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Conferences in DBLP

Pacific Conference on Computer Graphics and Applications (pg)
2003 (conf/pg/2003)

  1. Baining Guo
    Realistic Rendering of Surface Appearance Using GPU. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:3- [Conf]
  2. Ron Goldman
    Computer Graphics in its Fifth Decade: Ferment at the Foundations. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:4-21 [Conf]
  3. Aaron Hertzmann
    Machine Learning for Computer Graphics: A Manifesto and Tutorial. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:22-26 [Conf]
  4. Leif Kobbelt
    Freeform Shape Representations for Efficient Geometry Processing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:37- [Conf]
  5. Hanspeter Pfister
    Data-Driven Computer Graphics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:38-0 [Conf]
  6. Sylvain Paris, François X. Sillion, Long Quan
    Lightweight Face Relighting. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:41-50 [Conf]
  7. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
    Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:51-58 [Conf]
  8. Xavier Granier, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel
    Interactive Visualization of Complex Real-World Light Sources. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:59-66 [Conf]
  9. Daniel Neilson, Yee-Hong Yang
    Variance Invariant Adaptive Temporal Supersampling for Motion Blurring. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:67-72 [Conf]
  10. Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte
    Illustration Watermarks for Vector Graphics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:73-82 [Conf]
  11. Xi Wang, Lifeng Wang, Ligang Liu, Shi-Min Hu, Baining Guo
    Interactive Modeling of Tree Bark. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:83-0 [Conf]
  12. Falai Chen, Xing Tang
    G2 Blending of Corners with Piecewise Algebraic Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:93-101 [Conf]
  13. Ahmad H. Nasri, Abdulwahed Abbas, I. Hasbini
    Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curves. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:102-0 [Conf]
  14. Yushuang Liu, Wolfgang Heidrich
    Interactive 3D Model Acquisition and Registration. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:115-122 [Conf]
  15. Xiaohu Guo, Hong Qin
    Dynamic Sculpting and Deformation of Point Set Surfaces. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:123-130 [Conf]
  16. Guillaume Dewaele, Marie-Paule Cani
    Interactive Global and Local Deformations for Virtual Clay. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:131-140 [Conf]
  17. Jason Lawrence, Thomas A. Funkhouser
    A Painting Interface for Interactive Surface Deformations. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:141-0 [Conf]
  18. Xiaowen Ji, Zoltan Kato, Zhiyong Huang
    Non-Photorealistic Rendering and Content-Based Image Retrieval. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:153-162 [Conf]
  19. Dave Rudolf, David Mould, Eric Neufeld
    Simulating Wax Crayons. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:163-0 [Conf]
  20. Jie Qiu 0002, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov
    Computer-Assisted Auto Coloring by Region Matching. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:175-184 [Conf]
  21. Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel
    Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:185-193 [Conf]
  22. Hyun Joon Shin, Lucas Kovar, Michael Gleicher
    Physical Touch-Up of Human Motions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:194-203 [Conf]
  23. Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Jüttler
    Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:204-0 [Conf]
  24. Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo
    Feature-Based Surface Light Field Morphing. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:215-223 [Conf]
  25. Khageshwar Thakur, Fuhua Cheng, Kenjiro T. Miura
    Shadow Generation Using Discretized Shadow Volume in Angular Coordinates. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:224-233 [Conf]
  26. Kelly Ward, Ming C. Lin
    Adaptive Grouping and Subdivision for Simulating Hair Dynamics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:234-243 [Conf]
  27. Olaf Etzmuß, Michael Keckeisen, Wolfgang Straßer
    A Fast Finite Element Solution for Cloth Modelling. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:244-251 [Conf]
  28. Koichi Onoue, Tomoyuki Nishita
    Virtual Sandbox. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:252-0 [Conf]
  29. Nicolas Ray, Bruno Lévy
    Hierarchical Least Squares Conformal Map. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:263-270 [Conf]
  30. Michael Shafae, Renato Pajarola
    DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:271-0 [Conf]
  31. Orion Sky Lawlor, John C. Hart
    Bounding Recursive Procedural Models Using Convex Optimization. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:283-292 [Conf]
  32. Ryutarou Ohbuchi, Tsuyoshi Takei
    Shape-Similarity Comparison of 3D Models Using Alpha Shapes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:293-302 [Conf]
