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Conferences in DBLP

Pacific Conference on Computer Graphics and Applications (pg)
2004 (conf/pg/2004)

  1. Yi Liu, Jiantao Pu, Guyu Xin, Hongbin Zha, Weibin Liu, Yusuke Uehara
    A Robust Method for Shape-Based 3D Model Retrieval. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:3-9 [Conf]
  2. Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, Scott A. King
    Swirling-Sweepers: Constant-Volume Modeling. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:10-15 [Conf]
  3. Kin-Shing D. Cheng, Wenping Wang, Hong Qin, Kwan-Yee Kenneth Wong, Huaiping Yang, Yang Liu
    Fitting Subdivision Surfaces to Unorganized Point Data Using SDM. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:16-24 [Conf]
  4. Denggao Li, Kaihuai Qin, Hanqiu Sun
    Unlifted Loop Subdivision Wavelets. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:25-33 [Conf]
  5. Ming C. Lin
    Accelerated Geometric Queries and Physical Simulation Using Graphics Processors. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:37-39 [Conf]
  6. Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng
    Real-time Voxelization for Complex Polygonal Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:43-50 [Conf]
  7. Zoltán Nagy, Gero Müller, Reinhard Klein
    Classification for Fourier Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:51-58 [Conf]
  8. Meenakshisundaram Gopi
    Controllable Single-Strip Generation for Triangulated Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:61-69 [Conf]
  9. Scott Schaefer, Joe D. Warren
    Dual Marching Cubes: Primal Contouring of Dual Grids. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:70-76 [Conf]
  10. Zheng Guo, Kok Cheong Wong
    NeuroEnveloping: A Transferable Character Skin Deformation Technique. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:77-86 [Conf]
  11. Moonryul Jung, Haengkang Kim
    Snaking Across 3D Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:87-93 [Conf]
  12. Steve Zelinka, Michael Garland
    Mesh Modelling with Curve Analogies. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:94-98 [Conf]
  13. Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel
    Mwedge3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:101-110 [Conf]
  14. Ligang Liu, Guopu Wang, Bo Zhang, Baining Guo, Heung-Yeung Shum
    Perceptually Based Approach for Planar Shape Morphing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:111-120 [Conf]
  15. Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann
    Personalised Real-Time Idle Motion Synthesis. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:121-130 [Conf]
  16. Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Glare Generation Based on Wave Optics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:133-142 [Conf]
  17. Chris Wyman, Charles D. Hansen, Peter Shirley
    Interactive Caustics Using Local Precomputed Irradiance. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:143-151 [Conf]
  18. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Radiosity for Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:152-159 [Conf]
  19. Martin Wicke, Matthias Teschner, Markus H. Gross
    CSG Tree Rendering for Point-Sampled Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:160-168 [Conf]
  20. Jos Stam
    Simulation and Control of Physical Phenomena in Computer Graphics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:171-173 [Conf]
  21. Sung W. Park, Brian Budge, Lars Linsen, Bernd Hamann, Kenneth I. Joy
    Multi-Dimensional Transfer Functions for Interactive 3D Flow Visualization. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:177-185 [Conf]
  22. Thomas Klein, Simon Stegmaier, Thomas Ertl
    Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:186-195 [Conf]
  23. Matthew Kaplan, Emil Praun, Elaine Cohen
    Pattern Oriented Remeshing For Celtic Decoration. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:199-206 [Conf]
  24. Martin Marinov, Leif Kobbelt
    Direct Anisotropic Quad-Dominant Remeshing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:207-216 [Conf]
  25. Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz
    Modeling Hairy Plants. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:217-226 [Conf]
  26. Sagi Schein, Gershon Elber
    Discontinuous Free Form Deformations. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:227-236 [Conf]
  27. Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt
    GPU-Based Tolerance Volumes for Mesh Processing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:237-243 [Conf]
  28. Youquan Liu, Xuehui Liu, Enhua Wu
    Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:247-256 [Conf]
  29. Frederic Cordier, Nadia Magnenat-Thalmann
    A Data-Driven Approach for Real-Time Clothes Simulation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:257-266 [Conf]
  30. Theodore Kim, Ming C. Lin
    Physically Based Animation and Rendering of Lightning. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:267-275 [Conf]
  31. Yunjin Lee, Seungyong Lee, Ariel Shamir, Daniel Cohen-Or, Hans-Peter Seidel
    Intelligent Mesh Scissoring Using 3D Snakes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:279-287 [Conf]
  32. Holger Theisel, Christian Rössl, Rhaleb Zayer, Hans-Peter Seidel
    Normal Based Estimation of the Curvature Tensor for Triangular Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:288-297 [Conf]
  33. Rong Liu, Hao Zhang 0002
    Segmentation of 3D Meshes through Spectral Clustering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:298-305 [Conf]
  34. Stéphane Grabli, Frédo Durand, François X. Sillion
    Density Measure for Line-Drawing Simplification. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:309-318 [Conf]
  35. William V. Baxter III, Ming C. Lin
    A Versatile Interactive 3D Brush Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:319-328 [Conf]
  36. Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya
    Colored Pencil Filter with Custom Colors. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:329-338 [Conf]
  37. Thomas Luft, Oliver Deussen
    Non-Photorealistic Real-Time Rendering of Characteristic Faces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:339-347 [Conf]
  38. Henry Johan, Tomoyuki Nishita
    A Progressive Refinement Approach for Image Magnification. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:351-360 [Conf]
  39. Andreas Griesser, Thomas P. Koninckx, Luc J. Van Gool
    Adaptive Real-Time 3D Acquisition and Contour Tracking within a Multiple Structured Light System. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:361-370 [Conf]
  40. Joshua G. Senecal, Peter Lindstrom, Mark A. Duchaineau, Kenneth I. Joy
    An Improved N-Bit to N-Bit Reversible Haar-Like Transform. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:371-380 [Conf]
  41. Khanh P. V. Doan
    Antialiased Rendering of Self-Intersecting Polygons using Polygon Decomposition. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:383-391 [Conf]
  42. Gokul Varadhan, Dinesh Manocha
    Accurate Minkowski Sum Approximation of Polyhedral Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:392-401 [Conf]
  43. Jiayuan Zhu, Yee-Hong Yang
    Frequency-Based Environment Matting. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:402-410 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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