Conferences in DBLP
Gladimir V. G. Baranoski , Peter Shirley , Jon G. Rokne , Trond Trondsen , Rui Bastos Simulating the Aurora Borealis. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:2-14 [Conf ] Hideki Hirayama , Yoshiki Yamaji , Kazufumi Kaneda , Hideo Yamashita , Yoshimi Monden Rendering Iridescent Colors Appearing on Natural Objects. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:15-22 [Conf ] Simon Premoze , Michael Ashikhmin Rendering Natural Waters. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:23-30 [Conf ] Yoshinori Dobashi , Tsuyoshi Yamamoto , Tomoyuki Nishita Interactive Rendering Method for Displaying Shafts of Light. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:31-0 [Conf ] S. Carré , J. M. Deniel , E. Guillou , Kadi Bouatouch Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:40-51 [Conf ] Jörg Haber , Marc Stamminger , Hans-Peter Seidel Enhanced Automatic Creation of Multi-Purpose Object Hierarchies. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:52-61 [Conf ] Wong Kam Wah A New Adaptive Density Estimator for Particle-Tracing Radiosity. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:62-70 [Conf ] Frederic Pérez , Ignacio Martín , Xavier Pueyo , François X. Sillion Acceleration of Monte Carlo Path Tracing in General Environments. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:71-0 [Conf ] Tatiana Surazhsky , Gershon Elber Arbitrary Precise Orientation Specification for Layout of Text. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:80-86 [Conf ] Christian Rössl , Leif Kobbelt Line-Art Rendering of 3D-Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:87-96 [Conf ] Yuya Iwakiri , Yuuichi Omori , Toyohisa Kaneko Practical Texture Mapping on Free-Form Surfaces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:97-104 [Conf ] George Baciu , Cliff Cheung , Chun Yu Visibility in the Presence of Occluders with Curved Boundaries. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:105-0 [Conf ] Daniel Bielser , Markus H. Gross Interactive Simulation of Surgical Cuts. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:116-125 [Conf ] Gavin Powell , Ralph R. Martin , A. David Marshall , Keith Markham Simulation of FLIR and LADAR Data Using Graphics Animation Software. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:126-134 [Conf ] Satoru Yoshida , Tomoyuki Nishita Modeling of Smoke Flow Taking Obstacles into Account. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:135-0 [Conf ] Hee-Seok Heo , Sung Je Hong , Myung-Soo Kim , Gershon Elber The Intersection of Two Ringed Surfaces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:146-153 [Conf ] Lizhuang Ma , Tony K. Y. Chan , Zhongding Jiang Interpolating and Approximating Moving Frames Using B-splines. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:154-164 [Conf ] Manuel Carcenac , Adnan Acan Modeling an Isosurface with a Neural Network. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:165-174 [Conf ] Chen Changsong , Falai Chen , Yu-Yu Feng Blending Pipe Surfaces with Piecewise Algebraic Surfaces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:175-0 [Conf ] Hong Qin FEM-Based Dynamic Subdivision Splines. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:184-191 [Conf ] Ergun Akleman , Vinod Srinivasan , Jianer Chen A New Paradigm for Changing Topology during Subdivision Modeling. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:192-201 [Conf ] Shingo Takeuchi , Hiromasa Suzuki , Fumihiko Kimura , Takashi Kanai , Kenji Shimada Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:202-212 [Conf ] Haixia Du , Hong Qin Dynamic PDE Surfaces with Flexible and General Geometric Constraints. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:213-0 [Conf ] Hans-Peter Seidel Efficient Processing of Large 3D Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:224-224 [Conf ] Eung-Seok Lee , Hyeong-Seok Ko Vertex Data Compression for Triangular Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:225-234 [Conf ] Boris Kronrod , Craig Gotsman Efficient Coding of Non-Triangular Mesh Connectivity. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:235-242 [Conf ] Yong Zhou , Arthur W. Toga Turning Unorganized Points into Contours. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:243-0 [Conf ] Shi-Xia Liu , Shi-Min Hu , Jia-Guang Sun , Chiew-Lan Tai A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:254-261 [Conf ] Yong Lu , Rajit Gadh Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' Extending. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:262-271 [Conf ] Jason Conkey , Kenneth I. Joy Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate Solid. