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International Conference/Workshop on Entertainment Computing (iwec)
2006 (conf/iwec/2006)

  1. Dennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos, Anton Nijholt
    Towards Bi-directional Dancing Interaction. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:1-12 [Conf]
  2. José A. Mocholí, José M. Esteve, Javier Jaén Martínez, Raquel Acosta, Pierre Louis Xech
    An Emotional Path Finding Mechanism for Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:13-24 [Conf]
  3. Pieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt
    Interacting with a Virtual Conductor. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:25-30 [Conf]
  4. Wim van Eck, Maarten H. Lamers
    Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:31-36 [Conf]
  5. Takanori Komatsu, Tomoki Iwaoka, Misako Nambu
    Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:37-42 [Conf]
  6. Nelson Zagalo, Ana Torres, Vasco Branco
    Passive Interactivity, an Answer to Interactive Emotion. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:43-52 [Conf]
  7. Seongil Lee, Joo Eun Cho
    Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:53-58 [Conf]
  8. Jin-Seo Kim, Maeng-Sub Cho, Bon-Ki Koo
    Experimental Approach for Human Perception Based Image Quality Assessment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:59-68 [Conf]
  9. André Melzer, Michael Herczeg, Oliver Jeskulke
    Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:69-80 [Conf]
  10. Sung Hwan Lee, Won Young Yoo, Young-Suk Yoon
    Real-Time Monitoring System for TV Commercials Using Video Features. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:81-89 [Conf]
  11. Wendy Ann Mansilla
    Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:90-95 [Conf]
  12. Jeanne B. Funk
    Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:96-102 [Conf]
  13. Ben Salem, Matthias Rauterberg, Ryohei Nakatsu
    Kansei Mediated Entertainment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:103-116 [Conf]
  14. John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin
    Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:117-122 [Conf]
  15. Gun A. Lee, Ungyeon Yang, Wookho Son
    Layered Multiple Displays for Immersive and Interactive Digital Contents. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:123-134 [Conf]
  16. Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa Sang Lim, Min Cheol Whang, Kang Ryoung Park
    Design and Implementation of a Fast Integral Image Rendering Method. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:135-140 [Conf]
  17. Iain Miller, Stephen McGlinchey
    A Neural Classifier for Anomaly Detection in Magnetic Motion Capture. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:141-146 [Conf]
  18. Frederik De Keukelaere, Davy Van Deursen, Rik Van de Walle
    Multichannel Distribution for Universal Multimedia Access in Home Media Gateways. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:147-152 [Conf]
  19. Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón
    Language-Driven Development of Videogames: The e-Game Experience. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:153-164 [Conf]
  20. Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu
    Architecture of an Authoring System to Support the Creation of Interactive Contents. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:165-174 [Conf]
  21. Marco Gillies
    Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:175-186 [Conf]
  22. Tae-Young Kim, Kyoung-su Oh, Byeong-Seok Shin, Cheol-Su Lim
    Programmable Vertex Processing Unit for Mobile Game Development. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:187-192 [Conf]
  23. Bum-Jong Lee, Jong Seung Park, Mee Young Sung
    Vision-Based Real-Time Camera Matchmoving with a Known Marker. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:193-204 [Conf]
  24. Toshiki Sato, Kentaro Fukuchi, Hideki Koike
    OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:205-210 [Conf]
  25. Carsten Magerkurth, Timo Engelke, Carsten Röcker
    The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:211-216 [Conf]
  26. Peter Kiefer, Sebastian Matyas, Christoph Schlieder
    Learning About Cultural Heritage by Playing Geogames. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:217-228 [Conf]
  27. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Dynamic Binding Is the Name of the Game. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:229-232 [Conf]
  28. Kyoung Shin Park, Yongjoo Cho, Soyon Park
    Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:233-238 [Conf]
  29. Jungyoul Lim, Jaeyong Chung, Jinryong Kim, Kwanghyun Shim
    A Dynamic Load Balancing for Massive Multiplayer Online Game Server. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:239-249 [Conf]
  30. Riku Suomela, Ari Koivisto
    My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:250-261 [Conf]
  31. Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam
    Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:262-267 [Conf]
  32. Xiaomao Wu, Lizhuang Ma, Can Zheng, Yanyun Chen, Ke-Sen Huang
    On-Line Motion Style Transfer. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:268-279 [Conf]
  33. HongJung Son, JungHyun Han
    Dynamic Skinning for Popping Dance. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:280-285 [Conf]
  34. Ruck Thawonmas, Yuki Konno, Kohei Tsuda
    Discovery of Online Game User Relationship Based on Co-occurrence of Words. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:286-291 [Conf]
  35. Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
    Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:292-297 [Conf]
  36. Katri Oinonen, Mariët Theune, Anton Nijholt, Jasper Uijlings
    Designing a Story Database for Use in Automatic Story Generation. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:298-301 [Conf]
  37. Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee
    An Efficient Algorithm for Rendering Large Bodies of Water. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:302-305 [Conf]
  38. Jun Munemori, Thai Minh Tri, Junko Itou
    Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:306-309 [Conf]
  39. Byeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh
    Reinforcement Learning of Intelligent Characters in Fighting Action Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:310-313 [Conf]
  40. Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund
    Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:314-317 [Conf]
  41. Kuan-Ta Chen, Chin-Laung Lei
    Design Implications of Social Interaction in Online Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:318-321 [Conf]
  42. Yoshinari Takegawa, Tsutomu Terada, Shojiro Nishio
    TEMPEST: A Text Input System for Musical Performers. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:322-325 [Conf]
  43. Lena Pareto, Ulrika Lundh Snis
    Design Strategies for Enhancing Experience-Based Activities. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:326-331 [Conf]
  44. Atsushi Nakano, Akihito Tanaka, Junichi Hoshino
    Imitating the Behavior of Human Players in Action Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:332-335 [Conf]
  45. Jun Munemori, Shunsuke Miyai, Junko Itou
    Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:336-339 [Conf]
  46. Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara
    Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:340-349 [Conf]
  47. Yuya Nomata, Junichi Hoshino
    Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:350-353 [Conf]
  48. Taejin Ha, Woontack Woo
    Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:354-357 [Conf]
  49. Sascha Mahlke
    Studying User Experience with Digital Audio Players. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:358-361 [Conf]
  50. Hyung-Sang Cho, Binara Lee, Sora Lee, YoungJae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn
    The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:362-365 [Conf]
  51. Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic
    Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:366-369 [Conf]
  52. Jonghun Park, Seung-Kyun Han, Mi Kyoung Won, Young-Chae Na
    Communication Supports for Building World Wide Internet Game Communities. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:370-373 [Conf]
  53. Anne-Gwenn Bosser, Ryohei Nakatsu
    Hardcore Gamers and Casual Gamers Playing Online Together. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:374-377 [Conf]
  54. Yongwan Kim, Yongseok Jang, Wookho Son, Kyeonghwan Kim
    High-Precision Hand Interface. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:378-381 [Conf]
  55. Ingu Kang, JungHyun Han
    Real-Time Animation of Large Crowds. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:382-385 [Conf]
  56. Jong-Hyun Yoon, Jong Seung Park, Mee Young Sung
    Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:386-389 [Conf]
  57. Bing Tang, Zhigeng Pan, ZuoYan Lin, Le Zheng
    PHI: Physics Application Programming Interface. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:390-393 [Conf]
  58. Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike
    A Vision-Based Non-contact Interactive Advertisement with a Display Wall. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:394-397 [Conf]
  59. Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret
    "SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:398-401 [Conf]
  60. Kyoung-su Oh, Tae-gyu Ryu
    Shadow Texture Atlas. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:402-405 [Conf]
  61. Seongil Lee, Jong Gon Kim, Byung Geun Kim
    A Chording Glove for Games: Development of a Wearable Game Device. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:406-409 [Conf]
  62. Atman Kendira, Laurence Perron
    VIRSTORY: A Collaborative Virtual Storytelling. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:410-413 [Conf]
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