Conferences in DBLP
Craig A. Lindley Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:3-13 [Conf ] Takenori Wama , Masayuki Higuchi , Hajime Sakamoto , Ryohei Nakatsu Realization of Tai-Chi Motion Using a Humanoid Robot. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:14-19 [Conf ] William R. Swartout Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:20- [Conf ] Marion Bönsch-Kauke Game Intelligence: From Animal Play Behavior to Entertainment Computing. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:21- [Conf ] Brad Bushman Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:22- [Conf ] Marc Cavazza , Simon Hartley , Jean-Luc Lugrin , Paolo Libardi , Mikael Le Bras New Behavioural Approaches for Virtual Environments. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:23-31 [Conf ] Kazuya Adachi , Michael Cohen , Uresh Chanaka Duminduwardena , Kayoko Kanno "Kuru-kuru Pitcher": A Game for the S c hai re Internet Chair. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:35-45 [Conf ] Wijnand IJsselsteijn , Yvonne de Kort , Joyce H. D. M. Westerink , Marko de Jager , Ronald Bonants Fun and Sports: Enhancing the Home Fitness Experience. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:46-56 [Conf ] Sejin Oh , Woontack Woo Manipulating Multimedia Contents with Tangible Media Control System. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:57-67 [Conf ] Marco Vala , Ana Paiva , Rui Prada "Tangible Influence": Towards a New Interaction Paradigm for Computer Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:68-79 [Conf ] Volker Wulf , Eckehard F. Moritz , Christian Henneke , Kanan Al-Zubaidi , Gunnar Stevens Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:80-89 [Conf ] Zoran Zivkovic Optical-Flow-Driven Gadgets for Gaming User Interface. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:90-100 [Conf ] Andrew J. Cowell , Richard May , Nick Cramer The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:101-107 [Conf ] Marco Antonio Gómez-Martín , Pedro Pablo Gómez-Martín , Pedro A. González-Calero Game-Driven Intelligent Tutoring Systems. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:108-113 [Conf ] Takao Terano , Fusako Kusunoki , Yasushi Harada , Miki Namatame Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:114-119 [Conf ] Rodney Berry , Mao Makino , Naoto Hikawa , Masami Suzuki The Bush Telegraph: Networked Cooperative Music-Making. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:120-123 [Conf ] Jennica Falk , Glorianna Davenport Live Role-Playing Games: Implications for Pervasive Gaming. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:127-138 [Conf ] Hannes Högni Vilhjálmsson Animating Conversation in Online Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:139-150 [Conf ] Timothy Roden , Ian Parberry From Artistry to Automation: A Structured Methodology for Procedural Content Creation. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:151-156 [Conf ] Ben Salem Commedia Virtuale: Theatre Inspiration for Expressive Avatars. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:157-162 [Conf ] Miguel Sicart Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:163-167 [Conf ] Valentijn Visch Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:168-171 [Conf ] Tony A. Meyer , Chris H. Messom Improvisation in Theatre Rehearsals for Synthetic Actors. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:172-175 [Conf ] Matthias Rauterberg Enjoyment and Entertainment in East and West. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:176-181 [Conf ] Wolfgang Broll , Stefan Grünvogel , Iris Herbst , Irma Lindt , Martin Maercker , Jan Ohlenburg , Michael Wittkämper Interactive Props and Choreography Planning with the Mixed Reality Stage. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:185-192 [Conf ] André Melzer , Sebastian Hasse , Oliver Jeskulke , Inga Schön , Michael Herczeg The Interactive and Multi-protagonist Film: A Hypermovie on DVD. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:193-203 [Conf ] Larry Shi , Weiyun Huang Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:204-215 [Conf ] Richard Wages , Stefan Grünvogel , Benno Grützmacher How Realistic is Realism? Considerations on the Aesthetics of Computer Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:216-225 [Conf ] Ivo Weevers , Wouter Sluis , Claudia van Schijndel , Siska Fitrianie , Lyuba Kolos-Mazuryk , Jean-Bernard Martens Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:226-234 [Conf ] Victor Bayon Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:235-240 [Conf ] Yongjoo Cho , Kyoung Shin Park , Thomas G. Moher , Andrew E. Johnson , Juno Chang , Min Cheol Whang , Joa Sang Lim , Dae Woong Rhee , Kang Ryoung Park , Hung Kook Park CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:241-247 [Conf ] Julián Flórez , Igor García , Iker Aizpurua , Céline Paloc , Alejandro Ugarte , Igor Jainaga , Jesús Colet , Xabier Zubiaur SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:248-253 [Conf ] Ja Yong Park , Jong Weon Lee Tangible Augmented Reality Modeling. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:254-259 [Conf ] Jong Seung Park , Sang-Rak Lee Human Body Tracking for Human Computer Intelligent Interaction. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:260-265 [Conf ] Uwe Berner , Norbert Braun , Sofia Kolebinova A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:266-269 [Conf ] Sander Bakkes , Pieter Spronck , Eric O. Postma TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:273-282 [Conf ] Loe M. G. Feijs , Peter Peters , Berry Eggen Size Variation and Flow Experience of Physical Game Support Objects. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:283-295 [Conf ] Pieter Spronck , Ida G. Sprinkhuizen-Kuyper , Eric O. Postma Enhancing the Performance of Dynamic Scripting in Computer Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:296-307 [Conf ] Riku Suomela , Eero Räsänen , Ari Koivisto , Jouka Mattila Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:308-320 [Conf ] Penelope Sweetser , Daniel Johnson Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:321-332 [Conf ] Hiroyuki Iida , Kazutoshi Takahara , Jun Nagashima , Yoichiro Kajihara , Tsuyoshi Hashimoto An Application of Game-Refinement Theory to Mah Jong. