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Conferences in DBLP
- Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik
Hands-free multi-scale navigation in virtual environments. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:9-15 [Conf]
- Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan, William Buxton
Interaction techniques for 3D modeling on large displays. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:17-23 [Conf]
- Osama Tolba, Julie Dorsey, Leonard McMillan
A projective drawing system. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:25-34 [Conf]
- Xuetao Li, Tong Wing Toon, Zhiyong Huang
Decomposing polygon meshes for interactive applications. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:35-42 [Conf]
- Gong Li, Benjamin Watson
Semiautomatic simplification. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:43-48 [Conf]
- Michael Garland, Andrew J. Willmott, Paul S. Heckbert
Hierarchical face clustering on polygonal surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:49-58 [Conf]
- Jatin Chhugani, Subodh Kumar
View-dependent adaptive tessellation of spline surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:59-62 [Conf]
- Szymon Rusinkiewicz, Marc Levoy
Streaming QSplat: a viewer for networked visualization of large, dense models. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:63-68 [Conf]
- Benjamin Lok
Online model reconstruction for interactive virtual environments. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:69-72 [Conf]
- Voicu Popescu, Anselmo Lastra
The vacuum buffer. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:73-76 [Conf]
- Alexei Sourin
Functionally based virtual computer art. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:77-84 [Conf]
- Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.
CavePainting: a fully immersive 3D artistic medium and interactive experience. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:85-93 [Conf]
- Jane Yen, Carlo H. Séquin
Escher sphere construction kit. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:95-98 [Conf]
- Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya
User-guided composition effects for art-based rendering. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:99-102 [Conf]
- Frank Perbet, Marie-Paule Cani
Animating prairies in real-time. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:103-110 [Conf]
- Carl Erikson, Dinesh Manocha, William V. Baxter III
HLODs for faster display of large static and dynamic environments. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:111-120 [Conf]
- Laura Downs, Tomas Möller, Carlo H. Séquin
Occlusion horizons for driving through urban scenery. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:121-124 [Conf]
- Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera
Computational construction kits for geometric modeling and design (Panel Abstract). [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:125-128 [Conf]
- David E. Johnson, Elaine Cohen
Spatialized normal come hierarchies. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:129-134 [Conf]
- Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen
Shape by example. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:135-143 [Conf]
- Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha
Fast and simple 2D geometric proximity queries using graphics hardware. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:145-148 [Conf]
- Xuejun Hao, Amitabh Varshney
Variable-precision rendering. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:149-158 [Conf]
- Alex Vlachos, Jörg Peters, Chas Boyd, Jason L. Mitchell
Curved PN triangles. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:159-166 [Conf]
- Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler
Discontinuity edge overdraw. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:167-174 [Conf]
- Alex Mohr, Michael Gleicher
Non-invasive, interactive, stylized rendering. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:175-178 [Conf]
- Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk
Virtual clay: a real-time sculpting system with haptic toolkits. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:179-190 [Conf]
- John E. Stone, Justin Gullingsrud, Klaus Schulten
A system for interactive molecular dynamics simulation. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:191-194 [Conf]
- Michael Gleicher
Motion path editing. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:195-202 [Conf]
- Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel
Parameterized environment maps. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:203-208 [Conf]
- Takeo Igarashi, Dennis Cosgrove
Adaptive unwrapping for interactive texture painting. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:209-216 [Conf]
- Michael Ashikhmin
Synthesizing natural textures. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:217-226 [Conf]
- Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe
Real-time fur over arbitrary surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:227-232 [Conf]
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