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Conferences in DBLP

Eurographics Workshop on Rendering Techniques (rt)
2000 (conf/rt/2000)

  1. Michael S. Langer, Heinrich H. Bülthoff
    Measuring Visual Shape using Computer Graphics Psychophysics. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:1-10 [Conf]
  2. Mark Pauly, Thomas Kollig, Alexander Keller
    Metropolis Light Transport for Participating Media. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:11-22 [Conf]
  3. Frank Suykens, Yves D. Willems
    Density Control for Photon Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:23-34 [Conf]
  4. Philippe Bekaert, Mateu Sbert, Yves D. Willems
    Weighted Importance Sampling Techniques for Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:35-46 [Conf]
  5. Xavier Granier, George Drettakis, Bruce Walter
    Fast Global Illumination Including Specular Effects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:47-58 [Conf]
  6. Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or
    Virtual Occluders: An Efficient Intermediate PVS Representation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:59-70 [Conf]
  7. Peter Wonka, Michael Wimmer, Dieter Schmalstieg
    Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:71-82 [Conf]
  8. Franco Tecchia, Yiorgos Chrysanthou
    Real-Time Rendering of Densely Populated Urban Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:83-88 [Conf]
  9. Luc Leblanc, Pierre Poulin
    Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:89-100 [Conf]
  10. Ziyad S. Hakura, Jerome Edward Lengyel, John M. Snyder
    Parameterized Animation Compression. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:101-112 [Conf]
  11. Iddo Drori, Dani Lischinski
    Wavelet Warping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:113-124 [Conf]
  12. Maneesh Agrawala, Denis Zorin, Tamara Munzner
    Artistic Multiprojection Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:125-136 [Conf]
  13. Min Chen, James Arvo
    A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:137-148 [Conf]
  14. Michael M. Stark, Richard F. Reisenfield
    Exact Illumination in Polygonal Environments using Vertex Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:149-160 [Conf]
  15. Nicolas Holzschuch, François Cuny, Laurent Alonso
    Wavelet Radiosity on Arbitrary Planar Surfaces. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:161-172 [Conf]
  16. Cyril Soler, François X. Sillion
    Hierarchical Instantiation for Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:173-184 [Conf]
  17. Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel
    Unified Approach to Prefiltered Environment Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:185-196 [Conf]
  18. Thouis R. Jones, Ronald N. Perry
    Antialiasing with Line Samples. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:197-206 [Conf]
  19. Ann McNamara, Alan Chalmers, Tom Troscianko, Iain Gilchrist
    Comparing Real & Synthetic Scenes using Human Judgements of Lightness. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:207-218 [Conf]
  20. Frédo Durand, Julie Dorsey
    Interactive Tone Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:219-230 [Conf]
  21. Stephen R. Marschner, Brian K. Guenter, Sashi Raghupathy
    Modeling and Rendering for Realistic Facial Animation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:231-242 [Conf]
  22. Jerome Edward Lengyel
    Real-Time Hair. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:243-256 [Conf]
  23. Xiaohuan Corina Wang, Jérôme Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi
    Feature-based Displacement Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:257-268 [Conf]
  24. Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel
    Soft Shadow Maps for Linear Lights. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:269-280 [Conf]
  25. Peter-Pike J. Sloan, Michael F. Cohen
    Hardware Accelerated Horizon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:281-286 [Conf]
  26. Chris Trendall, A. James Stewart
    General Calculations using Graphics Hardware with Applications to Interactive Caustics. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:287-298 [Conf]
  27. Erik Reinhard, Brian E. Smits, Charles D. Hansen
    Dynamic Acceleration Structures for Interactive Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:299-306 [Conf]
  28. Brian E. Smits, Peter Shirley, Michael M. Stark
    Direct Ray Tracing of Displacement Mapped Triangles. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:307-318 [Conf]
  29. Gernot Schaufler, Henrik Wann Jensen
    Ray Tracing Point Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:319-328 [Conf]
  30. Maryann Simmons, Carlo H. Séquin
    Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:329-340 [Conf]
  31. Yinlong Sun, F. David Fracchia, Mark S. Drew, Thomas W. Calvert
    Rendering Iridescent Colors of Optical Disks. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:341-352 [Conf]
  32. Isabelle Icart, Didier Arquès
    A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:353-364 [Conf]
  33. Simon Gibson, Alan Murta
    Interactive Rendering with Real-World Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:365-376 [Conf]
  34. Marc Stamminger, Jörg Haber, Hartmut Schirmacher, Hans-Peter Seidel
    Walkthroughs with Corrective Texturing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:377-388 [Conf]
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