performance of Dynamic Scripting in Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:296-307 [Conf]
  39. Riku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila
    Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:308-320 [Conf]
  40. Penelope Sweetser, Daniel Johnson
    Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:321-332 [Conf]
  41. Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto
    An Application of Game-Refinement Theory to Mah Jong. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:333-338 [Conf]
  42. Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, Logan W. Johnson, Tiffany M. Johnson, Michael N. Rosack, Gregory D. Abowd
    The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:339-344 [Conf]
  43. Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara
    Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:345-350 [Conf]
  44. Darryl Charles, Daniel Livingstone
    AI: the Missing Link in Digital Game Interface Design? [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:351-354 [Conf]
  45. Penelope Drennan, Stephen Viller, Peta Wyeth
    Engaging Game Characters: Informing Design with Player Perspectives. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:355-358 [Conf]
  46. Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman
    Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:359-362 [Conf]
  47. Wolmet Barendregt, Mathilde M. Bekker
    Towards a Framework for Design Guidelines for Young Children?s Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:365-376 [Conf]
  48. Martin R. Gibbs, Kevin Hew, Greg Wadley
    Social Translucence of the Xbox Live Voice Channel. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:377-385 [Conf]
  49. Ki-Hong Kim, Hong-Kee Kim, Wook-Ho Son
    Artifact-Based Human-Computer Interface for the Handicapped. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:386-392 [Conf]
  50. Nicola Millard, Paul K. Buckley, Faye Skinner, Rosita Venousiou
    A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:393-397 [Conf]
  51. Nick Fine, Willem-Paul Brinkman
    Avoiding Average: Recording Interaction Data to Design for Specific User Groups. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:398-401 [Conf]
  52. Karina Oertel, Gösta Fischer, Holger Diener
    Physiological Response to Games and Non-games: A Contrastive Study. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:402-405 [Conf]
  53. Jeroen Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    Probabilistic Opponent-Model Search in Bao. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:409-419 [Conf]
  54. Gayle Leen, Colin Fyfe
    Agent Wars with Artificial Immune Systems. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:420-428 [Conf]
  55. Yoshitaka Matsumoto, Ruck Thawonmas
    MMOG Player Classification Using Hidden Markov Models. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:429-434 [Conf]
  56. Graham Morgan, Kier Storey, Fengyun Lu
    Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:435-440 [Conf]
  57. Clim J. de Boer, Maarten H. Lamers
    Electronic Augmentation of Traditional Board Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:441-444 [Conf]
  58. Donald MacDonald, Colin Fyfe
    Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:445-450 [Conf]
  59. J. Francisco Ramos, Miguel Chover
    Level of Detail Modelling in a Computer Game Engine. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:451-454 [Conf]
  60. Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf
    Networked Mobile Gaming for 3G-Networks. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:457-467 [Conf]
  61. Grigori E. Evreinov, Tatiana Evreinova, Roope Raisamo
    Mobile Games for Training Tactile Perception. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:468-475 [Conf]
  62. Timo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen
    Emotionally Loaded Mobile Multimedia Messaging. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:476-486 [Conf]
  63. Johan Sanneblad, Lars Erik Holmquist
    "Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:487-498 [Conf]
  64. Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita
    Associated Emotion and Its Expression in an Entertainment Robot QRIO. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:499-504 [Conf]
  65. Rafael Asorey-Cacheda, Francisco J. González-Castaño, Enrique Costa-Montenegro, Ignacio López-Cabido, Andrés Gómez-Tato, José Carlos Pérez-Gómez
    Position-Aware IEEE 802.11b Mobile Video Services. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:505-508 [Conf]
  66. Shang Ping Lee, Farzam Farbiz, Adrian David Cheok
    A Human-Pet Interactive Entertainment System over the Internet. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:509-512 [Conf]
  67. Vasilios Koutsiouris, Pavlos Vlachos, Adam P. Vrechopoulos
    Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:513-517 [Conf]
  68. Giacomo Poretti, Alberto Sollberger
    An Entertaining Way to Access Web Content. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:518-521 [Conf]
  69. Lucia Terrenghi, Marcus Specht, Moritz Stefaner
    Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:522-525 [Conf]
  70. Haruhiro Katayose, Keita Okudaira
    iFP: A Music Interface Using an Expressive Performance Template. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:529-540 [Conf]
  71. Mattias Östergren
    Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:541-552 [Conf]
  72. Sangwoong Hwang, Hyunchul Park, Chansuk Yang, Manjai Lee
    Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:553-558 [Conf]
  73. Sunyean Jang, Manjai Lee
    Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:559-564 [Conf]
  74. Min-Joon Yoo, In-Kwon Lee, Jung-Ju Choi
    Background Music Generation Using Music Texture Synthesis. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:565-570 [Conf]
  75. Qiong Zhang, Taiyi Chen
    A Progressive Sounding Object Model in Virtual Environment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:571-576 [Conf]
  76. Jae-Ho Lee, Sung-Hoon Park, Young-Jin Choi, Whoi-Yul Kim
    Automatic Visual Data Management System. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:579-585 [Conf]
  77. Tony A. Meyer, Chris H. Messom
    Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:586-591 [Conf]
  78. Byeong-Seok Shin, Ei-Kyu Choi
    An Efficient CLOD Method for Large-Scale Terrain Visualization. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:592-597 [Conf]
  79. Darryl Charles, Moira McAlister
    Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:598-601 [Conf]
  80. Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum
    EffecTV: A Real-Time Software Video Effect Processor for Entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:602-605 [Conf]
  81. Taesik Kim, Hyeyoung Kim
    Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:606-609 [Conf]
  82. Yuechen Qian, Loe M. G. Feijs
    Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:610-613 [Conf]
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NOTICE2
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