Conferences in DBLP
Baining Guo Realistic Rendering of Surface Appearance Using GPU. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:3- [Conf ] Ron Goldman Computer Graphics in its Fifth Decade: Ferment at the Foundations. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:4-21 [Conf ] Aaron Hertzmann Machine Learning for Computer Graphics: A Manifesto and Tutorial. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:22-26 [Conf ] Leif Kobbelt Freeform Shape Representations for Efficient Geometry Processing. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:37- [Conf ] Hanspeter Pfister Data-Driven Computer Graphics. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:38-0 [Conf ] Sylvain Paris , François X. Sillion , Long Quan Lightweight Face Relighting. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:41-50 [Conf ] Tom Mertens , Jan Kautz , Philippe Bekaert , Frank Van Reeth , Hans-Peter Seidel Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:51-58 [Conf ] Xavier Granier , Michael Goesele , Wolfgang Heidrich , Hans-Peter Seidel Interactive Visualization of Complex Real-World Light Sources. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:59-66 [Conf ] Daniel Neilson , Yee-Hong Yang Variance Invariant Adaptive Temporal Supersampling for Motion Blurring. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:67-72 [Conf ] Henry Sonnet , Tobias Isenberg , Jana Dittmann , Thomas Strothotte Illustration Watermarks for Vector Graphics. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:73-82 [Conf ] Xi Wang , Lifeng Wang , Ligang Liu , Shi-Min Hu , Baining Guo Interactive Modeling of Tree Bark. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:83-0 [Conf ] Falai Chen , Xing Tang G2 Blending of Corners with Piecewise Algebraic Surfaces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:93-101 [Conf ] Ahmad H. Nasri , Abdulwahed Abbas , I. Hasbini Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curves. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:102-0 [Conf ] Yushuang Liu , Wolfgang Heidrich Interactive 3D Model Acquisition and Registration. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:115-122 [Conf ] Xiaohu Guo , Hong Qin Dynamic Sculpting and Deformation of Point Set Surfaces. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:123-130 [Conf ] Guillaume Dewaele , Marie-Paule Cani Interactive Global and Local Deformations for Virtual Clay. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:131-140 [Conf ] Jason Lawrence , Thomas A. Funkhouser A Painting Interface for Interactive Surface Deformations. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:141-0 [Conf ] Xiaowen Ji , Zoltan Kato , Zhiyong Huang Non-Photorealistic Rendering and Content-Based Image Retrieval. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:153-162 [Conf ] Dave Rudolf , David Mould , Eric Neufeld Simulating Wax Crayons. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:163-0 [Conf ] Jie Qiu 0002 , Seah Hock Soon , Feng Tian , Quan Chen , Konstantin Melikhov Computer-Assisted Auto Coloring by Region Matching. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:175-184 [Conf ] Christian Theobalt , Joel Carranza , Marcus A. Magnor , Hans-Peter Seidel Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:185-193 [Conf ] Hyun Joon Shin , Lucas Kovar , Michael Gleicher Physical Touch-Up of Human Motions. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:194-203 [Conf ] Dae-Eun Hyun , Seung-Hyun Yoon , Myung-Soo Kim , Bert Jüttler Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:204-0 [Conf ] Eunhee Jeong , Mincheol Yoon , Yunjin Lee , Minsu Ahn , Seungyong Lee , Baining Guo Feature-Based Surface Light Field Morphing. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:215-223 [Conf ] Khageshwar Thakur , Fuhua Cheng , Kenjiro T. Miura Shadow Generation Using Discretized Shadow Volume in Angular Coordinates. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:224-233 [Conf ] Kelly Ward , Ming C. Lin Adaptive Grouping and Subdivision for Simulating Hair Dynamics. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:234-243 [Conf ] Olaf Etzmuß , Michael Keckeisen , Wolfgang Straßer A Fast Finite Element Solution for Cloth Modelling. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:244-251 [Conf ] Koichi Onoue , Tomoyuki Nishita Virtual Sandbox. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:252-0 [Conf ] Nicolas Ray , Bruno Lévy Hierarchical Least Squares Conformal Map. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:263-270 [Conf ] Michael Shafae , Renato Pajarola DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:271-0 [Conf ] Orion Sky Lawlor , John C. Hart Bounding Recursive Procedural Models Using Convex Optimization. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:283-292 [Conf ] Ryutarou Ohbuchi , Tsuyoshi Takei Shape-Similarity Comparison of 3D Models Using Alpha Shapes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:293-302 [Conf ] Alon Lerner , Yiorgos Chrysanthou , Daniel Cohen-Or Breaking the Walls: Scene Partitioning and Portal Creation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:303-312 [Conf ] Sheng Li , Xuehui Liu , Enhua Wu Feature-Based Visibility-Driven CLOD for Terrain. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:313-0 [Conf ] Christopher S. Co , Bernd Hamann , Kenneth I. Joy Iso-Splatting: A Point-Based Alternative to Isosurface Visualization. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:325-334 [Conf ] Mario Botsch , Leif Kobbelt High-Quality Point-Based Rendering on Modern GPUs. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:335-0 [Conf ] Nikolai A. Svakhine , David S. Ebert Interactive Volume Illustration and Feature Halos. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:347-354 [Conf ] Runzhen Huang , Kwan-Liu Ma RGVis: Region Growing Based Techniques for Volume Visualization. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:355-363 [Conf ] Alexander Greß , Reinhard Klein Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:364-376 [Conf ] Daniel Bielser , Pascal Glardon , Matthias Teschner , Markus H. Gross A State Machine for Real-Time Cutting of Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:377-0 [Conf ] Jean-Eudes Marvie , Julien Perret , Kadi Bouatouch Remote Interactive Walkthrough of City Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:389-393 [Conf ] Franck Hétroy , Dominique Attali From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:394-398 [Conf ] Kimiya Aoki , Hiroki Yokota , Toyohisa Kaneko Surface Reconstruction with Volume Preservation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:399-403 [Conf ] Won-Ki Jeong , Ioannis P. Ivrissimtzis , Hans-Peter Seidel Neural Meshes: Statistical Learning Based on Normals. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:404-408 [Conf ] Pin-Chou Liu , Fu-Che Wu , Wan-Chun Ma , Rung-Huei Liang , Ming Ouhyoung Automatic Animation Skeleton Construction Using Repulsive Force Field. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:409-413 [Conf ] Mao-Ching Foo , Eng-Wee Chionh Implicitizing Bi-Cubic Toric Surfaces by Dixon? - Resultant Quotients. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:414-418 [Conf ] Holger Theisel , Christian Rössl , Hans-Peter Seidel Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:419-423 [Conf ] Nick Halper , Tobias Isenberg , Felix Ritter , Bert Freudenberg , Oscar Meruvia , Stefan Schlechtweg , Thomas Strothotte OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:424-428 [Conf ] Zoltán Nagy , Reinhard Klein Depth-Peeling for Texture-Based Volume Rendering. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:429-433 [Conf ] Henry Johan , Tomoyuki Nishita Blending Multiple Polygonal Shapes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:434-439 [Conf ] Ryoichi Mizuno , Yoshinori Dobashi , Bing-Yu Chen , Tomoyuki Nishita Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:440-444 [Conf ] KangKang Yin , Michael B. Cline , Dinesh K. Pai Motion Perturbation Based on Simple Neuromotor Control Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:445-449 [Conf ] Mangesh Nijasure , Sumanta N. Pattanaik , Vineet Goel Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:450-454 [Conf ] Ari Shapiro , Frederic H. Pighin , Petros Faloutsos Hybrid Control for Interactive Character Animation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:455-461 [Conf ] Zeki Melek , John Keyser Interactive Simulation of Burning Objects. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:462-466 [Conf ] Wenqi Liang , Zhiyong Huang An Enhanced Framework for Real-Time Hair Animation. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:467-471 [Conf ] Minh X. Nguyen , Hui Xu , Xiaoru Yuan , Baoquan Chen INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:472-476 [Conf ] Christopher D. Kulla , James D. Tucek , Reynold J. Bailey , Cindy Grimm Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:477-481 [Conf ] Daiki Takeshita , Shin Ota , Machiko Tamura , Tadahiro Fujimoto , Kazunobu Muraoka , Norishige Chiba Particle-Based Visual Simulation of Explosive Flames. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:482-486 [Conf ] Vid Petrovic , Falko Kuester Optimized Construction of Linear Approximations to Image Data. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:487-491 [Conf ] Alex Reche Martinez , George Drettakis View-Dependent Layered Projective Texture Maps. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:492-496 [Conf ] Haris Widjaya , Torsten Möller , Alireza Entezari Voxelization in Common Sampling Lattices. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:497-501 [Conf ] Hao Zhang , Eugene Fiume Butterworth Filtering and Implicit Fairing of Irregular Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:502-506 [Conf ] Anand P. Santhanam , Sumanta N. Pattanaik , Jannick P. Rolland , Celina Imielinska , Jack Norfleet Physiologically-Based Modeling and Visualization of Deformable Lungs. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:507-0 [Conf ]