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Conferences in DBLP
- Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer
A New Framework for Entertainment Computing: From Passive to Active Experience. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:1-12 [Conf]
- Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu
Cultural Computing with Context-Aware Application: ZENetic Computer. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:13-23 [Conf]
- Kaoru Sumi, Katsumi Tanaka
Automatic Conversion from E-Content into Animated Storytelling. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:24-35 [Conf]
- Hiroshi Mori, Junichi Hoshino
Key Action Technique for Digital Storytelling. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:36-47 [Conf]
- Yanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng
A New Constrained Texture Mapping Method. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:48-58 [Conf]
- Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei
Protect Interactive 3D Models via Vertex Shader Programming. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:59-66 [Conf]
- Bailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu
An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:67-75 [Conf]
- Xizhi Li, Qinming He
Frame Rate Control in Distributed Game Engine. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:76-87 [Conf]
- Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji
A Universal Interface for Video Game Machines Using Biological Signals. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:88-98 [Conf]
- Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:99-105 [Conf]
- Huayong Liu, Hui Zhang
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:106-113 [Conf]
- Christopher Ruggles, Greg Wadley, Martin R. Gibbs
Online Community Building Techniques Used by Video Game Developers. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:114-125 [Conf]
- Ruck Thawonmas, Katsuyoshi Hata
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:126-135 [Conf]
- Jonas Heide Smith
Agreeing to Disagree - Pre-game Interaction and the Issue of Community. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:136-147 [Conf]
- Kohei Tsuda, Ruck Thawonmas
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:148-154 [Conf]
- Gregor Broll, Steve Benford
Seamful Design for Location-Based Mobile Games. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:155-166 [Conf]
- Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino
A Display Table for Strategic Collaboration Preserving Private and Public Information. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:167-179 [Conf]
- Matthias Rehm, Michael Wissner
Gamble - A Multiuser Game with an Embodied Conversational Agent. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:180-191 [Conf]
- Kelly L. Dempski, Brandon L. Harvey
Touchable Interactive Walls: Opportunities and Challenges. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:192-202 [Conf]
- Xiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan Gao, Zhihua Chen
Generic-Model Based Human-Body Modeling. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:203-214 [Conf]
- Young-suk Shin, Young Joon Ahn
Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:215-222 [Conf]
- Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata, Seiji Inokuchi
Subjective Age Estimation System Using Facial Images. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:223-229 [Conf]
- Xiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang
A Video Based Personalized Face Model Generation Approach for Network 3D Games. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:230-238 [Conf]
- Shigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara, Hitoshi Matsubara
Live Feeling on Movement of an Autonomous Robot Using a Biological Signal. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:239-247 [Conf]
- Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani
Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:248-255 [Conf]
- Ikuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode
Robot Navigation by Eye Pointing. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:256-267 [Conf]
- Asami Takayama, Yusuke Sugimoto, Akio Okuie, Tomoya Suzuki, Kiyotaka Kato
Virtual Human with Regard to Physical Contact and Eye Contact. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:268-278 [Conf]
- Ben Salem, Matthias Rauterberg
Power, Death and Love: A Trilogy for Entertainment. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:279-290 [Conf]
- Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney Fels
The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:291-302 [Conf]
- Michael Bylstra, Haruhiro Katayose
Painting as an Interface for Timbre Design. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:303-314 [Conf]
- Tetsuro Kitahara, Katsuhisa Ishida, Masayuki Takeda
ism: Improvisation Supporting Systems with Melody Correction and Key Vibration. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:315-327 [Conf]
- Qiong Zhang, Lu Ye, Zhigeng Pan
Physically-Based Sound Synthesis on GPUs. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:328-333 [Conf]
- Mitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose
On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:334-344 [Conf]
- István Barakonyi, Dieter Schmalstieg
Augmented Reality Agents in the Development Pipeline of Computer Entertainment. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:345-356 [Conf]
- Usman Sargaana, Hossein S. Farahani, Jong Weon Lee, Jeha Ryu, Woontack Woo
Collaborative billiARds: Towards the Ultimate Gaming Experience. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:357-367 [Conf]
- Yufeng Chen, Mandun Zhang, Peng Lu, Xiangyong Zeng, Yangsheng Wang
Multi-dimensional Game Interface with Stereo Vision. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:368-376 [Conf]
- Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki
Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:377-388 [Conf]
- Pieter Spronck, H. Jaap van den Herik
A Tutoring System for Commercial Games. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:389-400 [Conf]
- Noriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi
Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its Applications. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:401-412 [Conf]
- Shri Rai, Chun Che Fung, Arnold Depickere
Design and Implementation of a Pivotal Unit in a Games Technology Degree. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:413-421 [Conf]
- Karim Sehaba, Pascal Estraillier, Didier Lambert
Interactive Educational Games for Autistic Children with Agent-Based System. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:422-432 [Conf]
- Sidney Fels, Steve Yohanan, Sachiyo Takahashi, Yuichiro Kinoshita, Kenji Funahashi, Yasufumi Takama, Tzu-Pei Grace Chen
User Experiences with a Virtual Swimming Interface Exhibit. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:433-444 [Conf]
- Yasuhiko Kitamura, Noriko Nagata, Masataka Ueno, Makoto Nagamune
Toward Web Information Integration on 3D Virtual Space. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:445-455 [Conf]
- Junichi Saruwatari, Masafumi Hagiwara
Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:456-467 [Conf]
- Daniel Johnson, John A. Gardner
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:468-479 [Conf]
- Andy Sloane
The Ethics of Entertainment Computing. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:480-487 [Conf]
- Bo Kampmann Walther
Notes on the Methodology of Pervasive Gaming. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:488-495 [Conf]
- Espen Aarseth
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:496-506 [Conf]
- Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino
A Computerized Interactive Toy: TSU.MI.KI. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:507-510 [Conf]
- Kazuya Adachi, Ken'ichiro Iwai, Eiji Yamada, Michael Cohen
Multimodal Wayfinding in a Driving Simulator for the Schaire Internet Chair, a Networked Rotary Motion Platform. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:511-514 [Conf]
- Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu
Making Collaborative Interactive Art "Ohka Rambu". [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:515-518 [Conf]
- Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino
Agents from Reality. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:519-522 [Conf]
- Jong Weon Lee, Byung-Chul Kim
AR Pueblo Board Game. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:523-526 [Conf]
- Adrian David Cheok, Ke Xu, Wei Liu, Diego Diaz Garcia, Clara Boj Tovar
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:527-530 [Conf]
- Kiyoshi Fujimoto, Akihiro Yagi
Motion Illusion in Video Images of Human Movement. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:531-534 [Conf]
- Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka
A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers. [Citation Graph (0, 0)][DBLP] ICEC, 2005, pp:535-538 [Conf]
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