Conferences in DBLP
Nathan Sheldon , Eric Girard , Seth Borg , Mark Claypool , Emmanuel Agu The effect of latency on user performance in Warcraft III. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:3-14 [Conf ] Francis Chang , Wu-chang Feng Modeling player session times of on-line games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:23-26 [Conf ] Katherine Guo , Sarit Mukherjee , Sampath Rangarajan , Sanjoy Paul A fair message exchange framework for distributed multi-player games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:29-41 [Conf ] Yutaka Ishibashi , Shuji Tasaka Causality and media synchronization control for networked multimedia games: centralized versus distributed. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:42-51 [Conf ] Joseph D. Pellegrino , Constantinos Dovrolis Bandwidth requirement and state consistency in three multiplayer game architectures. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:52-59 [Conf ] Tom Jehaes , Danny De Vleeschauwer , Toon Coppens , Bart Van Doorselaer , Eva Deckers , W. Naudts , K. Spruyt , R. Smets Access network delay in networked games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:63-71 [Conf ] Sebastian Matas Riera , Oliver Wellnitz , Lars C. Wolf A zone-based gaming architecture for ad-hoc networks. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:72-76 [Conf ] Frank H. P. Fitzek , Leonardo Badia , Michele Zorzi , Gerrit Schulte , Patrick Seeling , Tristan Henderson Mobility and stability evaluation in wireless multi-hop networks using multi-player games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:77-87 [Conf ] Keith Mitchell , Duncan McCaffery , George Metaxas , Joe Finney , Stefan Schmid , Andrew Scott Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:91-100 [Conf ] Hartmut Ritter , Thiemo Voigt , Min Tian , Jochen H. Schiller Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:101-105 [Conf ] Adrian David Cheok , Fong Siew Wan , Kok Hwee Goh , Xubo Yang , Wei Liu , Farzam Farbiz Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:106-117 [Conf ] Edward Castronova Network technology, markets, and the growth of synthetic worlds. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:121-134 [Conf ] Peter Quax , Tom Jehaes , Pieter Jorissen , Wim Lamotte A multi-user framework supporting video-based avatars. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:137-147 [Conf ] Jürgen Vogel , Jörg Widmer , Dirk Farin , Martin Mauve , Wolfgang Effelsberg Priority-based distribution trees for application-level multicast. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:148-157 [Conf ] Christian Güttler , Troels Degn Johansson Spatial principles of level-design in multi-player first-person shooters. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:158-170 [Conf ] Wu-chang Feng , Wu-chi Feng On the geographic distribution of on-line game servers and players. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:173-179 [Conf ] Debanjan Saha , Sambit Sahu , Anees Shaikh A service platform for on-line games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:180-184 [Conf ] Manuel M. Oliveira , Tristan Henderson What online gamers really think of the Internet? [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:185-193 [Conf ]