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Conferences in DBLP

Network and System Support for Games (netgames)
2005 (conf/netgames/2005)

  1. Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan
    Fairness in dead-reckoning based distributed multi-player games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-10 [Conf]
  2. Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyoung Kwon, Yanghee Choi, Eungsu Yuk
    Traffic characteristics of a massively multi-player online role playing game. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-8 [Conf]
  3. Leo Petrak, Olaf Landsiedel, Klaus Wehrle
    Framework for evaluation of networked mobile games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-7 [Conf]
  4. Swee Ann Tan, William Lau, Allan Loh
    Networked game mobility model for first-person-shooter games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-9 [Conf]
  5. Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, Kai Li
    FreeRank: implementing independent ranking service for multiplayer online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-7 [Conf]
  6. Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester
    Dynamic microcell assignment for massively multiplayer online gaming. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-7 [Conf]
  7. Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito
    A distributed event delivery method with load balancing for MMORPG. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-8 [Conf]
  8. Jeff Jianxin Yan, Brian Randell
    A systematic classification of cheating in online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-9 [Conf]
  9. Takahiro Yasui, Yutaka Ishibashi, Tomohito Ikedo
    Influences of network latency and packet loss on consistency in networked racing games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-8 [Conf]
  10. Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida, Hideyuki Tokuda
    A challenge for reusing multiplayer online games without modifying binaries. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-9 [Conf]
  11. Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann
    Addressing cheating in distributed MMOGs. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-6 [Conf]
  12. Chris Chambers, Wu-chang Feng
    Patch scheduling for on-line games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-6 [Conf]
  13. Angie Chandler, Joe Finney
    On the effects of loose causal consistency in mobile multiplayer games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-11 [Conf]
  14. Mark Claypool
    On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-9 [Conf]
  15. Matthias Dick, Oliver Wellnitz, Lars C. Wolf
    Analysis of factors affecting players' performance and perception in multiplayer games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-7 [Conf]
  16. Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
    The effect of latency and network limitations on MMORPGs: a field study of everquest2. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-9 [Conf]
  17. Masaki Fujimoto, Yutaka Ishibashi
    Packetization interval of haptic media in networked virtual environments. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-6 [Conf]
  18. Steven Gargolinski, Christopher St. Pierre, Mark Claypool
    Game server selection for multiple players. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-6 [Conf]
  19. Andreas Janecek, Helmut Hlavacs
    Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-8 [Conf]
  20. Sebastian Zander, David Kennedy, Grenville J. Armitage
    Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2005, pp:1-12 [Conf]
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The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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