The SCEAS System
Navigation Menu

Conferences in DBLP

Eurographics Workshop on Rendering Techniques (rt)
1996 (conf/rt/1996)

  1. Kenneth Chiu, Kurt Zimmerman, Peter Shirley
    The Light Volume: An Aid to Rendering Complex Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:1-10 [Conf]
  2. Robert R. Lewis, Alain Fournier
    Light-Driven Global Illumination with a Wavelet Representation of Light Transport. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:11-20 [Conf]
  3. Henrik Wann Jensen
    Global Illumination using Photon Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:21-30 [Conf]
  4. Matt Pharr, Pat Hanrahan
    Geometry Caching for Ray-Tracing Displacement Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:31-40 [Conf]
  5. Erik Reinhard, Arjan J. F. Kok, Frederik W. Jansen
    Cost Prediction in Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:41-50 [Conf]
  6. Philipp Slusallek, Hans-Peter Seidel
    Towards an Open Rendering Kernel for Image Synthesis. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:51-60 [Conf]
  7. Kari Pulli, Mark E. Segal
    Fast Rendering of Subdivision Surfaces. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:61-70 [Conf]
  8. Stephen Hardt, Seth J. Teller
    High-Fidelity Radiosity Rendering at Interactive Rates. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:71-80 [Conf]
  9. Eric Veach
    Non-symmetric Scattering in Light Transport Algorithms. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:81-90 [Conf]
  10. Eric P. Lafortune, Yves D. Willems
    Rendering Participating Media with Bidirectional Path Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:91-100 [Conf]
  11. Alexander Keller
    Quasi-Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:101-110 [Conf]
  12. Attila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer
    Importance-Driven Stochastic Ray Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:111-122 [Conf]
  13. Christian-A. Bohn
    Efficiently Representing the Radiosity Kernel through Learning. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:123-132 [Conf]
  14. Cyril Soler, François X. Sillion
    Accurate Error Bounds for Multi-Resolution Visibility. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:133-142 [Conf]
  15. Didier Arquès, Sylvain Michelin
    Proximity Radiosity: Exploiting Coherence to Accelerate Form Factor Computations. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:143-152 [Conf]
  16. Philippe Bekaert, Yves D. Willems
    Error Control for Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:153-164 [Conf]
  17. Nelson L. Max
    Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:165-174 [Conf]
  18. Jeffry Nimeroff
    A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:175-184 [Conf]
  19. Gonzalo Besuievsky, Mateu Sbert
    The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:185-194 [Conf]
  20. Silviu Borac, Eugene Fiume
    Wavelet Based Texture Resampling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:195-204 [Conf]
  21. Eduard Gröller, René T. Rau, Wolfgang Straßer
    Modeling Textiles as Three Dimensional Textures. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:205-214 [Conf]
  22. Fabrice Neyret
    Synthesizing Verdant Landscapes using Volumetric Textures. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:215-224 [Conf]
  23. Jos Stam, Eric Languénou
    Ray Tracing in Non-Constant Media. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:225-234 [Conf]
  24. Subodh Kumar, Dinesh Manocha, William F. Garrett, Ming C. Lin
    Hierarchical Back-Face Computation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:235-244 [Conf]
  25. Frédo Durand, George Drettakis, Claude Puech
    The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:245-256 [Conf]
  26. Seth J. Teller, Kavita Bala, Julie Dorsey
    Conservative Radiance Interpolants for Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:257-268 [Conf]
  27. George Drettakis, François X. Sillion
    Accurate Visibility and Meshing Calculations for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:269-278 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002