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Conferences in DBLP

Pacific Conference on Computer Graphics and Applications (pg)
2000 (conf/pg/2000)

  1. Gladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos
    Simulating the Aurora Borealis. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:2-14 [Conf]
  2. Hideki Hirayama, Yoshiki Yamaji, Kazufumi Kaneda, Hideo Yamashita, Yoshimi Monden
    Rendering Iridescent Colors Appearing on Natural Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:15-22 [Conf]
  3. Simon Premoze, Michael Ashikhmin
    Rendering Natural Waters. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:23-30 [Conf]
  4. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Interactive Rendering Method for Displaying Shafts of Light. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:31-0 [Conf]
  5. S. Carré, J. M. Deniel, E. Guillou, Kadi Bouatouch
    Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:40-51 [Conf]
  6. Jörg Haber, Marc Stamminger, Hans-Peter Seidel
    Enhanced Automatic Creation of Multi-Purpose Object Hierarchies. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:52-61 [Conf]
  7. Wong Kam Wah
    A New Adaptive Density Estimator for Particle-Tracing Radiosity. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:62-70 [Conf]
  8. Frederic Pérez, Ignacio Martín, Xavier Pueyo, François X. Sillion
    Acceleration of Monte Carlo Path Tracing in General Environments. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:71-0 [Conf]
  9. Tatiana Surazhsky, Gershon Elber
    Arbitrary Precise Orientation Specification for Layout of Text. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:80-86 [Conf]
  10. Christian Rössl, Leif Kobbelt
    Line-Art Rendering of 3D-Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:87-96 [Conf]
  11. Yuya Iwakiri, Yuuichi Omori, Toyohisa Kaneko
    Practical Texture Mapping on Free-Form Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:97-104 [Conf]
  12. George Baciu, Cliff Cheung, Chun Yu
    Visibility in the Presence of Occluders with Curved Boundaries. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:105-0 [Conf]
  13. Daniel Bielser, Markus H. Gross
    Interactive Simulation of Surgical Cuts. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:116-125 [Conf]
  14. Gavin Powell, Ralph R. Martin, A. David Marshall, Keith Markham
    Simulation of FLIR and LADAR Data Using Graphics Animation Software. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:126-134 [Conf]
  15. Satoru Yoshida, Tomoyuki Nishita
    Modeling of Smoke Flow Taking Obstacles into Account. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:135-0 [Conf]
  16. Hee-Seok Heo, Sung Je Hong, Myung-Soo Kim, Gershon Elber
    The Intersection of Two Ringed Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:146-153 [Conf]
  17. Lizhuang Ma, Tony K. Y. Chan, Zhongding Jiang
    Interpolating and Approximating Moving Frames Using B-splines. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:154-164 [Conf]
  18. Manuel Carcenac, Adnan Acan
    Modeling an Isosurface with a Neural Network. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:165-174 [Conf]
  19. Chen Changsong, Falai Chen, Yu-Yu Feng
    Blending Pipe Surfaces with Piecewise Algebraic Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:175-0 [Conf]
  20. Hong Qin
    FEM-Based Dynamic Subdivision Splines. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:184-191 [Conf]
  21. Ergun Akleman, Vinod Srinivasan, Jianer Chen
    A New Paradigm for Changing Topology during Subdivision Modeling. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:192-201 [Conf]
  22. Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada
    Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:202-212 [Conf]
  23. Haixia Du, Hong Qin
    Dynamic PDE Surfaces with Flexible and General Geometric Constraints. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:213-0 [Conf]
  24. Hans-Peter Seidel
    Efficient Processing of Large 3D Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:224-224 [Conf]
  25. Eung-Seok Lee, Hyeong-Seok Ko
    Vertex Data Compression for Triangular Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:225-234 [Conf]
  26. Boris Kronrod, Craig Gotsman
    Efficient Coding of Non-Triangular Mesh Connectivity. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:235-242 [Conf]
  27. Yong Zhou, Arthur W. Toga
    Turning Unorganized Points into Contours. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:243-0 [Conf]
  28. Shi-Xia Liu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai
    A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:254-261 [Conf]
  29. Yong Lu, Rajit Gadh
    Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' Extending. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:262-271 [Conf]
  30. Jason Conkey, Kenneth I. Joy
    Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate Solid. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:272-280 [Conf]
  31. Mie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima
    TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:281-0 [Conf]
  32. Tae-Joon Park, Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski
    Compression of Indoor Video Sequences Using Homography-Based Segmentation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:290-299 [Conf]
  33. Tomohiro Endo, Makoto Sato, Yoshihiro Kajiki, Toshio Hond
    Cylindrical 3D Video Display Observable from All Directions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:300-306 [Conf]
  34. Yong Zhou, Arthur W. Toga
    Voxel-Coding for Tiling Complex Volumetric Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:307-316 [Conf]
  35. Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel
    Automated Texture Registration and Stitching for Real World Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:317-0 [Conf]
  36. Dongliang Zhang, Matthew Ming-Fai Yuen
    Collision Detection for Clothed Human Animation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:328-337 [Conf]
  37. Olaf Etzmuß, Bernhard Eberhardt, Michael Hauth, Wolfgang Straßer
    Collision Adaptive Particle Systems. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:338-347 [Conf]
  38. Henry Johan, Yuichi Koiso, Tomoyuki Nishita
    Morphing Using Curves and Shape Interpolation Techniques. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:348-358 [Conf]
  39. Ming-Shing Su, Kuo-Young Cheng, Ming-Tat Ko
    Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:359-0 [Conf]
  40. Mark Green
    Low Cost Immersive Displays: The Cubicle of the Future. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:370-372 [Conf]
  41. Thomas Ullmann, Jörg Sauer
    Intuitive Virtual Grasping for Non Haptic Environments. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:373-380 [Conf]
  42. Terii Stein, Sabine Coquillart
    The Metric Cursor. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:381-388 [Conf]
  43. Steffi Beckhaus, Felix Ritter, Thomas Strothotte
    CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:387-0 [Conf]
  44. Gladimir V. G. Baranoski, Jon G. Rokne, Guangwu Xu
    Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:398-399 [Conf]
  45. P. Lecocq, A. Kemeny, Sylvain Michelin, Didier Arquès
    Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:400-401 [Conf]
  46. Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong
    Non-Distorted Texture Mapping Using Variational Interpolation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:402-403 [Conf]
  47. Lujin Wang, Zesheng Tang
    View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:404-405 [Conf]
  48. Boris Kronrod, Craig Gotsman
    Optimized Triangle Mesh Compression using Prediction Trees. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:406-407 [Conf]
  49. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun
    Progressive Geometry Compression for Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:408-410 [Conf]
  50. Eun Seok Kim, Jay Jeong Kim
    An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:411-412 [Conf]
  51. S. H. Martin Roth, Patrick Diezi, Markus H. Gross
    Triangular Bézier Clippin. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:413-414 [Conf]
  52. Xioaqun Dai, Takao Furukawa, Shigeru Mitsui, Daiju Komai, Masayuki Takatera, Minoru Hashimoto, Yoshio Shimizu
    A Particle Model based on Measured Mechanical Properties of Woven Cloth. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:415-416 [Conf]
  53. James J. Kuffner Jr., Jean-Claude Latombe
    Interactive Manipulation Planning for Animated Characters. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:417-418 [Conf]
  54. Ikuo Harada, Hidenori Sato, Hitoshi Kitazawa
    Optimizing Network 3D Data Transmissions for Interactive Applications. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:419-420 [Conf]
  55. Xiaoyan Xie, Hao Wang, Zhiyong Huang
    Implementation of a Graphics Design Framework on the Web. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:421-422 [Conf]
  56. Indriyati Atmosukarto, Wee Kheng Leow, Zhiyong Huang, Yong Zhang, Kah Kay Sung
    Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:423-424 [Conf]
  57. Noel O'Hara
    Interactive Behavioral Update of Large Flocks. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:425-426 [Conf]
  58. Koichi Onoue, Tomoyuki Nishita
    A Method for Modeling and Rendering Dunes with Wind-Ripples. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:427-428 [Conf]
  59. Harold C. Sun, Dimitris N. Metaxas
    Animation of Human Locomotion Using Sagittal Elevation Angles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:429-0 [Conf]
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