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:272-280 [Conf ] Mie Sato , Ingmar Bitter , Michael A. Bender , Arie E. Kaufman , Masayuki Nakajima TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:281-0 [Conf ] Tae-Joon Park , Shachar Fleishman , Daniel Cohen-Or , Dani Lischinski Compression of Indoor Video Sequences Using Homography-Based Segmentation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:290-299 [Conf ] Tomohiro Endo , Makoto Sato , Yoshihiro Kajiki , Toshio Hond Cylindrical 3D Video Display Observable from All Directions. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:300-306 [Conf ] Yong Zhou , Arthur W. Toga Voxel-Coding for Tiling Complex Volumetric Objects. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:307-316 [Conf ] Hendrik P. A. Lensch , Wolfgang Heidrich , Hans-Peter Seidel Automated Texture Registration and Stitching for Real World Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:317-0 [Conf ] Dongliang Zhang , Matthew Ming-Fai Yuen Collision Detection for Clothed Human Animation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:328-337 [Conf ] Olaf Etzmuß , Bernhard Eberhardt , Michael Hauth , Wolfgang Straßer Collision Adaptive Particle Systems. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:338-347 [Conf ] Henry Johan , Yuichi Koiso , Tomoyuki Nishita Morphing Using Curves and Shape Interpolation Techniques. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:348-358 [Conf ] Ming-Shing Su , Kuo-Young Cheng , Ming-Tat Ko Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:359-0 [Conf ] Mark Green Low Cost Immersive Displays: The Cubicle of the Future. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:370-372 [Conf ] Thomas Ullmann , Jörg Sauer Intuitive Virtual Grasping for Non Haptic Environments. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:373-380 [Conf ] Terii Stein , Sabine Coquillart The Metric Cursor. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:381-388 [Conf ] Steffi Beckhaus , Felix Ritter , Thomas Strothotte CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:387-0 [Conf ] Gladimir V. G. Baranoski , Jon G. Rokne , Guangwu Xu Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:398-399 [Conf ] P. Lecocq , A. Kemeny , Sylvain Michelin , Didier Arquès Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:400-401 [Conf ] Ying Tang , Hujun Bao , Qunsheng Peng , Florence Y. Mong Non-Distorted Texture Mapping Using Variational Interpolation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:402-403 [Conf ] Lujin Wang , Zesheng Tang View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:404-405 [Conf ] Boris Kronrod , Craig Gotsman Optimized Triangle Mesh Compression using Prediction Trees. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:406-407 [Conf ] Xinguo Liu , Hujun Bao , Qunsheng Peng , Pheng-Ann Heng , Tien-Tsin Wong , Hanqiu Sun Progressive Geometry Compression for Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:408-410 [Conf ] Eun Seok Kim , Jay Jeong Kim An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:411-412 [Conf ] S. H. Martin Roth , Patrick Diezi , Markus H. Gross Triangular Bézier Clippin. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:413-414 [Conf ] Xioaqun Dai , Takao Furukawa , Shigeru Mitsui , Daiju Komai , Masayuki Takatera , Minoru Hashimoto , Yoshio Shimizu A Particle Model based on Measured Mechanical Properties of Woven Cloth. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:415-416 [Conf ] James J. Kuffner Jr. , Jean-Claude Latombe Interactive Manipulation Planning for Animated Characters. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:417-418 [Conf ] Ikuo Harada , Hidenori Sato , Hitoshi Kitazawa Optimizing Network 3D Data Transmissions for Interactive Applications. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:419-420 [Conf ] Xiaoyan Xie , Hao Wang , Zhiyong Huang Implementation of a Graphics Design Framework on the Web. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:421-422 [Conf ] Indriyati Atmosukarto , Wee Kheng Leow , Zhiyong Huang , Yong Zhang , Kah Kay Sung Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:423-424 [Conf ] Noel O'Hara Interactive Behavioral Update of Large Flocks. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:425-426 [Conf ] Koichi Onoue , Tomoyuki Nishita A Method for Modeling and Rendering Dunes with Wind-Ripples. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:427-428 [Conf ] Harold C. Sun , Dimitris N. Metaxas Animation of Human Locomotion Using Sagittal Elevation Angles. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:429-0 [Conf ]