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Conferences in DBLP

Eurographics Workshop on Rendering Techniques (rt)
2001 (conf/rt/2001)

  1. Annette Scheel, Marc Stamminger, Hans-Peter Seidel
    Thrifty Final Gather for Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:1-12 [Conf]
  2. Michael M. Stark, Richard F. Riesenfeld
    Reflected and Transmitted Irradiance from Area Sources Using Vertex Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:13-24 [Conf]
  3. Min Chen, James Arvo
    Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:25-38 [Conf]
  4. Jos Stam
    An Illumination Model for a Skin Layer Bounded by Rough Surfaces. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:39-52 [Conf]
  5. Antonio Haro, Irfan A. Essa, Brian K. Guenter
    Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:53-62 [Conf]
  6. Katja Daubert, Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel
    Efficient Cloth Modeling and Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:63-70 [Conf]
  7. Frédo Durand, Victor Ostromoukhov, Mathieu Miller, François Duranleau, Julie Dorsey
    Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:71-82 [Conf]
  8. Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley
    Artistic Composition for Image Creation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:83-88 [Conf]
  9. Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay
    Shader Lamps: Animating Real Objects With Image-Based Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:89-102 [Conf]
  10. Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel
    Image-Based Reconstruction of Spatially Varying Materials. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:103-114 [Conf]
  11. Wojciech Matusik, Chris Buehler, Leonard McMillan
    Polyhedral Visual Hulls for Real-Time Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:115-126 [Conf]
  12. Ingmar Peter, Wolfgang Straßer
    The Wavelet Stream: Interactive Multi Resolution Light Field Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:127-138 [Conf]
  13. Aravind Kalaiah, Amitabh Varshney
    Differential Point Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:139-150 [Conf]
  14. Marc Stamminger, George Drettakis
    Interactive Sampling and Rendering for Complex and Procedural Geometry. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:151-162 [Conf]
  15. Michael Wimmer, Peter Wonka, François X. Sillion
    Point-Based Impostors for Real-Time Visualization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:163-176 [Conf]
  16. Tae-Yong Kim, Ulrich Neumann
    Opacity Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:177-182 [Conf]
  17. Alexandre Meyer, Fabrice Neyret, Pierre Poulin
    Interactive Rendering of Trees with Shading and Shadows. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:183-196 [Conf]
  18. Alexander Wilkie, Robert F. Tobler, Werner Purgathofer
    Combined Rendering of Polarization and Fluorescence Effects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:197-204 [Conf]
  19. Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or
    Hardware-Accelerated from-Region Visibility Using a Dual Ray Space. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:205-216 [Conf]
  20. Heinrich Hey, Robert F. Tobler, Werner Purgathofer
    Real-Time Occlusion Culling with a Lazy Occlusion Grid. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:217-222 [Conf]
  21. David P. Luebke, Benjamin Hallen
    Perceptually-Driven Simplification for Interactive Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:223-234 [Conf]
  22. Paul Rademacher, Jed Lengyel, Edward Cutrell, Turner Whitted
    Measuring the Perception of Visual Realism in Images. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:235-248 [Conf]
  23. Reynald Dumont, Fabio Pellacini, James A. Ferwerda
    A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:249-256 [Conf]
  24. Frank Suykens, Yves D. Willems
    Path Differentials and Applications. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:257-268 [Conf]
  25. Alexander Keller, Wolfgang Heidrich
    Interleaved Sampling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:269-276 [Conf]
  26. Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
    Interactive Distributed Ray Tracing of Highly Complex Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:277-288 [Conf]
  27. Ziyad S. Hakura, John M. Snyder
    Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:289-300 [Conf]
  28. Lexing Ying, Aaron Hertzmann, Henning Biermann, Denis Zorin
    Texture and Shape Synthesis on Surfaces. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:301-312 [Conf]
  29. Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. Debevec
    Real-Time High Dynamic Range Texture Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:313-320 [Conf]
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