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:333-338 [Conf ] Shwetak N. Patel , John A. Bunch , Kyle D. Forkner , Logan W. Johnson , Tiffany M. Johnson , Michael N. Rosack , Gregory D. Abowd The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:339-344 [Conf ] Shigeru Sakurazawa , Nagisa Munekata , Naofumi Yoshida , Yasuo Tsukahara , Hitoshi Matsubara Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:345-350 [Conf ] Darryl Charles , Daniel Livingstone AI: the Missing Link in Digital Game Interface Design? [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:351-354 [Conf ] Penelope Drennan , Stephen Viller , Peta Wyeth Engaging Game Characters: Informing Design with Player Perspectives. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:355-358 [Conf ] Brenda Harger , David Jimison , Eben Myers , Ben Smith , Shanna Tellerman Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:359-362 [Conf ] Wolmet Barendregt , Mathilde M. Bekker Towards a Framework for Design Guidelines for Young Children?s Computer Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:365-376 [Conf ] Martin R. Gibbs , Kevin Hew , Greg Wadley Social Translucence of the Xbox Live Voice Channel. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:377-385 [Conf ] Ki-Hong Kim , Hong-Kee Kim , Wook-Ho Son Artifact-Based Human-Computer Interface for the Handicapped. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:386-392 [Conf ] Nicola Millard , Paul K. Buckley , Faye Skinner , Rosita Venousiou A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:393-397 [Conf ] Nick Fine , Willem-Paul Brinkman Avoiding Average: Recording Interaction Data to Design for Specific User Groups. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:398-401 [Conf ] Karina Oertel , Gösta Fischer , Holger Diener Physiological Response to Games and Non-games: A Contrastive Study. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:402-405 [Conf ] Jeroen Donkers , H. Jaap van den Herik , Jos W. H. M. Uiterwijk Probabilistic Opponent-Model Search in Bao. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:409-419 [Conf ] Gayle Leen , Colin Fyfe Agent Wars with Artificial Immune Systems. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:420-428 [Conf ] Yoshitaka Matsumoto , Ruck Thawonmas MMOG Player Classification Using Hidden Markov Models. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:429-434 [Conf ] Graham Morgan , Kier Storey , Fengyun Lu Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:435-440 [Conf ] Clim J. de Boer , Maarten H. Lamers Electronic Augmentation of Traditional Board Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:441-444 [Conf ] Donald MacDonald , Colin Fyfe Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:445-450 [Conf ] J. Francisco Ramos , Miguel Chover Level of Detail Modelling in a Computer Game Engine. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:451-454 [Conf ] Amjad Akkawi , Sibylle Schaller , Oliver Wellnitz , Lars C. Wolf Networked Mobile Gaming for 3G-Networks. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:457-467 [Conf ] Grigori E. Evreinov , Tatiana Evreinova , Roope Raisamo Mobile Games for Training Tactile Perception. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:468-475 [Conf ] Timo Saari , Marko Turpeinen , Jari Laarni , Niklas Ravaja , Kari Kallinen Emotionally Loaded Mobile Multimedia Messaging. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:476-486 [Conf ] Johan Sanneblad , Lars Erik Holmquist "Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:487-498 [Conf ] Fumihide Tanaka , Kuniaki Noda , Tsutomu Sawada , Masahiro Fujita Associated Emotion and Its Expression in an Entertainment Robot QRIO. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:499-504 [Conf ] Rafael Asorey-Cacheda , Francisco J. González-Castaño , Enrique Costa-Montenegro , Ignacio López-Cabido , Andrés Gómez-Tato , José Carlos Pérez-Gómez Position-Aware IEEE 802.11b Mobile Video Services. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:505-508 [Conf ] Shang Ping Lee , Farzam Farbiz , Adrian David Cheok A Human-Pet Interactive Entertainment System over the Internet. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:509-512 [Conf ] Vasilios Koutsiouris , Pavlos Vlachos , Adam P. Vrechopoulos Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:513-517 [Conf ] Giacomo Poretti , Alberto Sollberger An Entertaining Way to Access Web Content. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:518-521 [Conf ] Lucia Terrenghi , Marcus Specht , Moritz Stefaner Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:522-525 [Conf ] Haruhiro Katayose , Keita Okudaira iFP: A Music Interface Using an Expressive Performance Template. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:529-540 [Conf ] Mattias Östergren Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:541-552 [Conf ] Sangwoong Hwang , Hyunchul Park , Chansuk Yang , Manjai Lee Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:553-558 [Conf ] Sunyean Jang , Manjai Lee Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:559-564 [Conf ] Min-Joon Yoo , In-Kwon Lee , Jung-Ju Choi Background Music Generation Using Music Texture Synthesis. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:565-570 [Conf ] Qiong Zhang , Taiyi Chen A Progressive Sounding Object Model in Virtual Environment. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:571-576 [Conf ] Jae-Ho Lee , Sung-Hoon Park , Young-Jin Choi , Whoi-Yul Kim Automatic Visual Data Management System. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:579-585 [Conf ] Tony A. Meyer , Chris H. Messom Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:586-591 [Conf ] Byeong-Seok Shin , Ei-Kyu Choi An Efficient CLOD Method for Large-Scale Terrain Visualization. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:592-597 [Conf ] Darryl Charles , Moira McAlister Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:598-601 [Conf ] Kentaro Fukuchi , Sam Mertens , Ed Tannenbaum EffecTV: A Real-Time Software Video Effect Processor for Entertainment. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:602-605 [Conf ] Taesik Kim , Hyeyoung Kim Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:606-609 [Conf ] Yuechen Qian , Loe M. G. Feijs Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:610-613 [Conf ]