Conferences in DBLP
Jan J. Koenderink Estimating Source Spectra and Spectral Albedos from RGB Data for Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:11-18 [Conf ] Christophe Hery Rendering Evolution at Industrial Light & Magic. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:19-22 [Conf ] Saul Simhon , Gregory Dudek Sketch Interpretation and Refinement Using Statistical Models. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:23-32 [Conf ] Stéphane Grabli , Emmanuel Turquin , Frédo Durand , François X. Sillion Programmable Style for NPR Line Drawing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:33-44 [Conf ] Hui Xu , Nathan Gossett , Baoquan Chen PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:45-52 [Conf ] Efstathios Stavrakis , Margrit Gelautz Image-Based Stereoscopic painterly Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:53-60 [Conf ] Jingyi Yu , Leonard McMillan A Framework for Multiperspective Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:61-68 [Conf ] Michael Guthe , Pavel Borodin , Ákos Balázs , Reinhard Klein Real-time appearance preserving out-of-core rendering with shadows. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:69-80 [Conf ] Ingo Wald , Andreas Dietrich , Philipp Slusallek An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:81-92 [Conf ] Philippe Decaudin , Fabrice Neyret Rendering Forest Scenes in Real-Time. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:93-102 [Conf ] Carsten Dachsbacher , Marc Stamminger Rendering Procedural Terrain by Geometry Image Warping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:103-110 [Conf ] Johannes Günther , Ingo Wald , Philipp Slusallek Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:111-122 [Conf ] Bent Dalgaard Larsen , Niels Jørgen Christensen Simulating Photon Mapping for Real-time Applications. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:123-132 [Conf ] Per H. Christensen , Dana Batali An Irradiance Atlas for Global Illumination in Complex Production Scenes. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:133-142 [Conf ] Michael Wimmer , Daniel Scherzer , Werner Purgathofer Light Space Perspective Shadow Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:143-152 [Conf ] Tobias Martin , Tiow-Seng Tan Anti-aliasing and Continuity with Trapezoidal Shadow Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:153-160 [Conf ] Timo Aila , Samuli Laine Alias-Free Shadow Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:161-166 [Conf ] Tom Mertens , Jan Kautz , Philippe Bekaert , Frank Van Reeth A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:173-178 [Conf ] Jan Kautz , Jaakko Lehtinen , Timo Aila Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:179-184 [Conf ] Eric Chan , Frédo Durand An Efficient Hybrid Shadow Rendering Algorithm. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:185-196 [Conf ] Brandon Lloyd , Jeremy Wend , Naga K. Govindaraju , Dinesh Manocha CC Shadow Volumes. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:197-206 [Conf ] Shaun Nirenstein , Edwin H. Blake Hardware Accelerated Visibility Preprocessing using Adaptive Sampling. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:207-216 [Conf ] Michael S. Langer , Linqiao Zhang , Allison W. Klein , Aditya Bhatia , Javeen Pereira , Dipinder Rekhi A Spectral-particle hybrid method for rendering falling snow. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:217-226 [Conf ] Xi Wang , Xin Tong , Stephen Lin , Shi-Min Hu , Baining Guo , Heung-Yeung Shum Generalized Displacement Maps. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:227-234 [Conf ] Akira Kubota , Keita Takahashi , Kiyoharu Aizawa , Tsuhan Chen All-focused light field rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:235-242 [Conf ] Cha Zhang , Tsuhan Chen A Self-Reconfigurable Camera Array. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:243-254 [Conf ] Jack Tumblin , Prasun Choudhury Bixels: Picture Samples with Sharp Embedded Boundaries. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:255-264 [Conf ] Ganesh Ramanarayanan , Kavita Bala , Bruce Walter Feature-Based Textures. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:265-274 [Conf ] Nicolas Holzschuch , Laurent Alonso Combining Higher-Order Wavelets and Discontinuity meshing: A Compact Representation for Radiosity. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:275-286 [Conf ] Vincent Masselus , Pieter Peers , Philip Dutré , Yves D. Willems Smooth Reconstruction and Compact Representation of Reflectance Functions for Image-based Relighting. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:287-298 [Conf ] Wojciech Matusik , Matthew Loper , Hanspeter Pfister Progressively-Refined Reflectance Functions from natural Illumination. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:299-308 [Conf ] Tim Hawkins , Andreas Wenger , Chris Tchou , Andrew Gardner , Fredrik Göransson , Paul E. Debevec Animatable Facial Reflectance Fields. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:309-321 [Conf ] Pascal Gautron , Jaroslav Krivánek , Sumanta N. Pattanaik , Kadi Bouatouch A Novel Hemispherical Basis for Accurate and Efficient Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:321-330 [Conf ] Thomas Annen , Jan Kautz , Frédo Durand , Hans-Peter Seidel Spherical harmonic Gradients for Mid-Range Illumination. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:331-336 [Conf ] Xinguo Liu , Peter-Pike J. Sloan , Heung-Yeung Shum , John Snyder All-Frequency Precomputed Radiance Transfer for Glossy Objects. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:337-344 [Conf ] Rui Wang 0003 , John Tran , David P. Luebke All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:345-354 [Conf ] Robert Geist , Karl Rasche , James Westall , Robert J. Schalkoff Lattice-Boltzmann Lighting. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:355-362 [Conf ] Simon Premoze , Michael Ashikhmin , Ravi Ramamoorthi , Shree K. Nayar Practical Rendering of Multiple Scattering Effects in Participating Media. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:363-373 [Conf ] Kirk Riley , David S. Ebert , Martin Kraus , Jerry Tessendorf , Charles D. Hansen Efficient Rendering of Atmospheric Phenomena. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:374-386 [Conf ] Alexander Wilkie , Claudia Ulbricht , Robert F. Tobler , Georg Zotti , Werner Purgathofer An Analytical Model for Skylight Polarization. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:387-398 [Conf ]