Gabriel Taubin 3D Geometry Compression - Recent Advances and Challenges. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:2-3 [Conf]

Renato Pajarola FastMesh: Efficient View-Dependent Meshing Renato P. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:22-30 [Conf]

Manuel M. Oliveira Correcting Texture Mapping Errors Introduced by Graphics Hardware. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:31-39 [Conf]

Vitaly Surazhsky, Craig Gotsman Morphing Stick Figures Using Optimized Compatible Triangulations. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:40-49 [Conf]

Dvir Steiner, Anath Fischer Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:82-88 [Conf]

Jacob Barhak, Anath Fischer Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network Grids. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:97-107 [Conf]

Beom-Soo Oh, Chang-Hun Kim Progressive 3D Reconstruction from a Sketch Drawing . [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:108-117 [Conf]

Won-Ki Jeong, Chang-Hun Kim Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:160-168 [Conf]

Bing Zhang, Alex Pang Stream Bubbles for Steady Flow Visualization. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:169-179 [Conf]

Gabriel Taubin Dual Mesh Resampling. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:180-188 [Conf]

Haixia Du, Hong Qin Integrating Physics-Based Modeling with PDE Solids for Geometric Design. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:198-209 [Conf]

Markus H. Gross Processing and Rendering of Point Sampled Geometry. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:210-211 [Conf]

Ming-Dar Tsai, Shyan-Bin Jou, Ming-Shium Hsieh Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal Surgery. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:234-243 [Conf]

Jing Hua, Hong Qin Haptic Sculpting of Volumetric Implicit Functions. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:254-264 [Conf]

Xikun Liang, Mai Ali Nur, Brian Wyvill Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:265-275 [Conf]

Eric B. Lum, Kwan-Liu Ma Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:322-331 [Conf]

Ken-ichi Anjyo Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:332-337 [Conf]

David Kao, Alex Pang Advecting Procedural Textures for 2D Flow Animation. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:355-362 [Conf]