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Conferences in DBLP

Network and System Support for Games (netgames)
2003 (conf/netgames/2003)

  1. Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu
    The effect of latency on user performance in Warcraft III. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:3-14 [Conf]
  2. Francis Chang, Wu-chang Feng
    Modeling player session times of on-line games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:23-26 [Conf]
  3. Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul
    A fair message exchange framework for distributed multi-player games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:29-41 [Conf]
  4. Yutaka Ishibashi, Shuji Tasaka
    Causality and media synchronization control for networked multimedia games: centralized versus distributed. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:42-51 [Conf]
  5. Joseph D. Pellegrino, Constantinos Dovrolis
    Bandwidth requirement and state consistency in three multiplayer game architectures. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:52-59 [Conf]
  6. Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets
    Access network delay in networked games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:63-71 [Conf]
  7. Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf
    A zone-based gaming architecture for ad-hoc networks. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:72-76 [Conf]
  8. Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson
    Mobility and stability evaluation in wireless multi-hop networks using multi-player games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:77-87 [Conf]
  9. Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney, Stefan Schmid, Andrew Scott
    Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:91-100 [Conf]
  10. Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller
    Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:101-105 [Conf]
  11. Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz
    Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:106-117 [Conf]
  12. Edward Castronova
    Network technology, markets, and the growth of synthetic worlds. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:121-134 [Conf]
  13. Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte
    A multi-user framework supporting video-based avatars. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:137-147 [Conf]
  14. Jürgen Vogel, Jörg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg
    Priority-based distribution trees for application-level multicast. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:148-157 [Conf]
  15. Christian Güttler, Troels Degn Johansson
    Spatial principles of level-design in multi-player first-person shooters. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:158-170 [Conf]
  16. Wu-chang Feng, Wu-chi Feng
    On the geographic distribution of on-line game servers and players. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:173-179 [Conf]
  17. Debanjan Saha, Sambit Sahu, Anees Shaikh
    A service platform for on-line games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:180-184 [Conf]
  18. Manuel M. Oliveira, Tristan Henderson
    What online gamers really think of the Internet? [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:185-193 [Conf]
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The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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