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Conferences in DBLP

Eurographics Workshop on Rendering Techniques (rt)
2004 (conf/rt/2004)

  1. Jan J. Koenderink
    Estimating Source Spectra and Spectral Albedos from RGB Data for Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:11-18 [Conf]
  2. Christophe Hery
    Rendering Evolution at Industrial Light & Magic. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:19-22 [Conf]
  3. Saul Simhon, Gregory Dudek
    Sketch Interpretation and Refinement Using Statistical Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:23-32 [Conf]
  4. Stéphane Grabli, Emmanuel Turquin, Frédo Durand, François X. Sillion
    Programmable Style for NPR Line Drawing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:33-44 [Conf]
  5. Hui Xu, Nathan Gossett, Baoquan Chen
    PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:45-52 [Conf]
  6. Efstathios Stavrakis, Margrit Gelautz
    Image-Based Stereoscopic painterly Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:53-60 [Conf]
  7. Jingyi Yu, Leonard McMillan
    A Framework for Multiperspective Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:61-68 [Conf]
  8. Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein
    Real-time appearance preserving out-of-core rendering with shadows. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:69-80 [Conf]
  9. Ingo Wald, Andreas Dietrich, Philipp Slusallek
    An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:81-92 [Conf]
  10. Philippe Decaudin, Fabrice Neyret
    Rendering Forest Scenes in Real-Time. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:93-102 [Conf]
  11. Carsten Dachsbacher, Marc Stamminger
    Rendering Procedural Terrain by Geometry Image Warping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:103-110 [Conf]
  12. Johannes Günther, Ingo Wald, Philipp Slusallek
    Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:111-122 [Conf]
  13. Bent Dalgaard Larsen, Niels Jørgen Christensen
    Simulating Photon Mapping for Real-time Applications. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:123-132 [Conf]
  14. Per H. Christensen, Dana Batali
    An Irradiance Atlas for Global Illumination in Complex Production Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:133-142 [Conf]
  15. Michael Wimmer, Daniel Scherzer, Werner Purgathofer
    Light Space Perspective Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:143-152 [Conf]
  16. Tobias Martin, Tiow-Seng Tan
    Anti-aliasing and Continuity with Trapezoidal Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:153-160 [Conf]
  17. Timo Aila, Samuli Laine
    Alias-Free Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:161-166 [Conf]
  18. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth
    A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:173-178 [Conf]
  19. Jan Kautz, Jaakko Lehtinen, Timo Aila
    Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:179-184 [Conf]
  20. Eric Chan, Frédo Durand
    An Efficient Hybrid Shadow Rendering Algorithm. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:185-196 [Conf]
  21. Brandon Lloyd, Jeremy Wend, Naga K. Govindaraju, Dinesh Manocha
    CC Shadow Volumes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:197-206 [Conf]
  22. Shaun Nirenstein, Edwin H. Blake
    Hardware Accelerated Visibility Preprocessing using Adaptive Sampling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:207-216 [Conf]
  23. Michael S. Langer, Linqiao Zhang, Allison W. Klein, Aditya Bhatia, Javeen Pereira, Dipinder Rekhi
    A Spectral-particle hybrid method for rendering falling snow. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:217-226 [Conf]
  24. Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum
    Generalized Displacement Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:227-234 [Conf]
  25. Akira Kubota, Keita Takahashi, Kiyoharu Aizawa, Tsuhan Chen
    All-focused light field rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:235-242 [Conf]
  26. Cha Zhang, Tsuhan Chen
    A Self-Reconfigurable Camera Array. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:243-254 [Conf]
  27. Jack Tumblin, Prasun Choudhury
    Bixels: Picture Samples with Sharp Embedded Boundaries. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:255-264 [Conf]
  28. Ganesh Ramanarayanan, Kavita Bala, Bruce Walter
    Feature-Based Textures. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:265-274 [Conf]
  29. Nicolas Holzschuch, Laurent Alonso
    Combining Higher-Order Wavelets and Discontinuity meshing: A Compact Representation for Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:275-286 [Conf]
  30. Vincent Masselus, Pieter Peers, Philip Dutré, Yves D. Willems
    Smooth Reconstruction and Compact Representation of Reflectance Functions for Image-based Relighting. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:287-298 [Conf]
  31. Wojciech Matusik, Matthew Loper, Hanspeter Pfister
    Progressively-Refined Reflectance Functions from natural Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:299-308 [Conf]
  32. Tim Hawkins, Andreas Wenger, Chris Tchou, Andrew Gardner, Fredrik Göransson, Paul E. Debevec
    Animatable Facial Reflectance Fields. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:309-321 [Conf]
  33. Pascal Gautron, Jaroslav Krivánek, Sumanta N. Pattanaik, Kadi Bouatouch
    A Novel Hemispherical Basis for Accurate and Efficient Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:321-330 [Conf]
  34. Thomas Annen, Jan Kautz, Frédo Durand, Hans-Peter Seidel
    Spherical harmonic Gradients for Mid-Range Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:331-336 [Conf]
  35. Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum, John Snyder
    All-Frequency Precomputed Radiance Transfer for Glossy Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:337-344 [Conf]
  36. Rui Wang 0003, John Tran, David P. Luebke
    All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:345-354 [Conf]
  37. Robert Geist, Karl Rasche, James Westall, Robert J. Schalkoff
    Lattice-Boltzmann Lighting. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:355-362 [Conf]
  38. Simon Premoze, Michael Ashikhmin, Ravi Ramamoorthi, Shree K. Nayar
    Practical Rendering of Multiple Scattering Effects in Participating Media. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:363-373 [Conf]
  39. Kirk Riley, David S. Ebert, Martin Kraus, Jerry Tessendorf, Charles D. Hansen
    Efficient Rendering of Atmospheric Phenomena. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:374-386 [Conf]
  40. Alexander Wilkie, Claudia Ulbricht, Robert F. Tobler, Georg Zotti, Werner Purgathofer
    An Analytical Model for Skylight Polarization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:387-398 [Conf]
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