  33. Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
    Breaking the Walls: Scene Partitioning and Portal Creation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:303-312 [Conf]
  34. Sheng Li, Xuehui Liu, Enhua Wu
    Feature-Based Visibility-Driven CLOD for Terrain. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:313-0 [Conf]
  35. Christopher S. Co, Bernd Hamann, Kenneth I. Joy
    Iso-Splatting: A Point-Based Alternative to Isosurface Visualization. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:325-334 [Conf]
  36. Mario Botsch, Leif Kobbelt
    High-Quality Point-Based Rendering on Modern GPUs. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:335-0 [Conf]
  37. Nikolai A. Svakhine, David S. Ebert
    Interactive Volume Illustration and Feature Halos. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:347-354 [Conf]
  38. Runzhen Huang, Kwan-Liu Ma
    RGVis: Region Growing Based Techniques for Volume Visualization. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:355-363 [Conf]
  39. Alexander Greß, Reinhard Klein
    Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:364-376 [Conf]
  40. Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross
    A State Machine for Real-Time Cutting of Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:377-0 [Conf]
  41. Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch
    Remote Interactive Walkthrough of City Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:389-393 [Conf]
  42. Franck Hétroy, Dominique Attali
    From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:394-398 [Conf]
  43. Kimiya Aoki, Hiroki Yokota, Toyohisa Kaneko
    Surface Reconstruction with Volume Preservation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:399-403 [Conf]
  44. Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter Seidel
    Neural Meshes: Statistical Learning Based on Normals. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:404-408 [Conf]
  45. Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Ming Ouhyoung
    Automatic Animation Skeleton Construction Using Repulsive Force Field. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:409-413 [Conf]
  46. Mao-Ching Foo, Eng-Wee Chionh
    Implicitizing Bi-Cubic Toric Surfaces by Dixon? - Resultant Quotients. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:414-418 [Conf]
  47. Holger Theisel, Christian Rössl, Hans-Peter Seidel
    Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:419-423 [Conf]
  48. Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar Meruvia, Stefan Schlechtweg, Thomas Strothotte
    OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:424-428 [Conf]
  49. Zoltán Nagy, Reinhard Klein
    Depth-Peeling for Texture-Based Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:429-433 [Conf]
  50. Henry Johan, Tomoyuki Nishita
    Blending Multiple Polygonal Shapes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:434-439 [Conf]
  51. Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita
    Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:440-444 [Conf]
  52. KangKang Yin, Michael B. Cline, Dinesh K. Pai
    Motion Perturbation Based on Simple Neuromotor Control Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:445-449 [Conf]
  53. Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel
    Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:450-454 [Conf]
  54. Ari Shapiro, Frederic H. Pighin, Petros Faloutsos
    Hybrid Control for Interactive Character Animation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:455-461 [Conf]
  55. Zeki Melek, John Keyser
    Interactive Simulation of Burning Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:462-466 [Conf]
  56. Wenqi Liang, Zhiyong Huang
    An Enhanced Framework for Real-Time Hair Animation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:467-471 [Conf]
  57. Minh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen
    INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:472-476 [Conf]
  58. Christopher D. Kulla, James D. Tucek, Reynold J. Bailey, Cindy Grimm
    Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:477-481 [Conf]
  59. Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
    Particle-Based Visual Simulation of Explosive Flames. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:482-486 [Conf]
  60. Vid Petrovic, Falko Kuester
    Optimized Construction of Linear Approximations to Image Data. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:487-491 [Conf]
  61. Alex Reche Martinez, George Drettakis
    View-Dependent Layered Projective Texture Maps. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:492-496 [Conf]
  62. Haris Widjaya, Torsten Möller, Alireza Entezari
    Voxelization in Common Sampling Lattices. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:497-501 [Conf]
  63. Hao Zhang, Eugene Fiume
    Butterworth Filtering and Implicit Fairing of Irregular Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:502-506 [Conf]
  64. Anand P. Santhanam, Sumanta N. Pattanaik, Jannick P. Rolland, Celina Imielinska, Jack Norfleet
    Physiologically-Based Modeling and Visualization of Deformable Lungs. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:507-0 [Conf]
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