Conferences in DBLP
Annette Scheel , Marc Stamminger , Hans-Peter Seidel Thrifty Final Gather for Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:1-12 [Conf ] Michael M. Stark , Richard F. Riesenfeld Reflected and Transmitted Irradiance from Area Sources Using Vertex Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:13-24 [Conf ] Min Chen , James Arvo Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:25-38 [Conf ] Jos Stam An Illumination Model for a Skin Layer Bounded by Rough Surfaces. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:39-52 [Conf ] Antonio Haro , Irfan A. Essa , Brian K. Guenter Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:53-62 [Conf ] Katja Daubert , Hendrik P. A. Lensch , Wolfgang Heidrich , Hans-Peter Seidel Efficient Cloth Modeling and Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:63-70 [Conf ] Frédo Durand , Victor Ostromoukhov , Mathieu Miller , François Duranleau , Julie Dorsey Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:71-82 [Conf ] Bruce Gooch , Erik Reinhard , Chris Moulding , Peter Shirley Artistic Composition for Image Creation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:83-88 [Conf ] Ramesh Raskar , Greg Welch , Kok-Lim Low , Deepak Bandyopadhyay Shader Lamps: Animating Real Objects With Image-Based Illumination. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:89-102 [Conf ] Hendrik P. A. Lensch , Michael Goesele , Jan Kautz , Wolfgang Heidrich , Hans-Peter Seidel Image-Based Reconstruction of Spatially Varying Materials. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:103-114 [Conf ] Wojciech Matusik , Chris Buehler , Leonard McMillan Polyhedral Visual Hulls for Real-Time Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:115-126 [Conf ] Ingmar Peter , Wolfgang Straßer The Wavelet Stream: Interactive Multi Resolution Light Field Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:127-138 [Conf ] Aravind Kalaiah , Amitabh Varshney Differential Point Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:139-150 [Conf ] Marc Stamminger , George Drettakis Interactive Sampling and Rendering for Complex and Procedural Geometry. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:151-162 [Conf ] Michael Wimmer , Peter Wonka , François X. Sillion Point-Based Impostors for Real-Time Visualization. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:163-176 [Conf ] Tae-Yong Kim , Ulrich Neumann Opacity Shadow Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:177-182 [Conf ] Alexandre Meyer , Fabrice Neyret , Pierre Poulin Interactive Rendering of Trees with Shading and Shadows. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:183-196 [Conf ] Alexander Wilkie , Robert F. Tobler , Werner Purgathofer Combined Rendering of Polarization and Fluorescence Effects. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:197-204 [Conf ] Vladlen Koltun , Yiorgos Chrysanthou , Daniel Cohen-Or Hardware-Accelerated from-Region Visibility Using a Dual Ray Space. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:205-216 [Conf ] Heinrich Hey , Robert F. Tobler , Werner Purgathofer Real-Time Occlusion Culling with a Lazy Occlusion Grid. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:217-222 [Conf ] David P. Luebke , Benjamin Hallen Perceptually-Driven Simplification for Interactive Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:223-234 [Conf ] Paul Rademacher , Jed Lengyel , Edward Cutrell , Turner Whitted Measuring the Perception of Visual Realism in Images. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:235-248 [Conf ] Reynald Dumont , Fabio Pellacini , James A. Ferwerda A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:249-256 [Conf ] Frank Suykens , Yves D. Willems Path Differentials and Applications. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:257-268 [Conf ] Alexander Keller , Wolfgang Heidrich Interleaved Sampling. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:269-276 [Conf ] Ingo Wald , Philipp Slusallek , Carsten Benthin , Markus Wagner Interactive Distributed Ray Tracing of Highly Complex Models. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:277-288 [Conf ] Ziyad S. Hakura , John M. Snyder Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:289-300 [Conf ] Lexing Ying , Aaron Hertzmann , Henning Biermann , Denis Zorin Texture and Shape Synthesis on Surfaces. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:301-312 [Conf ] Jonathan Cohen , Chris Tchou , Tim Hawkins , Paul E. Debevec Real-Time High Dynamic Range Texture Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:313-320 [Conf ]