Conferences in DBLP
Dennis Reidsma , Herwin van Welbergen , Ronald Poppe , Pieter Bos , Anton Nijholt Towards Bi-directional Dancing Interaction. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:1-12 [Conf ] José A. Mocholí , José M. Esteve , Javier Jaén Martínez , Raquel Acosta , Pierre Louis Xech An Emotional Path Finding Mechanism for Augmented Reality Applications. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:13-24 [Conf ] Pieter Bos , Dennis Reidsma , Zsófia Ruttkay , Anton Nijholt Interacting with a Virtual Conductor. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:25-30 [Conf ] Wim van Eck , Maarten H. Lamers Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:31-36 [Conf ] Takanori Komatsu , Tomoki Iwaoka , Misako Nambu Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:37-42 [Conf ] Nelson Zagalo , Ana Torres , Vasco Branco Passive Interactivity, an Answer to Interactive Emotion. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:43-52 [Conf ] Seongil Lee , Joo Eun Cho Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:53-58 [Conf ] Jin-Seo Kim , Maeng-Sub Cho , Bon-Ki Koo Experimental Approach for Human Perception Based Image Quality Assessment. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:59-68 [Conf ] André Melzer , Michael Herczeg , Oliver Jeskulke Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:69-80 [Conf ] Sung Hwan Lee , Won Young Yoo , Young-Suk Yoon Real-Time Monitoring System for TV Commercials Using Video Features. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:81-89 [Conf ] Wendy Ann Mansilla Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:90-95 [Conf ] Jeanne B. Funk Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:96-102 [Conf ] Ben Salem , Matthias Rauterberg , Ryohei Nakatsu Kansei Mediated Entertainment. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:103-116 [Conf ] John Bichard , Liselott Brunnberg , Marco Combetto , Anton Gustafsson , Oskar Juhlin Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:117-122 [Conf ] Gun A. Lee , Ungyeon Yang , Wookho Son Layered Multiple Displays for Immersive and Interactive Digital Contents. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:123-134 [Conf ] Bin-Na-Ra Lee , Yongjoo Cho , Kyoung Shin Park , Sung-Wook Min , Joa Sang Lim , Min Cheol Whang , Kang Ryoung Park Design and Implementation of a Fast Integral Image Rendering Method. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:135-140 [Conf ] Iain Miller , Stephen McGlinchey A Neural Classifier for Anomaly Detection in Magnetic Motion Capture. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:141-146 [Conf ] Frederik De Keukelaere , Davy Van Deursen , Rik Van de Walle Multichannel Distribution for Universal Multimedia Access in Home Media Gateways. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:147-152 [Conf ] Pablo Moreno-Ger , Iván Martínez-Ortiz , José Luis Sierra , Baltasar Fernández-Manjón Language-Driven Development of Videogames: The e-Game Experience. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:153-164 [Conf ] Kojzi Miyazaki , Yurika Nagai , Anne-Gwenn Bosser , Ryohei Nakatsu Architecture of an Authoring System to Support the Creation of Interactive Contents. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:165-174 [Conf ] Marco Gillies Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:175-186 [Conf ] Tae-Young Kim , Kyoung-su Oh , Byeong-Seok Shin , Cheol-Su Lim Programmable Vertex Processing Unit for Mobile Game Development. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:187-192 [Conf ] Bum-Jong Lee , Jong Seung Park , Mee Young Sung Vision-Based Real-Time Camera Matchmoving with a Known Marker. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:193-204 [Conf ] Toshiki Sato , Kentaro Fukuchi , Hideki Koike OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:205-210 [Conf ] Carsten Magerkurth , Timo Engelke , Carsten Röcker The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:211-216 [Conf ] Peter Kiefer , Sebastian Matyas , Christoph Schlieder Learning About Cultural Heritage by Playing Geogames. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:217-228 [Conf ] Marco Antonio Gómez-Martín , Pedro Pablo Gómez-Martín , Pedro A. González-Calero Dynamic Binding Is the Name of the Game. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:229-232 [Conf ] Kyoung Shin Park , Yongjoo Cho , Soyon Park Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:233-238 [Conf ] Jungyoul Lim , Jaeyong Chung , Jinryong Kim , Kwanghyun Shim A Dynamic Load Balancing for Massive Multiplayer Online Game Server. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:239-249 [Conf ] Riku Suomela , Ari Koivisto My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:250-261 [Conf ] Vivian Hsueh-hua Chen , Henry Been-Lirn Duh , Priscilla Siew Koon Phuah , Diana Zi Yan Lam Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:262-267 [Conf ] Xiaomao Wu , Lizhuang Ma , Can Zheng , Yanyun Chen , Ke-Sen Huang On-Line Motion Style Transfer. