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Conferences in DBLP

Network and System Support for Games (netgames)
2002 (conf/netgames/2002)

  1. Ashwin R. Bharambe, Sanjay G. Rao, Srinivasan Seshan
    Mercury: a scalable publish-subscribe system for internet games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:3-9 [Conf]
  2. Lars Aarhus, Knut Holmqvist, Martin Kirkengen
    Generalized two-tier relevance filtering of computer game update events. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:10-13 [Conf]
  3. Stefan A. Fiedler, Michael Wallner, Michael Weber
    A communication architecture for massive multiplayer games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:14-22 [Conf]
  4. Martin Mauve, Stefan Fischer, Jörg Widmer
    A generic proxy system for networked computer games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:25-28 [Conf]
  5. Carsten Griwodz
    State replication for multiplayer games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:29-35 [Conf]
  6. Daniel Bauer, Sean Rooney, Paolo Scotton
    Network infrastructure for massively distributed games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:36-43 [Conf]
  7. Tristan Henderson
    Observations on game server discovery mechanisms. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:47-52 [Conf]
  8. Johannes Färber
    Network game traffic modelling. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:53-57 [Conf]
  9. Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein
    System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:58-64 [Conf]
  10. Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin
    An efficient synchronization mechanism for mirrored game architectures. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:67-73 [Conf]
  11. Christian Schaefer, Thomas Enderes, Hartmut Ritter, Martina Zitterbart
    Subjective quality assessment for multiplayer real-time games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:74-78 [Conf]
  12. Lothar Pantel, Lars C. Wolf
    On the suitability of dead reckoning schemes for games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2002, pp:79-84 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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