Conferences in DBLP
Michael S. Langer , Heinrich H. Bülthoff Measuring Visual Shape using Computer Graphics Psychophysics. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:1-10 [Conf ] Mark Pauly , Thomas Kollig , Alexander Keller Metropolis Light Transport for Participating Media. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:11-22 [Conf ] Frank Suykens , Yves D. Willems Density Control for Photon Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:23-34 [Conf ] Philippe Bekaert , Mateu Sbert , Yves D. Willems Weighted Importance Sampling Techniques for Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:35-46 [Conf ] Xavier Granier , George Drettakis , Bruce Walter Fast Global Illumination Including Specular Effects. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:47-58 [Conf ] Vladlen Koltun , Yiorgos Chrysanthou , Daniel Cohen-Or Virtual Occluders: An Efficient Intermediate PVS Representation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:59-70 [Conf ] Peter Wonka , Michael Wimmer , Dieter Schmalstieg Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:71-82 [Conf ] Franco Tecchia , Yiorgos Chrysanthou Real-Time Rendering of Densely Populated Urban Environments. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:83-88 [Conf ] Luc Leblanc , Pierre Poulin Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:89-100 [Conf ] Ziyad S. Hakura , Jerome Edward Lengyel , John M. Snyder Parameterized Animation Compression. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:101-112 [Conf ] Iddo Drori , Dani Lischinski Wavelet Warping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:113-124 [Conf ] Maneesh Agrawala , Denis Zorin , Tamara Munzner Artistic Multiprojection Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:125-136 [Conf ] Min Chen , James Arvo A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:137-148 [Conf ] Michael M. Stark , Richard F. Reisenfield Exact Illumination in Polygonal Environments using Vertex Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:149-160 [Conf ] Nicolas Holzschuch , François Cuny , Laurent Alonso Wavelet Radiosity on Arbitrary Planar Surfaces. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:161-172 [Conf ] Cyril Soler , François X. Sillion Hierarchical Instantiation for Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:173-184 [Conf ] Jan Kautz , Pere-Pau Vázquez , Wolfgang Heidrich , Hans-Peter Seidel Unified Approach to Prefiltered Environment Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:185-196 [Conf ] Thouis R. Jones , Ronald N. Perry Antialiasing with Line Samples. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:197-206 [Conf ] Ann McNamara , Alan Chalmers , Tom Troscianko , Iain Gilchrist Comparing Real & Synthetic Scenes using Human Judgements of Lightness. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:207-218 [Conf ] Frédo Durand , Julie Dorsey Interactive Tone Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:219-230 [Conf ] Stephen R. Marschner , Brian K. Guenter , Sashi Raghupathy Modeling and Rendering for Realistic Facial Animation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:231-242 [Conf ] Jerome Edward Lengyel Real-Time Hair. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:243-256 [Conf ] Xiaohuan Corina Wang , Jérôme Maillot , Eugene Fiume , Victor Ng-Thow-Hing , Andrew Woo , Sanjay Bakshi Feature-based Displacement Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:257-268 [Conf ] Wolfgang Heidrich , Stefan Brabec , Hans-Peter Seidel Soft Shadow Maps for Linear Lights. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:269-280 [Conf ] Peter-Pike J. Sloan , Michael F. Cohen Hardware Accelerated Horizon Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:281-286 [Conf ] Chris Trendall , A. James Stewart General Calculations using Graphics Hardware with Applications to Interactive Caustics. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:287-298 [Conf ] Erik Reinhard , Brian E. Smits , Charles D. Hansen Dynamic Acceleration Structures for Interactive Ray Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:299-306 [Conf ] Brian E. Smits , Peter Shirley , Michael M. Stark Direct Ray Tracing of Displacement Mapped Triangles. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:307-318 [Conf ] Gernot Schaufler , Henrik Wann Jensen Ray Tracing Point Sampled Geometry. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:319-328 [Conf ] Maryann Simmons , Carlo H. Séquin Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:329-340 [Conf ] Yinlong Sun , F. David Fracchia , Mark S. Drew , Thomas W. Calvert Rendering Iridescent Colors of Optical Disks. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:341-352 [Conf ] Isabelle Icart , Didier Arquès A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:353-364 [Conf ] Simon Gibson , Alan Murta Interactive Rendering with Real-World Illumination. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:365-376 [Conf ] Marc Stamminger , Jörg Haber , Hartmut Schirmacher , Hans-Peter Seidel Walkthroughs with Corrective Texturing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2000, pp:377-388 [Conf ]