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Conferences in DBLP

Symposium on Interactive 3D Graphics (SI3D) (si3d)
2001 (conf/si3d/2001)

  1. Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik
    Hands-free multi-scale navigation in virtual environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:9-15 [Conf]
  2. Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan, William Buxton
    Interaction techniques for 3D modeling on large displays. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:17-23 [Conf]
  3. Osama Tolba, Julie Dorsey, Leonard McMillan
    A projective drawing system. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:25-34 [Conf]
  4. Xuetao Li, Tong Wing Toon, Zhiyong Huang
    Decomposing polygon meshes for interactive applications. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:35-42 [Conf]
  5. Gong Li, Benjamin Watson
    Semiautomatic simplification. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:43-48 [Conf]
  6. Michael Garland, Andrew J. Willmott, Paul S. Heckbert
    Hierarchical face clustering on polygonal surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:49-58 [Conf]
  7. Jatin Chhugani, Subodh Kumar
    View-dependent adaptive tessellation of spline surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:59-62 [Conf]
  8. Szymon Rusinkiewicz, Marc Levoy
    Streaming QSplat: a viewer for networked visualization of large, dense models. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:63-68 [Conf]
  9. Benjamin Lok
    Online model reconstruction for interactive virtual environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:69-72 [Conf]
  10. Voicu Popescu, Anselmo Lastra
    The vacuum buffer. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:73-76 [Conf]
  11. Alexei Sourin
    Functionally based virtual computer art. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:77-84 [Conf]
  12. Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.
    CavePainting: a fully immersive 3D artistic medium and interactive experience. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:85-93 [Conf]
  13. Jane Yen, Carlo H. Séquin
    Escher sphere construction kit. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:95-98 [Conf]
  14. Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya
    User-guided composition effects for art-based rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:99-102 [Conf]
  15. Frank Perbet, Marie-Paule Cani
    Animating prairies in real-time. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:103-110 [Conf]
  16. Carl Erikson, Dinesh Manocha, William V. Baxter III
    HLODs for faster display of large static and dynamic environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:111-120 [Conf]
  17. Laura Downs, Tomas Möller, Carlo H. Séquin
    Occlusion horizons for driving through urban scenery. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:121-124 [Conf]
  18. Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera
    Computational construction kits for geometric modeling and design (Panel Abstract). [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:125-128 [Conf]
  19. David E. Johnson, Elaine Cohen
    Spatialized normal come hierarchies. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:129-134 [Conf]
  20. Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen
    Shape by example. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:135-143 [Conf]
  21. Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha
    Fast and simple 2D geometric proximity queries using graphics hardware. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:145-148 [Conf]
  22. Xuejun Hao, Amitabh Varshney
    Variable-precision rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:149-158 [Conf]
  23. Alex Vlachos, Jörg Peters, Chas Boyd, Jason L. Mitchell
    Curved PN triangles. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:159-166 [Conf]
  24. Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler
    Discontinuity edge overdraw. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:167-174 [Conf]
  25. Alex Mohr, Michael Gleicher
    Non-invasive, interactive, stylized rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:175-178 [Conf]
  26. Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk
    Virtual clay: a real-time sculpting system with haptic toolkits. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:179-190 [Conf]
  27. John E. Stone, Justin Gullingsrud, Klaus Schulten
    A system for interactive molecular dynamics simulation. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:191-194 [Conf]
  28. Michael Gleicher
    Motion path editing. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:195-202 [Conf]
  29. Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel
    Parameterized environment maps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:203-208 [Conf]
  30. Takeo Igarashi, Dennis Cosgrove
    Adaptive unwrapping for interactive texture painting. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:209-216 [Conf]
  31. Michael Ashikhmin
    Synthesizing natural textures. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:217-226 [Conf]
  32. Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe
    Real-time fur over arbitrary surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:227-232 [Conf]
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