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Conferences in DBLP

Symposium on Interactive 3D Graphics (SI3D) (si3d)
2005 (conf/si3d/2005)

  1. Jirí Zára
    Spherical blend skinning: a real-time deformation of articulated models. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:9-16 [Conf]
  2. Christopher DeCoro, Szymon Rusinkiewicz
    Pose-independent simplification of articulated meshes. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:17-24 [Conf]
  3. John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulrich Neumann
    Reducing blendshape interference by selected motion attenuation. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:25-29 [Conf]
  4. Samuli Laine
    A general algorithm for output-sensitive visibility preprocessing. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:31-40 [Conf]
  5. Janne Kontkanen, Samuli Laine
    Ambient occlusion fields. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:41-48 [Conf]
  6. Naga K. Govindaraju, Michael Henson, Ming C. Lin, Dinesh Manocha
    Interactive visibility ordering and transparency computations among geometric primitives in complex environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:49-56 [Conf]
  7. Graham Morgan, Fengyun Lu, Kier Storey
    Interest management middleware for networked games. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:57-64 [Conf]
  8. Martin Hachet, Joachim Pouderoux, Pascal Guitton
    A camera-based interface for interaction with mobile handheld computers. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:65-72 [Conf]
  9. Azam Khan, Ben Komalo, Jos Stam, George W. Fitzmaurice, Gordon Kurtenbach
    HoverCam: interactive 3D navigation for proximal object inspection. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:73-80 [Conf]
  10. Harlen Costa Batagelo, Shin-Ting Wu
    What you see is what you snap: snapping to geometry deformed on the GPU. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:81-86 [Conf]
  11. Peng Zhao, Michiel van de Panne
    User interfaces for interactive control of physics-based 3D characters. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:87-94 [Conf]
  12. Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan
    Geopostors: a real-time geometry / impostor crowd rendering system. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:95-102 [Conf]
  13. Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
    Automatic impostor placement for guaranteed frame rates and low memory requirements. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:103-110 [Conf]
  14. Shigeru Owada, Frank Nielsen, Takeo Igarashi
    Volume catcher. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:111-116 [Conf]
  15. Kyle Hegeman, Michael Ashikhmin, Simon Premoze
    A lighting model for general participating media. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:117-124 [Conf]
  16. Huamin Wang, Ruigang Yang
    Towards space: time light field rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:125-132 [Conf]
  17. Jingyi Yu, Jason C. Yang, Leonard McMillan
    Real-time reflection mapping with parallax. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:133-138 [Conf]
  18. Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levoy
    Interactive deformation of light fields. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:139-146 [Conf]
  19. Youngihn Kho, Michael Garland
    Sketching mesh deformations. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:147-154 [Conf]
  20. Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba
    Real-time relief mapping on arbitrary polygonal surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:155-162 [Conf]
  21. Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
    Texture sprites: texture elements splatted on surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:163-170 [Conf]
  22. Anders Adamson, Marc Alexa, Andrew Nealen
    Adaptive sampling of intersectable models exploiting image and object-space coherence. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:171-178 [Conf]
  23. Rodrigo G. Luque, João Luiz Dihl Comba, Carla Maria Dal Sasso Freitas
    Broad-phase collision detection using semi-adjusting BSP-trees. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:179-186 [Conf]
  24. Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung
    Level-of-detail representation of bidirectional texture functions for real-time rendering. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:187-194 [Conf]
  25. Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart
    ZP+: correct Z-pass stencil shadows. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:195-202 [Conf]
  26. Carsten Dachsbacher, Marc Stamminger
    Reflective shadow maps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:203-231 [Conf]
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