Conferences in DBLP
Kenneth Chiu , Kurt Zimmerman , Peter Shirley The Light Volume: An Aid to Rendering Complex Environments. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:1-10 [Conf ] Robert R. Lewis , Alain Fournier Light-Driven Global Illumination with a Wavelet Representation of Light Transport. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:11-20 [Conf ] Henrik Wann Jensen Global Illumination using Photon Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:21-30 [Conf ] Matt Pharr , Pat Hanrahan Geometry Caching for Ray-Tracing Displacement Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:31-40 [Conf ] Erik Reinhard , Arjan J. F. Kok , Frederik W. Jansen Cost Prediction in Ray Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:41-50 [Conf ] Philipp Slusallek , Hans-Peter Seidel Towards an Open Rendering Kernel for Image Synthesis. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:51-60 [Conf ] Kari Pulli , Mark E. Segal Fast Rendering of Subdivision Surfaces. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:61-70 [Conf ] Stephen Hardt , Seth J. Teller High-Fidelity Radiosity Rendering at Interactive Rates. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:71-80 [Conf ] Eric Veach Non-symmetric Scattering in Light Transport Algorithms. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:81-90 [Conf ] Eric P. Lafortune , Yves D. Willems Rendering Participating Media with Bidirectional Path Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:91-100 [Conf ] Alexander Keller Quasi-Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:101-110 [Conf ] Attila Neumann , László Neumann , Philippe Bekaert , Yves D. Willems , Werner Purgathofer Importance-Driven Stochastic Ray Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:111-122 [Conf ] Christian-A. Bohn Efficiently Representing the Radiosity Kernel through Learning. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:123-132 [Conf ] Cyril Soler , François X. Sillion Accurate Error Bounds for Multi-Resolution Visibility. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:133-142 [Conf ] Didier Arquès , Sylvain Michelin Proximity Radiosity: Exploiting Coherence to Accelerate Form Factor Computations. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:143-152 [Conf ] Philippe Bekaert , Yves D. Willems Error Control for Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:153-164 [Conf ] Nelson L. Max Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:165-174 [Conf ] Jeffry Nimeroff A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:175-184 [Conf ] Gonzalo Besuievsky , Mateu Sbert The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:185-194 [Conf ] Silviu Borac , Eugene Fiume Wavelet Based Texture Resampling. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:195-204 [Conf ] Eduard Gröller , René T. Rau , Wolfgang Straßer Modeling Textiles as Three Dimensional Textures. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:205-214 [Conf ] Fabrice Neyret Synthesizing Verdant Landscapes using Volumetric Textures. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:215-224 [Conf ] Jos Stam , Eric Languénou Ray Tracing in Non-Constant Media. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:225-234 [Conf ] Subodh Kumar , Dinesh Manocha , William F. Garrett , Ming C. Lin Hierarchical Back-Face Computation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:235-244 [Conf ] Frédo Durand , George Drettakis , Claude Puech The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:245-256 [Conf ] Seth J. Teller , Kavita Bala , Julie Dorsey Conservative Radiance Interpolants for Ray Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:257-268 [Conf ] George Drettakis , François X. Sillion Accurate Visibility and Meshing Calculations for Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:269-278 [Conf ]