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Conferences in DBLP

Eurographics Workshop on Rendering Techniques (rt)
2002 (conf/rt/2002)

  1. Sebastian Fernandez, Kavita Bala, Donald P. Greenberg
    Local Illumination Environments for Direct Lighting Acceleration. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:7-14 [Conf]
  2. Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller
    Interactive Global Illumination using Fast Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:15-24 [Conf]
  3. Kirill Dmitriev, Stefan Brabec, Karol Myszkowski, Hans-Peter Seidel
    Interactive Global Illumination using Selective Photon Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:25-36 [Conf]
  4. Bruce Walter, George Drettakis, Donald P. Greenberg
    Enhancing and Optimizing the Render Cache. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:37-42 [Conf]
  5. Liviu Coconu, Hans-Christian Hege
    Hardware-Accelerated Point-Based Rendering of Complex Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:43-52 [Conf]
  6. Mario Botsch, Andreas Wiratanaya, Leif Kobbelt
    Efficient High Quality Rendering of Point Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:53-64 [Conf]
  7. Sundar Vedula, Simon Baker, Takeo Kanade
    Spatio-Temporal View Interpolation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:65-76 [Conf]
  8. Jason C. Yang, Matthew Everett, Chris Buehler, Leonard McMillan
    A Real-Time Distributed Light Field Camera. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:77-86 [Conf]
  9. Pedro V. Sander, Steven J. Gortler, John Snyder, Hugues Hoppe
    Signal-Specialized Parametrization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:87-98 [Conf]
  10. Steve Zelinka, Michael Garland
    Towards Real-Time Texture Synthesis with the Jump Map. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:99-104 [Conf]
  11. Sylvain Lefebvre, Fabrice Neyret
    Synthesizing Bark. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:105-116 [Conf]
  12. Greg Ward, Elena Eydelberg-Vileshin
    Picture Perfect RGB Rendering Using Spectral Prefiltering and Sharp Color Primaries. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:117-124 [Conf]
  13. Philippe Bekaert, Mateu Sbert, John H. Halton
    Accelerating Path Tracing by Re-Using Paths. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:125-134 [Conf]
  14. Mike Cammarano, Henrik Wann Jensen
    Time Dependent Photon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:135-144 [Conf]
  15. Michael Ashikhmin
    A Tone Mapping Algorithm for High Contrast Images. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:145-156 [Conf]
  16. Harpreet S. Sawhney, Aydin Arpa, Rakesh Kumar, Supun Samarasekera, Manoj Aggarwal, Steven C. Hsu, David Nistér, Keith J. Hanna
    Video Flashlights: Real Time Rendering of Multiple Videosfor Immersive Model Visualization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:157-168 [Conf]
  17. Shuntaro Yamazaki, Ryusuke Sagawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi
    Microfacet Billboarding. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:169-180 [Conf]
  18. Stefan Jeschke, Michael Wimmer
    Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:181-190 [Conf]
  19. Shaun Nirenstein, Edwin H. Blake, James E. Gain
    Exact From-Region Visibility Culling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:191-202 [Conf]
  20. William V. Baxter III, Avneesh Sud, Naga K. Govindaraju, Dinesh Manocha
    GigaWalk: Interactive Walkthrough of Complex Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:203-214 [Conf]
  21. Adrian Secord, Wolfgang Heidrich, Lisa Streit
    Fast Primitive Distribution for Illustration. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:215-226 [Conf]
  22. Bert Freudenberg, Maic Masuch, Thomas Strothotte
    Real-Time Halftoning: A Primitive for Non-Photorealistic Shading. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:227-232 [Conf]
  23. Aaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz
    Curve Analogies. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:233-246 [Conf]
  24. Vincent Masselus, Philip Dutré, Frederik Anrys
    The Free Form Light Stage. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:247-256 [Conf]
  25. Ryo Furukawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi
    Appearance Based Object Modeling using Texture Database: Acquisition Compression and Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:257-266 [Conf]
  26. Wojciech Matusik, Hanspeter Pfister, Remo Ziegler, Addy Ngan, Leonard McMillan
    Acquisition and Rendering of Transparent and Refractive Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:267-278 [Conf]
  27. Yonatan Wexler, Andrew W. Fitzgibbon, Andrew Zisserman
    Image-based Environment Matting. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:279-290 [Conf]
  28. Jan Kautz, John Snyder, Peter-Pike J. Sloan
    Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:291-296 [Conf]
  29. Tomas Akenine-Möller, Ulf Assarsson
    Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:297-305 [Conf]
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