Conferences in DBLP
Yi Liu , Jiantao Pu , Guyu Xin , Hongbin Zha , Weibin Liu , Yusuke Uehara A Robust Method for Shape-Based 3D Model Retrieval. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:3-9 [Conf ] Alexis Angelidis , Marie-Paule Cani , Geoff Wyvill , Scott A. King Swirling-Sweepers: Constant-Volume Modeling. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:10-15 [Conf ] Kin-Shing D. Cheng , Wenping Wang , Hong Qin , Kwan-Yee Kenneth Wong , Huaiping Yang , Yang Liu Fitting Subdivision Surfaces to Unorganized Point Data Using SDM. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:16-24 [Conf ] Denggao Li , Kaihuai Qin , Hanqiu Sun Unlifted Loop Subdivision Wavelets. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:25-33 [Conf ] Ming C. Lin Accelerated Geometric Queries and Physical Simulation Using Graphics Processors. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:37-39 [Conf ] Zhao Dong , Wei Chen , Hujun Bao , Hongxin Zhang , Qunsheng Peng Real-time Voxelization for Complex Polygonal Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:43-50 [Conf ] Zoltán Nagy , Gero Müller , Reinhard Klein Classification for Fourier Volume Rendering. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:51-58 [Conf ] Meenakshisundaram Gopi Controllable Single-Strip Generation for Triangulated Surfaces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:61-69 [Conf ] Scott Schaefer , Joe D. Warren Dual Marching Cubes: Primal Contouring of Dual Grids. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:70-76 [Conf ] Zheng Guo , Kok Cheong Wong NeuroEnveloping: A Transferable Character Skin Deformation Technique. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:77-86 [Conf ] Moonryul Jung , Haengkang Kim Snaking Across 3D Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:87-93 [Conf ] Steve Zelinka , Michael Garland Mesh Modelling with Curve Analogies. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:94-98 [Conf ] Edilson de Aguiar , Christian Theobalt , Marcus A. Magnor , Holger Theisel , Hans-Peter Seidel M^{wedge} 3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:101-110 [Conf ] Ligang Liu , Guopu Wang , Bo Zhang , Baining Guo , Heung-Yeung Shum Perceptually Based Approach for Planar Shape Morphing. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:111-120 [Conf ] Arjan Egges , Tom Molet , Nadia Magnenat-Thalmann Personalised Real-Time Idle Motion Synthesis. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:121-130 [Conf ] Masanori Kakimoto , Kaoru Matsuoka , Tomoyuki Nishita , Takeshi Naemura , Hiroshi Harashima Glare Generation Based on Wave Optics. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:133-142 [Conf ] Chris Wyman , Charles D. Hansen , Peter Shirley Interactive Caustics Using Local Precomputed Irradiance. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:143-151 [Conf ] Yoshinori Dobashi , Tsuyoshi Yamamoto , Tomoyuki Nishita Radiosity for Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:152-159 [Conf ] Martin Wicke , Matthias Teschner , Markus H. Gross CSG Tree Rendering for Point-Sampled Objects. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:160-168 [Conf ] Jos Stam Simulation and Control of Physical Phenomena in Computer Graphics. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:171-173 [Conf ] Sung W. Park , Brian Budge , Lars Linsen , Bernd Hamann , Kenneth I. Joy Multi-Dimensional Transfer Functions for Interactive 3D Flow Visualization. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:177-185 [Conf ] Thomas Klein , Simon Stegmaier , Thomas Ertl Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:186-195 [Conf ] Matthew Kaplan , Emil Praun , Elaine Cohen Pattern Oriented Remeshing For Celtic Decoration. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:199-206 [Conf ] Martin Marinov , Leif Kobbelt Direct Anisotropic Quad-Dominant Remeshing. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:207-216 [Conf ] Martin Fuhrer , Henrik Wann Jensen , Przemyslaw Prusinkiewicz Modeling Hairy Plants. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:217-226 [Conf ] Sagi Schein , Gershon Elber Discontinuous Free Form Deformations. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:227-236 [Conf ] Mario Botsch , David Bommes , Christoph Vogel , Leif Kobbelt GPU-Based Tolerance Volumes for Mesh Processing. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:237-243 [Conf ] Youquan Liu , Xuehui Liu , Enhua Wu Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:247-256 [Conf ] Frederic Cordier , Nadia Magnenat-Thalmann A Data-Driven Approach for Real-Time Clothes Simulation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:257-266 [Conf ] Theodore Kim , Ming C. Lin Physically Based Animation and Rendering of Lightning. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:267-275 [Conf ] Yunjin Lee , Seungyong Lee , Ariel Shamir , Daniel Cohen-Or , Hans-Peter Seidel Intelligent Mesh Scissoring Using 3D Snakes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:279-287 [Conf ] Holger Theisel , Christian Rössl , Rhaleb Zayer , Hans-Peter Seidel Normal Based Estimation of the Curvature Tensor for Triangular Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:288-297 [Conf ] Rong Liu , Hao Zhang 0002 Segmentation of 3D Meshes through Spectral Clustering. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:298-305 [Conf ] Stéphane Grabli , Frédo Durand , François X. Sillion Density Measure for Line-Drawing Simplification. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:309-318 [Conf ] William V. Baxter III , Ming C. Lin A Versatile Interactive 3D Brush Model. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:319-328 [Conf ] Shigefumi Yamamoto , Xiaoyang Mao , Atsumi Imamiya Colored Pencil Filter with Custom Colors. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:329-338 [Conf ] Thomas Luft , Oliver Deussen Non-Photorealistic Real-Time Rendering of Characteristic Faces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:339-347 [Conf ] Henry Johan , Tomoyuki Nishita A Progressive Refinement Approach for Image Magnification. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:351-360 [Conf ] Andreas Griesser , Thomas P. Koninckx , Luc J. Van Gool Adaptive Real-Time 3D Acquisition and Contour Tracking within a Multiple Structured Light System. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:361-370 [Conf ] Joshua G. Senecal , Peter Lindstrom , Mark A. Duchaineau , Kenneth I. Joy An Improved N-Bit to N-Bit Reversible Haar-Like Transform. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:371-380 [Conf ] Khanh P. V. Doan Antialiased Rendering of Self-Intersecting Polygons using Polygon Decomposition. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:383-391 [Conf ] Gokul Varadhan , Dinesh Manocha Accurate Minkowski Sum Approximation of Polyhedral Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:392-401 [Conf ] Jiayuan Zhu , Yee-Hong Yang Frequency-Based Environment Matting. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:402-410 [Conf ]