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Conferences in DBLP

Pacific Conference on Computer Graphics and Applications (pg)
2001 (conf/pg/2001)

  1. Gabriel Taubin
    3D Geometry Compression - Recent Advances and Challenges. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:2-3 [Conf]
  2. Martin Isenburg, Jack Snoeyink
    Compressing the Property Mapping of Polygon Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:4-11 [Conf]
  3. Jian-Hua Wu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai
    An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:12-21 [Conf]
  4. Renato Pajarola
    FastMesh: Efficient View-Dependent Meshing Renato P. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:22-30 [Conf]
  5. Manuel M. Oliveira
    Correcting Texture Mapping Errors Introduced by Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:31-39 [Conf]
  6. Vitaly Surazhsky, Craig Gotsman
    Morphing Stick Figures Using Optimized Compatible Triangulations. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:40-49 [Conf]
  7. Dae-Eun Hyun, Myung-Soo Kim, Bert Jüttler
    Minimizing the Distortion of Affine Spline Motions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:50-59 [Conf]
  8. Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura
    Multiresolution Interpolation Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:60-69 [Conf]
  9. Shigeo Takahashi, Yoshiyuki Kokojima, Ryutarou Ohbuchi
    Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:70-81 [Conf]
  10. Dvir Steiner, Anath Fischer
    Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:82-88 [Conf]
  11. Masayuki Hisada, Alexander G. Belyaev, Tosiyasu L. Kunii
    A 3D Voronoi-Based Skeleton and Associated Surface Features. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:89-96 [Conf]
  12. Jacob Barhak, Anath Fischer
    Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network Grids. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:97-107 [Conf]
  13. Beom-Soo Oh, Chang-Hun Kim
    Progressive 3D Reconstruction from a Sketch Drawing . [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:108-117 [Conf]
  14. Yan-Tao Li, Shi-Min Hu, Jia-Guang Sun
    On the Numerical Redundancies of Geometric Constraint Systems. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:118-123 [Conf]
  15. Kai Poutrain, Magali Contensin
    Dual Brep-CSG Collision Detection for General Polyhedra. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:124-133 [Conf]
  16. Myung-Soo Kim, Joon-Kyung Seong, Dae-Eun Hyun, Kang-Hoon Lee, Yoo-Jin Choi
    A Physical 3D Trackball. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:134-139 [Conf]
  17. Henning Biermann, Denis Zorin, Ioana M. Martin, Fausto Bernardini
    Sharp Features on Multiresolution Subdivision Surfac. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:140-149 [Conf]
  18. Kenjiro T. Miura, Fuhua Cheng, Lazhu Wang
    Fine Tuning: Curve and Surface Deformation by Scaling Derivatives. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:150-159 [Conf]
  19. Won-Ki Jeong, Chang-Hun Kim
    Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:160-168 [Conf]
  20. Bing Zhang, Alex Pang
    Stream Bubbles for Steady Flow Visualization. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:169-179 [Conf]
  21. Gabriel Taubin
    Dual Mesh Resampling. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:180-188 [Conf]
  22. Yutaka Ohtake, Masahiro Horikawa, Alexander G. Belyaev
    Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:189-197 [Conf]
  23. Haixia Du, Hong Qin
    Integrating Physics-Based Modeling with PDE Solids for Geometric Design. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:198-209 [Conf]
  24. Markus H. Gross
    Processing and Rendering of Point Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:210-211 [Conf]
  25. Chandrajit L. Bajaj, Sanghun Park, Insung Ihm
    Visualization-Specific Compression of Large Volume Data. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:212-222 [Conf]
  26. Eric LaMar, Bernd Hamann, Kenneth I. Joy
    A Magnification Lens for Interactive Volume Visualization. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:223-233 [Conf]
  27. Ming-Dar Tsai, Shyan-Bin Jou, Ming-Shium Hsieh
    Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal Surgery. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:234-243 [Conf]
  28. Ulf Labsik, Peter Kipfer, Stefan Meinlschmidt, Günther Greiner
    Progressive Isosurface Extraction from Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:244-253 [Conf]
  29. Jing Hua, Hong Qin
    Haptic Sculpting of Volumetric Implicit Functions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:254-264 [Conf]
  30. Xikun Liang, Mai Ali Nur, Brian Wyvill
    Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:265-275 [Conf]
  31. Jirí Bittner, Peter Wonka, Michael Wimmer
    Visibility Preprocessing for Urban Scenes using Line Space Subdivision. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:276-284 [Conf]
  32. Thomas Ullmann, Daniel Beier, Beat Brüderlin, Alexander Schmidt
    Adaptive Progressive Vertex Tracing in Distributed Environments. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:285-294 [Conf]
  33. Yizhou Yu
    Modeling Realistic Virtual Hairstyles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:295-304 [Conf]
  34. Yasuhiro Suzuki, Kenjiro T. Miura, Ichiro Tanaka, Hiroshi Masuda
    Streamline Modeling Based on Potential Flow. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:305-313 [Conf]
  35. Tong-Bo Chen, Bao-Cai Yin, Wan-Jun Huang, De-Hui Kong
    Animating Human Face under Arbitrary Illumination. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:314-321 [Conf]
  36. Eric B. Lum, Kwan-Liu Ma
    Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:322-331 [Conf]
  37. Ken-ichi Anjyo
    Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:332-337 [Conf]
  38. Stéphane Gobron, Norishige Chiba
    Simulation of Peeling Using 3D-Surface Cellular Automata. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:338-347 [Conf]
  39. S. Mochizuki, D. Cai, T. Komiri, H. Kimura, R. Hori
    Virtual Autumn Coloring System Based on Biological and Fractal Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:348-354 [Conf]
  40. David Kao, Alex Pang
    Advecting Procedural Textures for 2D Flow Animation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:355-362 [Conf]
  41. Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi
    A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:363-373 [Conf]
  42. Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi
    Efficient Rendering of Optical Effects within Water Using Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:374-383 [Conf]
  43. Marcelo Magallón, Matthias Hopf, Thomas Ertl
    Parallel Volume Rendering Using PC Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:384-389 [Conf]
  44. Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
    Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:390-400 [Conf]
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