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:268-279 [Conf ] HongJung Son , JungHyun Han Dynamic Skinning for Popping Dance. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:280-285 [Conf ] Ruck Thawonmas , Yuki Konno , Kohei Tsuda Discovery of Online Game User Relationship Based on Co-occurrence of Words. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:286-291 [Conf ] Tobias Fritsch , Hartmut Ritter , Jochen H. Schiller Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:292-297 [Conf ] Katri Oinonen , Mariët Theune , Anton Nijholt , Jasper Uijlings Designing a Story Database for Use in Automatic Story Generation. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:298-301 [Conf ] Ho-Min Lee , Christian Anthony L. Go , Won-Hyung Lee An Efficient Algorithm for Rendering Large Bodies of Water. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:302-305 [Conf ] Jun Munemori , Thai Minh Tri , Junko Itou Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:306-309 [Conf ] Byeong Heon Cho , Sung Hoon Jung , Kwang-Hyun Shim , Yeong Rak Seong , Ha Ryoung Oh Reinforcement Learning of Intelligent Characters in Fighting Action Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:310-313 [Conf ] Georgios N. Yannakakis , John Hallam , Henrik Hautop Lund Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:314-317 [Conf ] Kuan-Ta Chen , Chin-Laung Lei Design Implications of Social Interaction in Online Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:318-321 [Conf ] Yoshinari Takegawa , Tsutomu Terada , Shojiro Nishio TEMPEST: A Text Input System for Musical Performers. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:322-325 [Conf ] Lena Pareto , Ulrika Lundh Snis Design Strategies for Enhancing Experience-Based Activities. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:326-331 [Conf ] Atsushi Nakano , Akihito Tanaka , Junichi Hoshino Imitating the Behavior of Human Players in Action Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:332-335 [Conf ] Jun Munemori , Shunsuke Miyai , Junko Itou Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:336-339 [Conf ] Nagisa Munekata , Naofumi Yoshida , Shigeru Sakurazawa , Yasuo Tsukahara , Hitoshi Matsubara Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:340-349 [Conf ] Yuya Nomata , Junichi Hoshino Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:350-353 [Conf ] Taejin Ha , Woontack Woo Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:354-357 [Conf ] Sascha Mahlke Studying User Experience with Digital Audio Players. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:358-361 [Conf ] Hyung-Sang Cho , Binara Lee , Sora Lee , YoungJae Kim , Yongjoo Cho , Seung-Mook Kang , Soyon Park , Kyoung Shin Park , Minsoo Hahn The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:362-365 [Conf ] Ruck Thawonmas , Masayoshi Kurashige , Keita Iizuka , Mehmed M. Kantardzic Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:366-369 [Conf ] Jonghun Park , Seung-Kyun Han , Mi Kyoung Won , Young-Chae Na Communication Supports for Building World Wide Internet Game Communities. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:370-373 [Conf ] Anne-Gwenn Bosser , Ryohei Nakatsu Hardcore Gamers and Casual Gamers Playing Online Together. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:374-377 [Conf ] Yongwan Kim , Yongseok Jang , Wookho Son , Kyeonghwan Kim High-Precision Hand Interface. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:378-381 [Conf ] Ingu Kang , JungHyun Han Real-Time Animation of Large Crowds. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:382-385 [Conf ] Jong-Hyun Yoon , Jong Seung Park , Mee Young Sung Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:386-389 [Conf ] Bing Tang , Zhigeng Pan , ZuoYan Lin , Le Zheng PHI: Physics Application Programming Interface. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:390-393 [Conf ] Tetsuo Fukasawa , Kentaro Fukuchi , Hideki Koike A Vision-Based Non-contact Interactive Advertisement with a Display Wall. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:394-397 [Conf ] Marion Latapy , Philippe Lopistéguy , Pantxika Dagorret "SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:398-401 [Conf ] Kyoung-su Oh , Tae-gyu Ryu Shadow Texture Atlas. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:402-405 [Conf ] Seongil Lee , Jong Gon Kim , Byung Geun Kim A Chording Glove for Games: Development of a Wearable Game Device. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:406-409 [Conf ] Atman Kendira , Laurence Perron VIRSTORY: A Collaborative Virtual Storytelling. [Citation Graph (0, 0)][DBLP ] ICEC, 2006, pp:410-413 [Conf ]