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Conferences in DBLP

Pacific Conference on Computer Graphics and Applications (pg)
1999 (conf/pg/1999)

  1. Tosiyasu L. Kunii
    Science of Computer Graphics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:2-0 [Conf]
  2. Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura
    Creating a Precise Panorama from Panned Video Sequence Images. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:6-11 [Conf]
  3. Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski
    Automatic Camera Placement for Image-Based Modeling. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:12-20 [Conf]
  4. Gordon Müller, Stephan Schäfer, Dieter W. Fellner
    Automatic Creation of Object Hierarchies for Radiosity Clustering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:21-0 [Conf]
  5. Kwang-Jin Choi, Hyeong-Seok Ko
    On-line Motion Retargetting. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:32-42 [Conf]
  6. I-Chen Lin, Cheng-Sheng Hung, Tzong-Jer Yang, Ming Ouhyoung
    A Speech Driven Talking Head System Based on a Single Face Image. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:43-49 [Conf]
  7. Tsukasa Noma, Kyoji Oishi, Hiroshi Futsuhara, Hiromi Baba, Takeshi Ohashi, Toshiaki Ejima
    Motion Generator Approach to Translating Human Motion from Video to Animation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:50-0 [Conf]
  8. F. Benichou, Gershon Elber
    Output Sensitive Extraction of Silhouettes from Polygonal Geometry. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:60-69 [Conf]
  9. Kokichi Sugihara
    Exact Computation of 4-D Convex Hulls with Perturbation and Acceleration. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:70-0 [Conf]
  10. Kenneth I. Joy, Mark A. Duchaineau
    Boundary Determination for Trivariate Solids. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:82-91 [Conf]
  11. Tomoyuki Nishita, Henry Johan
    A Scan Line Algorithm for Rendering Curved Tubular Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:92-0 [Conf]
  12. Peter Schröder
    Opportunities for Subdivision-Based Multiresolution Modeling. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:104-0 [Conf]
  13. Flemming Friche Rodler
    Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:108-117 [Conf]
  14. Yang-Soo Kim, Dong-Gyu Park, Ho-Youl Jung, Hwan-Gue Cho
    An Improved TIN Compression Using Delaunay Triangulation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:118-0 [Conf]
  15. Hideki Hirayama, Kazufumi Kaneda, Hideo Yamashita, Yoshiki Yamaji, Yoshimi Monden
    Visualization of Optical Phenomena Caused by Multilayer Films with Complex Refractive Indices. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:128-137 [Conf]
  16. Yi-King Choi, J. C. Y. Leong, W. W. Lu, Wenping Wang
    VISBONE: 3D Visualization of Bone Mineral Density. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:138-146 [Conf]
  17. Tae-Young Kim, Yeong-Gil Shin
    An Efficient Wavelet-Based Compression Method for Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:147-0 [Conf]
  18. Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura, Takashi Kanai
    Subdivision Surface Fitting to a Range of Points. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:158-167 [Conf]
  19. Shigeo Takahashi
    Multiresolution Constraints for Designing Subdivision Surfaces via Local Smoothing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:168-178 [Conf]
  20. Kaihuai Qin, Huawei Wang
    Eigenanalysis and Continuity of Non-Uniform Doo-Sabin Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:179-0 [Conf]
  21. Anath Fischer, A. Manor, Y. Barhak
    Adaptive Parameterization for Reconstruction of 3D Freeform Objects from Laser-Scanned Data. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:188-197 [Conf]
  22. Reinhard Klein, Andreas Schilling, Wolfgang Straßer
    Reconstruction and Simplification of Surfaces from Contours. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:198-207 [Conf]
  23. Joo-Young Park, Tim McInerney, Demetri Terzopoulos, Myoung-Hee Kim
    A Multiscale Deformable Model for Extracting Complex Surfaces from Volume Images. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:208-0 [Conf]
  24. Tomoyuki Nishita, Yoshinori Dobashi
    Modeling and Rendering Methods of Clouds. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:218-0 [Conf]
  25. Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun
    A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:222-230 [Conf]
  26. Chan Yan Fai, Fok Man Hong, Chi-Wing Fu, Pheng-Ann Heng, Tien-Tsin Wong
    A Panoramic-Based Walkthrough System Using Real Photos. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:231-0 [Conf]
  27. Armin Bruderlin
    A Method to Generate Wet and Broken-up Animal Fur. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:242-249 [Conf]
  28. Saeko Takagi, Masayuki Nakajima, Issei Fujishiro
    Volumetric Modeling of Colored Pencil Drawing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:250-258 [Conf]
  29. Chandrajit L. Bajaj, Insung Ihm, Sanghun Park
    Making 3D Textures Practical. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:259-0 [Conf]
  30. Atsushi Yamada, Tomotake Furuhata, Kenji Shimada, Ko-Hsiu Hou
    A Discrete Spring Model for Generating Fair Curves and Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:270-279 [Conf]
  31. Jae Yeol Lee, Sung Bae Han, Hyun Kim, Sang Bong Park
    Network-Centric Feature-Based Modeling. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:280-0 [Conf]
  32. Pierre Alliez, Nathalie Laurent, Henri Sanson, Francis Schmitt
    Mesh Approximation Using a Volume-Based Metric. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:292-301 [Conf]
  33. Yongchoel Choi, Seungyong Lee
    Local Injectivity Conditions of 2D and 3D Uniform Cubic B-Spline Functions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:302-0 [Conf]
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